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Vinsen
Jun 21 2002, 10:07
I know it's a bit early but what would you all like to see in ofp2? Personally I would like bigger towns and buildings that you could fight through. Not just a few boxes that you jerk around awkwardly in. Also a more modern context (yes i know IL is coming) but I believe that most people want more modern weapons and equipment. Thermal imaging would be cool for the helicopters, imagine directing fire teams in the woods. Islands as large as the ones in OFP but on the same map so you could fly fighter jets on missions across islands and a greater view distance and deformable terrain and ... I could go on but I'm sure you all have a wish list. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Shabadu
Jun 21 2002, 10:38
Decent collision detection and no bouncing jeeps, or bouncing tanks, or bouncing planes etc...

Placebo
Jun 21 2002, 17:30
I would like to see fluffy pink bunnies that can be trained to carry spare M60 magazines http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Rhubarbman
Jun 21 2002, 18:01
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @<hidden> June 21 2002,19:30)</td></tr><tr><td id="QUOTE">I would like to see fluffy pink bunnies that can be trained to carry spare M60 magazines http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Or you could just carry a realistic amount in the game.

John C Flett
Jun 21 2002, 18:14
More adaptive AI.

Its probably already the best out there but I&#39;d like to see guys who could figure to pick up ammo for themselves when they run out or figure when under attack by armour that it might be worth picking up a LAW or RPG from the dead guy beside them rather than just standing waiting to die.

Or if somebody comes up behind their mounted weapon that disembarking and defending themselves might be a good move.

I know as a squad leader we can tell our own men to do these things but AI commanders could do with a bit more scope sometimes.

Other than that more of the same just bigger and louder.

If it ain&#39;t broke don&#39;t fix it.

Titanium
Jun 21 2002, 19:23
cars that crash like normal, not go through eachother. Take away the cardboard box destroying effect. I wanna see things blow up. better physics. parachutes that dotn kill you when you land on your heels. larger carry capacity. bigger buildings and towns. planes that dont blow up when they tap the ground. planes and choppers that dont blow up if you touch down with the wheels if going fast... you know.. the works.

Snake Plissken
Jun 21 2002, 20:09
Better vehicle crash physics. It seems like some cars collide properly only with specific other vehicles.

Ability to shoot out of vehicles. Not very useful, but damn it would be fun.

General engine improvements. Less clipping, more cities, better AI.

Oh yeah, and I think it&#39;d be fun to have a more civilian-based game on the OFP engine.

and one more thing, PISTOLS http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

RalphWiggum
Jun 21 2002, 20:26
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Snake Plissken @<hidden> June 21 2002,22:09)</td></tr><tr><td id="QUOTE">and one more thing, PISTOLS http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif[/QUOTE]<span id='postcolor'>
the rumor is that in about a week, there will be an official 30 dollar addon for that

Renagade
Jun 22 2002, 00:12
ok,

Terrain and weather improvements like grassy areas more rainand stuff.

A revised and tweaked command system that would let u have greater control over ur men and also would let u control larger amount of troops via a hierachy system.

Better urban fighting and locations for urban fighting.

British troops and equipment.

More vehicles and better vehicles physics and a few extra weapons like mortars so i can rain shells on ppl.

DECENT MULTIPLAYER &#33;&#33;&#33; with at least a half time option in the middle of rounds so u can pick up extra players if join-in-progress isnt there.Also able to handle lage amounts of players like 128 would be good.

DayGlow
Jun 22 2002, 00:18
Better terrain that can be deformed. ie Craters and trenches. Also more rolling terrain. You lie down in a field there are ruts in the ground you could find cover in. Long grass, etc.

For AI a sense of self-preservation. ie keep head down with suppressive fire. Fear of running in the open. etc. That would make it more believable.

COLINMAN

residuum
Jun 22 2002, 00:39
The ability to defect and run a garage in Everon.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Warin
Jun 22 2002, 00:41
Hum...

Real water. I want creeks and rivers and ponds. I want to be able to cross water on foot without dying.

Buildings that crumble, not deflate

No more bouncing vehicles.

Better in game voice communicaiton.

Real flight and driving models.

No more islands. Give us wide open spaces that we could drive for half an hour and not reach the end of.

xxxvader
Jun 22 2002, 02:11
I want:
-better netcode
-water like in tribes 2 or better
-better graphics
-higher altitude
-bigger maps
-animated models(i mean like the weapons in renegade)
better gravity system(when you set an oject in the air he alls, not hover there)
-shooting while riding in vehicles(and option to disable)
-ingame menues better than now( I WANT NOW).

Duke_of_Ray
Jun 22 2002, 03:19
The General Lee and Flash. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Denwad
Jun 22 2002, 07:09
Well prepare to drop your jaw to the floor, because in one year Soldner: Secret Wars will be released and it has totally deformable terrain, vehicles and best of all, a map that is 6500x3500 kilometers large.

Web site now only consists of a very large picture and forums, but the infos guy there (Teut) is very open&#33;

Linkage (http://www.secretwars.net)

Edit #2, wrong suffix.

DayGlow
Jun 22 2002, 07:29
Seems the site is gone already. All I get is an ad to buy the web address.

COLINMAN

james2488
Jun 22 2002, 19:06
I would like...animals...

For example, cows, dogs, birds, bears, deers...and fishies... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

moerty
Jun 22 2002, 19:54
i know bigger maps have been stated before but i would like something a bit more ambitious, say all of europe including scandinavia and russia all the way to siberia. or i&#39;ll just take a full map of europe, it&#39;s got an enough varied landscape to have a battle in any environment.

Ruud van Nistelrooy
Jun 22 2002, 20:17
i&#39;d like:

easy to use misson creator type thing (can&#39;t bloody get the hang of it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif )

Vehicles and weapons from a huge timeline (say, 1900 - 2004, assuming opf2 comes out in 2005) so you can do the whole &#39;&#39;Me in my Challenger 2 taking on all the eatern front axis tank force by myself&#39;&#39; type of fantasies.

Shogun style single player campaign, where you have to build up your armies and use a battle map to start invasions (all those &#39;&#39;lets stomp those capitalist american/British/Russian pigdogs&#39;&#39; fantasies).

Good graphics (with no glitches)

S.F.F.R
Jun 22 2002, 22:17
REALISM &#33;&#33;&#33;
Units and weapons with REAL configs.
Real ballistic for bullets.
Water.
Absolutli new damage model - http://www.freelancer.ag.ru/gallery/soa_e3trailer.zip

Alik
Jun 23 2002, 21:55
Ability to dig in, trenches, pillboxes...
medium mortars, booby-trap mines, maybe somietimes artillery support.

Darkhawk
Jun 24 2002, 03:29
An artilery system that works
better buildings

cargo
Jun 24 2002, 04:59
1) Fix the building clipping problems (thicker walls) and collision detection so you dont get jammed in dorways and have to go prone to get out.
2) Peek/lean movements to look round corners/objects (the sight view is still offset when looking through windows with bar/frames)
3) More combined tactics ability. This game makes its mark on use of air, land, sea vehicles... it cant compete on the foot soldier alone field (a la Rainbow six, Rogue Spear, Ghost Recon etc) and stay a winner. Maps need to include AT LEAST 2 flat airfields for team dogfight from takeoff in planes. More planes than the CAS types (transport, bombers and fighters) ... the imbalance can be corrected between soldiers and aircraft by making soldiers hard to spot (the manportable sams are a great defense).
4) An easy "mission objective" allocation in the editor for targets.. scripting the destruction of 20 targets with grouped triggers can be a chore.
5) Real NATO troops and equipment, not just American http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
6) Easier implementation and removal of mods that doesnt require uninstall/reinstall and reformat, but with a checker to stop cheat trainers.
7) Rivers/lakes you can cross, snow, proper destruction of buildings, glass in the windows, mud when it rains, dust when its dry, slower movement in Gorse/heather and lots more low vegetation http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif.
8) Not requiring Gamespy or dedicated servers to find good, honest players http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Kermit
Jun 24 2002, 07:35
What do we want to see in Operation Flashpoint II? Why, the impossible, naturally. But then, you already gathered that from these other posts. Me, I would like to see many of these implemented, and more. However, I would settle for real flight models. Please, have some fighter pilots test it for you until it is right. That is the only think I cannot be happy with about Operation Flashpoint. Everything else I can bear, and even be happy with.

Maybe if enough people share my view on flying, they will pay more attention to it.

Vinsen
Jun 24 2002, 14:04
Oh and another thing I would really like is the ability a la Rainbow 6 to set your men to cover an area. Or snipe from a position. Then asigning sub teams would be really useful. "Snipers on my mark". Then you could set an ambush using purely your own AI. And then we move on to setting waypoints for your men. Getting a bit GR here http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif But it would be cool. I know you could do it using the editor but I don&#39;t think you can do it on the fly.

Alik
Jun 24 2002, 17:06
Inspired by The Favorite Location thread, I&#39;d like to see a bit more varied surroundings too, for both what it comes to aesthetic and strategic aspects of it. Yellow wheat fields on magnificent sunset and misty orcads early in the morning. Wet swamps, hillsides with sharp rocks and thick, concealing bocage or other kind of terrain that actually prevents most vehicles from moving freely - and forms great sites for ambushing.

chs_filmmaker
Jun 24 2002, 20:34
I would like mission planning, going more toward the tactical side, placing certain groups at certain places, movement ect. Like Rainbow Six. And more urban combat would be good, although these are supposed to be minimal inhabited islands, it would be a good change. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Hit_Sqd_Maximus
Jun 24 2002, 20:39
I would like to see better civillians like women and children...... an island full of men is kinda peter panish dont you think? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

LaMOi
Jun 24 2002, 21:16
Man Firstly AI ROUTINEs like HALO & MOH(I mean Aswell as the AI already down in OP which is great. But I want the sort of shoot outs between ruins that U get in MOH aswell)&#33;&#33;&#33;&#33;&#33;
Secondly, I dunno about everyone else but I want WWII. Rubbled ruined towns and Hedgerows, stone walls. Landscape of normandy basically.
+ Vietnam MAN&#33;
If you make the game 2 modern you cut down the likely hood of Battles... Modern warfare is SPECIAL OP&#39;s AND BIG MISSiLES&#33; I want MY Big battles&#33;&#33;&#33;

DayGlow
Jun 24 2002, 21:33
AI like MOH? It didn&#39;t impress me that much, tipical FPS shooter AI. The firefights were long and intense b/c it took 5 bullets to kill a guy. The AI in OFP is great. The enemy will use gernades to great effect and moves to flank, etc. I would like to see it more effected by area fire, that&#39;s all. I want the AI to fear for it&#39;s life so it will keep it&#39;s head down when bullets are flying near by.

I&#39;d also like to see more realistic ammo loads/specs for the weapons. It would unbalance MP, but they could have a seprate config for that. If I&#39;m carrying the M203 I want 10+ shells. I would like to see proper rates of fire and damage by weapons. Again could be tweaked seprate for MP if that&#39;s a consern.

COLINMAN

camper
Jun 24 2002, 21:55
Well....... The feature I would like to see is..... JOIN IN GAME PROGRESS, nothing more, nothing less.

Greets http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Renagade
Jun 25 2002, 02:29
More weapons for civilians and a more realistic shotgun,the kozlice doesnt fire both barrels at once and the buckshot shells fire like a really fast machine gun rather than a blast all at once.

billytran
Jun 25 2002, 03:03
I&#39;d like a few things for more realism:

-Miniguns for the helicopter door gunners
-Thermal imaging for tanks
-More magazines/grenades (most soldiers carry about 300 rds)
-Mortars (The addon is a great start)

I think it would be cool if there was a game that was kinda like a cross between OFP and Rainbow Six. You could do helicopter insertions (fast-roping from UH-60&#39;s and landing Little Bird&#39;s on top of buildings). The maps would feature lots of big buildings and stuff. I know this will probably never happen, but it&#39;s fun to dream.

FireStormXS
Jun 25 2002, 05:30
I&#39;m sure everyone wants a storyline.. but I want a ....

[Drum Roll]

Dynamic Campaign/War..

Kind of like the one in Falcon 4 but smaller of course..

You pick a class/type of soldier you want (medic, Machine Gunner, Rifleman, Radioman, etc). and from there on you are placed on a squad and the whole thing is dynamic..

Now, this is probably quite a ways off, but you all gotta agree with me here... total immersion. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Of course, a little better AI, more realism in weapons (ballistics and sounds).

Not to nitpick http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif but if they could make Flashpoint do sounds like Black Hawk Down did firearm sounds for weapons, then I would be happy.


-----On another note----
I will make sure NOT to scratch my OFP2 cd as I did with OFP 1.. Now I have to go re-buy the game &#39;cause I cannot copy/extract the /dta/hwtl/data.pbo file. Even with using Windows Explorer it won&#39;t let me... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

As of now, I&#39;m OFP-less and it really hurts .... [sob]

timmy
Jun 25 2002, 07:06
firestorm, email codemasters first before you buy a new copy. If you can prove that you have a legitimate copy, theyll probably replace it.

Casto
Jun 25 2002, 10:21
i dont think it will be called ofp2

but what i realy like to see is the abilaty to rest you gun on object for better aiming. like aiming from a car.

Hellfish6
Jun 25 2002, 17:19
Operation Flashpoint Wish list (A work in progress)

1. Simplified Ammo.

Instead of having magazines unique to each weapon, how about making ammunition that is standardized between NATO and the WP? For example, instead of M16 magazines and XM-177E magazines, you have standard NATO 30 round 5.56mm magazines. That way, a squad with M16s, M-4s, XM-177Es, G36s and other 5.56mm weapons can pick up and use any 5.56mm ammo from the dead and wounded.

My proposal:

Ammunition Magazines:

NATO
50x4.7mmN (caseless, for German G11)
20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)
25x5.56mmN (for FAMAS)
30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)
5x7.62mmN (5-round magazine for PSG-1, etc.)
10x7.62mmN (for various sniper rifles, etc.)
20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)
10x9mmN (pistol magazine)
15x9mmN (pistol magazine)
30x9mmN (MP-5)
10x12.7mm (for .50cal sniper rifles)

Warsaw Pact
30x5.45mmW (standard AK-74/AKSU-74/RPK-74 magazine)
40x5.45mmW (for RPK-74)
45x5.45mmW (for RPK-74)
10x7.62mmW (for SVD, SKS, etc.)
30x7.62mmW (for AK-47)
40x7.62mmW (For RPK-47)
75x7.62mmW (For RPK-47)
8x9mmW (for pistol)

NATO Belt Ammunition
200x5.56mmN (for SAW/Minimi)
100x7.62mmN (for FN MAG/M-60, etc.)
200x7.62mmN (for FN MAG/M-60, etc.)
50x12.7mmN (for .50cal)
100x12.7mmN (for .50cal)

Warsaw Pact Belt Ammunition
100x7.62mmW (for PK, RPD, etc.)
200x7.62mmW (for PK, RPD, etc.)
50x12.7mmW (for NSV, etc.)
100x12.7mmW (for NSV, etc.)

2. Textures use .BMP format. Allow easier importation of 3D models.

MUCH easier to mod and retexture. Look at Combat Mission.

3. Commander Function

A. Designate a player/character as a commander. This could be based on rank - for example anything above sergeant (lieutenant, captain, major, colonel).

B. This designation would allow the player/character to have control over entire squads instead of individual soldiers. So, by selecting F2, the player would contact the squad leader for 2nd Squad instead of the second soldier in his own squad.

Alternately, the player would use the radio menu to contact other squads. If the player typed, for example, 0 (radio) - (0 command net) and 1 (for squad #1) or 2 (for squad #2) to contact the other squads under his command.

C. When another squad is selected, the player can give orders to that squad as a whole (effectively taking over control of that squad). The same basic radio commands would still be available (like 1 - movement, 2 - target, 3 - engage, 4 - action, etc.). Thus, the player could order other squads to flank, attack a BMP, board a helicopter, assign them to teams, stop their movement, or whatever, just as a player can now tell individual soldiers to do the same thing. The difference is that the player can command up to 144 soldiers now instead of 12.

This system would allow players to command a company-sized force, including rifle squads, weapon squads, vehicle platoons, etc. and may make the game not only more interesting for civilian players, but more appealing to the military customers of OFP/VBS1.

You could even repackage this idea as another expansion disc to follow Resistance and Independence Lost to further the life of OFP (which, as you can imagine, I love). I&#39;d pay extra for this feature (as long as a few more add-ons were thrown in - like BTRs, BMDs, Mi-4s, RPKs, etc.).

4. Realistic Inventory

I propose that every soldier model be given proper and realistic cargo/inventory space. This means that all personnel should be allowed to carry a minimum basic combat load of weapons and ammunition. Additionally, there should be an option to allow overloading (to simulate rucksacks).

Currently, OFP allows the following (for a basic rifleman):

1 Rifle
3-6 ammunition magazines
4-6 hand grenades

A basic combat load for a rifleman, in OFP terms, is the following:

1 Rifle
9 30-round ammunition magazines
2 hand grenades

A realistic combat load for a rifleman, in OFP terms, is the following:

1 Rifle
10-15 30-round ammunition magazines
4 hand grenades
1 100-round belt of 7.62mm ammunition
1 60mm mortar round
1 LAW rocket

A realistic combat load for a grenadier, in OFP terms, is the following:

1 M16/M203 (or equivalent)
9 30-round ammunition magazines
18 40mm grenades (in ammo vest, usually 12 HE, 4 smoke, 2 flare)

A realistic combat load for an anti-armor specialist, in OFP terms, is the following:

1 Rifle
1 AT weapon system (AT4, RPG-7, Dragon, AT-7, etc.)
9 30-round ammunition magazines
(1-4 reloads. RPG rounds are small, Dragon and AT-7 missiles are large)

A realistic combat load for a machine gunner, in OFP terms, is the following:

1 machinegun
1 pistol
5-8 100-round ammunition belts
3-5 pistol magazines

DayGlow
Jun 26 2002, 01:51
Combine those realistic ammo loads with realistic weapon performance (rate of fire, penitration) and we have a winner.

On yeah and realistic balistics. ie depth penitration of bullet through various materials. I know a guy is in that wood house, hose it down.

COLINMAN

Kermit
Jun 26 2002, 07:46
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @<hidden> June 25 2002,13:19)</td></tr><tr><td id="QUOTE">Simplified ammo

My proposal:

Ammunition Magazines:

NATO
50x4.7mmN (caseless, for German G11)
20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)
25x5.56mmN (for FAMAS)
30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)
5x7.62mmN (5-round magazine for PSG-1, etc.)
10x7.62mmN (for various sniper rifles, etc.)
20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)[/QUOTE]<span id='postcolor'>
Um? If that&#39;s simplified, I don&#39;t want to see complicated.

Assault (CAN)
Jun 26 2002, 08:38
HellFish6, copy and paste that and e-mail it to B.I.S.

It&#39;s exactly what I would have said but better.

Also, what others have said:

A better flight engine and view distance.

Tanks that don&#39;t slow to a crawl when going up a small incline.

A Russian HMG.


