View Full Version : Convoy - detecting exit of a driver
Dan Lobo
Nov 9 2001, 21:14
Well, the question is:
How can I start a trigger if someone has left a specific vehicle?
Ex.: In one mission, I need to destroy a tank, but after I blow up a tank, the soldires inside get out, and the tank appears like a destroyed one. So, how can I create a trigger to start when the soldiers leave the tank, or it have been destroyed?
Thanks all help.
MrCrispPacket
Nov 9 2001, 23:15
Hmmmm, detecting the crew getting out is tricky and complx but detecting when the vehicle is destroyed is easy.
In the Condition field type NOT (alive unitname) - where unitname is the name of the unit.
Damage Inc
Nov 10 2001, 09:45
It's not that complex if you use not (canmove unitname) as the condition.
(Edited by Damage Inc at 11:45 am on Nov. 10, 2001)
Intruder
Nov 10 2001, 09:46
Try this, type in the condition field
Driver car_1 != man_1
"!=" means not equal to
"Driver" is the command
and the trigger will activate, where car_1 is name of car and man_1 is name of man. But this means it will activate as soon as the man is not in the car, so you may want to start the mission with the man_1 in the car.
Dan Lobo
Nov 11 2001, 10:32
First, thankx by support to all. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
I'll test all commands replied as soon as possible.
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