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View Full Version : What about a campaign in multiplayer mode



gameworx
Apr 27 2003, 23:19
Tell me your opinion...

Major Fubar
Apr 28 2003, 00:01
Love to see it, seeing as 95% of my OFP gaming is co-op...

Acidcrash
Apr 28 2003, 00:22
that would be a great addition, and to anyone who says "no" well then dont play it then! ive played a similar idea in Falcon 4 and i can say its very cool http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Snoopy
Apr 28 2003, 01:22
thats a great idea!

sgtvor
Apr 28 2003, 07:28
Yep, This would be a GREAT addition.

As would enabling the easy creation of user made coop campaigns.

gameworx
May 6 2003, 00:16
Comeon guys, more than 90 views and only 20 votes? What's wrong?

NAA_Us_Marine
May 6 2003, 00:58
Falcon 4's Dynamic Campaign is very nice it would be great to Implement this into ofp2.

badkarma
May 15 2003, 08:41
I remember asking about this in OFP1, and one of the BIS guys said that he envisioned COOP becoming virtually identical to SP except that AI on team is human. This would be awesome. Then we don't have to wait around for intros and can play from mission into mission.

Postduifje
May 15 2003, 11:17
Sounds great, I'd sure play it

Harnu
May 15 2003, 23:45
If JIP is introduced, it could make for some very long campaigns.

Major Fubar
May 16 2003, 00:29
Seems like the overwhelming feeling is "yes"...BIS, are you listening? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Jools[695]
Jun 2 2003, 12:32
Co-op campaign worked excellently in Hidden and Dangerous (which is still one of my fav games). It would work great in OFP

badkarma
Jul 5 2003, 21:08
One more time YES PLEASE!

FSPilot
Jul 6 2003, 03:31
Small scripted campaigns, yes. Long scripted campaigns (like 1985 cwc campaign), no. I think it would take too long to finish it. unless you could pick up where you left off

dynamic campaigns? YES!!! Falcon 4.0 pulled this off very nicely, no two missions are the same. just attach the player to a unit (or let the player select it for themselves) and come up with general missions that the units would do. recon units do recon patrols, spec ops units do special things http://forums.bistudio.com/oldsmileys/biggrin_o.gif, infantry units attack and guard. the trick is setting up waypoints and objectives to fit the dynamic campaign. of course it's all led by AI commanders.

just a thought. http://forums.bistudio.com/oldsmileys/smile_o.gif

Tibby595
Jul 10 2003, 19:16
well just look at planetside....

and people are gonna pay 30 quid and then 8 quod a month for 5,000 people to fill up their connection...

if ofp can do that with 64 ( ok, under that a bit) players it's all the more reason to buy it!

and if people don't like 'vietcong, central europe and southern afirca' just mod it!

also, if they get all the stuff we want in it, they're gonna be rich!

Koolkid101
Jul 10 2003, 22:28
Something cool might be Operation Flashpoint galexies, go from island from island against massive amounts of pplz, pick what you wanna do, soldier, mercinary, homemaker.

blackdog~
Jul 10 2003, 23:26
Something cool might be Operation Flashpoint galexies, go from island from island against massive amounts of pplz, pick what you wanna do, soldier, mercinary, homemaker.
I don't like the idea.. (I like the campaign idea, but not KoolKid's http://forums.bistudio.com/oldsmileys/smile_o.gif)

Homemaker? What the hell, this game ain't no martha stewart thing!

the_unknown_one
Jul 11 2003, 06:34
Yeh... i agree, its too much like some other games in the past that havent done aswell as OFP i think. I also think we do not want to change the idea of the game too much, (coop campaigns are good, but stuff like that is too wierd [KoolKids on]) If it ain't broke, dont fix it. http://forums.bistudio.com/oldsmileys/rock.gif
the_unknown_one

Phleep
Jul 11 2003, 16:35
I think an official campaign coop would be brilliant.  With a well controlled JIP which keeps a team loyal to the mission even as members are replaced you can't go wrong.  A possible idea is to have a select group actively doing the campaign and any people that pop onto the server are inserted into the opposition forces where they can't ruin the campaign.

There is the idea of an ongoing battle similar to CTI except the mission status can be saved if it is a squad battle so it can be spread over several nights. Any oddjobs who turn up if the server is unlocked could be allocated to badly armed guerilla forces.

Maybe even a mode similar to the boardgame Risk or WWIIOL where different Islands are used for the different countries and overall logistics are preserved and calculated by battle results and resources.

I reckon OFP2 could do a better job than WWIIOL of simulating large battles considering you could only have 64 people in your local area anyway with WWIIOL.  With all the addons which will be quickly made available there would probably be many different scenarios available on different servers around the world.

babble ends

Apocalypse4
Jul 11 2003, 21:19
well, look at games like americas army... (free http://forums.bistudio.com/oldsmileys/smile_o.gif ) ok, you play the entrie campaign on multi there,(mind you, theres no AI or storyline) . It could work, in theory

Acro
Jul 18 2003, 00:49
Good idea...

