[SZ]Vladimir
Mar 3 2003, 10:22
I want creat a new Hit Point for my BMP3, I explain, that's for ERA version, I want make that : when any projectil (LAW, Roket, Shell, ...) hit ERA, BMP3 don't explode at first impact or second impact, but when BMP3 is hit on another place from BMP3 (back from hull, ...), he explode at first Impact.
So, If I take HitPoint from OFP config :
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
armor=400; // overall armor
armorStructural=2.0; // structural dammage
class HitEngine {armor=0.8;material=60;name=engine;passThrough=1;}
class HitHull {armor=1;material=50;name=hull;passThrough=1;};
class HitTurret {armor=0.8;material=51;name=turet;passThrough=1;};
class HitGun {armor=0.6;material=52;name=gun;passThrough=1;};
class HitLTrack {armor=0.6;material=53;name=pasL;passThrough=1;};
class HitRTrack {armor=0.6;material=54;name=pasP;passThrough=1;};
class HitERA {armor=??;material=50;name=era;passThrough=1;};
armorHull=1;
armorTurret=0.8;
armorGun=0.6; // hitpoints (relative to overall armor)
armorEngine=0.8;
armorLights=0.4;
armorTracks=0.6;
armorERA=??;
[/QUOTE]<span id='postcolor'>
How can I understand this values ?
If I want add my ERA (named HitPoint "era" in p3d, LOD HitPoint), how I make ?
Thanks
Sorry for my English...
Vladimir
So, If I take HitPoint from OFP config :
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
armor=400; // overall armor
armorStructural=2.0; // structural dammage
class HitEngine {armor=0.8;material=60;name=engine;passThrough=1;}
class HitHull {armor=1;material=50;name=hull;passThrough=1;};
class HitTurret {armor=0.8;material=51;name=turet;passThrough=1;};
class HitGun {armor=0.6;material=52;name=gun;passThrough=1;};
class HitLTrack {armor=0.6;material=53;name=pasL;passThrough=1;};
class HitRTrack {armor=0.6;material=54;name=pasP;passThrough=1;};
class HitERA {armor=??;material=50;name=era;passThrough=1;};
armorHull=1;
armorTurret=0.8;
armorGun=0.6; // hitpoints (relative to overall armor)
armorEngine=0.8;
armorLights=0.4;
armorTracks=0.6;
armorERA=??;
[/QUOTE]<span id='postcolor'>
How can I understand this values ?
If I want add my ERA (named HitPoint "era" in p3d, LOD HitPoint), how I make ?
Thanks
Sorry for my English...
Vladimir