Tyler

M79
Jun 26 2002, 08:45
Hellfish 6

reading that list gave me a woody http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

I love realism to the point of...well realastic.

I mean even though it would alienate your casual CS player , I think that there is a big enough fan base to buy it.

OR

BIS make a add-on that is realistic to the max , then only hardcore grogs buy it.

But if they only put in your list and the weapons + more dense scrub etc i would buy it.

I am not intrested in flight models and fairy BS like that , I bought this game as a grunt simulator, and thats how i like it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Suma
Jun 26 2002, 15:13
I read this topic. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

FW200
Jun 26 2002, 16:21
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @<hidden> June 26 2002,17:13)</td></tr><tr><td id="QUOTE">I read this topic. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Hehe http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Now my idea&#39;s
- In the mission editor an little list with all the commands
- More standard ammo
- Transport planes
- Trenches and tunnels
- Animals
- Underwater models
- More animations
- More gunningpositions
- Shooting from vehicles
- Better AI (who make their own decisions)
- Civilian people (so we wont have gay islands with only males)
- More ammo to carry
- Cruise missiles

FW
(hope this thread helps you all at BIS over there , Ondrej)

Espectro
Jun 26 2002, 16:35
I would like to see more realistic damaging models on the cehicles in OFP. And that the vehicles have multiple ways of getting wrecked, instead of just crumbling together http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Damaging model... i mean when a plane is hit in left wing, it might not be as flyable or something.

Hellfish6
Jun 26 2002, 18:58
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @<hidden> June 26 2002,04:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @<hidden> June 25 2002,13:19)</td></tr><tr><td id="QUOTE">Simplified ammo

My proposal:

Ammunition Magazines:

NATO
50x4.7mmN (caseless, for German G11)
20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)
25x5.56mmN (for FAMAS)
30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)
5x7.62mmN (5-round magazine for PSG-1, etc.)
10x7.62mmN (for various sniper rifles, etc.)
20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)[/QUOTE]<span id='postcolor'>
Um?  If that&#39;s simplified, I don&#39;t want to see complicated.[/QUOTE]<span id='postcolor'>
Compared to the current system? I think it is. If the ammunition in OFP was standardized, you wouldn&#39;t have to worry about downloading mods with little or no documentation that doesn&#39;t tell you how to add ammunition to ammo crates in the editor. This way, if you find a body with M-16 ammunition on it and you have an M-4, you can still use that ammunition (just like in real life). Same for AK-47s and RPK-47s. You aren&#39;t able to do that right now, if you remember.

Hellfish6
Jun 26 2002, 19:03
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @<hidden> June 26 2002,13:21)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @<hidden> June 26 2002,17:13)</td></tr><tr><td id="QUOTE">I read this topic. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Hehe http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Now my idea&#39;s
- In the mission editor an little list with all the commands
- More standard ammo
- Transport planes
- Trenches and tunnels
- Animals
- Underwater models
- More animations
- More gunningpositions
- Shooting from vehicles
- Better AI (who make their own decisions)
- Civilian people (so we wont have gay islands with only males)
- More ammo to carry
- Cruise missiles

FW
(hope this thread helps you all at BIS over there , Ondrej)[/QUOTE]<span id='postcolor'>
I like this list a lot&#33; Mind if I add it to mine?

I&#39;d also like to see something like "Autonomous" AI - where you don&#39;t have to set a waypoint for it. The AI will just walk, fly or drive around where it wants to (randomly?). Maybe this is too similar to the seek and destroy command already in the game?

I&#39;d also like to see the Mission Wizard reactivated. I loved that thing.

Kermit
Jun 27 2002, 04:50
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (M79 @<hidden> June 26 2002,04:45)</td></tr><tr><td id="QUOTE">I love realism to the point of realistic.

I am not interested in flight models and fairy bullshit like that.[/QUOTE]<span id='postcolor'>
I don&#39;t need to ask how those two statements contradict each other. And there&#39;s nothing "fairy bullshit" about wanting to be able to fly the goddamn planes or wanting realism in the flight attributes of Operation Flashpoint. Don&#39;t tell me the usual speech about Operation Flashpoint not being based on flight, either. If they didn&#39;t want it to include flight, they wouldn&#39;t have added it. Operation Flashpoint is a well-rounded game, not a infantry and tank game.

Although it would be nice to have a realistic flight model, I would settle for something I can fly with. Don&#39;t tell me that it can be done, because it can&#39;t, even with a joystick and pedals. You can&#39;t effectively fight in any of the fixed-wing aircraft in Operation Flashpoint. That statement is coming from a guy who does quite well in aerial combat games and took flying lessons for a short while. I have about fifteen flight hours, and that is enough to tell that even flying the Cessna in Operation Flashpoint is unrealistically hard.

Having rudder control would be nice, for starters. A patch could fix that, but a drastically improved flight model would have to wait until Bohemia Interactive Studio&#39;s next game, assuming they will make another and that there are enough people who want a better flight model.

M79
Jun 27 2002, 11:42
What i probably should have said is that I love realism , but in ofp i dont care for the flight aspect of it, just a personal thing.

I can see why it could be seen as contradiction.

camper
Jul 7 2002, 15:38
Well, I was thinking and this are my ideas.

- Better physics
- Real Weapons movements, I mean, when reload, take out the magazine, and the empty one falls and stay on land (like Swat3) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

- Better atmospheric conditions, real rain, snow etc..
- The Swim possibility http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
- Explode vehicles..
- The soldiers shouldn&#39;t be (how to say in english?) żattached? to the land, because, cause deformations to the models.

- More solid buildins

That is all http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

PD: Think that OFP2 with the new very improved dragon empires&#39;s engine whould be fantastic http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Paratrooper
Jul 7 2002, 21:18
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @<hidden> June 26 2002,18:21)</td></tr><tr><td id="QUOTE">- More animations
- Civilian people (so we wont have gay islands with only males)
- More ammo to carry[/QUOTE]<span id='postcolor'>
Well you&#39;ve got these things in resistance.

CBFASI
Jul 7 2002, 21:35
Well I would like to see just a few of things.

Usable Water.
Mulitple Weapon Support (on Vehicles that is)

Moving Vehicle on Moving Vehicle (doesnt seem possible yet)
This last because without how on earth do you get Heavy Non-Amphibious vehicles to these islands (Landing Craft)

I like the thought of driving the craft , beaching and then having a colleage drving an M60 of it.

Jul 7 2002, 21:55
I&#39;d like them to fully implement what they have started: a real object oriented script language with all the bells and whistles.

*Integrated text editor in the mission editor (for script editing).
*Debugger
*Command line parser within the actual game
*Real dynamic creation of objects (instead of the current camCreate)
*Real-time programming features like threadsafe, semaphores etc.
*Exception handling

Hellfish6
Jul 8 2002, 05:29
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @<hidden> July 07 2002,18:55)</td></tr><tr><td id="QUOTE">I&#39;d like them to fully implement what they have started: a real object oriented script language with all the bells and whistles.

*Integrated text editor in the mission editor (for script editing).
*Debugger
*Command line parser within the actual game
*Real dynamic creation of objects (instead of the current camCreate)
*Real-time programming features like threadsafe, semaphores etc.
*Exception handling[/QUOTE]<span id='postcolor'>
Do you mind if I add these requests to my semi-official OFP2 Community Wishlist? It&#39;s stuff I never would have thought of myself (but I&#39;m not a mission designer - I can barely get on the internet let alone write scripts and stuff.) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Vinsen
Jul 8 2002, 09:18
In the mission editor:
An observer mode with a controllable camera so that you can watch the action. This would be especially good if you could jump to observer when you have died. It would be nice to watch your lads carry on the attack (or get slaughtered) instead of just hearing them.

An ability to jump to another unit to check your triggers are working.

Scooby
Jul 8 2002, 09:29
Atleast in Finland standard ammo load is 6*30 round mags. 10 - 15 magazines is... well... I dont feel that much ammo is needed.

I don&#39;t really see the point of other infantry than mortar crews carrying mortar rounds because mortar crews come way behind. Sometimes we had mines or NSV but thats about it.

We had it so that squad of 7 soldiers had two LAW men who had 2 - 4 LAW&#39;s each. Not every soldier carrying LAW.

Inventory system should be redone. I really cant get it why amount of LAW&#39;s affects to number of handgrenades or to amount of magazines carried.

I think that different ammunition types should still be done basically in the same way as they are currently done in OFP. For example Russians have two different 7.62 rounds. 7.62x39 and 7.62x54R. 7.62x39 is used by AK-47, RPK and RPD. 7.62x54R is used by PKM and Dragunov sniper rifle. You cant use same ammunition with PKM and RPD.

Your suggestion would not make it any easier unless there would be a way to take bullets out of magazines and then being able to load them into magazines of different weapons which would use that ammunition type.


Basically what I would like to see in OFP2 would be:
- fixing the most obivious realism issues

- redone inventory system

- finetuning of weapon data (handling, damage, etc).

- Alot more improved damage modelling which would have different penetration values to different ammunition types and localizised damage modelling.

- Improved physics modelling.

- Improved ground vehicle handling (screw air and naval vehicles, they are good as they are now)

-More varied weapons and vehicles including crew served weapons such as TOW, mortars, AGS-17, MK-19, etc. Different AT and AP mines.

-Realistic command structure.

-Being able to give your team members more detailled commands such as when to open fire, areas of fire, etc.

-More realistic wounding / dying system for soldiers. (could be divided to light/fatal wounds and in some cases straight death.
For light and fatal wounds different level of first aid would be required. Anyone could help with light wound. On fatal wound player would require assistance of medic and then evacuation to field hospital.

Changes to troop movement which would include:
- ability to get up and down faster. At the moment it is impossible to do 3 - 5 second movements from position to position.
- ability to shoot bit more accurate while running
- handsignals
- Being able to shoot LAW from prone and standing position

Thats about what comes to my mind right now. Most likely all this would be somewhat impossible task but I&#39;d be happy if atleast small part of this would be done.

lukeedwards
Jul 8 2002, 12:00
Hi its my first post on this forum but I have been reading it since the ambush demo came out last year&#33;

I think one thing that would really improve the realism for me is for constant radio chatter (like real ATC on a flight sim) not the normal "oh no... 1 is down, 2 injured&#33;" stuff but maybe scripted chatter like in the new single player mission with resistance or in Ambush when you aproach the first village and hear the other team being over-run. The chatter wouldnt even have to relate to the mission, it could just be other battles taking place on the island. That for me would make my battle seem like part of a much larger war.

Just my 2p... Oh and thanks for the game BIS, its the only game that frustrates me to hell but still has me looking at the clock waiting to go home and play it&#33;

Luke

Hellfish6
Jul 8 2002, 14:21
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (lukeedwards @<hidden> July 08 2002,09:00)</td></tr><tr><td id="QUOTE">Hi its my first post on this forum but I have been reading it since the ambush demo came out last year&#33;

I think one thing that would really improve the realism for me is for constant radio chatter (like real ATC on a flight sim) not the normal "oh no... 1 is down, 2 injured&#33;" stuff but maybe scripted chatter like in the new single player mission with resistance or in Ambush when you aproach the first village and hear the other team being over-run. The chatter wouldnt even have to relate to the mission, it could just be other battles taking place on the island. That for me would make my battle seem like part of a much larger war.

Just my 2p... Oh and thanks for the game BIS, its the only game that frustrates me to hell but still has me looking at the clock waiting to go home and play it&#33;

Luke[/QUOTE]<span id='postcolor'>
Martin&#39;s UH-1 mod has radio chatter in the helicopters. It&#39;s really quite cool. Such a small thing makes a big improvement in immersiveness.

Hellfish6
Jul 8 2002, 14:29
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scooby @<hidden> July 08 2002,06:29)</td></tr><tr><td id="QUOTE">Atleast in Finland standard ammo load is 6*30 round mags. 10 - 15 magazines is... well... I dont feel that much ammo is needed.

I don&#39;t really see the point of other infantry than mortar crews carrying mortar rounds because mortar crews come way behind. Sometimes we had mines or NSV but thats about it.

We had it so that squad of 7 soldiers had two LAW men who had 2 - 4 LAW&#39;s each. Not every soldier carrying LAW.

Inventory system should be redone. I really cant get it why amount of LAW&#39;s affects to number of handgrenades or to amount of magazines carried.

I think that different ammunition types should still be done basically in the same way as they are currently done in OFP. For example Russians have two different 7.62 rounds. 7.62x39 and 7.62x54R. 7.62x39 is used by AK-47, RPK and RPD. 7.62x54R is used by PKM and Dragunov sniper rifle. You cant use same ammunition with PKM and RPD.

Your suggestion would not make it any easier unless there would be a way to take bullets out of magazines and then being able to load them into magazines of different weapons which would use that ammunition type.


Basically what I would like to see in OFP2 would be:
- fixing the most obivious realism issues

- redone inventory system

- finetuning of weapon data (handling, damage, etc).

- Alot more improved damage modelling which would have different penetration values to different ammunition types and localizised damage modelling.

- Improved physics modelling.

- Improved ground vehicle handling (screw air and naval vehicles, they are good as they are now)

-More varied weapons and vehicles including crew served weapons such as TOW, mortars, AGS-17, MK-19, etc. Different AT and AP mines.

-Realistic command structure.

-Being able to give your team members more detailled commands such as when to open fire, areas of fire, etc.

-More realistic wounding / dying system for soldiers. (could be divided to light/fatal wounds and in some cases straight death.
For light and fatal wounds different level of first aid would be required. Anyone could help with light wound. On fatal wound player would require assistance of medic and then evacuation to field hospital.

Changes to troop movement which would include:
- ability to get up and down faster. At the moment it is impossible to do 3 - 5 second movements from position to position.
- ability to shoot bit more accurate while running
- handsignals
- Being able to shoot LAW from prone and standing position

Thats about what comes to my mind right now. Most likely all this would be somewhat impossible task but I&#39;d be happy if atleast small part of this would be done.[/QUOTE]<span id='postcolor'>
You guys only carry 6 magazines into combat? You must get resupplied a lot. Our *minimum* is 7. I always carried 13, myself.

Infantry carry mortar rounds because it gives the mortar crews more ammo. That&#39;s all. Mortar guys almost always travelled with the rest of the infantry company and would set up their tubes in out Assembly Area. We&#39;d dump all our mortar ammo on them there, then continue the attack.

We too also carried mines and claymores. But never a .50 cal machinegun&#33; Are NSVs lighter than M2s? It takes three men to move a .50 cal, and more for the ammo. The only time we ever used .50 cal MGs is when someone dropped them off for us in the HMMWV. We NEVER carried them.

And as for LAWs, we all would carry one if we could. It made no sense to us to have one or two guys carry them all. What if they got shot and we couldn&#39;t reach them? Then we just lost half of our AT missiles.

I agree with the inventory comment. LAWs should not affect grenades. Even rifle magazines should not affect grenades. They are carried separately (actually, every American ammo pouch has a place for 3 rifle magazines and 2 grenades)

As for the Russian 7.62mm ammo, I had no idea that it was different. I&#39;ve never fired a Russian weapon before, except an RPG.

jaohl
Jul 8 2002, 15:28
I would like to see some hand to hand combat. At least put some bayonets on the rifles for when you don&#39;t have any ammo left. Also I would like to see stationary artillery, and be able to call in an artillery strike if they are available. And wouldn&#39;t be cool if you had battleships for coastal bombardments? I certainly think so. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Kermit
Jul 8 2002, 15:31
In America as least, special operations guys often carry several thousand rounds on their backs.

Once more, if you do not wish to bother with reconstructing the flight model to make it realistic, please make a patch or two to make it flyable (*cough* rudder *cough*).

Scooby
Jul 8 2002, 23:17
NSV wasnt carried too often. Only then when we could get near enemy so that it wouldnt have to be carried for long distance. It was sometimes added to weaponry of fire support team to give some extra firepower to them in addition to LMG&#39;s.

LAW&#39;s were carried by two men so that coordinating their fire would be easier. LAW men were pair and were next to each other. Bad luck if they both happened to die.

It worked so that the "older" soldier of LAW team gives orders to the "younger" soldier in team. So when I&#39;d feel like we&#39;d be using LAW&#39;s I&#39;d command my pair to put his LAW to firing condition. Then when we&#39;d have target I&#39;d order him like this. "Target IFV, 150 meters". Then he would aim the target and set his LAW&#39;s sights to distance of 150 meters. Then I would command "fire" and he would shoot. While he shoots I would observe if round hits of misfires. If he would miss I would adjust my aim according how he missed.

All this should happen in few seconds and both LAW&#39;s are practically launched at the same time.

helmut
Jul 9 2002, 05:23
what the next game needs is characters that dont look like zombies and talk like a guy talking a dump.

Fully interactive objects, by this i mean you could use any object as a weapon, as in real life. Yeah, this belongs in a indors type fps, but it would be cool eh? You could throw your empty magazines at people (like in metal gear solid 2), or rip a branch of a tree and smack it against a enemys head, and so on.

And dont make the game want to kill your self after screwing up or failing, ive punched my monitor one too many times http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif .

OUberLord
Jul 13 2002, 07:28
I think that they should just fix the problems that the OpF1 engine has, and build slightly up from there. The more ambitious you get (Exit wounds, Interactive objects, etc) the more coding and thus, hand in hand, more bugs. That is why OpF had so many bugs at first, it was such an ambitious game that there were bound to be bugs. The OpF2 engine should basically be the OpF1 engine, except much better graphics capabilities and lots of pre-release bug squashing.

Hellfish6
Jul 13 2002, 22:24
The only real big thing I want to see changed (right now, anyways) is allowing cities. Like full-fledged cities, not the towns and villages that there are now. Take the biggest city in OFP:R and make it three times bigger and you&#39;d have what I want, except for some new, more urban buldings.

BoonieRat
Jul 14 2002, 05:47
I would like to see the explosion first, then the blast mark on the ground and the tank/whatever turning black last&#33;.

Its the only niggle I&#39;ve got. i hate seeing a target suddenly turn black and damaged with the blastmark miraculasly apearing like a premonition&#33;, then the explosion happening. its a bit of a spoiler..., but only a little one http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif ...

InqWiper
Jul 14 2002, 10:16
This isnt just for OFP 2 but for future patchels aswell, some stuff are probably easy enough to have fixed to the next patch like the first thing on my list.

Im gonna mention a bug that has been around since 1.0 and noone seems to notice:
Drop ladder
Before resistance this action did nothing, now with resistance if U use the action you will just keep climbing the ladder til U reach the top or the bottom and then you will jump backwards. This is kinda annoying if you want to drop the ladder and change Ur mind and want to clim up, then when U reach the top the the guy will jump backwards to a certain death.

I also, like many other people want bullets to go through stuff, like if there is a guy in a wooden house you empy a couple of MG mags in it. Also if you shoot a M113 or BMP with 25mm AP it would penetrate and kill the guys in the back or the crew. Im not sure this is what would happen IRL since I´ve never shot with 25mm AP at a M113 or BMP, but if thats what would happen thats what I want to happen.

I would also like to be able to see under water(not very well without goggles of course) so U know when Ur under water without holding Ur gun up in the air, maybe there could also be frogmen that could place charges on LSTs and other big boats that might be added?