Coop campaings would be fun. 5 missions would be good length. http://forums.bistudio.com/oldsmileys/smile_o.gif

Baron Hurlothrumbo IIX
Jul 18 2003, 14:08
For games like CTI or team deathmatch there needs to be a server option, if not hardcoded, that new players joining have to join the team with least players.

Taran [5SM]
Jul 23 2003, 14:25
Several campaigns ..... for 2, 3, 4, 5 or more players

guerilla [MCY]
Aug 27 2003, 11:25
I saw once time, dont remember where, the original BIS campaign reconfigured to Multyplayer COOP of some OFP Freak. It should be easy to decrypt the pbo and add some players to the missions also in OFP2 i think. if anybody knows where to download those multycampaign, pls post it here. i would love to repeat some original campaigns in a 3 person LAN Week Session.

May the lag be with ya

[CAVE]guerilla

Skul
Aug 27 2003, 14:37
It would be good to have another game that allows you to play the campaign with your buddies.
I remember playing through a whole episode in DOOM, way back in the days of dinosaurs and caves. Most games nowadays are just DM DM DM. Co-op is a nice breath of fresh air.

[Gareth Gates must die]

Baron Hurlothrumbo IIX
Aug 27 2003, 16:32
I only play team based games. Mainly coop, 90% of the time. And based on the amount of servers for each for flashpoint, coop is by far the most popular type of game in flashpoint, so hopefully BIS will cater for us with OFP2.

andersson
Sep 3 2003, 14:16
Yeah!! I also remember coop-doom!!

Since then I´ve longed for a game with multi-campaign.

Please please makle that possible in ofp-2!!!

ozanzac
Sep 3 2003, 14:33
Flashpoint Campaigns in multi Co-op? Hell yeah. At the LAN's I go to, a Multiplayer campaign would mean a lot of Flashpoint playing. And less CS and UT2003. Jeez those games are pointless.

Or better yet, Flashpoint multi campaigns where you are capable of being either west, east or resistance, and fight each other, but that might turn the campaign storyline into water. None the less, I'd love to play some of the campaign missions from the opposing team, just to see how each mission is from a different point of view.

I remember seeing somewhere that someone had converted the original campaign to MP, maybe Avon would know.

Tibby595
Sep 24 2003, 19:34
i'd like a planetside like thing

most mp mission ( not rts maps)
all have a special objective

wouldn't it be great to have a "take over the island" thingy
ok you might need 64 players but you would have to co-op with ur team with stuff like
"A team distracts the main guards at point alpha, while tibby goes around and plants satchels at the back of the base"

that kinda stuff!!!

i don't like co-ops where you waltz around killing stuff

a game like that where you need to plan attacks and stuff would be brill!!!

even if we have to have 20 different game types i don't care!!! as long as we can convert console gamers and UT/CS gamers to turn to OFP then i'll be happy

oh yes
vote for bush....
yay
vote for blair

(sorry, me no glory supporter)

Baron Hurlothrumbo IIX
Sep 24 2003, 22:09
Flashpoint Campaigns in multi Co-op? Hell yeah. At the LAN's I go to, a Multiplayer campaign would mean a lot of Flashpoint playing. And less CS and UT2003. Jeez those games are pointless.

Or better yet, Flashpoint multi campaigns where you are capable of being either west, east or resistance, and fight each other, but that might turn the campaign storyline into water. None the less, I'd love to play some of the campaign missions from the opposing team, just to see how each mission is from a different point of view.

I remember seeing somewhere that someone had converted the original campaign to MP, maybe Avon would know.
You can do it yourself, for the most part it isn't that hard (some missions would be harder to convert than others)

unpbo, stick in a couple extra players, change some triggers

solen
Oct 5 2003, 21:33
MP Coop Rocks!!!!

I wanna Coop Campaign

/Soul

badkarma
Aug 26 2005, 03:32
Oops. Started another thread regarding this, didn't know this poll was here. Glad I'm not alone for campaign coop.

Major Fubar
Aug 26 2005, 04:53
No problem. I know this thread is older than we normally like to allow new posts in, but I feel it's better to continue here than have a new thread. http://forums.bistudio.com/oldsmileys/wink_o.gif

G-Capo
Aug 28 2005, 21:47
I voted yes.

I would like a campaign also were players can face off each other,Throw in civies and two sides face off for every city http://forums.bistudio.com/oldsmileys/pistols.gif http://forums.bistudio.com/oldsmileys/pistols.gif

TheBladeRoden
Aug 30 2005, 05:48
I vote YES for dynamic coop campaigns

MattXR
Aug 30 2005, 09:34
lol an ever-lasting campaign with JIP

jamesg
Aug 31 2005, 13:08
I'd love to see a MP campaign mode, whether its scripted or dynamic. I'd prefer the later, but either would really open up a whole new realm of posibilities, plus I'd certainly get a lot more satisfaction from completing a campaign than several unrelated missions.

