View Full Version : Discoveries
Unfortunately my O2 quit working,but I am on the verge of cracking walking in vehicles.
This is some of my discoveries so far.....
We been thinking about Aircraft Carriers and the like wondering how you can move and such.
First of all I notice that we (I) have always been trying to setpos yourself where need be,this is what I discovered
I made a model that is just a roadway,If I keep setpos it underneath me,I can walk anywheres,over water and the like.
This would work well for a Plane that wants to land in water.
I've already tried it and it works,can drive a tank across the water even.
If you setpos it to height of .5 m ,that is barely above the water.
Some other discoveries.....You can walk on a moving piece and you follow where its going (ex carrier deck)
But once you stop walking,you fall through,well I am currently working on ways to keep yourself active,but currently have alleviated the problem by also moving the stopped unit the same direction as the moving piece when he stops.
You can land an aircraft on a moving carrier for sure.
(just setpos the roadway above the carrier ,following the carrier,the carrier can move wherever he wants and you can land,but when the plane stops ,it will then fall through
But anyways,I am on the verge of cracking the walking on moving vehicles
Sounds promising http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Just a thought...if you made a small 100% transparent object, and did the whole setpos underneath you thing...you could make your very own "Jesus" mod. Just a thought.......my god it's late here http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif
Sounds very cool!!! Hopefully this will lead to some amazing
Yes in the process of trying to conjure up a tailgunner,I have learned alot of things.
Unfortuantely my O2 still won't work.I may finish up some of my textures,but that puts a damper in my testing.
I am so close to walking about a moving vehicle.
Maybe someone can use what I am talking about,a little hard explaining without showing
But a water capable plane would be nice,and you could almost make it so that when a soldier goes in the water,a walkway is below him,and he can only move slow and such to be like swimming
How would the carrier landing thing work? would the roadway
be setposed to the carrier or to the landing airplane?
Just setpos to the carrier,the plane can land,but when the plane stops, it will then fall through.
I still been testing a little.I also notice that you can't setpos a moving object any further than -1 below ground.
You can sink a BMP and no damage occurs ,but the bmp jiggles all over,slides on the terrain (thinking of submarine possibilities)
Feb 15 2003, 19:36
Sounds pretty cool.
Plz tell us if you find any solution about tailgunners, because I would have use for it too.
What would happen if you also had a roadway on the
moving ship model also? Because when you stand still on a
moving ship, you don't fall through, but you don't move
along with the ship. BUT would you still move with the
One very cool idea:
A large cargo vessel with those huge containers on it, so
when you hit it with big weapons, the containers go flying!
Or when it sinks the containers float... Or how about having
the crew float so you can do rescue operations...Or you
could even do a forklift that could actually pick things up
and put it on the back of a flatbed truck, which could drive
it anywhere...holy shit this could be awsome!!!
Thats exactly what I was thinking Axe but have been unable to further test until I can whip up some small models (about 2 min!http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
I was thinking like a personal roadway so you can stop walking.But that doesn't help moving around in a helicopter,still need to test if I can move the piece you walk on along with any other plane that is supporting all items
I dont think you caught what was happening....
If I placed a roadway above a moving carrier,you can walk or land on it already and you will follow the direction it is going also (move with it) so everything is ok at this point....(for moving items)
if you stop walking,you fall through and when you stop walking,you no longer move with the moving roadway
Whatever you were driving has the same effect.
So you could land a airplane on a moving carrier,but when you stop walking (unless the carrier stopped too) you will fall through
Just need to test if you had you own walkway and if it stops when you stop,if we can move that piece.Need someway of moving the inactive items...
(further testing needed)
I already made a script that when your speed reaches 0 (stopped walking) it starts moving you the direction it was going,just that it takes a script to get you walking again.
I am going to test more on the individual walkway idea,maybe assigning like a personal space and a way of combining items
And if someone knows a way to keep items "active" then not much more testing would be required,as that would do it (i tried putting soldier in animation moves but no luck)
And a carrier is needed soon ! Doesn't make sense that if you make a carrier that has roadway ,why it wouldn't work already?
Must also have to do with that item going "active"
if you need any models made, i will make them for you http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
This is what I have before O2 quit...I have a model that is about 4x5 sqm piece of roadway (that is invisible)
Actually I made it with 3 layers of roadway so it has a little chance to fall thru
And I have the same size model that I made with roadway and a piece of model and no geometry (just so I can see it)
The pieces I need now is :
Another roadway model about .5 x .5 (for soldiers) or smaller
And a larger one maybe 10x10 because I can actually overdrive the one I have with a fast vehicle(and vehcles are too big for it)
Thats it ! How would I get them? I do only need the p3d,i can config and compile.
Also need a carrier if your in the mood http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Thru testing I want to add that you cant place a roadway below sea level,so we only have the option of driving on the water,been unable to make it so a soldier is like swimming
Ok, that should be easy enough to do. So basically i just
need to make a flat polygon in the roadway lod? Or do I
have to do geometry and landcontact as well?
I'll just zip them and upload them to my site, and post
a link for you to download.
Just the roadway lod with the planes is all thats it needs yes ,thanx
It still ends up with a 0 view lod with nothing in it too,but thats ok yes
Feb 16 2003, 00:08
Has anyone thought of setting up some cargo-proxies for planes and helo's?
This might work to shop them from felling of the carrier. And for anything about to launch have a small ramp that the backwheels of the plane can uses a stopper, so they done fell off but can drive over.
just a couple of thoughts.
Do you want a roadway lod on the carrier?
No folks, thats not a photograph, thats the ACTUAL model...
You make that carrier? We sure could use that.This really sux with O2 not working.
I may format today, this put a damper in my modelling hobby!
Interessting post this one. Have been dreaming of this problem being solved ever since i got the game. This is the only department that Battlefield1942 really beats ofp!
Well, i stumbled over some lines for a script that uses the SetVelocity thingy, I can use it on any vehicle it seems and they stick to eachother. It only works on a few models and if its anything less than a heavy vehicle like a tank or minimun a bus (bikes dont work), it will blow up when moving.
The bus on the ferrymodel was the coolest. You use triggers to snap the bus into position almost like a proxy. Tried it in MP and its cool to sit in the bus while being driven over sea while sitting in the bus. (at low speeds, any higher than 20-30 and the shakes become more violently and the carried vehicle is destroyed, so forget helicopters for this script.).
This is the only thing missing from the game! Please fix it.
I can't see the pic Brsseb,I actually haven't gotten back on my testing yet.I did get O2 back working (reformat) my computer does ocassional hang and I been working on a F4U ,but I am gonna get back on this as thsi is where I am at:
I have a working chopper tailgunner position that can be setpos(initially anyways) and setvelocity to match the planes speed and the speedo in the gunner position even reads properly and such.(If I leave that)
I can already figure a formula for bank and dive just from changes in setvelocity,so I don't really need an angle formula but I see recent work on angles (from Dussand sp?)
But I don't really need that,but as soon as I master a decent way to bank my turret position I will have a usable tailgunner
The walking in vehicles testing is real close,I need to conjure up something as a WW2 Aircraft Carrier is needed ,and not that I hardly know much about boats,I will make one if I have to
(I already offered to finish one that may already be going)
One man team can only do so much,lol
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