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TakanoFukada
Jan 25 2003, 23:10
Hi everyone

I would like to make my own addon vehicle with a 'Automatic Grenade Launcher' (AGL) and a 'Machine Gun' (MG) mounted as the weapon system. However, I understand that both weapons uses very similar variables like zasleh & usti hlavne... so how do I differentiate them in my config.cpp ?

Some advice on this would be appreciated... thanks !

philcommando
Jan 29 2003, 14:03
i am in no position to advise, but lol!, not only is the agl and mg similiar in variables, it uses the same points!

Therefore if it uses the same points, just config your ammo as 2 different types on 2 different weapons. It seems ofp allows only 1 type of weapon - usti and konec hlaven 1 set, no usti2 or konec2 types. Others would be rocket proxies and only for aircrafts. For vehicles - only selected vehicle types can be weapon mounted.

Anyway, just for the record, i am not the best person to explain, perhaps others might have found a way to do the things u wanna do;)

BratZ
Jan 29 2003, 17:58
weapons[]={MachineGun7_6,GrenadeLauncher};
magazines[]={MachineGun7_6,GrenadeLauncher};

BratZ
Jan 31 2003, 01:31
I just did this ...altho I named the grenadelauncher points in memory lod
muzzlePos="usti granatometu";
muzzleEnd="konec granatometu";
The grenades do seem to fall from those points,altho it could be sharing my gun points.

Post your config,and we can help incorporate a grenade launcher or you can just look at the BisCamel config.cpp like I did