Of course I would like a mortars/grenades/tankshells to leave  craters in the ground if it doesnt make it lagg too much. Also when you shoot a building with a cannon it would leave a hole in the wall (like you can shoot holes in the walls is some places in Red Faction).

I want the vehicles to take dammage from falling, so if you blow up one end of the bridge U cant just come driving with your motorcyckle in 210km/h from the other end and expecting to survive it.

I also like the crew in tanks die if 2 tanks crash into eachother at top speed. Like M1A1, I think it does 80-90km/h in OFP, if two M1A1 would drive at eachother at topspeed and crashing it would be about 90km/h to 0km/h in 0.1 secs, ouch...

If you have only one bullet left in your magazine, switch to burst mode and shoot it will sound like U shoot a burst, I think it would just be bang-click and not bang-bang-bang.

One thing with the kozlice also, if you shoot a shell and switch to ball very quick all bullets in the shell wount be shot. U can shoot with shell, switch to ball, switch back and see that there are still 4 bullets of the 7 left. U can use that to kill more people with less ammo.

This is more important then the minor bugs. U have to be able to put mines and satchels into trucks wich U cant at the monent. Also you should be able to pick up ammo even if you dont have a weapon for it. You could for example carry an AT for a guy in you team who has a launcher or you could carry mortars and grenades for you teammates.

Take away the zooming ability on the static M2 MGuns and give it a ironsight like the non static weapons. Or just give it optics.

Also the bridge at the little island with an airport should be fixed, have a look at it and you see what I mean.

The V-80 is hard to aim with cuz it seems it wants to start wobbleing like the other choppers did earlier from side to side.

Maybe with the ability to pick up ammo wich dont have any weapon for it would be too many options on the action menu. This could be solved by making it possible to edit your inventory the same way U can edit it in the briefing when you change weapons and magzines. So if you stand at and ammo crate you can press M to get up Ur map, switch to gear section, press a handgrenade and get a list of all the ammo that is in the crate. I would really love to see this function.

I would like it to be easier to walk on the roofs of buildings that dont have a ladder to the roof. And sometimes when you run off the endge of a roof it will take 2-3 secs to hit the ground cuz U get stuck in the building or something. Would be nice to be able to climb up those tankgarages or what U wanna call them that U can find in military bases. There are already ladders on them but U cant climb up unless you put a Training 3 infront of them or something.

Red flares are invissible if you have nightvision on, is it supposed to be ?

I had a very big problem with the AIs in resistance, I tell them all to board a truck and 1-2 get confues and start spinning around having no idea what to do. Then I have to tell them to return to formation and tell them to board the truck again and they usually make it.

You should be able to shoot soldiers in parashutes. There was a big disgussion about that and it being against the "genevea convension" (sorry I cant spell that) but that it was only crew parashuters U should not shoot. Anyway you should be able to shoot all guys in parashutes even if its not right, U can shoot civilians...

Ok thats what I could come up with at the moment. Now I gotta go eat cuz Im starving.

InqWiper
Jul 14 2002, 10:29
Just thought of another thing. Would be cool if when U shot a grenade in the water there would a a big splash instead of an explosion. Also splashes when vechiles drive into the water.
I noticed that water will now shoot up if you shoot it, nice http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

pearce
Jul 14 2002, 10:44
I wouldn&#39;t want ofp2 to be any major departure from the feel the game has now but i would like to see things added like artillery and airstrikes, you could call in the co-ordinates using the maps and there could be the possibility of human error and friendly fire. Maybe include more psycholgy so troops surrender if they are surrounded or have seen their entire squad die. Self preservation should be more of an issue with the AI, soldiers on both sides are currently suicidally brave.

Hellfish6
Jul 14 2002, 14:50
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pearce @<hidden> July 14 2002,07:44)</td></tr><tr><td id="QUOTE">I wouldn&#39;t want ofp2 to be any major departure from the feel the game has now but i would like to see things added like artillery and airstrikes, you could call in the co-ordinates using the maps and there could be the possibility of human error and friendly fire. Maybe include more psycholgy so troops surrender if they are surrounded or have seen their entire squad die. Self preservation should be more of an issue with the AI, soldiers on both sides are currently suicidally brave.[/QUOTE]<span id='postcolor'>
A random artillery scatter system could take care of human error. Have each shell land somewhere within 100-200 meters of a coordinate like real artillery - not land right on target. And then have each shell itself have a random blast radius - making it lethal from 5-50m away.

Casto
Jul 15 2002, 00:18
i watn the abilaty to use the transmition in cars.
like manual and aut transmition.

FireFox_uk
Jul 16 2002, 14:34
what i would like to see in OFP2 well there aload of thing i would like to see but i have so little time and space to get them all down so i keep this simple (1) Parachuting and Jumping (i)would like to see the able to halo jump out of a c130 plane. i played Halo black-op and love the free fall it would be better if you could actual walk or step of a c130 and do the halo (Halo= High attude low open). (ii) the able to land in the water so that we can have a air to sea insertion. (iii) the able to do a 30/30 in a chinnock (30/30 is flying a 30mph and 30feet high and u jump out of the heli into a water insertion. (iiii) the option to have auto open chute and manual open chute e.g. chute open auto when jumping out of chopper exsept when a low high for a 30/30 and manual open chute when doing a halo Jump so you have the control when to open chute. (iiii) the able to control where to land when parachuting so you can land on building or turn and land way from enemy fire. (2) able to swim and diven under the water for operation (3) i would like to see a c130 plane that we can fly so that we can transport men and tanks across the map as well as parachute drop tanks and do halo jumps out of the c130 (4) I would Ofp2 to have support of all seeing eye browser program it free and it is the best game browser program i seen yet unlike Gamespy, all seeing eye doesn&#39;y give you a extremly high ping. so please if you make OFP2 please give support for All seeing eye as well as gamespy like you did with OFP so that people who want to use Gamespy can and the people who want to use All seeing eye can that way you keep everyone happy. that it for the moment. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Scorpio
Jul 16 2002, 15:41
A very interesting and essential addition would be the ability to see under water and scuba-dive, and also the ability to jump. You can&#39;t complete an obstacle coarse in military training without having to jump. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Sam Samson
Jul 16 2002, 16:51
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif I&#39;m a four star general&#33;
I want a decent hq with a great big hall and a table with a map on it that deserves the name.

Give me a command engine with which I can order my troops around my area. And a remote camera so I can watch them perform while I think up tactics in front of my map.
And a secretary, and some fresh coffee, ... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

InqWiper
Jul 16 2002, 21:47
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I&#39;m a four star general&#33;
I want a decent hq with a great big hall and a table with a map on it that deserves the name.

Give me a command engine with which I can order my troops around my area. And a remote camera so I can watch them perform while I think up tactics in front of my map.
And a secretary, and some fresh coffee, ... [/QUOTE]<span id='postcolor'>
LOL http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

mlk
Jul 18 2002, 03:53
MORPG-a-fiy.
Effectifly a big, ever-lasting game of Domination, with each of the villages being the capture points.
I tried to create a map which did this (one side won when it ocupide every village) but it did not work, the map caused OF to crash http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

But with the ability to set up camps.
Other than that:
* realisity flight (with a "simple" mode)
* Bigger islands
* real towns and citys
* real civ&#39;s, at the moment, you shoot and the act like they have a gun&#33;

HellToupee
Jul 18 2002, 05:31
join in progress, water abilities seeing under water in real lifes usually 10m or less in good conditions. Better colliosn detection like impove clipping and be able to move in vechiles, muliple guns shootin from vechiles, more animations for things like gear on planes etc, theres all the big ones.

Hudson
Jul 19 2002, 03:43
About OFP2....

Is there really going to be a OFP2? Im sorry I havent been able to keep up with all the news since the little baby came, Did I miss some official news in the last 3 months? Has anything been confirmed by Marek or Suma? I noticed Suma made a post a few pages back but he neither confirmed or denied the games making. Well that is good news in my book if you ask me.

GuyKorn
Jul 19 2002, 04:43
1. your able to put trenches, make trenchs and trenchs which is already in the game.
2. more weapons.
3. more realilistic tracers.
4. better mission editor.
5. better command options.
6. central command. ( you can control a whole army from your main base)
7. a dynamic campain like Falcon 4.0
8. more rugged terrain.
9. civilians randomly around the islands doing every day buisness
10. more countrys.
11. reconizable areas which you dont ahve to research about (e.i. Iraq, germany, afganistan...)
12. more ships.
13. can pick up gernades and throw them back.
14. no more impact gernades
15. ablity to make camps.
16. REAL enginneers. Enginneers that can build something.
17. can transport vechiles with helos, ships or otehr vehicles.
18. infantry mines.
19. better sounds.
20. more realilistic sounds.
21. better net code. new one isnt good enough.
22. more helos, planes, cars, trucks, tanks, apc&#39;s, ships, etc wiht realilistic physics and wiht a simple physics
23. more blood (option to turn on and off)
24. more gore (option to turn on and off)
25. better battle crys. better than just the normal "ahhhh" but more tramatic like in Saving private ryan.
26. all soldiers can patcch up wounded but would make the person would walk slower, sight burry, etc. only medics can completely fix a person.
27. limps can blow off, ripped off. (e.i. like GTA3)
28. more dust, can see mroe serapnel. more stuff flying threw the arir from explostions, gun fire, etc.
29. more citys like Mogidishu somalia. he he. ( yeah im a black hawk down fan :-P)
30. knifes, can hit a guy wiht the butt of your gun.
31. mroe realislistic explostions. (ei mush room clouds from bombs artillery).
32. mortar and artillery which you can shoot using grid system and sight.
33. if your and infantry man you can call on mortar or artillery support wiht out making crap loads of scriptting.
34. can call for infantry without make crap loads of scripting
35. have last names on the helmet.
36. hand commands.
37. can have more than 4 tanks in a group.
38. in the dynamic campain you ahve to stay in the game world. you amke the plans in the game world there are no set missions. YOU HAVE TO PLAN EVERYTHING&#33;&#33;&#33; and the game isnt over until you annihilate or runn the oppsing forces out of the area or island. you camp out over ngiht. when you set of camp you can slelect sleep and the time passes by until a set time you want to get up. or if your on watch you can compress the time by like 64xs or more and if forces are by it reduces to like 4x, 2x, or 1x.
I have more but ive been writing this for awhile lol.

Gollum1
Jul 19 2002, 20:12
1.Real vehicles and configs

2.AI

3.Fixed engine

Hellfish6
Jul 19 2002, 20:51
GuyKorn:

Great list&#33;&#33;&#33; Can I add it to mine?

Lee
Jul 20 2002, 00:09
Sea that reacts to the weather (waves and stuff) and the ability to change wind speed/direction

FSPilot
Jul 20 2002, 02:36
mesh terrain
i dont like the way cliffs have edges.

Major Fubar
Jul 20 2002, 04:31
I would like to finally have an equipment pic for the Strella launcher&#33;

Oh, and the BRDM/MI-24 armour values fixed.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Oh yeah, also grenades that bounce and don&#39;t explode on impact.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

And while I&#39;m at it, maybe trains too... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif

TeAcH
Jul 20 2002, 05:02
AI soldiers (both friend and foe) need to yell and stuff during battle - like in Russian or English or something. In the Retaliation demo that was put out by one group, they have triggers of soldiers shouting and such during battle - neat stuff. Where&#39;s that? And one more thing, where&#39;s the sound for going through bushes?

andysim
Jul 20 2002, 23:04
Id like support for Articulated vehicles like low loaders for tanks.
Heavy planes like the B-52 bombers

A more friendly editor. I get along with the one Ive got but It could be better. Like being able to write scripts without going back and forth between windows and OFP.

And Id like the tanks to work better.

Not bothered about the planes but having used Flight Simulator 98,2000,2002 (What a great sim) and FLY,Fly2 I can say the planes are not realistic even one bit, but I dont care, thats not what I purcahsed OFP and Resistance for and I just the the AI fly them in my missions.

That all Andew

GuyKorn
Jul 21 2002, 04:16
sure hellfish. noly if your going to change OFP to the stuff thats on my list :-D

Hellfish6
Jul 21 2002, 04:19
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GuyKorn @<hidden> July 20 2002,23:16)</td></tr><tr><td id="QUOTE">sure hellfish. noly if your going to change OFP to the stuff thats on my list :-D[/QUOTE]<span id='postcolor'>
Well you never know. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Jtec
Jul 21 2002, 11:59
Only thing i want to really see is a much better netcode. I have played on many dedicated servers and ofp is just brilliant on the dedi servers much better then normal servers. So if you could give us a lag free game on 512 cable with 10 vs 10 players i will be a happy chappie. By the way, OFP2 can do no wrong as long as it follows on from this great game that BIS have given us. Thanks again BIS team, you have given me nearly a years worth playing the greatest game i have ever played. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

swilliams
Jul 25 2002, 14:02
Some intereesting ideas but there are a few factors which some have overlooked

1. It takes time to create a piece of software and with the stuff you want in the game it would take a very long time to create because they would have to create a new engine or strip down the current one.

2. Computer limitations??? Flying an F16 with fully detailed cockpit over a 10,000 km squared island that has super detailed water with waves, trees that sway and large towns may sound fun but when you think of how much computer power it will need...

3. The storyline. BIS will probably porve me wrong but how exactly will an OFP 2 fit in to the current events in the three campaigns?

Im not saying your ideas are crap but think more realisticly http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Some ideas of course are great such as veichles not bouncing all over the place and realistic crashes.

Anyway if there will be an OFP i hope BIS work their magic again http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

chow

Kermit
Jul 26 2002, 00:18
Another thing we all need to realize is that this list is not necessarily here to show Bohemia Interactive Studios what we want, but rather to give them ideas. They generally don&#39;t need help with ideas, but this list can never hurt. I just doubt that they base their next game on the requests here. But then, you never know.

Suma and company, while I and others seem petulant in that we always criticize Operation Flashpoint, please realize that the reason we do so is not that we hate it. We love it&#33; That is why we endlessly point out problems. If Counterstrike was the best game I have ever seen, I would ignore Operation Flashpoint and point out Counterstrike&#39;s (many) bad points in an attempt to make it even better. But Counterstrike is not my favorite game (as a matter of fact, I think it is incredibly unrealistic and sucks, even for a free game). Operation Flashpoint is my favorite game. And I feel that, with a little more work, it could be absolutely perfect. Already you have gone further than any other developer has dared to go. Even the United States Army&#39;s game hasn&#39;t lived up to your standard, although they tried. They only managed to improve several small points, usually graphics related (*cough* iron sights and reloading animations *cough*). But on the whole, Operation Flashpoint is by far the better game.

InqWiper
Jul 26 2002, 19:12
OFP is the only game I play and as long as they keep making it better Im gonna stick to it.
OFP is already the best game I have ever played but thats no excuse for not making it even better http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Pointing out the minor buggs in OFP is kinda like when Ur mom tells you not to cross the street.
"Its not to be mean, its because I care."

Kep Kelagin
Jul 28 2002, 10:09
Well, an AUTORUN  key would be nice. Especially for running long distances, it would be nice if we could have button so that the soldier keeps running without having the key pressed al the time .Mabye this could be made in a future patch for Flashpoint , so we don&#39;t have to wait for OFP2  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

That would be handy...

grey
Jul 28 2002, 10:41
i think the point of having to press the button to run anywhere is that u arent supposed to run full speed everywhere

its meant for a sprint in combat situations u arent meant to run long distances with it, u slow down after a while anyway

Kep Kelagin
Jul 28 2002, 11:14
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (grey @<hidden> July 28 2002,12:41)</td></tr><tr><td id="QUOTE">i think the point of having to press the button to run anywhere is that u arent supposed to run full speed everywhere

its meant for a sprint in combat situations u arent meant to run long distances with it, u slow down after a while anyway[/QUOTE]<span id='postcolor'>
Well, I can decide for myself wheter or not I wanna run around, and besides, on some missions it can be handy, like in multiplay, on a big CTF or whatever mission , and u are all out of vehicles...Anyways, itwould be a handy option,I think.

edc
Jul 28 2002, 23:34
I want: AP Mines (Without using scripts), nuclear weapons, Stationary AAA & SAMS, AI with an IQ of atleast 10, realistic cities with buildings that you can go any where in, not just the elevator shaft, terrain that can change, and buildings/vehicles that do more than look really weird/turn black, respectively.  I also wouldn&#39;t mind MLRS, real radar, naval ships, and aircraft that are realistic.

Speaking of some of that has anyone heard anything more about Independence Lost?

Oh, I also want huge islands that it snows in the winter on, leaves fall in the fall on, and that flowers blosom in the spring on.

Harnu
Jul 29 2002, 01:24
Why nuclear weapons? Islands are too small to use those.

Sparky2002
Jul 29 2002, 14:11
My biggie:

A dynamic campaign would make the game infinitely replayable and unpredictable. Missions should auto-generate and execute so it&#39;s not micro-management hell but the player should also be able to create their own missions from a pool of available resources using a point and click interface. Of course, the player should be able to jump into any friendly unit currently in the field and blast away. Very ambitious, but I feel this would set OFP apart from the competition just like it put all those vanilla FPSs to shame last year.

If that&#39;s too much, build on the Resistance theme where the player carries over resources from one mission to the next. Then, depending on the difficultly level, he&#39;s given a pool of men and equipment at the start (depending on the scenario of course) and is given complete freedom of choice what to commit for each mission. To build up slowly or balance the game, his pool could be quite small to begin with (building up with resupplies or captures) or you could have very large missions where it&#39;s v. difficult – impossible to win without committing large amounts of men and armour. Or missions where you&#39;d quickly get slaughtered rushing in with a tank. Basically, much more freedom in the planning and execution of a mission, Resistance is a great step in the right direction in that regard.

edc
Jul 29 2002, 17:17
I don&#39;t mean 10 megaton strategic nukes, maybe a Mk57- it&#39;s only ~10 klotons or a Davy Crocket-its a 10 ton weapon that you shoot off a recoiless at gun. I also would like to see a western equivilent of the SCUD, maybe a Pershing or Lance or maybe even a Seargant, even if they don&#39;t actually land somewhere.

Aculaud
Jul 30 2002, 05:17
I&#39;d like to see VBS in OFP 2 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Timmothias
Jul 30 2002, 06:43
definitely trenches and craters, possibly diggable foxholes. eh? that would be pretty cool. maybe some random wildlife. better indoor environments, i.e. : less bugs when trying to walk around a friggin house. basically other than that, improve all the old stuff.

