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View Full Version : abbreviations for Eastern and Resistence weapons, and how to



GoranIvanisevic
Nov 11 2001, 19:40
Could someone tell me what the abbreviations are for eastern and res weapons to put into the initialization field? (especially the RPG launcher)
Where would I be able to find a list of all the kinds of things that you can put into the init filed?
Also, is it possible to remove a man's helmet and/or backpack

Black Op
Nov 11 2001, 20:08
cant remove the helmet or backpack

Chris Death
Nov 15 2001, 21:51
<a href="http://www.ofpeditingcenter.com/tutorial.shtml

there" target="_blank">http://www.ofpeditingcenter.com/tutorial.shtml

there</a> you find a weapon list
remember - the new weapons (from 1.30)
are not yet included there, but you could
use the search function in this forum to
find them.

Spitfire
Nov 17 2001, 13:12
I have prepared a list of official Weapon/Ammo/Equipment names that can be used in the editor. It's currently in .doc format but I'll convert it to html soon. It includes most of the new v1.30 items but there are still some new vehicle ammo missing (LGB's, T90 ammo etc). Check it out and let me know what's missing from the list.

the list is at:
<a href="http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc

and" target="_blank">http://www.angelfire.com/weird2....c

and</a> my email:
jazzman_74@<hidden>


dang! it's better to make a whole new thread about this... I really want to get that missing vehicle ammo info...

(Edited by Spitfire at 8:37 pm on Nov. 17, 2001)

Black Op
Nov 17 2001, 13:36
good work spitfire, im always forgrtting the names http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Spitfire
Nov 17 2001, 13:37
Me too... Join the club http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

Black Op
Nov 17 2001, 13:42
and when you get it wrong it crashes the game http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/mad.gif

happened many times trying to add coloured smoke shells :biggrin:

Nov 17 2001, 15:08
Yea, that game crash thing sux, but notice that when you mis-spell for example a texture, the game keeps running and you get an in game error, with an "ok" button and when u press "ok" the game keeps on running. They should do that with the weapon files too.

Chris Death
Nov 17 2001, 15:17
Sorry - you really expect, that BIS
would change the engine of this
game, for the cause that the users
don't know what to insert in some
commands or fields?
I know what your problem is when
the game crashes (you need to restart
the game and have to wait a bit, till
you are able to correct the error).
There are also some start-parameters for
starting the game without intro, so
you can access faster.

Spitfire
Nov 17 2001, 15:42
It can be done in 5 minutes. It's a simple 'string not found' error routine with one simple if-sentence. Two code lines, maybe three if you want to print out an error.

A totally different issue is that will BIS re-compile the whole editor code in order to fix this one simple bug?

(Edited by Spitfire at 8:26 pm on Nov. 17, 2001)