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View Full Version : Wheels lighted when turned 360ş



Oberon3d
Feb 25 2003, 21:13
Hi.

My wheels textures work fine but when in certain position it gets lighted...like auto iluminated....

When driving it happens when the wheels rotate 360 degrees...so always in the same position....

Any Idea why or how to solve this?

VXR
Feb 26 2003, 06:11
did you try to select the wheels and press F5 ?

Oberon3d
Feb 26 2003, 07:35
worked fine http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Thank's a lot http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Ian Malcolm
Apr 27 2003, 13:51
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @<hidden> 26 Feb. 2003,08:11)</td></tr><tr><td id="QUOTE">did you try to select the wheels and press F5 ?[/QUOTE]<span id='postcolor'>
You don&#39;t need select them. F5 will recalculate normals for whole scene. Is very usefull do that everytime before you want save model. And in all visible LODs.