B@ZOOkA
Jul 31 2002, 00:44
wow... their are about ten sites of wishes what ofp 2 should be like... if everything became true BI would need about 15 years to finish it and its size would become more than 50 gb... and in the end the people would have waited for it so long that nobody would want to play it... ok maybe one or two.. and me http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

swilliams
Jul 31 2002, 15:02
Let me just remind you that OFP is a game and is supposed to attract gamers. I think many, if not all OFP players would agree that a VBS type OFP would be great but it just wont happen because that would be crossing the borders of a game&#33;

Any sequel to OFP would definatly need more veichles, aircraft etc but 300 like in VBS just wouldnt work, because many veichles are similar except for shape differences etc and it would be a waste&#33; Another thing is that BIS are trying to market a game which would attract anyone interested in the FPS/Strategy genre and a piece of software that would allow you to make complicated missions with scripting language that takes hours to master and hours just to make a decent mission would not attract to everyones taste therefore BIS would loose money, hence the need of a ready made Campaign for the users enjoyment http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif. Gamers want a strong ready made campaign. A VBS type game probably wouldnt offer this... after all it is a &#39;&#39;Virtual Battlefield System&#39; and not a game.

TravisJ
Jul 31 2002, 21:44
Better AI. I mean you have to order solders to watch a direction or around, only then they will start to "turn heads." Maybe internal game logic kind of looks around but solders look like they are dummies, when they stand they freeze and look not real, like in wax museum. Make solders act more realistically when they are doing nothing.
Make solders more often run for cover (internal logics - give them fear). If real solders would act like in this game, they&#39;d wouldn&#39;t last long. I find solders in the game to be too heroic. This is not a Hollywood movie, you struggle for simulation.
Plus I&#39;d like to see some support fire by AI when someone from their team tries to go around.
One improovment would be to give to solders a character. And in editor you can select if a person is likely to be scared or more a fighter type.
Well, maybe I am not being clear. So just remember this: "Better AI."

m16a2m203
Jul 31 2002, 22:07
Everything everbody else has said +

1)ATV&#39;s (3 or 4 wheelers)

2) Better looking character models.

3) hummers with mounted weapons

4) I like the idea hellfish had about commanding more units but how bout a new unit entirely. A radio operator or radio able to be handed picked up/dropped. Possibly he would be the only unit able to call mortar and artillery via map grids etc.

I&#39;m sure there&#39;s more......

Edit -

5) make all weapons and vehicles available now also available in the next installment.

6) Linux server

7) Rappelling

8) a map with beach fortifications

9) a roll feature so when you are prone you can use your mouse to aim/turn and the a/d keys to "roll" to the side.

10) when standing you can run, when kneeling you can run but in a hunched over position intead of going up to a full standing run again.

11) a better aiming system for the m203. Even after the initial change it still sucks.

12) reload on the fly

13) support those new fangled 3 monitor jobs In case I win the lottery and can afford one

14) transport of vehicles within vehicles

15) a better mission editor which incoporates things alot of mission makers use on a regular basis such as boundaries.

16) better looking explosions

17) actual fields of corn/sugarcane/rice/soy/ or whatever the hell it is they grow on these islands


more too follow I&#39;m sure....

Aculaud
Aug 1 2002, 04:06
I suppose i&#39;ll get more specific myself...

-smoother, more realistic movement, and more modes there of, i.e walking faster with your weapon ready, walking casually but without having to sling your rifle, etc.

-More user friendly urban environments, i.e. not bouncing off the walls when you run into them, smoother movement in buildings, etc.

-more up-to-date hardware, i.e. M249 SAW, maybe the M240B, the M24 SWS, maybe a silenced version as well etc.

-more detail on the infantry models, i.e. ballistic helmets, goggles, ballistic visors, knee/elbow pads, side pouches, radio compartments, etc.

-actual vehicle armements, i.e. m134 mini-gins on each side of blackhawk

Aculaud
Aug 1 2002, 04:08
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (swilliams @<hidden> July 31 2002,08:02)</td></tr><tr><td id="QUOTE">Let me just remind you that OFP is a game and is supposed to attract gamers.  I think many, if not all OFP players would agree that a VBS type OFP would be great but it just wont happen because that would be crossing the borders of a game&#33;  [/QUOTE]<span id='postcolor'>
NOT true. I want my games as realistic as they can possibly get. I&#39;m in it for the experience.

Long
Aug 1 2002, 07:40
- grass like DF1
- tunnels, trenches
- bunkers are destroyed too easy
- Fire LAW etc while lying or standing
- fixed collisions
- better animations
- better damage anim

InqWiper
Aug 1 2002, 10:14
Lets try to keep to the important stuff and not say stuff like rice fields, cows, more realistic birds, children and stuff...

STS_SolidSnake
Aug 1 2002, 12:42
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Snake Plissken @<hidden> June 21 2002,22:09)</td></tr><tr><td id="QUOTE">Better vehicle crash physics.  It seems like some cars collide properly only with specific other vehicles.

Ability to shoot out of vehicles.  Not very useful, but damn it would be fun.

General engine improvements.  Less clipping, more cities, better AI.

Oh yeah, and I think it&#39;d be fun to have a more civilian-based game on the OFP engine.

and one more thing, PISTOLS http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif[/QUOTE]<span id='postcolor'>
ok... how many Snake&#39;s are in this forum??

i&#39;d like to see alot of new vehicles

Wheeled APC, Choppers,

Boyce Williams
Aug 1 2002, 12:59
Buildings that burn or become ruined when hit with heavy cannon fire and not end up looking like crumpled paper.

Better framerate for the intense battles. That way Battlefields won&#39;t become looking like a slide show and I can hit something&#33;

Evolution
Aug 2 2002, 00:44
I have to admit, i love the idea suggested by some of you guys about a radio operator.
Those of you who have seen we were soldiers for example, the napalm fight, with the radio operator calling in airstrikes, and of course, getting one strike wrong....killing his own side, yelling battle reports back to base, requesting back up, calling a retreat.

If a dynamic campaign was made, id like the ability to retreat properly, but not have to restart the mission, simply carry on, only making things a bit harder because you failed the last mission. I know this was in OFP but it was scripted.

Being able to airlift weapons, have ammo/supplies dropped from the air, chinooks that can hold jeeps in the back that can be parachuted out, or driven out after landing. you get the idea, also the choppers used in nam, or the ofp day equivilent, so that troops cans be brought in and out of the hot lz&#39;s

For some reason i love being a medic, i think i got that from delta force land warrior. SO id like to have evac choppers to take away the wounded, or to be able to drive ambulances into battle to pull out men, and also use jeeps to do that. then race back to base/camp drop them off at a medi tent then race back for more.
wounded soldiers who cant walk anymore and theres no medic should not be going into battle. so id like the AI commander to stop including him in fire fights. i dont care how ramboesq that wounded soldier thinks he is http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

The ability to surrender/drop you weapon and put up your hands. then its touch and go if the enemy will kill you or capture you. and obviously capture leads you to having to escape and get back to base, kind of like a sub mission in the campaign. however, the more times you are caught, the enemy will recognise you, and not let you away so easily.
Probably something that wont happen but would be nice, is torture, where yuo can chose to spill the plans you know like a wuss, or take a beating. a button bash would then be needed to take the beating/electrocutions, like in metal gear solid. and after a while, you are either busted out by a rescue squad, or be exchanged for a prisoner your side has caught. incedently that option would need to be made available, to capture enemy soldiers who surrender. and shooting a soldier who has surrendered gets you in trouble with your c/o. unless noones looking of course http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

thats all i can think of right now.

TOY SOLDIER
Aug 3 2002, 18:09
I want:

Artillery
ability to shoot from vehicles (ooh&#33; Drive-by shootings&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif)
Ability to use snorkels on tanks
working SCUD launcher
Animals, come on, how about some hungry bears in the woods, or rabbid pitbulls.
standard ammo
better sounds, the pistols in Resistance sound like a toy. I want louder explosions.
and I&#39;m sure someone already mentioned trains, if trains are too hard to make, then at least trams.

and most of all I want a storyline without the cliche of Russians being Satan. How about this; In a small nation run by an opressive dictator, you (the main character) get fed up with it and raise a militia. I also like the idea of a dynamic camaign, you can loose a battle but still win a war.And you could do this any way you want, like you can even kidnap the dictator&#39;s wife or daughter (or both).

That might be a little diffucult so I might just have to keep dreaming.

Satchel
Aug 6 2002, 00:56
I´d love to see the following for OFP 2:
<ul>
Modern scenario with according equipment.
Engine supporting OpenGL.
New, generally overhauled Infantry models, including quantitative as quality-wise reworked animations and model  to make it visually more realistic, like;
- Corrected Weapon body alignment; Hands-weapon, Head-weapon (aiming line), Shoulder-Buttstock.
- Corrected general infantry model standing position, i don´t know about others, but i don´t stand upright while my legs are O-wise bend sideways, while going into my knees.
- Better running animations.
- Revisited shooting positions and recoil animations; standing, crouched, prone.
- Reload animations, like actually seeing a new magazine inserted and the round properly loaded if the mag was shot empty before (*cough** cough*, <span style='font-size:9pt;line-height:100%'>Americas Army</span> should be reference there).
- Re-done "Walking with weapon aimed".
- Patrol walking, weapon lowered walking slowly.
- High poly Infantry models, including chinstraps on helmets, better equipment detail on load bearing vest/harness (optimally you´d see what the character is actually equipped with, example: number of handgrenades, nvg, magazine pouches), Rucksacks for all (to increase equipment that can be carried, could be handled similar to storage boxes).
- Ability to swim.
- scope and iron sights animation if using a rifle with optics, like zooming in and out to/from the eye.
Improved vehicles, including;
- more realistic driving physics
- ability to fire more than one weapon simultaniously from different crewstations, like an AA MG for the commander, several port- and starboard weapons from a helicopter.
- Vehicle doors and ramps actually opening and closing upon embark/disembark
- "Action Hud" replaced by more realistic interfaces, like radars for AA vehicles, Thermal/IR optics for tanks, as an example.
- functional LST, or even better an Tarawa class carrier including LCAC´s.
- Better damage modelling, both visually and physically, for vehicles.
- dirt, not only dust, kicking up when heavy tracked or wheeled vehicles move through grass or mud.
Indirect fire system introduction (Artillery, mortars),  however, it shouldn´t be to simplistic like point&click on the screen.
Realistic weapon behaviour, especially for Missiles.
Improved visual SFX, such as explosions, tracers, bouncing tracers and other special effects.    
Fixed clipping problems, indoor fighting more solid.
More extensive and large interior building designs.
High Res sky textures, better water textures, transparent in shore vicinity.
Different seasons, like winter and summer, including snowfall, improved rain etc.
Ability to choose your own character in multiplayergames, as for now you can only take what the mission designer put on the map before- if it´s 20 machine gunners, you´ll have to take one of those. The limitations for vehicles however should remain (made available and placed by the mission designer).
Time fused handgrenades, not the impact ones.
accessable structures below surface level, like trenches, foxholes, fighting positions.
Something inbetween "dead" and "injured but ready to continue", like incapacitated. Could be usefull for MEDEVAC´s, you don´t loose squadmembers completely (and therefore their experience), but their service for 1 or 2 missions, as they need time to recover.
Fully dynamic campaign, full player control over available forces at his disposal and mission selection. Player could allocate forces to missions, and select the mission objective(s), and how/when (time of day) the mission will be done. A realtime Jstars/ strategic/tactical map could inform the player about the forward line of defense of own an enemy troops.
In reference to above points, a better worked out Role playing- and unit managing part. How about an CO field office/ Tactical Operation Centre with soldier dossiers for the single player campaign part, and options to manage your squad and select operations/missions yourself.
Reward the player for good performance with medals and/or promotions.

Thats it for now  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Snoopy
Aug 6 2002, 01:53
not sure if this is mentioned, but i want louder tanks sounds, tanks i believe are much louder than it is in ofp, i get runned over many times because of a dam tank sneaking upon me. i have my speakers up enought to burst my ear drums when ever i fire my weapon but tanks are very very silent....

Jakerod
Aug 11 2002, 21:17
I think the game is almost perfect 3 things i want:
1. Better AI, like someone said before make it fear for its life
2. Craters you can hide in and trenches and stuff like that...maybe have trenches as an object or something...digging one in the middle of a battle wouldnt be that great...also foxholes
3. Better building destruction

Okay well 4

More ammo...dont like going in to take out 3 platoons with 4 clips of ammo... Most of my levels you are against 3 platoons so....thats it the rest is fine.

BoonieRat
Aug 11 2002, 22:00
I want the ability to bind different keys for vehicle use than from when you are on your boots http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif ...

the turn left, turn right keys are pointless for infantry but excellent for tanks and helos. its a pain having to rebind keys every time I get in a Helo or a Tank http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif ...

miq
Aug 12 2002, 00:01
Been away from any ofp related for several months and ummm...nobody&#39;s asking anymore for jump jets, akimbo Desert Eagles, hear beat sensors?   http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Since almost everything I could think of is already mentioned in this thread i tried to list only the (IMHO) most crucial features/fixes:

1. AI
Shooting suppressive fire and also getting pinned down when shot upon, retreating, regrouping and making counter attacks.

2. Game mechanics
Indirect fire, simple mission generator which would generate sensible missions, chain of command.
Hand signals and shouted orders instead of that annoying radio buzz, no micromanaging every soldier in squad, just some simple formations, modes and orders.

3. Scenario
Focusing OFP a bit so it would present some particular scenario that would make sense. Preferably something with light infantry, APCs, helos, mortars involved so AI glitches wouldn&#39;t seem so bad. No armored divisions trying to maneuver through small villages or A-10s colliding to treetops.

4. Making different infantry roles more interesting
Jamming and overheating weapons(mgs at least), realistic AT weaponry and damage modeling for vehicles.

[SZ]Vladimir
Aug 22 2002, 16:18
GuyKorn, you want :
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">23.  more blood (option to turn on and off)
24.  more gore (option to turn on and off)
[/QUOTE]<span id='postcolor'>

OFP is realistik game... a men can&#39;t have 10 liters blood... just 5... also, blood is ok in OFP now (and gore too).

Vladimir

bn880
Aug 22 2002, 17:35
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @<hidden> Aug. 05 2002,20:56)</td></tr><tr><td id="QUOTE">- dirt, not only dust, kicking up when heavy tracked or wheeled vehicles move through grass or mud.
Different seasons, like winter and summer, including snowfall, improved rain etc.
Time fused handgrenades, not the impact ones.
accessable structures below surface level, like trenches, foxholes, fighting positions.
Fully dynamic campaign, full player control over available forces at his disposal and mission selection. Player could allocate forces to missions, and select the mission objective(s), and how/when (time of day) the mission will be done. A realtime Jstars/ strategic/tactical map could inform the player about the forward line of defense of own an enemy troops.
In reference to above points, a better worked out Role playing- and unit managing part. How about an CO field office/ Tactical Operation Centre with soldier dossiers for the single player campaign part, and options to manage your squad and select operations/missions yourself.
Reward the player for good performance with medals and/or promotions.[/QUOTE]<span id='postcolor'>
YES YES&#33; I would love those, and the rest of what Satchel says too. (like Satchel says, a campaign where you pick all the objectives, waypts etc, SEE Spectrum Holobytes Tornado &copy;)

I will add some with time:

Your AI really learing from battle and choosing weapons accordingly. AI should learn things like what kind of battle they usually see, and pick up different weapons when needed. When u are the commander, there should be an option AUTO-REARM for each soldier under your command, so they can take weapons as they please, choose better from their experience in the field.

Visible skill amount in AI selection, if AI can learn a little through combat, perhaps their skill should improve and you should know what level it&#39;s at.

Tripping, your man should fall at times, by accident, causing damage. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Jamming, weapons should jam at times, forcing you to remove the magazine, replace it, reload.

Weapon damage, weapons should have their own damage value, causing you to repair them between missions in campaign. Decreased performance with wear.

Funded campaign, where you have some resources coming in depending on the objectives you meet (like take over weapons factories or mines). This would allow you to putchase or manufacture your weapons.

Stealing weapon blueprints... etc etc.
(To think of it... kind off a Jagged Alliance strategy thing for the above)

Vehicle ownership information for commander. A list of vehicles, their info, weapons inside, persons inside, all in the notebook, under new section. Only for vehicles your squad currenlt posesses.

unclepogy
Aug 22 2002, 18:22
Yes -- I would like that... Additionally, I would like to have a K-Bar, or Bayonet to use as a weapon for those sneak in or parachute in and steal weapons scenario&#39;s that can be made in the mission editor. Not to mention the program Oxygen, and their, (BIS/Codemaster’s) other tools that would allow us to more-readily make 3d objects ourselves for introduction into the game. At least a GMAX toolkit or contemporary conversion routines to and from P3d... I&#39;d like to try out an idea I&#39;ve had for Nuclear Hand Grenades. Ya chuck um, and run like hell... Just kiddin. My Best to all. Uncle

Quicksilver
Aug 23 2002, 02:07
hehe you guys dont know bout this do you?

http://www.virtualbattlefieldsystem.com/

well heres my &#036;.02,

-Soldiers actually use buildings for cover, and know how to clear it out. (ie covering when going up stairs, or into a room use the kneel some when covering a stairwell. Will get up against a wall instead of spread out and exposed when rounding corners. And they don&#39;t do this jerkily but smoothley)
-Peaking around corners (soldiers will use it too, in and outside buildings)
-Better building models (like part of the building blowing off depending where you it and with what)
-A working aircraft carrier
-smarter combat mode ai (won&#39;t run thru the middle of an open field, but will choose their targets depending on the situation, may wait.)
-Rivers, ponds, creeks, and those plants you find by those places that remind me of corndogs. River rocks too.
-[B]Better enviornmental sounds, like very long realistic sounding loop that blend with where you are. (ie near a creek you hear running water, forest you hear squirrels and birds, meadows you hear a slight breeze, and grass swaying, and different sounds at night (crickets)
The very good sound will immerse the player in the game.
I&#39;ll post more later.

-Quicksilver

Cedaie
Aug 23 2002, 05:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Warin @<hidden> June 22 2002,02:41)</td></tr><tr><td id="QUOTE">Real water.  I want creeks and rivers and ponds.  I want to be able to cross water on foot without dying.[/QUOTE]<span id='postcolor'>
Hella yes, unless someone hasnt pointed this out, but to have the ability to swim or properly wade through water, wade animation would include soldier lifting his gun in the air so it doesnt get wet, awesome stuff like that.

Also, one thing I think we can all or mostly agree on is still keeping the speed changer 1x 2x 4x, and lastly, the ability, at the push of a button allow a small cutscene come up showing your men putting up a small campsite, for those long walks.

