Acecube
Jan 21 2003, 18:03
Hi in the course of making proper sized reticles for my Blaser Sniper Rifle I came over the idea of making reference sized targets (Popers) to take screenshots so I could't adapt the reticle size to targets on different distances.
At this stage I thought about including a couple of new training targets. But how do I make my targets flip over or at least fly away like the soccer ball?
EDIT:
Ok, I've found it out:
For everybody who's got the same prob here's my config.cpp
class CfgPatches
{
class targets
{
units[] = {targets};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class NonStrategic: Building {};
class TargetTraining: NonStrategic {};
class TargetE: TargetTraining {};
class Targets: TargetE
{
model="\targets\popper24cm";
armor=5;
scope=2;
displayName="24cm Popper";
}
class Targets2: TargetE
{
model="\targets\popper48cm";
armor=5;
scope=2;
displayName="48cm Popper";
}
}
At this stage I thought about including a couple of new training targets. But how do I make my targets flip over or at least fly away like the soccer ball?
EDIT:
Ok, I've found it out:
For everybody who's got the same prob here's my config.cpp
class CfgPatches
{
class targets
{
units[] = {targets};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class NonStrategic: Building {};
class TargetTraining: NonStrategic {};
class TargetE: TargetTraining {};
class Targets: TargetE
{
model="\targets\popper24cm";
armor=5;
scope=2;
displayName="24cm Popper";
}
class Targets2: TargetE
{
model="\targets\popper48cm";
armor=5;
scope=2;
displayName="48cm Popper";
}
}