Scrub
Aug 31 2005, 16:33
Ok,  If we're talking about a MP campaign, two situations come to mind, and one feature request - due to the long, continuous style of play.

You start a MP campaign.  I'd like to think it would take considerable time to complete, So..  You and your mates get together for a few nights of play and then one or more drops out.

Situation#1: Is there a blank slot that can be filled by anyone and just take control of the units 'avatar', or can AI take the missing player's place?

Situation #2: With JIP, I'd like to think that people can come and go as they please, when you enter the server, you start at an 'owned' base or HQ.  Or are flown in from the ether into a controlled zone to meet up with your CO or Unit or whatever.  That way, wherever you are destined to go by the mission designer's wishes (keep the players together, seperate them so they may give different support roles, ect.) AI could be 'transferred' out of the unit to make room if neccessary, that way a player isn't confined to a slot, maybe just 'joining player guidelines'  like 50% to infantry, 10% to fire support, 30% to armor, 10% to air assets.


Edit: Forgot the feature request..

Because people may come and go, and because there may be long gaps in play due to RL, and this may be a long winded game... Could there be an optional intro when entering a campaign (SP or MP), that has just a brief history of actions or goals from the division on down? (like a 15 second synopsis)  This will re-focus the players and get them ready for what they are getting themselves into  http://forums.bistudio.com/oldsmileys/smile_o.gif http://forums.bistudio.com/oldsmileys/pistols.gif
I'd like to think this is able to be done as the Strategic AI needs to think something like this.  And keeping a record of passed orders should not be anything more than simple database record keeping (that already has to happen to some extent).

Example:
*Fade up bold anthem type music, splash map on screen that updates with areas and unit icons*
"Under the order of General X, the Xnd division was tasked with taking map positions x - y and secure a corridor for an advance with resupply infrastructure, the x battallion, z company, x platoon is currently under way to take and hold strategic location XXX, these are your orders... 'Get Ready'
"

SHWiiNG
Aug 31 2005, 21:16
hmm *visioning* 1 large server .. or lots of indevidual servers .. interconnected.. so the whole campaign.. is played by Human players... or by some and the rest is AI.... so essentially *real battlefields* (like WW2 ONLINE) .. THIS WOULD REQUIRE ALOT . BUT IT WOULD BE THE COOLEST THING SINCE SLICED BREAD.

DBR_ONIX
Aug 31 2005, 21:30
..aaanndd kill of mod-ibility in MP http://forums.bistudio.com/oldsmileys/icon_rolleyes.gif
or, several lifetimes of an immortal person of non-stop work to do it as a campaign http://forums.bistudio.com/oldsmileys/tounge2.gif
- Ben

PainDealer
Dec 31 2005, 11:08
how would this work? if a player hasn't survived succesful mission he can't play the next mission and is there a saved campaign status on the server or the client's computer? kinda like unlocking that would be my idea for it.

Balschoiw
Jan 2 2006, 09:30
While I would like the idea of playing the campaign in coop mode, chances are low that this will really be a satisfying experiance.
Anyone who tried to convert the original CWC campaign to MP knows what I´m talking about. The mission design in CWC was basically SP orientated from the scratch. This means customizing it for MP was a real bitch and it never really worked 100 percent for MP gaming.
Just keep in mind that MP maps need to be a bit server-friendly and traffic-friendly for matters of online playability. A simple 1 to 1 copy for MP gaming would be nice but hardly realistic for performance reasons.
So basically a unique or stripped down version of the campaign would be possible, but not a 100 percent identical version of the SP campaign.
Another flaw in this is that the SP campaign is focussed on SP experiance. The mission setup is done especially for single-player.
If there was a good approach to MP campaigning the whole campaign should be independant and especially built for MP compability.
A save option or kind of a remembering-system for the servers would be a must then.

Jinef
Jan 4 2006, 00:30
Also the SP campaign in OFP was just too small.

8 guys go to a town, yay they capture a town and oh look; a platoon of russian MBTs has arrived .... how interesting intel forgot to mention those...

MP campaign could be platoon sized - 40 players

When a player disconnects, AI just takes over. Platoon is tasked by the company, the company is tasked by the battalion and the battalion is tasked by the regiment. Regiment is tasked by division.

Famous example -

You need to stay in your foxhole.
Your squad needs to stay ready to fight.
Your Platoon has to watch the forest line for an enemy advance.
E Company is tasked with holding a 2000 metre front.
1rst Battalion is tasked to hold the forest north of Bastogne.
506th Regiment is tasked to defend Bastogne.
The 101rst Airborne needs to withstand the German Army.

Give this background and the player is immersed. Take away the background and you have OFP - a good simulation ... without much immersion or structure.