If anything, PLEASE keep the editor, and the availability for scripting, and everything about scripts and languages.

cheers  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Cedaie
Aug 23 2002, 05:46
2 more things

buildings are shoot through-able holes and the such.

to have way more than just 3 blood textures on a model http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

eh remraf
Aug 23 2002, 05:50
Heres my .02
-Better ballistic system (Ie rounds penetrating soft targets, bouncing off things, accurate measurments of velocity, weight, angle, ect. ect.)
-Deformable landscape
-Use of the latest EAX including occlusion ect. ect.
-No crosshairs (see below)
-Fully functional 3d weapons with animations and iron sights (IE instead of pulling up an alpha image, use the 3d model for aiming)
-Improved collision detection
-More emphasis on armor
-Vehicles/Armor/Air/Sea don&#39;t blow up and don&#39;t have any kill point value. Use actual armor to calculate kills. Secondary explosions, ammo blowing up, ect. ect.
-Ability for multiple gunners per vehicle including "shotgun"
-Improved tracers, include realistic tracers for small arms, and tanks. I want to see the big 125mm and 120mm shells flying past me
-More robust lighting
-Bigger maps, I want to see something the size of 39 Palms be able to be made
-More robust shrubs/trees
-Grass
-Improved textures
-Rolling terrain
-Improved AI (IE they aren&#39;t dependant on you. You tell them to do something, they will do it in a safe manner without having you to hold their hands)
-Improved gravity
-More realistic helo/tank/plane movement (More sim than arcade)
-More optimized code to run the engine better with Geforce/Radeon cards
-More things to do with grunts, such as setting up a camp (fox holes, sandbags, tents, ect. ect.)
-Robust explosions (Instead of explosions being simply just one animation make several such as explosions in water, dirt, rock ect. ect. I want to see dirt fly up in the air much like in MOHAA)
-More optimized netcode
-Even more motion capped animations
-more vehicles
-more uses for support vehicles
-Robust soldiers (Soldiers of different size, weight ect. ect.)
-More services, USMC, Air Force. (Don&#39;t just include standard army
-Different units, rangers, force recon ect. ect.
-realistic water
-Vehicles that arent made to traverse water don&#39;t blow up when they go in it. Engine dies and the vehicle will be stuck
-More indoor environments
-More road types, high ways, ect. ect.
-More realistic weather effects (rain is fine) IE lightning, snow, wind effects)
-Models such as trees and shrubs react to a virtual wind
-Better lights (Instead of the blocky texture)
-More use of per-pixel shading/bump mapping/environment mapping/vertex shading
-Improved shadows


Well, just my .02
And no, this didn&#39;t take me very long to write : )

unclepogy
Aug 23 2002, 09:07
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Quicksilver @<hidden> Aug. 22 2002,23http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif7)</td></tr><tr><td id="QUOTE">hehe you guys dont know bout this do you?

http://www.virtualbattlefieldsystem.com/

Quicksilver -- is this the on-line training-simulation program that was announced on the news lately -- developed for/by the military, and could be used by anyone?  In any case your link to the Virtual Battlefield System project looks and sounds like something I&#39;d want.  Can&#39;t wait for more posts on this.  Thanks Uncle

unclepogy
Aug 23 2002, 09:09
Sorry about over-quoting, I&#39;m still learning how to interact on the site. Apologies... Uncle

Cloney
Aug 24 2002, 05:21
If BIS implements half of this stuff you will need a fricken CRAY to run this game...

eh remraf
Aug 24 2002, 05:32
Not really, your looking at a minimum of a 1ghz cpu and GeForce 2 or equivalent card.

DarkLight
Aug 27 2002, 13:07
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Quicksilver @<hidden> Aug. 22 2002,05:07)</td></tr><tr><td id="QUOTE">hehe you guys dont know bout this do you?

http://www.virtualbattlefieldsystem.com/[/QUOTE]<span id='postcolor'>
Wow, is that a game?
If it is, when will it be available??
Or is it some engine that cna be used by game developers?

DarkLight
Aug 27 2002, 13:10
I&#39;d also like better accuracy when running, i dunno if this has already been taken care of with the updates (sold the game but i&#39;ve ordered it agian so i&#39;ll be playing soon).
I agree with almost everything that&#39;s written here, perhaps this is good for the developers to see what they can change for the next version....

awdougherty
Aug 28 2002, 17:10
I took a look at that Virtual Battlefield System. I don&#39;t see why Bohemia Interactive just doesn&#39;t release some form of that as a game at some point. It definitely looks cool.

Things I&#39;d like to see in OFP2:
1. Better sound effects. Let&#39;s face it, the EAX is pretty weak (maybe that&#39;s creative&#39;s fault, but it&#39;s still weak). Also, it feels like the sound effects are accurate, but they don&#39;t sound really clean for some reason. The voice acting is pretty bad, but that&#39;s standard for the industry. So better sound in general.
2. Better graphics. I like the graphics of OFP, but this seems like just something you have to do for a sequel.
3. A few more weapons and vehicles. I actually don&#39;t think OFP2 should include everything and the kitchen sink when it comes to added equipment, but there should be a little more variety.
4. Better physics, by the time the game came out, the average CPU speed should be pretty high compared to when the first game came out. Hopefully some of that increased CPU power can go towards better physics.
5. A dynamic campaign. This is what I think they should really go after. I don&#39;t find the included story driven campaign all that great, the missions are ok, but the glue holding them together feels weak. What players seem to really want are the missions, not the story that goes with the missions. Why not let the players select an object, such as clearing a town, then letting them choose the team, then letting the attack commence. That&#39;s essentially all that happens in the first few missions in the real campaign. Then if the player succeeds, the allies gain more control of the map. If the allies control a certain % of the map, maybe the enemy surrenders or takes to the hills and you have to clear them out. I don&#39;t know, maybe having to clear them out is too complicated to program.

Basically just have an island with the enemy controlling 75% and the allies controlling 25%. When the player starts, have there be a list of objectives that need doing. The player can then go down the list and do them or decide to let the AI handle the task (this way people who don&#39;t like flying don&#39;t have to). Also if the objective is to hit an armored column, the player could choose to hit them with a tank platoon, so A-10&#39;s, or an infnatry ambush using LAWs and AT mines. As the player succeeds, promotions get handed out, and soon the player is creating that objectives list. Does this seem feasible?

I don&#39;t know if anyone out there every played a game called Twilight 2000 by Game Designers Workshop (GDW). It&#39;s been out of print for a while, but the basic idea was that NATO and Russia go to war in Europe and you roleplay a small squad of NATO soldiers trapped behind enemy lines. We never really roleplayed stuff too much, we just hunted around for tactical engagements and picked fights and we loved it. OFP is the closest thing to Twilight 2000 except that OFP doesn&#39;t let me have the freedom of choice in targets and weapons. Give me a dynamic campaign that let&#39;s me control what I hit and I think the magic of Twilight 2000 will finally be there for me.

EBass
Aug 28 2002, 18:58
THE POTENTIAL&#33;&#33;&#33; THE POTENTIAL&#33;&#33;&#33;&#33;&#33;
Ok ok in this dynamic campaign you decide to send a crack team of black ops across a river to sabotage a tank base to halt the armoured advance in the sector as they wade slowly across pushing their bergens in front of them a russian MG opens up cutting them all to shreds, the tanks remain intact, and tommorow push accross the Rhine, the German 3rd army cannot hold them and morale decreces on the front impacting troops fighting ability&#33; MUHAHAHAHA FANTASTIC STUFF

awdougherty
Aug 28 2002, 19:53
I agree that the potential is stunning for a dynamic campaign, and I don&#39;t think it&#39;s so far out of reach to do. Essentially, every mission is come into contact with the enemy and destroy/kill in some manner. Regardless of how you dress it up, that&#39;s essentially OFP (which makes for an awesome game in my opinion). So why not let us have control over when and where we make contact?

I don&#39;t think we need the level of detail some people describe. While I would like to have trenches in the game, I don&#39;t necessarily want to dig them in game. I also don&#39;t think we should be able to pull the pin out of the grenade and then use the pin to scratch ourselves or pick a lock. Overall, the complexity of OFP was really good, although I think a little more should be done with the buildings in the game. More of them, make them breakable, and so on.

I would love a game where some friends and I link up online, choose some weapons, and then run around the island causing havoc for the enemy... planning attacks, ambushing small patrols to reload our weapon supplies. I guess I don&#39;t really even need a whole dynamic campaign, just set me up with a huge open area and let me attack when and where I like.

Tex [USMC]
Aug 28 2002, 23:31
Okay, OFP is just the start- OFP2 will be the mother of all combat sims. You should make it have everything but the kitchen sink. You should focus more on combined arms battles on the company-battalion level. You should make the islands much bigger. You should fix the clipping so that CQB isnt quite so awkward. You should make (or hire someone who can make) netcode that can support 40 people on one server. You should also consider the possibility of adding a massively multiplayer capability of 60+ people on really bad ass servers. Maybe BIS or CM could provide one or two to the public...

You should NOT dumb it down in any way. if anything, make it more deadly.
You should NOT rush it. OFP is one of the best games ever IMO, but you guys hurt it and Resistance by rushing them out prematurely.
You should NOT get lazy. Take advantage of yer VBS contract to get access to realistic sounds and weapons data, and incorporate it into the sim. I will not accept any more 7.62 mm rifles that require 3 shots to the chest to bring a man down. Remember, you have my permission to take yer time ( http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif ). Ill be over here playiung flight sims til you get done.
Concentrate more on Multiplayer. Dont get me wrong, a cinematic singleplayer experience is nice, but Multiplayer is where the longevity and popularity will come from.
You should keep the Mission Editor. This tool is possibly the best addition to OFP. maybe even expand the toolset to include, perhaps, terrain editing and modeling tools?...

Anyhoo, take yer time, I expect nothing but the best from you.

HellToupee
Aug 29 2002, 01:16
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [USMC] @<hidden> Aug. 29 2002,13:31)</td></tr><tr><td id="QUOTE">Okay, OFP is just the start- OFP2 will be the mother of all combat sims. You should make it have everything but the kitchen sink. You should focus more on combined arms battles on the company-battalion level. You should make the islands much bigger. You should fix the clipping so that CQB isnt quite so awkward. You should make (or hire someone who can make) netcode that can support 40 people on one server. You should also consider the possibility of adding a massively multiplayer capability of 60+ people on really bad ass servers. Maybe BIS or CM could provide one or two to the public...

You should NOT dumb it down in any way. if anything, make it more deadly.
You should NOT rush it. OFP is one of the best games ever IMO, but you guys hurt it and Resistance by rushing them out prematurely.
You should NOT get lazy. Take advantage of yer VBS contract to get access to realistic sounds and weapons data, and incorporate it into the sim. I will not accept any more 7.62 mm rifles that require 3 shots to the chest to bring a man down. Remember, you have my permission to take yer time ( http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif ). Ill be over here playiung flight sims til you get done.
Concentrate more on Multiplayer. Dont get me wrong, a cinematic singleplayer experience is nice, but Multiplayer is where the longevity and popularity will come from.
You should keep the Mission Editor. This tool is possibly the best addition to OFP. maybe even expand the toolset to include, perhaps, terrain editing and modeling tools?...

Anyhoo, take yer time, I expect nothing but the best from you.[/QUOTE]<span id='postcolor'>
Yep me wants JIP, so its possible for 60+ ppl battles, the current ofp net code can do 66ppl i think at the moment, but battles with more than 20ppl would rock, maybee even have islandwars, a island made for mp thats not too big and its 30v30 to control it, maybee with rts elemts involed like tank factorys and airfields to hold.

Tex [USMC]
Aug 29 2002, 01:20
LOL, with OFP&#39;s current netcode, the best servers out there start lagging at 30 people even with low pings all around. And JIP is up in the air. If they want to implement it, whatever, if they dont, whatever.

HellToupee
Aug 29 2002, 03:50
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [USMC] @<hidden> Aug. 29 2002,15:20)</td></tr><tr><td id="QUOTE">LOL, with OFP&#39;s current netcode, the best servers out there start lagging at 30 people even with low pings all around. And JIP is up in the air. If they want to implement it, whatever, if they dont, whatever.[/QUOTE]<span id='postcolor'>
yea thats cos u need one powerful computer hosting, gp has a duel 1ghz computer and that struggles with 25, but in ofp2 i want to see a special island made manily for mp battles with a offical mission that puts 33v33 to control the island with things like factories and airfields to hold and control like c&h except u get rewarded with weapons of war for taking and holing areas.

aronvp
Aug 31 2002, 19:40
i would like to be able to reload the gun while walking

End_Creditz
Aug 31 2002, 19:49
I&#39;d quite like to see those wing type parachutes so you&#39;d have more control of where you land and maybe have it so you can kneel inside a building and actually see over the bottom of the windows http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif)

not much of a post or brilliant ideas but they would be useful http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

edc
Aug 31 2002, 20:12
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I&#39;d quite like to see those wing type parachutes so you&#39;d have more control of where you land[/QUOTE]<span id='postcolor'>
Ditto. Especially for Spec Ops.

Axek
Sep 4 2002, 03:49
I&#39;ll add my vote for spawning in to multiplayer games that are already running and improved net code.

(I&#39;d really love a WWIIOL (http://www.wwiionline.com) back end, with a OFP front end. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif )

Oh, and the ability to use more than one joystick in your mappings. i.e. My rudder pedals are a seperate joystick to my HOTAS.

Axek.

Mogge
Sep 4 2002, 16:09
I would like to see better damage models, like the ability to detrack a tank or shoot the tail of a chopper, stuff like that.

[SZ]Vladimir
Sep 7 2002, 10:16
Euh... I want a MMOOFP... with bigs islands et a lot of players... and realism... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

- better tank simulation
- better fly simulation
- better physical model (as in real life http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif)
- more in any day http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

And take your time (1 ou 2 year http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif) it&#39;s not easy to make that i know... make a very good game, the best and take 1 ou 2 year for make that http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif.

And sorry for my English

Vladimir

gonk
Sep 8 2002, 02:47
My 2 cents... (Leave everything from OFP in just add extra)

1. Better models... i.e. RADAR, Flight, damage, driving. This is to allow people to become more specialised. But have an option box to turn the modelling done for newbie’s. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

2. In game joining: -- Have an option to allow this for games like DM, CTF etc. I don&#39;t think it is required for Co-op but it still would be nice there too.

3. Bigger Arenas: - self explanatory

4. Dynamic seasons... ie winter, summer, spring and autumn texturing.

5. Be able to shoot whilst seated in a vehicle. : - the more guns firing the better...

6. Be able to take over the gunner spot from a passenger&#39;s seat. :- a few times I have had my gunner killed and had to land to let someone to take the position

7. Grass...variety..long and short.:- to hide in
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

8. Be able to Jump:- I know it sounds Counter Strike-ist but allow a jump (at least to your feet) every 30sec, should work well. I have seen tanks fire from a great distance and the adrenaline rush from the sight should be enough to make me jump to my feet and run... but I just take my time and get killed.

9. Ability to Swim:- should enhance game play

10. Multiplayer campaign with the option to save. i.e. be able to save Multiplayer missions half way through.

11. Medic packs.. so anyone can pick it up and heal themselves or someone else.

12. Better sounds... 50% of the game is visual and 50% is sound. Too many companies forget about sound.

13. Improved net performance. :- the net code is great (works very well on my 56k modem ) it is the warping that is annoying. Make a position update look more normal so it hides the warping. try to make the character move a little faster then normal to catch up not have an instant refresh.

14. pick me to beta test it...

15. Trees that sway in the wind.


Keep up the great work BIS&#33;&#33;&#33;

bn880
Sep 8 2002, 02:50
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Axek @<hidden> Sep. 03 2002,23:49)</td></tr><tr><td id="QUOTE">Oh, and the ability to use more than one joystick in your mappings. i.e. My rudder pedals are a seperate joystick to my HOTAS.[/QUOTE]<span id='postcolor'>
Yea me too, I am surprized this is not in yet.... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

advocatexxx
Sep 8 2002, 04:01
About sound... BIS has already demonstrated that they can build an awesome sound engine.  Incorporating everything from proper doppler effects to sound change over distance.

Listening to a massive tank battle 10km away is a bass-rumbling pleasure.  Too bad though this effect only works on such long distances.  Would it be too much trouble to have the sound engine lower the trebles when the sound source is blocked by terrain ?

Small arms, explosions, vehicle engine sounds all have crisp trebles at far away distances.  In real life however this is not so.

A rifle shooting in close vincinity sounds different than one 150 meters away.  This could be easily done by having the sound engine propertly lower the bass and treble levels and boost the midlevels instead.

Here&#39;s an example of a machine gun going off at close range and then at 150 meters obstructed by buildings.  

CLOSE RANGE (http://materialized.com/misc/close_range.mp3)  FARTHER & OBSTRUCTED (http://materialized.com/misc/far_range.mp3)

As for the sounds themselves, well I&#39;m sorry to say that BIS probably knocked them out in the last 2 days of the project. The M2 sounds like a woodpecker and don&#39;t even get me started on other ones : ( Did I mention footsteps and other sounds being heard from kilometers away ? How about setting a cutoff variable to each sound which would be completely shut off at a certain distance. One (in real life) cannot hear an M16 from 3km away no matter how quiet it is, as opposed to Flashpoint. How about the A-10 sounds too ? When that baby roars 50 meters overhead at full thrust the ground should tremble, though in game one can hardly hear it.


Second ammunition. It should be divided into classes like Armor piercing and so forth. It&#39;s pathetic to be able to destroy the Abrams with a handgun (even though it may take a while). Vehicle damage should also be improved. Why does the APC always explode when hit with an AT rocket ? Sure the rocket itself explodes but unless you hit the fuel tank then vehicle will merely be disabled.

AT rockets should also be less accurate and should self-detonate/run out of rocket fuel like they do in real life. AT rockets as they are now are dead on precise horizontally and don&#39;t go off to the sides at all. IF you set the viewdistance to 5000 you could see what I mean. All they do is drop down, when in real life LAW for example has less than 50% chance of hitting a tank-sized object past 250 meters.

Avenger cannon should also shoot at a realistic rate. Not sure but I recently downloaded a Tornado ( I think ) addon with Italian colors and its cannon is pretty close to realism. It shoots a shitload of bullet in one second and you can clearly see them as they impact the ground.


I have about 100 more items to list but I think I&#39;m just starting to complain now rather than pose formittable improvements.

FSPilot
Sep 8 2002, 04:47
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @<hidden> Sep. 08 2002,11:01)</td></tr><tr><td id="QUOTE">It&#39;s pathetic to be able to destroy the Abrams with a handgun (even though it may take a while).[/QUOTE]<span id='postcolor'>
Exactly how long did it take you to do that?

toadeater
Sep 9 2002, 04:36
Critical needed updates:

1. Multiplayer without waiting to join. This is a key concern.

2. More realistic vehicle behaviour / physics / collision detection. No falling through floors, bouncy tanks, or those vibrations when you&#39;re near an ammo box or other small objects.

3. More realistic weapons, so that you can no longer snipe with MP5s or pistols, etc.

4. AI soldiers should miss much more often than they do now. The AI often makes impossible shots and doesn&#39;t take fatigue, distance, or movement into account like with human players.

5. Optimizations to the engine in general, but I guess that goes without saying.

Low Priority Updates:

1. Better soldier models, perhaps like Ghost Recon&#39;s.

2. Improved sound engine.

3. Bigger battles, strategic elements. Perhaps an entire dynamic campaign where you can actually set up your own bases, and choose what actions to take and which troops to use, etc.

4. Support for larger vehicles like cargo planes, ships. More vehicles. Installations like SAM sites, artillery, etc.

ACT SMILEY
Sep 10 2002, 16:43
Most of its pretty obvious - better graphics, better sound effects and sound physics, better collision detection, better vehicle physics, bigger islands (Come on, lets have the whole UK http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif ), bigger towns, more indoor areas , more guns, more background world detail (lets have cats in the towns and more civilians etc.), but there&#39;s also the big thing - how much multiplayer... should it go all the way to online simulation of war from the Generals to the guy whos sitting in a muddy field with an M16, keep the current multiplayer, or somewhere in between?

