View Full Version : how does it work ?
Sep 17 2001, 20:49
how does the editor work ? i've tried it, i found no buttons to input anything... am i suppost to goto advanced and load something first ? and where can i drop some tanks and airplanes http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif
LOL no all u have to do 2 get the basic idea just go to the units button and the top and click it and then doble click on the map where u want it me http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Or read through the readme file which comes with the game it provides a quick easy introduction to the editor.
Sep 18 2001, 03:01
Trial and error. Start experimenting with things. That's what I did. I'm up to waypoints and briefings, cutscenes, and building an airport on Desert Island.
Sep 26 2002, 13:04
I made this tutorial a loooong time ago, but still got it on my old site.
There are still some editor tutorials which explains how it does work. I will soon go on, and create a new tutorial on my new site.
This is in english. Didn´t get to make it in other languages.
Sep 26 2002, 16:30
lol, when i first started using the edittor it took me a whole day to work out how to drop down units, for some reason it wasn't working for me!
Why did you dig up this old post?
Sep 26 2002, 17:06
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @<hidden> Sep. 26 2002,17:31)</td></tr><tr><td id="QUOTE">Why did you dig up this old post?
C'mon RED, just a week. Jeez http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Posted: Sep. 17 2001,21:49[/QUOTE]<span id='postcolor'>
Look at the year.
Sep 26 2002, 18:12
Sep 26 2002, 23:14
Oupps sooo sorry, my mistake, gosh didn´t see that lol.
Sorry guys, found it when i looked for something.
Powered by vBulletin® Version 4.2.2 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.