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View Full Version : d*amn CAMERA!!!!!!



Rob
Nov 13 2001, 19:19
ever since 1.29 and 1.30 my cameras r constantly f ing up... they r set out to sea like 3 miles....... they should be where i bloody put them.

i know there far out to sea cuz when the camera is ordered to commit a unit or obbject then it flys in from way out to sea!!!

Rob
Nov 13 2001, 19:21
plz say i aint the only one with this prob!!!!

Rob
Nov 13 2001, 21:34
com on guys... there must be some expert out there.



BUMP!

RED
Nov 13 2001, 22:11
hmm is that the one i sent u ?, coz if it is i have no idea y that happens either i checked all the code, but i can get all my other scripts to work.....weird

RED

Rob
Nov 13 2001, 22:20
no but its is REALLY REALLY F ing me right off. i can't make any cam script now and i need to finish my d*amn mission!!!

Rob
Nov 13 2001, 23:19
hey RED i seriously luaghed at myself wen i found out wot it was...!!!!
this is the original i made cuz urs didn't work,

titlecut [" ","BLACK IN",4]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]

_cam camsettarget fred
_cam camsetrelpos [2,10,6]
_cam camcommit 0
~4

fred switchmove "lyingtobinoclying"
~3
_cam camsettarget fred
_cam camsetrelpos [2,1, 0.5]
_cam camcommit 3
~3

titlecut [" ", "white out", 2]
titlecut [" ", "white in", 2]

cutrsc ["binocular","plain down",1]

_cam camsettarget t2
_cam camsetrelpos[7, -10, 1]
_cam camcommit 2
~3

_camera cameraEffect ["terminate","back"]
camDestroy _camera
exit
Over=true

this is wot it should be like

titlecut [" ","BLACK IN",4]
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]

_cam camsettarget fred
_cam camsetrelpos [2,10,6]
_cam camcommit 0
@<hidden> _cam
~4
fred switchmove "lyingtobinoclying"
~3
_cam camsettarget fred
_cam camsetrelpos [2,1, 0.5]
_cam camcommit 3
@<hidden> _cam
~3

titlecut [" ", "white out", 2]
titlecut [" ", "white in", 2]

cutrsc ["binocular","plain down",1]

_cam camsettarget t2
_cam camsetrelpos[7, -10, 1]
_cam camcommit 2
@<hidden> _cam
~3

_camera cameraEffect ["terminate","back"]
camDestroy _camera
exit
Over=true


u see the _camera "camera" camcreate part the beginnig should be just _cam "camera"

and also we didn't specify the stupid @<hidden> _cam part after each unit. even i didn't see it. so it wasn't the game it was us!! lol http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif :confussed"

Shirson
Nov 14 2001, 05:44
Hmm...Movie http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

We look Fred from side and above. After 4 sec fred liying and look in binocular
Camera fast fliying to fred (forward and low), screen flased and we can see from moving to right(left) and moving up binocular t2 ( Tank ? )
Fades. End movie.
What's wrong here?

Thundercok
Nov 14 2001, 06:31
Rob.

Rob
Nov 14 2001, 09:35
Wot im getting at u guys is that me and RED have been trying to get the d*amn thing to work for the last 2 weeks, considering RED is alot better at scripting than i am even though im catching up the thing didn't work just because i didn't add a stupid line in...

that just really pee's me right off. now after months of waiting to carry on with my mission i can now carry on!!!

RED
Nov 14 2001, 18:10
haha that is pretty funny http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
yeah i did that with one of my other scipts once before...
doh !

RED

Rob
Nov 14 2001, 18:17
lol

Black Op
Nov 14 2001, 20:18
lol