M79
Sep 11 2002, 00:26
better damage model would be good. I dislike seeing an APC full of men being reduced to nothing when hit from any angel by a single LAW from 500m. its just not realistic.

Throwing tracks , mobility kills , rotor hits, these are what makes a game an immersive thing. Toasting a BMP and 9 men in the back , just is not any fun. i wait for the men to debus now to make it a challenge.

DM
Sep 11 2002, 20:43
ALL of the above  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif i like all the ideas, and i can&#39;t be bothered to type them out again

plus the ability to set up base camps, i hate it when the screen fades black, and when it comes back up there is a camp with tents and ammocrates and sandbag walls as if by magic.

Actually humping the sandbags around and pegging out the tents would be interesting.

(I know, i&#39;ve done it)

VXR
Sep 11 2002, 20:54
hmm fix all bugs and add more animations for people with oxygen and also include the other 2 tools in the ofp2 cd http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

me-forever
Sep 11 2002, 21:07
&#39;see-through&#39; water would give a nice effect
in shallow areas, instead of seeing opaque water, you&#39;d see the sand/rock underneath http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif also, this might get rid of those nasty edges on the shoreline that can appear in places http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Rippy The Reaper
Sep 14 2002, 07:25
1. get more ub3r weapons
2. stop the bouncing vehicles and ramming thru
3. real reload animations&#33;(taking out clip and putting new one seeing the discarded clip on ground if empty)
4. more ub3r pistols(US Socom Glock 18 or higher and Desert Eagle maybe)
5.fix those clipping when holding weaps on the ground and stuff
6. have more freedom in buildings(no moving around without moving a button and the clipping)
7.more women models w00t http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
8.more cliffs(for stunts&#33;&#33;&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
9.make the player more smoother(better blood and maybe some teeth showing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
10.more islands&#33;
the 10 reasons i want in ofp2 or maybe a giant ass patch&#33;

toadeater
Sep 16 2002, 18:06
Looks like most requested so far is:

1. Better physics model, more realistic ballistics and damage.
2. Dynamic multiplayer - no waiting in the #&#036;@<hidden>*^%&#33; lobby&#33;
3. Nicer looking human models, better textures.
4. Improved sound (acoustics).
5. More stuff, and bigger stuff. :^)

Hellfish6
Sep 17 2002, 00:54
I&#39;d really like to see big islands that feel more realistic. Take the airports we have now, for example. No control tower or hangars. Nothing that can really be called a terminal building. No wrap around perimeter fence. They just don&#39;t "feel" right, you know?

Same for the towns, but I think this has been hit on a lot - cities and even small villages (<1000 people) look different from what we have in OFP. The countryside in OFP is fantastic, but I think a real city feel with more buildings and other urban structures are needed.

Hellfish6
Sep 17 2002, 00:58
I think something that is essential to a dynamic campaign is limited forces. In OFP right now, killing an extra soldier on the mission means nothing in the long run. If the AI only has so many soldiers to fight with, you might be more willing to inflict maximum damage instead of just completing the mission.

_WTF_onslaught
Sep 18 2002, 05:15
1. Increased chances of survivors from a downed chopper..

2. Ability for a choppers gunner/navigator to take control of a chopper in case of pilot death/injury (the MG blackhawk has no-one in the co-pilot seat, just a crewchief/loadmaster in the MG possy)

3. Some basic form of autoration in the event a choppers engines are knocked out.. in OFP it hurtles to the ground.. when in fact the rotor should keep turning for a little while (assuming the pilot is making a slight descent)

4. an action menu that allows you to issue commands to your squad such as "Re-Arm" rather than selecting individual AI, and telling them to pick up rifle, pick up magazine, pick up gren etc.

Mini_G
Sep 19 2002, 04:48
Full crew&#39;s for vehicle&#39;s and as _WTF_onslaught said why not allow crew to take the position of pilot if he get&#39;s killed. Instead of a helicopter just crashing and burning why not give it a chance to crash and the crew/passengers the ability to survive, albeit wounded or dazed. Give the Humvee a support weapon (.50 cal or automatic grenade launcher). My biggie is more units, instead of just US Army and spec forces what about the Rangers, Marines, 101st Airborne? It could add a twist to the game IMO. A bigger selection of weapons and the ability to sneak up on enemy troops and stab them with a knife. Finally, don&#39;t make the AI so accurate, there&#39;s been a few times where they&#39;ve shot me when they&#39;ve been hiding behind bushes.

kojak_2002
Sep 20 2002, 11:58
Need to have more than 64 groups of units available in the editor. How about 256?

I want massive battles fighting companies of men, not skirmishes with small groups. Please don&#39;t say "processor power is not good enough yet" - I reckon a 2.2Ghz AMD XP+ available NOW should be fast enough to handle full scale battles. This time next year when OFP2 pops up (perhaps http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif ) such CPUs will be very cheap.

Obviously the editor would need to be beefed up, to allow faster creation of large numbers of units - the current editor is average, to be honest.

A 3D Preview of maps you created with units in place would be nice, instead of having to start a "preview game" to do it. (I know what the preview button does http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif )

But most of all I want the AI upgraded. I don&#39;t care for new vehicles, new graphics, sounds - I just want my troops to face the right direction when a T-80 comes flying at them&#33;

Sep 20 2002, 15:59
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kojak_2002 @<hidden> Sep. 20 2002,13:58)</td></tr><tr><td id="QUOTE">I want massive battles fighting companies of men, not skirmishes with small groups.[/QUOTE]<span id='postcolor'>
http://www.main.thechainofcommand.net/ http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Gaswell
Sep 24 2002, 09:03
I&#39;d like a new support menu option - fire support. A group (with a non-support unit as its leader/that doesn&#39;t include any support units) standing at a "SUPPORT" waypoint should come to the caller&#39;s location and behave as per a "GUARD" waypoint. If multiple such groups are available, only one should respond to each caller - same as the existing support calls work today. The group leader AI could auto-call fire support if 1) any of the group&#39;s vehicles are damaged beyond X percent or 2) more than X percent of the group&#39;s units is dead or wounded.

Yes, it&#39;s perfectly scriptable - but then again, most things are.

PuNkErS
Sep 24 2002, 23:51
a good netcode......

DarkLight
Sep 27 2002, 14:59
Accuracy damnit&#33;

Furia
Sep 27 2002, 18:10
I want the ability to join the game while in progress. This way we could keep a battle going for long time, with reinforcements and so. A better netcode that allows 30 players without troubles.
Other nationalities uniforms and weapons.
Larger islands and the posibility to create a map linking the islands so one team is on Everon and the other team is in Malden so the can do a War to seize the other team island or defend thirs (this is very attractive for large squads wars and tournaments )
Better admospheric effects, like snow, winds, rains.
Some scuba/seal characters that can swim or dive.
A less powerful and accurate LAW or RPG as in real live.
A MG of top of tanks that can be manned by tank commander
A better flight modeling for aircrafts. I am a real helicopter pilot and I have flown some of the helicopter types on the game (If I can be of any help to improve that let me know)
A good artillery units and some grid/coordinates aiming system so they can shoot at long distances, not just using visual aiming (no used on Real live)
Mortars.
Some larger patrol crafts would be nice for sea combat and anphibious operations
Also the ability to hand fight or knife would be good although not very important.

Wel anyway just let me add than OFP is one of the best games ever. I am on SWAF (Seawolves OFP division) and we are still growing up and getting new people every day.
The game allows for plenty of different approaches and also the use of nice feaures as add ons, faces, uniforms, flags, Xml files and so.
We the virtual squads are the ones mantaining thos games alive mostly and OFP is one of the most succesful games among squads.

Crazysheep
Sep 28 2002, 09:36
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Furia @<hidden> Sep. 27 2002,20:10)</td></tr><tr><td id="QUOTE">A less powerful and accurate LAW or RPG as in real live.[/QUOTE]<span id='postcolor'>
Why would this make the game more fun? I think that the LAW launcher may be a bit unrealistically powerful, but try using an RPG Nh-75 against a T80-they aren&#39;t so powerful. It would spoil missions like Defender, my fave mission, because it would be impossible to LAW the remaining tanks as you&#39;ll spend so much time reloading.

edc
Sep 29 2002, 02:41
I would like better wound textures like there are in Black Thorn. They show where the bullet hit

Lucidity
Sep 29 2002, 03:31
More partical effects for things like explosions. That way more realistic bombs can be used such as daisy cutters. As they are now you just see a quick fire ball & then smoke, it would be much more realistic to have a shockwave effect followed by a wall of fire forming up into a mushroom.

Spud
Sep 29 2002, 11:31
I want see Operation Flashpoint 2  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif

DarkLight
Sep 29 2002, 16:47
Go Spud&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif lol


oh well, i want to see more gore, like in real life. Wounded men scream for help, screaming when someone gets killed, more realistic wounds, etc...
Might sounds a bit quacky but i&#39;d like to see it...

scousejedi
Sep 29 2002, 19:41
1. The release of tools earlier. Freedom Force released a skinning kit before the game was released. Make OFP2 more like Never Winter Nights in terms of providing a tool set for expansion from the word go.

2. Ability to put a path into configs for textures so we could have multiple variants from the same model without downloading a p3d file for each of them. Better for modem users.

3. More civilian activity - perhaps have media reports of soldiers activities changing opinion back home. You might win all the missions but have to leave the battlefield anyway. Missions like escorting food/aid convoys to civilian holding areas.

4. No CQB. Leave that to engines more suited to it. Concentrate on the wide open areas. More of the same in terms of AI and graphics but on same size islands.

5. Code animations in a way that makes public ones possible.

Above all. Please make OFP2. Don&#39;t make it go like Half Life 2 which is just sitting there only in dreams.

jollyreaper
Sep 30 2002, 02:59
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @<hidden> Sep. 29 2002,12:47)</td></tr><tr><td id="QUOTE">Go Spud&#33;  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif  lol


oh well, i want to see more gore, like in real life.  Wounded men scream for help, screaming when someone gets killed, more realistic wounds, etc...
Might sounds a bit quacky but i&#39;d like to see it...[/QUOTE]<span id='postcolor'>
Not quacky at all, would definately add to the psych shock factor. The most gut-churning part of Aliens vs. Predator was the wimpering of the civilians when your alien or predator was closing in for the kill, made it feel like you were actually killing someone rather than dismembering a game character. Quite shocking. The soldiers freaking out when they couldn&#39;t see what they were fighting was also a very nice touch. Medal of Honor also scripted in a few beautiful moments like this. In the Normandy mission where you hear your squadmates puking in the landing craft, one of them saying hail maries, etc. While there&#39;s a certain cheesy appeal with the "Oh no&#33; ... Six ... is down&#33;" it really does ruin the immersion factor a bit. Be a bit cooler if you could hear the LT struggling to stay calm. "Hudson just got waxed&#33; Keep your heads down&#33;" You can hear how the voices right now are just pieced together, like an automated phone attendant. There are ways to string words together like that where they don&#39;t come across quite so stilted. "Aaaagh&#33; Medic&#33; Medic&#33; Oh Jesus God, medic&#33;" "Zulu One, where&#39;s our damn air support?&#33; The Reds have us pinned down here&#33;" "Armstrong&#33; Fall back, you&#39;re too close&#33;"

What would be really interesting is if the enemy could panic, even surrender. Capturing prisoners could yield intel bonuses that could unlock hidden goals in subsequent missions. Shooting surrendering troops would make the enemy fight harder in subsequent missions because they know that no quarter will be offered.

Touches like this would not affect the game&#39;s overhead much but would greatly increase the depth. What made the original OFP great were all the little touches that showed nuanced attention to detail. I hope they keep that sort of thing for the sequel.

DarkLight
Sep 30 2002, 14:44
Exactly

elf86
Oct 2 2002, 20:35
Better control of the vehicles. Nothing is worse than watching your tank pivot swing in forward motion like crazy&#33;

Another would be the ability to crawl UNDER enemy tanks for those special ops missions.

Other than that, the game is cool enough as it is. For storyline, how about a mroe random game generation sililar to what the old "M1 Tank Platoon" game was. Now THAT was a fun game&#33;

habdoel
Oct 2 2002, 22:20
u can crawl under vehicles in ofp.

SPC G-Man
Oct 3 2002, 00:51
What I would like to see in OFP2?

uhhhhhhhhhhhh

How about some freaking internal beta testing instead of putting a beta copy in a box and making us pay &#036;40 for the privelage of beta testing an obviously rushed, poorly coded product?

I&#39;d also like to see a patch or 2 in my lifetime for the product..

Maybe if OFP2 included those things, people might stick around and play the game online for more than a week instead of loading it up, 0&#39;ing out or CTD&#39;ing, saying "this sucks", and not coming back.

Disgruntled? Yeah.. Definitely.

edc
Oct 3 2002, 01:06
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I&#39;d also like to see a patch or 2 in my lifetime for the product..[/QUOTE]<span id='postcolor'>
Lets see here how many patches have their been for OFP...1.2,1.3,1.42,1.46,1.75. Thats five. Several of them even included more weapons.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How about some freaking internal beta testing instead of putting a beta copy in a box and making us pay &#036;40 for the privelage of beta testing an obviously rushed, poorly coded product?
[/QUOTE]<span id='postcolor'>
I know I had 1.2 and by that time a lot of the problems were fixed but I didn&#39;t see any major bugs when I got it.

I think the number of people in this and other forums show that very very few people don&#39;t stay around.

SPC G-Man
Oct 3 2002, 01:13
Obviously I wouldn&#39;t be talking about OFP1942 in my previous post.. What might be the stats on Resistance? Squat..

Snoopy
Oct 3 2002, 01:31
Resistance wasnt in the market THAT long so the patchs will come, it takes time and patience


no game is perfect.

Slavka
Oct 4 2002, 14:39
Clipping, clipping and oh yeah, did i mention clipping?
To me clipping is one of the biggest problems with OFP.
How many times have you been sniping from a window and all of a sudden ended up on the other side of it?
I can live with choppers that turn upside down from time to time for no apparent reason, jeeps bouncing 50 feet in the air, some minor lag issues, but the damn clipping is just ruining so many good missions. Also, stealthy missions, where you would require silenced weapons or even a knife. A knife would be nice. Also i think built-in RTS capability. RTS missions are great but they require such heavy scripting that sometimes is quite buggy.
Just my 2 cents.

dutchsoldier
Oct 4 2002, 20:31
I&#39;d like to see in ofp2 :

- Soldiers and units from 2002 and not the 80&#39;s
- More enemy countries
- more military buildings
- No buildings where you can&#39;t get in
- Big city&#39;s
- more boats
- dezert units
- bigger island
- realistic explosions
- anti personel mine&#39;s
- Big planes like b-52 etc.
- realistic water
- Animals
- big harbors
- realistic snipers
- more realistic sounds
- terrorist units

I hope you can make the game more realistic. I suggest going to real army&#39;s to help making the game more realstic

COW
Oct 4 2002, 21:44
Wake in the water, more realistic water physics, swimming solders, realistic sounds biger islands that you can go to by boat and aircraft, Game logic civilians that do everyday stuff that you have to deal with, more up to date vehicals, weapons, and solders, weamon and children, flashlights more buildings that you can go inside, ships, and a Globe type map.

kojak_2002
Oct 5 2002, 10:30
We definitely need more realistic battle sounds - the fighting&#39;s a bit too sanitised at the moment. The idea on the previous page where your troops panic, scream etc is a great one. As long as they don&#39;t flee unless told to&#33;&#33;&#33;

Have you also noticed that when troops are shot they are either alive and able to move, or just dead - no inbetween? Why not an intermediate state where troops can be so badly wounded that they cannot move but they are alive, so you have to medevac them? This way, you could capture enemy troops in missions (an idea from the previous page) and then send em off for "interrogation" - I shudder to think of the Spetsnaz methods http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif

I also think that we need foxholes, bunkers and messes (w/ sleeping soldiers perhaps?) where troops can bed in ready for an assault. in real life you wouldn&#39;t see troops standing out in the open ready to be shot like that. Of course, the AI would have to be super-smart to deal with concealed troops, but it has been done before, as I have said in earlier posts, with M&#036; close combat.

It would also be nice to ride on tanks&#33;&#33;&#33;

Jinef
Oct 5 2002, 13:57
OFP was revolutionary, before OFP how many decent FPS/AS war sims were there - Delta Force 2 was the best you could get and that was you with a few other mentally challenged comrades called Alpha and Bravo who ran against an army of guys who couldn&#39;t shoot a house from two metres away&#33;

And then you have this huge expanding arena of vehicles and infantry all interacting (with a few glitches but it&#39;s better than a real American unit&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif to create an immersive computer game. Fabtastic&#33;

I&#39;m not going to say release a patch for clipping because to my computer knowledge (quite limited) that is very hard to do and you might as well design a new game engine&#33;
What want is a realism pack that you buy like resistance that only people who want it get. It would include features that would appeal to the hardcore gamerd

Realistic explosions - An infantry carrier getting hit by a LAW looks like a puff of smoke where the LAW penetrates and then it stops working because either the crew is dead or wounded or the tracks or turret are destroyed/dammaged. A secondary explosion is caused by it hitting ammo in the turret or the fuel tank and is usually quite rare because you don&#39;t usually waste ammo on it if the guys have jumped out or it&#39;s on fire.

Realistic ammo loadouts - Hellfish 6 has given a brilliant description so i don&#39;t have to :-)

Flight model - you hear everyone say this and i&#39;m gonna add to the general flow, keep the easy option because it&#39;s great for the plebs to think they&#39;re flying really well and they don&#39;t need the gunner and that every air force in the world will want them&#33;

(exaggeration - don&#39;t take that seriously :-) )

But being a helicopter pilot in the RAF i think that even though it&#39;s a computer game give us some credit by giving us a real flight model as well&#33; And give the gunner a bit more freedom (an engage at will command) where he will sensibly use your ordnance to enagage threats first then infantry etc

gunner and rockets - in real life the gunner does have a set of controls to fly with if the pilot dies or has an urgent date or something. Rockets should be controlled by the pilot because you need to point them by pointing the aircraft at the target.

By the way we have gunners because lots of helicopters have crashed in to things as pilots have been faffing with weapon systems, yes it is that hard to fly helicopters&#33;

realistic engagment ranges - you could have an option if people have the processing power to have realistic enagement ranges where M1 Abrams will happily engage with thermal imaging at 2.0 - 2.5km ranges

Water - everyone says about water, i&#39;m not that bothered but it would open up a huge area of possibilities e.g. on that guard mission where you lost at cards and you have to guard the area the russians could have special water guys come crawling onto the beach and harpoon gun you&#33;

If you call it NATO have the British&#33; - I&#39;m sorry to say due to our leadership that after America has decided to "liberate" a country e.g. Kosovo the first people there are the Gurkas/SAS/Royal Marines etc and the last ones there are the Americans with shiploads of goodies like haircombs&#33;&#33;&#33;
I&#39;m sorry to offend any Americans here but the British forces breed a dislike of the Americans because they usually shoot us thinking we&#39;re the enemy. When we are forced to share a base with them they come over with a jeep full of Coca Cola and cornflakes asking us stupid questions like "do you have many mobile phones over there?"

