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View Full Version : Tank, no roof, cant see the crew



scousejedi
Jan 19 2003, 18:59
Im working on a Universal Carrier (Bren Gun Carrier) and have run into a bit of a problem.

I cannot see any crew in the vehicle at all.

I think that proxy:T72Driver.01 is only visible when the viewpoint is inside the vehicle.

proxy:T72DriverOut should work but doesn't unless I am actually driving the Vehicle.

I have tried proxy:mc pilotw2.01 without any success and am running out of ideas.

I want it to be like a jeep but proxy:jeepdriver.01 does not work.

I have :

hasGunner=false;
hasCommander=false;
forcehideDriver=0;
driverAction=ManActJeepDriver;
driverInAction=ManActJeepDriver;

...

Other than that my vehicle is a derivative of a T72.

Surely we there is a simple solution.

BratZ
Jan 19 2003, 19:03
You putting the driver proxy in all the LODS you want to see hime from?

scousejedi
Jan 19 2003, 19:53
At present there is only one resolution LOD, view_pilot and view_cargo (and geometry, landcontact, memory)

Its an early work that has textures from MS Paint, I want to finalise the highest detail LOD, textures an all before I create the rest.

I hope its not a limitation of the tank class as my next project is an M10 Wolverine with another open top.

Hopefully I just need somethin in the config or a particular proxy.

scousejedi
Jan 20 2003, 17:40
Well, when I define the model as


...
bren : Jeep
{

rather than as a

bren : T72 it works.


Am I missing something, is there a way to force tank crew to turn out permanently?

something like

forceshowdriver=1;

?

scousejedi
Jan 20 2003, 18:13
ViewDriverInExternal=1; //not sure this is neccessary
HideproxyInCombat=0;



With that simple command a figure appears floating in the air above my figure. Much delight ensues.

Now the work can continue

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif