horrido
Apr 26 2003, 15:24
There should be a simulated effect of weight on the soldiers, depending of how much/less they're carrying: each weapon/ammo/rucksack/body armor should have a weight and the soldier should react accordingly: If loaded a la US ARMY, then the soldiers should walk/runs like snails and be easily exhausted (maybe after a time if they push too far they can no longer move untill they no longer suffer from exhaustion), and troops like irregulars, lightly loaded should be able to run/walk faster, and for a longer time before being exhausted.
This will add a lot as it will simulate the ability for a light force to do hit and run tactics (like guerrillas) and disengage more easily, having more freedom than the heavily laden tortoises in body armor with a 40/50kg backpack.
Also, since everyone is requesting to have the possibility to carry more ammo/weapons/equipment and having rucksack too do so, this is a good way to keep the balance in the game.
Heavily loaded soldiers will be slower and more prone to exhaustion. This will prevent in a realistic way the tendency to be always overloaded (some peoples simply wants more ammo to be able to carry a HMG, AT weapon and a regimental load of ammo on their backs too be able to shoot at everything, and compensate their lack of skill).
But this will still give everyone the freedom to do so if they choose, without unbalancing the game. The capacity to carry more will have it's counterpart: reduced mobility and endurance.
This means that there would be the need to add more proxys to the models (like a rucksack proxy, a parachute with jumpbag proxy...etc...) in order to give them more customizables loadouts.
-Horrido
This will add a lot as it will simulate the ability for a light force to do hit and run tactics (like guerrillas) and disengage more easily, having more freedom than the heavily laden tortoises in body armor with a 40/50kg backpack.
Also, since everyone is requesting to have the possibility to carry more ammo/weapons/equipment and having rucksack too do so, this is a good way to keep the balance in the game.
Heavily loaded soldiers will be slower and more prone to exhaustion. This will prevent in a realistic way the tendency to be always overloaded (some peoples simply wants more ammo to be able to carry a HMG, AT weapon and a regimental load of ammo on their backs too be able to shoot at everything, and compensate their lack of skill).
But this will still give everyone the freedom to do so if they choose, without unbalancing the game. The capacity to carry more will have it's counterpart: reduced mobility and endurance.
This means that there would be the need to add more proxys to the models (like a rucksack proxy, a parachute with jumpbag proxy...etc...) in order to give them more customizables loadouts.
-Horrido