Also have the Germans and French because they are always there to help us and talk to and also because lot&#39;s of people in France and Germany play OFP.

Blue on Blue - if you have americans in any scenario you&#39;re gonna have them blowing up anything that moves

Animations - how many soldiers run with their rifles sticking out so if they trip/ or dive down their barrels get jammed up with mud? I&#39;ve been looking at previous screenshots of OFP on the official website and the animations look more realistic&#33; Even though the graphics aren&#39;t top notch i would really have liked to play the previous versions&#33;

Bloody hell i&#39;ve typed a lot on my first post&#33;

Oh well hope you agree with at least one of my ideas&#33;

kojak_2002
Oct 5 2002, 14:18
Ouch&#33; Not that I totally disagree with what you said in some parts...

I definitely want more realism. The enemies that attack you in OFP are too quiet. Just think, if they were shouting constantly, that would be unnerving&#33; In OFP, I want blood, guts, brains splattering around me, I want to smell the smoke and run up to tanks armed only with a spoon.

Don&#39;t get me wrong, I&#39;ll never fight in any real war, I hope... unless Tony Blair drags me into one http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

kojak_2002
Oct 5 2002, 14:34
Oh yeah, OFP could do with some massive aircraft carriers that really go BOOM. Anyone seen the film "sum of all fears" where the US aircraft carrier is blown up by the Russians? The SFX was sweet and I&#39;m sure graphics cards of today could replicate them easily. Just think, how much more satisfying could it be to fly an F15/ SU27 loaded with a nuclear-tipped missile, target a virtual carrier and sink it?

Jinef
Oct 5 2002, 16:08
I should have explained blue on blue a bit more:

Have a system where you have assault times, and supporting fire etc like in a real attack. Then if you lead your squad ahead of the pre arranged assault time expect to get shot at by other squad&#39;s mortars and MGs thinking you are the enemy and not really IDing you properly, of course then you&#39;ll have a radio option of cease fire to other squads and basically make the communication between squads more fluid and dynamic but put real life elements of error and miscommunication in randomly to simulate what it&#39;s like when everything gos tits up&#33;

You can also have more interaction with support units like artillery and air bases where you call gunships/recon helos/evacs etc

also i thought about this just now after getting shot down in my A10 deep in enemy territory and running 6kms back to base to comlete the mission - not very fun or realistic.

have a radio command which you can use that can call for any available SAR units to pick you up. also have AI pilots do this if they get shot down and survive (big miracle at moment) and squad leaders who have chickened out of an assault and ran to the emergency LZ with a few men waiting for the helicopter to come in and take them to safety.

i forgot to put this under flight model in my previous post

Rotor Downwash from helicopters should kick up dust automatically like the tank cannon does but make it an option if you can so that low end users don&#39;t suffer&#33;

eyes
Oct 5 2002, 18:35
Long grass and tree branches that move in the wind.

This is very important because at the moment in games like ofp all you have to do to spot someone is stop moving, then any pixels that move on your screen (apart from clouds/water) is a person/vehicle.

habdoel
Oct 6 2002, 09:53
cilivilian(traffic, moving people,...) life turn off or on, so we dont have to spend hours of making a island looking real, like a sample mission or so (wath i use now).
and a civilian boat.

Red Oct
Oct 7 2002, 21:00
a Ofp sequal using the Geo-Mod engine.

Jinef
Oct 8 2002, 15:39
Kojak_2002

"The enemies that attack you in OFP are too quiet. Just think, if they were shouting constantly"


Good idea if you&#39;re going up against enemies who aren&#39;t trained, but Russians? I&#39;m afraid (no westerner likes to accept it) that the Russian infantryman was one of the best trained enlisted conscript soldiers in the world and they wouldn&#39;t be yelling to each other in a firefight, because that would give away their position.

But if the resistance shouted it would add a real element of not being able to communicate effectively without telling every other man and his dog where you are&#33;

I&#39;m glad you agree with some of my points :-)

Jinef

bn880
Oct 8 2002, 16:36
Well if this isn&#39;t patched into OFP1 then in OFP2:

Multiple controller support (assign controls of various sticks,wheels,pads to action keys at the same time)
Unmappable Left Mouse Button LMB
Method to work with markers in MP games

Wagner
Oct 8 2002, 16:58
real air-ground radar, FLIR detector and avionics for planes/helicopters.

modern electronic equipment for armored and soldiers.

Blomstermann
Oct 9 2002, 11:04
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @<hidden> Oct. 08 2002,18:36)</td></tr><tr><td id="QUOTE">Well if this isn&#39;t patched into OFP1 then in OFP2:

Multiple controller support (assign controls of various sticks,wheels,pads to action keys at the same time)
Unmappable Left Mouse Button LMB
Method to work with markers in MP games[/QUOTE]<span id='postcolor'>
You can work with markers in ofp mp allrdy :=)

Sweeper
Oct 9 2002, 11:05
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @<hidden> June 21 2002,19:30)</td></tr><tr><td id="QUOTE">I would like to see fluffy pink bunnies that can be trained to carry spare M60 magazines http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Placebo is spamming http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Hehehe and he&#39;s a mod&#33;
The normal joke, check your previous PM&#39;s.

I would like to see grass to hid in, better flight dynamics, crew bigger maps sea and battle cruisers. compacted CPU usage.
As well as buitiful graphics... I surely hope I don&#39;t wreck my helo in the woods while admiring the graphics http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Simple gun making...
Off course a even simpler editor get the best 3rd party map maker to write a tutorial since he knows about area triggers.

Joke: Make Placebo in the game http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

I want OPF to have Air and ground ability.
In the campaign make the player choose which force he want to be with and make air and sea harder and more real.
Like training for airforce boys, training for naval boys and then training for the army and their vehicle division.

That way people like me who wanted to fly wouldn&#39;t have to fight boring infantery missions.

Possibility to swim must be added.
And give us the ability to shoot leaders like Colonel Blake if you are mad at him, or even better, get a higher rank and command him&#33;

LittleR
Oct 10 2002, 09:10
I would like to see Aircraft Carriers thay you can control fully.. that means there are stations for radar, Missil launcher, AA gunners and driving bridge. And you can land with planes that have hook&#39;s like F-18 and F-14..

And you can walk around on the ship, and you can bord the ship from small boats...

Would be nice to have real Laser pointers in planes, when you use laser bombs. If there are no laser pointer from the ground you must do it manualy and point from the copit, not just right click on the target like before...

And the aircraft have lock warning, if somone is locking them and they have chaft and flare to avoid missiles&#33;&#33;  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif


There should be a plane you can transport veicals, and light armor in.... like the Galaxy... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif

And the controls... there should be a controls menu like in Battlefield: 1942..... You have the different key&#39;s for Air then driving a car... That you can have H in air as Hook on the plane.. and H in a car as Horn...

Totala
Oct 11 2002, 11:26
I don&#39;t have much to say after 20 pages most is written down I guess. However, I wish I could underscore SOUND quality. I feel the 3D gfx have to be good, but sounds also have to be of the best quality and very realistic (maybe in 5.1). I have always considered the sound environment to extremely important. After all, this is what immerse you most in the game and not that 17&#39; screen http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

This might also sound crazy, but I wish we could really take advantage of most controllers available, or even better having an OFP2 dedicated controller in the box http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

doc1011
Oct 11 2002, 11:41
I love that Galaxy Idea I find it so hard to make a good campaign where nothing just "appears" and when they do appear...THEY Bounce? I mean comon....A bouncing jeep yah ok...maybe..It&#39;s got Shocks but a TANK? or when I place that huge LST? It Bounces all over the place, Crazy&#33; I also realllllly like the idea of bigger towns...Street fighting is great. That&#39;s the only thing that&#39;s truly missing from the maps is larger urban centers. You could do so many fun things with bigger cities. And on the mission editor have muti level unit placement. So if you want someone on the second or third floor of a house you can do it. That really would help to make better sniper missions where instead of shooting snipers laying out in the middle of te street cause they seem to like it there no matter what i tell them to do.
But as much as I have all these things to say about how to improve, it&#39;s still a pretty sweet game and I absolutly love this Mission editor. I havn&#39;t even beat Montingac must fall&#33; I&#39;ve been too busy making cambaigns&#33;

NudeMrob6
Oct 12 2002, 11:26
realistic and modern weapons and vehicles... realistic islands and alot bigger. animals going around, several sides like: USA, NATO, UN, Russia, Iraq and maybe som taliban forces. that would be awesome man... and weapon loadout for every vehicle... waterfalls, lakes and so on. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

toadeater
Oct 12 2002, 11:52
To all the pro-aircraft carrier people...

Aircraft carriers don&#39;t just travel around by themselves in the middle of shallow rivers. To have aircraft carriers you&#39;d also have to have the accompanying support ships and the 80 or so aircraft being carried. Not to mention the helicopters carried by other ships and the submarine(s) accompanying all this.

That might be possible, but then, what exactly do you plan to attack all this with? Maybe you can launch a supersonic missile at it, but that wouldn&#39;t be a very challenging mission, since you&#39;d have to launch it before you even see the target. Otherwise you&#39;d be shot down by an F-14 if you got close enough to actually see the carrier as a dot on the horizon.

ScrubMuncher
Oct 13 2002, 20:42
I cannot find if this was addressed in Resistance, and I have been away a long time from editing, so please give me a little slack if you would.  If there were side specific markers that you could do a &#39;GetText&#39; type command on to retrieve the typed message, and character specific &#39;setradiomsg&#39; commands, we could have individuals easily ordering around everthing from helo&#39;s and artillery fires, to linking dynamic MP campaigns together (giving choices to the winning AND loosing sides for the next phase of war).

Of course better CQB, and buildings (Resistance has some cool ones now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif ), breakable windows, and as someone else put it, an adjustable crouch so you can peek above window frames instead of standing waiting to be shot.  One last and subtly frustrating fix I&#39;d like to see is a more responsive mouse routine (IMO it&#39;s sluggish) tied into the &#39;weights&#39; of different weapons (pistols should point much faster than rifles)

1.85 patch will make a great game fantastic&#33; And I can&#39;t wait for OFP2&#33;  Great Job BIS&#33;

BlackDeath-CFH
Oct 15 2002, 06:38
what i really want is better animation and water support,pop out of the water with knife in hand and slit a guys throat, drag him into the water instead of kneeling down and his body magicly disapeering beneath the ground.

Col. Kurtz
Oct 16 2002, 06:15
Ok, much of this stuff has probably been said ten times over, but I am two lazy to read every single post.
OFP:2 wish list
---------------
-Shrapnel for grenades and other weapons such as shells and missiles
-An AI that can use Bunkers and dosnt go prone in them when the enemy approaches......
-Better and more intelligent AI
-AI that will usrrender when things are a bit bleak for them(but will sometimes fight to the death)
-Better Vehicle damage moddeling. Instead of having a &#39;damage metre&#39;, a hit from certain weapons in certain places will be enough to take out a tank(for example, one SABOT from an Abrams hitting at turret enough to take down T-72)
-Better destruction with stuff like turrets flying off tanks
-House deformation instead of deflation
-Terrain Deformation
-More realistic weapons
-Artillery
-Better radio system. No more &#39;2 is down&#39;. It should be more like &#39;oh no, Johnson is down&#33;&#39; etc.
-Multiple battles happening at one time. The battle you are engaging in might not be the only one happening, maybe a few miles away another one is been fought by another unit
-Better tree destruction. For example, if you shoot at a tree half way up the trunk with a .50 cal MG, the tree will break in half
-Better Soldier entering and exiting animations, they just dont appear in the vehicle
-Dynamic campaign with objectives that change depending on your success or faliures. If you fail to hold a town, insted of getting &#39;mission failed&#39;, you pull back and defend another position. If you succed, you proceed to chass the enemy away
-Better fire effects
-Visible damage on objects etc. So if you shoot a car, a bullet hole will appear where you shot it
---------------------------------
Right, thats all I can really think of at the moment
Most of these ideas are probably near impossible to do with current technology, but you never know, maybe OFP 3....
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Nightbaron
Oct 16 2002, 18:33
-MORE REASONABLE AI....
It&#39;s gonna be nice if in the next ofp the AI would actually shoot vehicles even when hes only got a rifle(or at least run) and the gunner in vehicles would shoot at soldier&#39;s.
AND...c&#39;mon I try to land a chopper smack down in the middle of enemy ifantry, But instead shooting they just go prone and wait for me to disembark...isn&#39;t that a little funny?

-MORE DECENT HIT DETECTION SYSTEM...
Please no more bullet proof units (ex.vehicles gunner & drivers....specially BMP Gunner..in OFPR they are imune to rifle fire).


Actually i think these can be done by simple patch...Hope you guy&#39;s at BIS read this.
thank you,

HellToupee
Oct 17 2002, 10:10
OK i got sum simple ideas

1) When at an ammo crate or car or sumthing the abilty to manage your inventory like in the mission breifing would be good, and for units under your control it would show all weps that u can pick up in the area and u slect it like breifing and he goes and picks them up in stead od doing it thru action commands in menu.

2) ability for admins to hand over admin to other players before they go instead of having to vote a new one he can jus make so and so admin then go.

THE NKVD
Oct 17 2002, 12:40
I hope OFP2 will have improved sounds, and weapon RPG7 will be added...I like the OFP gameplay and etc but to tell you the truth, weapon sounds - suck big time&#33;&#33; OFP developers if you need any REAL sound samples of AK, RPG, machine gun, tell me..I can provide you with them at no charge.

PitViper
Oct 17 2002, 17:09
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @<hidden> Oct. 08 2002,11:39)</td></tr><tr><td id="QUOTE">Good idea if you&#39;re going up against enemies who aren&#39;t trained, but Russians? I&#39;m afraid (no westerner likes to accept it) that the Russian infantryman was one of the best trained enlisted conscript soldiers in the world and they wouldn&#39;t be yelling to each other in a firefight, because that would give away their position.[/QUOTE]<span id='postcolor'>
hehe... I think shouting is the last thing to worry about giving away your position in a firefight. There&#39;s this little thing called muzzle flush.. LOL.

PitViper
Oct 17 2002, 17:10
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (THE NKVD @<hidden> Oct. 17 2002,08:40)</td></tr><tr><td id="QUOTE">I hope OFP2 will have improved sounds, and weapon RPG7 will be added...I like the OFP gameplay and etc but to tell you the truth, weapon sounds - suck big time&#33;&#33; OFP developers if you need any REAL sound samples of AK, RPG, machine gun, tell me..I can provide you with them at no charge.[/QUOTE]<span id='postcolor'>
I made a special config.bin for myself that already does these things. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Necromancer-
Oct 17 2002, 23:25
swimming...

in OFP and OFP:R, if you bail out of a plane and parachute into water, you drown.

wtf? every soldier is trained to swim, innit?

HellToupee
Oct 17 2002, 23:53
My simple suggestions verson 2.

Ability to have more difficulty presets for dedicated servers, we have only cadet and vet to fiddle with and we got them set the same apart from 3rd view and friendly tags, but being able to have more presets means we could have it set up for the larger coops which sum times having sum more options on is needed, and have it so a wider varity of ppl can play they way they want it.

foxer
Oct 18 2002, 01:52
They did great in ofp1 in SP.I would like to see a great MP,Nice and smooth game play,join in and out as you like,unless in co-op play,then let them wait.I would love knifes and pistols. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

But really they did most of the stuff in Ofp1.

Placebo
Oct 20 2002, 15:42
The fact that people are still not bothering to search and I&#39;ve now had to again pin a "please search" thread means there are too many pinned topic (another thing people complain about) because of that this thread is the one that will lose out.

vedder
Oct 20 2002, 16:15
That&#39;s too bad, this is one of the best threads, hopefully it stays at the top through sheer number of replies.

Btw, to stay on topic I&#39;d like more realism in OFP2, take the time to get the little things right please. Also, 3d sights instead of sprites would be nice and remove those crosshairs, I find it funny that on veteran mode on every server i have played on disable friendly tags and all that too be &#39;realistic&#39; but they keep the crosshairs on 0_o

And if there is only 1 new vehicle class (i know there will be more cause BIS are innovators, but anyways) make it trains &#33;&#33;&#33;&#33; TRAINS&#33;&#33;&#33;&#33; Thats the only vehicle class that was lacking in ofp1. Thank you.

Placebo
Oct 20 2002, 17:31
Yup I&#39;ve always agreed when trains have been suggested, it really would be a superb addition and would certainly add more realism to have a properly working train system http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif It also gives us lots of nice variations for different mission type, destroy the track, destroy the train, save the train, free the train from terrorists, all those kinds of things http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Jo Man Dragon
Oct 20 2002, 20:05
hey, I never even thought about trains, but it&#39;s a great idea&#33; And Ithink it would be great to have bus and train timetable as a part of the map, or at least in territory that is not a battlefield.....it would be cool to use trains and buses for guerilla warfare

LowLevelFunctionary
Oct 20 2002, 21:43
Trains??? I agree its a good idea but, have you seen the size of the islands? Nogova is a relatively miniscule island and no island that small would have trains :s If they made the islands 5 or 10 times bigger then yeah trains would kick arse. BUT bigger islands = bigger requirement from your system, and I think you would need one hell of a large system to have an island like that...

I think trains would be too much of a step for ofp2...

Lets wait untill ofp3 when most people can actually run stuff like that http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

Messiah
Oct 20 2002, 22:13
Hey Ondrej &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;

ok, now the ass kissing is done time for some opinions..

now, Nogova is a nice map, but i dont know what happened when creating it, but the North East is a total shamble to be honest. More cities like Lipany would be great and more wooded areas...

i love Everon due to its diverse vegetation, but hated its small towns.

so what should OFP2 have? bigger maps - better areas - larger towns - i love maps that have little secret areas that are briliant for single missions - areas that you have seen many times, but then in a mission you use it in such a way that it makes it fell totally new - Nogova doesnt give me that.

buildings, whoa&#33; Grenades should bounce off walls - not explode on contact with ground - these are fuses, not detonation on contact.

im happy with US vs Russian - nice topic - i dont want more troops...

one thing, would ofp2, if it ever comes out, be set earlier or later? im not sure what the US army has to say about realistic vehicles from their arsenal.

water - deffinatly needs improving - the maps as they are, the water must be able to go above land - proper rivers and waterfalls - nice ports and cities etc.

generally a general improvement on the game as a whole - all apsects just need some tweaking or major work - then we have a perfect game

dont get me wrong, OFP rocks, i love it, been playing it for over 1 year now and thats the longest ever by a good 10 months.

keep up the good work - and im coming to Prague to buy you a beer http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif (no, seriously, give me an address)

USMC Sniper
Oct 21 2002, 01:00
All I want fixed in the next version of OFP is all of OFP&#39;s mistakes and things that were missing from it, and its limitations that piss me off so badly.

