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Dutch soldier
Nov 8 2001, 18:24
how do i put an soldier in a house near a window on the second floor and he must stay their forever

Nov 8 2001, 18:44
Simple, you can't. Whatever you try, he always falls through the floor :biggrin:

Birkoff
Nov 8 2001, 18:50
You can in -certain cases- make it work if you make the soldier "in cargo" and does not have him linked to other soldiers(group). What I usually do is setup 1 solder + waypoint (just on same spot as the soldier, to make him stealth/danger etc).. Then set him "in cargo" then put him into a house.

Mercutio
Nov 8 2001, 18:57
I've actually been able to do this, at least with civilians. Start your unit outside the house, then give him a move waypoint on the house. Make sure it says "HOUSE" as you put down the waypoint. Then in the waypoint box, there's a new drop window that says HOUSE POSITION, and there are numbers (usually around 8-10) that indicate different positions in the house. You'll have to check where he goes for each number, but a few of the numbers always make him go somewhere to the upper floor (if there are any) and he'll stay there. I think you can do it with some other waypoint types too, like Sentry or something. I've put snipers in buildings like that too, but that have a bad habit of not firing until very late. Anyway, that should work. I hope that's clear enough. Post again if you have problems. Later.

Mercutio
Nov 8 2001, 18:59
The in cargo thing works too, but then you can't pick what position he'll take in the house.

LordZach
Nov 8 2001, 19:25
I am able to place units on the second floor of some houses, but it takes some work.

Thundercok
Nov 9 2001, 04:54
It is not hard at all.

PUT IN UNITS INIT LINE
this setpos [(getpos this select 0), (getpos this select 1), (getpos this select 2)+6]

And adjust the +6 until he starts where you want him.
I have a guy starting on the second floor, and once you come close to the bldg., he walks to the balcony and stands there. Until you kill him of course.