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Wiper
Nov 1 2001, 13:33
the command  

< unit1 addmagazine "steyr" > won't give unit1 any ammunition for the Steyr Aug although

< unit1 addweapon "steyr">  works well.

Khasim or someone else from BI, can  you give us a list for the new weapons/ammunitions to use them properly via scripts ?

Thank you
-ww


(Edited by Wiper at 4:36 pm on Nov. 1, 2001)

benu
Nov 1 2001, 16:38
I really don't understand why those are never in the readmes... I mean, if anyone wants to use the new weapons/vehicles they have to be included in missions. To include them you need the object names. So why do they never mention them in the readmes. Actually ALL documention is really poor. I hope there's a server docu, an editing docu and a game docu somewhere in the near future. I mean, half the commands in the menues can't be looked up in the manual, some are explained in the sp campaign, but others are not. This really sucks.

bauhaus
Nov 7 2001, 21:47
(NATO weapons)
Weapon  Name        Ammo Name
-----------------------------------------

Steyr                        SteyrMag
G36a                        G36aMag
MM1                         MM1Magazine



(Russian weapons)
Weapon  Name        Ammo Name
-----------------------------------------

Bizon                        BizonMag
6g30                        6G30Magazine              


Hope this helps.

russin
Nov 9 2001, 00:55
i can't get the bizon ammo to work are you sure that works for you i show ya how i typed it,the gun is there but no ammo

this addweaponcargo ["Bizon",5];this addmagazinecargo ["BizonMag",50]

no mags for me in the box i got the Bizon but no ammo??

bauhaus
Nov 9 2001, 01:11
This is the line I use on my map and this works for me.  The AC_E1 is the name of my ammo crate (Ammo Crate East #1):

AC_E1 AddMagazineCargo ["BizonMag", 10];

Also, you said that you can get the Bizon weapon, but it has no ammo in it, have you tried reloading the weapon?

I heard somewhere that you must first place the ammo, then the weapon.  Then when you take the weapon, the ammo will be there.

Try reloading and seeing if it will give you ammo.  If it does, then you need to change your init to:

this addmagazinecargo ["BizonMag",50]; this addweaponcargo ["Bizon",5]


I hope this helps.

bauhaus
Nov 9 2001, 01:25
russin, also you can create a text file named init.sqs and load the contents of your ammo crate this way.

This file is like one big init field.

You place all your init commands in this file and it will be loaded upon the map being started.

I have my ammo crates load all the magazines and all the ammo in my init.sqs file.

For example, you can do this for your init.sqs (change the AC_W1 to whatever you name your ammo crate):


;
; Ammo Crate West #1

AC_W1 AddMagazineCargo ["HK", 20];
AC_W1 AddMagazineCargo ["M4", 20];
AC_W1 AddMagazineCargo ["M16", 20];
AC_W1 AddMagazineCargo ["M16GrenadeLauncher", 20];
AC_W1 AddMagazineCargo ["SteyrMag", 20];
AC_W1 AddMagazineCargo ["G36aMag", 20];
AC_W1 AddMagazineCargo ["CarlGustavLauncher", 20];
AC_W1 AddMagazineCargo ["m60", 20];
AC_W1 AddMagazineCargo ["m21", 20];
AC_W1 AddMagazineCargo ["LAWLauncher", 20];
AC_W1 AddMagazineCargo ["MM1Magazine", 20];

AC_W1 AddWeaponCargo ["HK", 10];
AC_W1 AddWeaponCargo ["M4", 10];
AC_W1 AddWeaponCargo ["XMS", 10];
AC_W1 AddWeaponCargo ["M16", 10];
AC_W1 AddWeaponCargo ["M16GrenadeLauncher", 10];
AC_W1 AddWeaponCargo ["Steyr", 10];
AC_W1 AddWeaponCargo ["G36a", 10];
AC_W1 AddWeaponCargo ["CarlGustavLauncher", 10];
AC_W1 AddWeaponCargo ["m60", 10];
AC_W1 AddWeaponCargo ["M21", 10];
AC_W1 AddWeaponCargo ["LAWLauncher", 10];
AC_W1 AddWeaponCargo ["MM1", 10];




Hope this helps.

russin
Nov 10 2001, 20:21
yes thats cool makes it a little faster (cause i can't copy paste)in the editor http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif

Diniter
Nov 10 2001, 20:46
Ctrl-c ctrl-v . It still works last time I checked it.