nutbar
Nov 16 2001, 09:15
Ok, slightly annoying and hard to figure out since I'm new to this... but when do the waypoint condition tests kick in?
To me so far, it seems they kick in once the unit arrives at the waypoint, rather than a more logical "IF the condition passes, THEN go to the waypoint". So far it's not a really big deal since I just place a waypoint with my condition tests right near the units... but for tanks and such, they waste fuel because they start their engines once the map loads. This isn't a good thing for a long mission - the tanks run out of fuel http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif
Is there any way to have a unit not move at all from the beginning until my waypoint conditions are met?
Eg: M1A1 unit, 1st waypoint is to MOVE to a town (if my_alarm == true), then SAD as a 2nd waypoint. Normally the tank will go to the 1st waypoint, and then stop - only to SAD once my_alarm == true. I want it to not move at all, and then go to it's 1st waypoint if my_alarm == true.
I sort of have this accomplished elsewhere, by placing an empty truck, and having a group of troops get in the truck only when my_alarm == true, so the truck basically can't go anywhere until the guys get in the truck... but then, that means they AREN'T acting the same as my tanks (the troops go nowhere until their 1st waypoint condition is met). I know this is true because I went in-game and watched them.
To me so far, it seems they kick in once the unit arrives at the waypoint, rather than a more logical "IF the condition passes, THEN go to the waypoint". So far it's not a really big deal since I just place a waypoint with my condition tests right near the units... but for tanks and such, they waste fuel because they start their engines once the map loads. This isn't a good thing for a long mission - the tanks run out of fuel http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif
Is there any way to have a unit not move at all from the beginning until my waypoint conditions are met?
Eg: M1A1 unit, 1st waypoint is to MOVE to a town (if my_alarm == true), then SAD as a 2nd waypoint. Normally the tank will go to the 1st waypoint, and then stop - only to SAD once my_alarm == true. I want it to not move at all, and then go to it's 1st waypoint if my_alarm == true.
I sort of have this accomplished elsewhere, by placing an empty truck, and having a group of troops get in the truck only when my_alarm == true, so the truck basically can't go anywhere until the guys get in the truck... but then, that means they AREN'T acting the same as my tanks (the troops go nowhere until their 1st waypoint condition is met). I know this is true because I went in-game and watched them.