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killerkid
Jan 22 2003, 07:02
I'm Unable to load the textures.  im not sure what's wrong but whenever i click load texture i pick the texture i want but it just won't come up.  and it still says Front Texture: (null)  please help me. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif

philcommando
Jan 22 2003, 13:27
many ways to workround it, have u tried the tutorials on the forum yet?....if not give it a try, it might work.

If not,in short......
1.guess your tex must be in paa form,or
2. try placing your textures or project file on the rootdrive,or
3. use "E" key function to select your texture
4. or ....sigh.....do it the manual way, use E key and manually configure the U and W co-ord.

killerkid
Jan 23 2003, 00:51
its not that its buldozer. it refuses to load the textures when it starts up look at the debug. Debug (http://killerkid.netfirms.com/debug.log)

scousejedi
Jan 23 2003, 18:47
A 0kb debug.log is hardly going to tell us a lot.

Have you installed the viewer and Oxygen in the directories specified in the readme?

Have you set the path to the dll's in Oxygen?

Have you copied the dll's from the Viewer into O2?

mooncaine
Aug 9 2003, 17:36
A 0kb debug.log is hardly going to tell us a lot.

Have you installed the viewer and Oxygen in the directories specified in the readme?

Have you set the path to the dll's in Oxygen?

Have you copied the dll's from the Viewer into O2?
"Have you copied the dll's from the Viewer into O2?"

What do you mean by that? I just followed the setup & configuration hints posted in this forum, and no mention is made of copying DLL files from one folder into another. Is this perhaps an additional tip [if so, shouldn't the original configuration hint be updated to include this]?

[post edited later]
I'll just add that I am able to use O2 and Buldozer without copying any DLLs. I just installed it on my most recent PC today, and it checks out fine. I did, however, have to make sure that the directory in which my working model was saved had the same name as the model itself [i.e., "LoBoMerkava2" is the name of the P3D file, so I had to make the directory that I keep it in, with its textures, sound and CPP, use the same name.]

mooncaine
Aug 10 2003, 16:57
While looking for answers to a problem of my own, I hit upon Brsseb's 02 FAQ. It might have the solution to your problem. It mentions textures not loading, and also talks about what may need to be done to your registry if o2 crashes when you hit "load Texture" ....

http://ofp.gamezone.cz/_hosted/brsseb/o2_faq.htm