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Brass-Em
Mar 16 2003, 05:18
G'day,

While tinkering... dangerous I know&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif... after reading the many excellent tutorials on making addons. I cannot load .3ds files into OBJECTIV2LIGHT that have a file header of DOL or ODOL. I've used both Decryptor and Xpack on the version 1.90 PBO's to get the .3ds files. Yet .3ds MLOD header files from user addons load into OBJEKTIV2LIGHT no problems.

Can anyone help explain why these extracted files will not work?

Cheers.

scousejedi
Mar 17 2003, 01:02
MLOD are editable, ODOL have been binarized which means that they are lost forever for editing purposes.

Binarise makes the files smaller thats which its used.

Unfortunately it means that we have to work things out which could ewasily be explained by looking at a model.

The demo models from v 0.36 are editable, do a search for them they have been montioned lots of times.

Brass-Em
Mar 17 2003, 09:51
Thanks for the explanation!

Cheers.