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WhoCares
Nov 12 2001, 14:28
... of a mission like this:
Intro:
-Bored squad in the night around a Heli-Base, with just the Leader having Night vision goggles (NVGs).
-Boom - Heli-Base blown up
-Choppers return from Night mission destroying the ships which should evaquate the Spec-Ops with there last shots!

The SOps have to cross now our teritory and we have to track them down with support of the Choppers with their searchlights!

So, simple question: Is it possible to have an AI-pilot tracking the enemy with the searchlights?

I could also imagine a TDM or TCTF in the night with choppers as source of light (with player as pilot would be easier... http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

PS: If sombody knows about such mission(s) or feels incited to create one I would be glad to hear. (sounds like a bit huge for the first one http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

wkr

WhoCares

Rob
Nov 12 2001, 17:24
why dont u use the helis to constantly fly around the town with just simple MOVE wp's and make sure they never fire so that they can simply tell the whole grp that they have seen the enemy in a certain direction and u go find them.

WhoCares
Nov 13 2001, 07:46
Well, for sure the Choppers should report the position of the enemy. But the point is, that you would have no chance in such a mission if the chopper doesn't keep the searchlight on the enemy, since you won't see him w/o NVGs, if they don't track them with the searchlight. (just like police choppers do)

Rob
Nov 13 2001, 10:54
well to get a chopper to keep its lights on a man i think thats pretty impossible

Birkoff
Nov 13 2001, 14:02
Well haven't tested this yet but I've done similar crazy ideas before http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Get the position of the enemy you wanna chase, move the chopper behind that position with say 50 or 100m. Using a moving "moveto" waypoint this should be theoreticaly possible atleast.

At the moment I'm doing a "alien detector" kinda script, trigger, detect enemy, get direction + distanse of that enemy that triggered the script and tell the player http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Good luck,

Birkoff