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uddercream
Nov 8 2001, 08:23
ok this might sound wierd but can i have in my unmaned ch47 chopper my team start in it in the air with no pilot hehe dont ask why , what would be the best way to do that

Shirson
Nov 8 2001, 08:39
Name empty heli "uHeli"
Set him "In Fly"
Every team member must have "this moveincargo uHeli"
Enjoy http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Or, more cool variant http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Name empty heli "uHeli"
Make pilot with name "uPilot"
set "uPilot moveindriver uHeli"
Every your team member must have "this moveincargo uHeli"

After heli reach triger, activate "uPilot setdammage 1"

:shocked:
"Oh, no! We lost our pilot! Mayday, mayday, unmanned Heli falling into forest, MayDay, MayDay!!!"

(Edited by Shirson at 5:41 pm on Nov. 8, 2001)

uddercream
Nov 8 2001, 09:20
thx map

uddercream
Nov 8 2001, 09:24
hehe oh ya 1 more question how do i get the hight of the chopper? thx

Shirson
Nov 8 2001, 09:29
uHeli FlyInHeight 100
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

If u need know altitude of chopper, use this:

;----------------
_hPos = getpos uHeli
_Altitude = _hPos select 2
;----------------

(Edited by Shirson at 6:33 pm on Nov. 8, 2001)

uddercream
Nov 8 2001, 09:36
where would i type that in?

Shirson
Nov 8 2001, 09:46
in script file, for example

Or in triger:
(getpos uHeli ) select 2 <= 5