View Full Version : Whats best file type to use
Feb 7 2003, 16:05
Im currently trying to make textures using paintshop pro 7, ive had luck saving them as .gifs and getting them onto the model using 128 x 128 but they r blocky and distorted so whats the best format to save it in?? and how can i just get a plain texture without the blocky effect??
p.s can ne1 give me a link to a custom iron site tutorial plz (yes i have searched)
What I do is in PS Pro...make the image big,like at least 1024x1024 or bigger,that way it will have detail when you shrink it down.
I keep my textures in psp format (saves the layers)
And the texture I use I "save copy as .gif"
Then resize it to your needs
Solid colors will look blotchy, and appears you have to blend to get it to look well.
I followed some MS FS skin tutorials ,to add chips,weathering and lines and such and the textures look alot better
Some links in O2 docs here in the forums
Feb 11 2003, 22:25
I always use TGA format. It's better than GIF because ít supports Alpha channels. BUT: when saving as TGA in PSP7, make sure you save as uncompressed 24 bit. You can do that in the Save menu under 'Options'.
Powered by vBulletin® Version 4.2.2 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.