View Full Version : Large explosions....
Jul 9 2001, 22:04
I'd like to put in a jeep that explodes and moves. the setdammage 1.0 command just makes it explode. Is there a way of detonating a mine without having a vehicle drive over it or placing then exploding pipebombs/satchel charges within the editor or script?
Jul 9 2001, 22:08
If you set a trigger mid way between 2 move way points of the jeep, with jeep setdammage 1, the jeep should be moving at speed when it hits the trigger, then BOOOM !! (it will explode while moving)
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif Master http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Jul 9 2001, 22:29
Not quite what i was after, sorry, didnt make a very good job of explaining.
When you satchel charge a vehicle or run a tank over a mine it explodes and jumps about 2 metres in the air - thats what i'm after.
I tried getting a mine to activate code to move the mine under a tank to make it explode like that but it didn't seem to work (the tanks are stationary by the way), code was:
mine1 setpos [9279.347656,12.978512,3368.147461]
Jul 9 2001, 23:01
I have found a temporary solution based on Draks man moving technique:
place a mine as close to the tank as possible without it exploding and place a hidden object on in the same position as the tank, but that 1 millimetre over the mine to make it explode then use the setpos command to move the tank. It will do for now.
Using an empty M2 which you place directly in the jeep might work too.
M2o setPos getPos Jeepo; M2o setDammage 1.0; M2o setPos [0,0,0];
maybe its a little late, but its always better then never http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/tounge.gif
U can place a single satchel ( from editor ) or a mine, name it, then make a trigger that when someone activates it , it will:
<bombname> setdammage 1
I tried to make a setdammage to a satchel, and it made a really impressive explosion, that U see it better in the DARK.
Nov 17 2001, 20:01
rambo there is no sat charge in editor or i have not seen one
i haven't seen one either but there might be one in the static section...
most of the obj haven't been placed out very well in nice columns or sub headings for the editor if u know wot i mean.
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