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Aculaud
Nov 13 2001, 21:29
is there a way to hit a trigger or something that will spawn in a unit at a certain location? the situation is, i have a mission that i want an a10 strike at the end of. but the mission will most likely take a long time to get to that point, so if i have an A10 just circling from the start until i need it, its more likely to run out of fuel by that time.

Aculaud
Nov 14 2001, 03:32
couple more questions:

Is there an init. field command that will fill the fuel tanks on the LST, cause it always seems to start on empty?

And is there a way to activate a trigger by identifying an enemy vehicle, or destroying an enemy vehicle? Like if i wanted to activate a trigger that would send enemy reinforcements when a convoy is destryed or something.

Crazed Killa
Nov 14 2001, 03:51
well i dunno about filling up the boat but to bring in rienforcments if a covoy is destroyed you would give the convoy a name like convoy1 (this would be the variable). Then you would do the trigger. It would be a switch trigger and the condition would be someting like not (alive convoy1) then the activation would be.......... d*amn this sh*t is just as confusing as my trionometry class sorry I can't think right now http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif GL trying to figure it out.

vitoal125
Nov 14 2001, 03:57
got a creative solution to your problem, just put the a10 on a patrol route with a cycle waypoint, and at that waypoint put in the on activation field a10plane setfuel 1

I think if you put a move waypoint after the cycle waypoint but have in the condition field the condition you need, it will do the cycle until the condition is met and then it will continue on to the next waypoints. This is untested right now, I'll get back to you if it works

vitoal125
Nov 14 2001, 04:21
scrap the above plan, I have a new way which is tested and works. just name the a10, we'll call it hog. Make a trigger that has the on activation field say hog setfuel 1 then group this trigger with the plane and put it over the waypoint that it is holding at with the condition of the radio code or whatever and then once the condition is met, the hog will continue on full of gas.

Aculaud
Nov 14 2001, 04:48
that sounds like it will work. thanks a bundle, mate.

vitoal125
Nov 14 2001, 05:04
just happy to help out. I figure I've learned alot from this forum in just one week and helping other people is just one way of repaying the debt

Oversoul
Nov 14 2001, 07:52
This forum would benefit from more people like you.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from vitoal125 on 2:04 am on Nov. 14, 2001
just happy to help out. I figure I've learned alot from this forum in just one week and helping other people is just one way of repaying the debt
[/QUOTE]<span id='postcolor'>

Space Cadet
Nov 14 2001, 09:23
To create a trigger that will activate when a specific unit is not alive, try the following:-

create a trigger, don't worry about any of the fields in the top half of the trigger setup, they won't be used.  In the CONDITION field, enter  NOT(ALIVE Tank1), this will fire when tank1 is dead.

you can then create the reinforcements and give them a sequence of waytpoints, but put the first waypoint very close to where they start the mission, and synchronise this waypoint with the trigger you created above.

The reinforcements will now move to the first waypoint and wait there until the trigger fires ie the tank is dead.

If you have more than one vehicle in your convoy, just change the CONDITION field of the trigger to show NOT(ALIVE Tank1) AND NOT(ALIVE Tank2) AND NOT(ALIVE Tank3)



(Edited by Space Cadet at 12:24 pm on Nov. 14, 2001)