Lazarus_Long
Oct 21 2002, 05:33
For OFP2 I want a new publisher for BIS. Codemasters begone&#33;&#33;

Animal_Mother [SWAF]
Oct 21 2002, 08:51
You know what I want folks?

DRIVE-BY-SHOOTINGS&#33;&#33;&#33; yeah...lol
no kiddin&#39; though. Wouldn&#39;t it be cool if you could fire out of a car (don&#39;t come with "Tanks do that, you know?" or "Ever ridden a JeepMG?") I&#39;m talking out of the window while in driving (not the driver mimself though...lol).
But think of old gangster-movie drive-by&#39;s...I like the idea.


One thing that probably was posted before, but I&#39;m too tired to go through all the 22 sides of posts:
The ability of non-static objects to carry something.
Like the LSD ship...when you have a chopper on it and go to drivers seat of the boat and move it a little, the chopper falls/bounces off. There should be a possibility to "enter" a plane with a tank as passenger, if the plane is big enough (AN124 for ex.)

just my two cents.

Necromancer-
Oct 21 2002, 10:59
Also the ability to have multiple turrets on a vehicle. For instance a machinegun on a tank when turnout.

advocatexxx
Oct 21 2002, 15:43
Reminds me of asking why aren&#39;t machine guns modeled on tanks ? So what if you can&#39;t use them, but at least tanks would look like they&#39;re supposed to. BIS has gone through trouble to texture ERA on the T-80, and to model the gun on Mi-17 (which can&#39;t be used), so why not model machine guns on top of tanks, like the M2 on top of Abrams. Speaking of tanks I&#39;d love to see an improved AI driver of armored vehicles. APCs/Tanks when driven by AI spin and roll more often than the tank&#39;s turret, what&#39;s up with that ?

Czesanne
Oct 22 2002, 08:46
I am a professional software developer and business manager and I already love the game the way it is.

The only thing that really bugs me: PLEASE SUPPORT COMMAND KEY MAPPINGS/SETUP. It&#39;s horrible to use the Backspace key to navigate through the command menus - you have to use the right hand and release the mouse. It would be much better to use command menus using the left hand only (like it is done extremely well in in BattleZone/BattleZone2 for example. This game has a very recommendable command interface).

I suggest mapping the TAB key as the "back" button for command menus (in addition to the Backspace key). This tiny modification will have a huge positive effect on the gameplay.

That&#39;s all. Keep up the good work&#33;

Jo Man Dragon
Oct 22 2002, 12:02
well, then you&#39;d neeed a new "next target" key

Placebo
Oct 22 2002, 15:33
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Czesanne @<hidden> Oct. 22 2002,09:46)</td></tr><tr><td id="QUOTE">It&#39;s horrible to use the Backspace key to navigate through the command menus - you have to use the right hand and release the mouse.  [/QUOTE]<span id='postcolor'>
I&#39;m left handed so my left hand never leaves the mouse http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif Finally a game for us 10% lefties http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Jo Man Dragon
Oct 22 2002, 19:00
not for all left handers.....most of them use right hand for mouse, so do I&#33;&#33;&#33;

Placebo
Oct 22 2002, 20:43
Oooh no that&#39;s all messed up, left handed people should use left hand on mouse, don&#39;t give in to those right handed commmon people http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

So much fun to disturb someone&#39;s computer desk by moving it all around http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Anyways this is OT, I&#39;ll now post restrict myself for 48hrs as it&#39;s my second offense http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif

spencer
Oct 23 2002, 02:54
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @<hidden> Oct. 22 2002,17:33)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Czesanne @<hidden> Oct. 22 2002,09:46)</td></tr><tr><td id="QUOTE">It&#39;s horrible to use the Backspace key to navigate through the command menus - you have to use the right hand and release the mouse.  [/QUOTE]<span id='postcolor'>
I&#39;m left handed so my left hand never leaves the mouse http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif Finally a game for us 10% lefties http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
Aparently lefties die younger than right handed people... That&#39;s what I heard anyway, dunno if it&#39;s true though http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

RalphWiggum
Oct 23 2002, 04:32
plz stay on topic

Col. Kurtz
Oct 23 2002, 05:44
Grass. I think it would be good if grass was moddeled, so you could hide in it, and just for extra realism. Having bushes is good, but it would be nice to be able to crawl through a field with long grass without been seen. Having a flat green texture for grass is soooooo 20th century http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
It would also be nice when artillery rounds fall to see grass been ripped up and thrown around. Maybe when OFP 3 comes around........
*Edit* Another thing I want, grenades with a time delay that dont explode on impact.

grey
Oct 23 2002, 09:33
lol grass would just be yet another layer that disrupts your vision for ai to cheat and kill u through http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

ACES_KEVIN
Oct 23 2002, 10:31
maybe a feature that allows you put a vehicle within another vehicle i ahve seen this request a number of times...it would be great to put jeep and motorcycles inside c-130s



Kevin

caiv
Oct 25 2002, 04:10
.I will like more options for infantry movements. Like peak left peak right peak up, take cover, and I will like to be able to switch from taking cover to peak without need to re-aim.

I will like to have more choices for crouch or prone, something like, ctrl will bend your knees, alt will make your upper body "duck", and shift to get your head down. If you hit ctrl and alt, you are prone.. etc. also a jump would be nice. And of course multiple combinations of it too. Like Jump+ctrl+alt makes you dive&#33;, please give the player more freedom of movement in combat.

I will also like to be able to aim and shot freely instead of look freely. Something like having an arrow showing where is that your body is going and the crosshair for the gun, I really don’t see the need for strafe left or right if you have this option not that they would not include it. So you can turn left or right with the keyboard and aim with the mouse/joystick, if you include a go towards were your aiming, and/or a look at where you&#39;re going, the last makes more sense to me. I also thing they should get rid of the 3rd person view all together and in its place, include a transparent 3rd person view in the corner of the screen at all times.

Please include a weapons release key, so you could use your hands to open doors, carry crates, go up/down ladders. And use stuff in general by just aiming and fire clicking whatever you want to use, including striping a dead soldier of his gear, maybe a mode for two hands? Switch lefty righty use of your gun/rifle? Nice if you are taking cover on something at your right&#33; Rifle in my right hand, gun on the left hand, it beats the hell out of having to put your rifle in you back to shot your gun.

I will love to see a mission briefing in which you can chose your equipment. From knee pads (lets you crouch faster) to how many water bottles you&#39;ll carry. (Get you more stamina). Please include meals ready to eat, first aid kit, an entrenching tool, and all a normal soldier would use/need in battle. And make the only limitation of what can you carry, on your speed/strength in the battlefield. Not a set limit (real life remember?). Also a mercenary mode where you could use both east and west weapons and veacles. choose and edit you uniform and your uniform camouflage pattern.

I would base everything in a point system. From what gear you can choose for your men up to the skill of the men. More skills needs more points. Set a few skills first, like marksmanship, speed, agility, strength, sight and hearing, maybe also stuff like flying, medic, climbing, weapons knowledge. So, lets say you give a soldier 100 points, those points could be used as.. 50 marksmanship, 10 speed, 20 agility, 10 strength, 10 sight and hearing, and 0 everything else. Make all skills something like 100pt max. Better soldiers with better gear are more expensive than regular soldiers.

It will be nice to see a command chain where you can give orders at multiple levels of your side including support. Also if you are in the bottom of it. I will like to be able to order the AI next to me to shot cover for me. or to help me moving an injure guy out of the battlefield or to go with me searching for a bad guy in the Forrest.

I also will like to be able to edit terrain, tunnels and stuff without to much trouble.

That’s about it for now&#33;

Jo Man Dragon
Oct 25 2002, 20:31
nice ideas, but don&#39;t forget that flashpoint still is a shooter (a special one though), not an RPG&#33;

JJonth Cheeky Monkey
Oct 25 2002, 20:45
Good shotguns, not 7 round bursts from a rifle, good reload animations, all the stuff caiv said&#33; Be able to shoot small arms from windows of vehicles, (he he, just think of a drive by in a hummer with an M60). Realistic loadouts, i.e 36 grenades for the grenadier instead of 3. Be able to switch hands, useful for CQB (not with bullpups though, apart from P90s). Kevlar vests and stuff. Instead of using maps of islands, why not entire countries or even the entire world, that would be good fun (capture the world MP). Although it would take years to make planet earth, doesn&#39;t have to be very accurate though. Then we could have Artillery, ICBMs, Supersonic jets, nukes and all that.

What about a campaign which is different every time you play it, you choose your own paths and so on. At the begining you choose whether you want to be in the Air force, Infantry or Armour, maybe others like Marines, Special Forces etc and maybe other countries too. That way you would never get bored of playing through the campaign.

HellToupee
Oct 26 2002, 02:50
What after todays mp game i want to see most is JIP so we can have massive 100ppl games on sum very fast servers if they exist, i was playni that capture the island map for the first time the last game they played lasted over 70mins, 5mins into the game i lose connection ive now been waiting over 50mins for it to end, with out JIP where stuck with the small CnHs really now team vs teams that last over 30mins i want bigger games that go for many hours. A round on a 64person rtcw server lasted over 15 hours i think.

Placebo
Oct 26 2002, 02:59
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @<hidden> Oct. 26 2002,03:50)</td></tr><tr><td id="QUOTE">What after todays mp game i want to see most is JIP[/QUOTE]<span id='postcolor'>
You&#39;ve already requested JIP in this thread, as well as most other threads you come across it would seem, frankly it&#39;s tiresome, next time you whine or make comment about the lack of JIP you will be post restricted for 24 hours, next time after that 48 hours, and on and on.

You have been repeatedly asked to drop the whinging about no JIP, hopefully now you will.

Major Fubar
Oct 26 2002, 06:14
I haven&#39;t read the whole thread, so I&#39;ll just throw in my requests, and hope most of them haven&#39;t already been asked

- Ability to swim/scuba in water
- Grenades that bounce (with timers)
- Ability for wheeled vehicles to fire rockets and missiles (current engine restriction)
- Ability to (relatively) easily input custom voices for your character
- Trains (I think they would be great for atmosphere and mission making)
- The mission screen (especially in MP, when selecting missions) to not only display mission name, but also number of players, addons required etc.
- Ability for cargo vehicles (C-130, Antonov, LSD etc.) to properly carry other vehicles, and for people to stand on the deck of a moving vehicle without sliding off
- Melee combat (fist, knife, rifle butt) instituted properly (in a realistic, non-Quake type way)
- AI that will use their weapons more effectively (RPG soldier who will shoot a rocket at a concentration of enemy troops; machine gunners, riflemen and others shooting at helicopters; black ops who will use their satchel charges against armoured targets etc.)
- Ability to order AI to shoot indirect fire weapons (mortar, grenade launcher) at an area (like a grid reference) instead of at a specific target...possibly even with forward observers directing the fire

Well, just a few thoughts anyway. Sorry if some of these are duplications. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

JJonth Cheeky Monkey
Oct 26 2002, 15:28
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @<hidden> Oct. 26 2002,08:14)</td></tr><tr><td id="QUOTE">- Ability to order AI to shoot indirect fire weapons (mortar, grenade launcher) at an area (like a grid reference) instead of at a specific target...possibly even with forward observers directing the fire[/QUOTE]<span id='postcolor'>
Me likes that idea. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

ExtracTioN
Oct 27 2002, 02:54
Mayor Fubar I like every idea of you m8 I tottaly agree with you

Hovmand
Oct 27 2002, 21:22
@<hidden>, are you insane dude? That would change flashpoint completly and not even make it fun to play.

Major fubars requests i agree with 100%, its just what flashpoint needs to be the perfect game IMO.

And for all the gods sake dont turn it into something mainstream just to make more money.

Jinef
Oct 27 2002, 22:40
Indirect fire is a good idea but there would be problems, in the ofp engine now if you are shelled you are pretty much 99% guranteed to die even if you are in a bunker.

Part of speech given to the 8th King&#39;s Own Yorkshire Light Infantry by commanding officier before the Battle of the Somme 1st July, 1916: " When you go over the top, you can slope arms, light up your pipes and cigarettes, and march all the way to Pozieres before meeting any live Germans."

Before the Somme we shelled the German forces for days but it did bugger all because they were prepared.

In OFP2 i would like to see adequate cover from artillery but to balance things..... napalm&#33; Can&#39;t hide from the flames&#33;

Agent orange would be funny as well, turn green, lush everon into barren wasteland in twenty minutes with your trusty herc&#33;

Someone quoted me about shouting and said that muzzle flash always gives away your position, not true.

A 12.7 mm MG on a T80 will always create a small spout of orange flame,

A 5.56 will only create muzzle flash in low light conditions like sunset and sunrise

A 120mm cannon will create a big flame thing and lot&#39;s of smoke :-)

In an ambush in daylight with well camouflaged infantry who don&#39;t yell at each other "yeehaaa i got one", the enemy will usually die without really knowing the exact source of fire.

Oct 27 2002, 22:59
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @<hidden> Oct. 28 2002,00:40)</td></tr><tr><td id="QUOTE">Indirect fire is a good idea but there would be problems, in the ofp engine now if you are shelled you are pretty much 99% guranteed to die even if you are in a bunker.[/QUOTE]<span id='postcolor'>
Indirect fire on limited distance is quite possible now in ofp with scripting (since the velocity functions were introduced in 1.85).

HellToupee
Oct 28 2002, 06:02
oo oo oo i know and it isnt JIP althought.. shhhh
and It is i would like more lines for the target field where u enter this moveincargo pineapple etc, i hate having one line that u have to scroll bak and fowards with long commands. Maybee just an arrow to open a window like a note pad interface or something similar. And also a script maker in the mission editor that can give you a nice wizard like interface and and advanced mode for the ppl that use notepad(jus an example) to make em.

BaronVonRed
Oct 28 2002, 18:48
As much as I enjoy this game as is, these items would add to the immersion and make it a little more fun, if that&#39;s possible:

* Simulate scratches by taking small damage if running through very heavy brush (and have the guy doing the pain grunts when hurt, increases detection).

* If you continue running at full speed for too long, you pass out for a brief period (no one runs forever, especially with all that gear&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif.

* A carpet bombing plane (without add-ons), or least some type of iron bombs.

* A navigational planning system for pilots they program before take-off so they don&#39;t have to keep switching to the map screen.

* A way to assign yourself goto waypoints while playing.

* A REAL engineer soldier that can repair stuff and even build stuff like small bridges, turrets, etc.

* Some sort of built-in resupply chopper that would still be vulnerable, so you&#39;d have to watch when you called it in.

* A plane or chopper with at least a couple of (AA) stingers.

* AA missile-lock detection and chaff.

* Real water with wet-suits and small submersables, etc.

* A SEAL-type boat for quieter beach landings.

* Heli&#39;s that are easier to load/unload troops.

* Automated turrets.

* The usual gripes about clipping. At LEAST make it so a AI doesn&#39;t "clip" himself out of the towers&#33;

* I&#39;d LOVE to see some tall grass.

From the mission builder, how &#39;bout a pre-built "mini-base" that comes with it&#39;s own minor defenses (see turrets above) and can handle resupply, etc, and has a few vehicles and ammo for the player. In general, more pre-built stuff to help save time - allow us to name and save soldier and vehicle loadouts.

Add a new vehicle unit: radar. Allow us to assign (from mission builder) aircraft that share the radar targeting info. I currently include these in a lot of my missions, but it&#39;s an enormous effort on my part. It&#39;s GREAT for basing missions around.

Also for mission builder, and this is tougher, but a way to lay out a small airport (even dirt runway), but this would require dynamic terraforming...

Maybe add a combat mode that says NEVER go prone, which would help prevent AI&#39;s from falling out of towers, etc.

Even if I don&#39;t get these things, I&#39;m still a happy camper...

caiv
Oct 29 2002, 02:15
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hovmand @<hidden> Oct. 27 2002,16:22)</td></tr><tr><td id="QUOTE">@<hidden>, are you insane dude? That would change flashpoint completly and not even make it fun to play.

Major fubars requests i agree with 100%, its just what flashpoint needs to be the perfect game IMO.

And for all the gods sake dont turn it into something mainstream just to make more money.[/QUOTE]<span id='postcolor'>
?? I wonder what is that you dont like? I love OFP. but at the same time, I want a realistic game. a real soldier has a few dosen movements and positions in combat. we in OFP have only 3. is that what you didnt like?..

arkadeyevich
Oct 29 2002, 09:17
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @<hidden> Oct. 28 2002,00:40)</td></tr><tr><td id="QUOTE">Indirect fire is a good idea but there would be problems, in the ofp engine now if you are shelled you are pretty much 99% guranteed to die even if you are in a bunker.[/QUOTE]<span id='postcolor'>
One of the reasons for this is that OFP threats all surfaces like it was flat hard concrete. In the real world the terrain is a lot more "bumpy" this gives infantry more places to take cover. The effect of this is that the lethal range for a shell is lesser for prone infantry than someone standing up. I am not asking BIS to imlement all those small bumps, instead how about assigning a lethal range penalty for all shells against prone infantry based on what kind of ground the soldier is in?

Middle of the road -> No protection of going prone.
Rough terrain -> The shell must almost hit on top of a prone soldier to kill him.

A "I really love the mud" button that causes the soldier to:
-get as close to the ground as possible
-can&#39;t really see much other than dirt
-can&#39;t fire his weapon
-has increased protection against shells

would also do much to simulate the effect of pinned down infantry.

advocatexxx
Oct 29 2002, 12:25
Vehicle Repair/Soldier Heal:

Vehicles as they are now repair far too quickly. A battered tank can get repaired within miliseconds. It should be so that only minor damages could be repaired, and even those should take longer than one milisecond, maybe 5 minutes to simulate it better. Anything more than a minor damage should be not repairable as in real life it would take a day or two anyway.

Same goes for wounded soldiers. Medics should be able to heal only minor wounds. Any major wound and the soldier would have to go to the field hospital and spend 5-10 minutes there getting his serious injuries treated.

This would let people implement medevac logistics and other things of that nature.

pipelias
Oct 29 2002, 12:53
Although it has to be said, advocate, that the opportunity to repair tanks is so rare, it may aswell be instantaneous, otherwise it&#39;d just render the whole repair mechanism too pointless and time consuming.

BaronVonRed
Oct 29 2002, 13:04
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
A "I really love the mud" button that causes the soldier to:
-get as close to the ground as possible
-can&#39;t really see much other than dirt
-can&#39;t fire his weapon
-has increased protection against shells

would also do much to simulate the effect of pinned down infantry.
[/QUOTE]<span id='postcolor'>

I LOVE THIS&#33;&#33;&#33; Also, I reiterate my important ones:

* A navagational system for pilots so they don&#39;t have to look at the map all the time or a mini-map on the screen.
* A way to assign yourself waypoints during the game.
* A carpet bombing plane (without add-ons), or least some type of iron bombs.
* AA missile-lock detection and chaff.
* Real water with wet-suits and small submersables, etc.
* A SEAL-type boat for quieter beach landings.
* New combat mode for team AI&#39;s: patrol area.

I LOVE this game&#33;