Soul_Assassin
Jan 16 2003, 22:58
I was checking through the config.bin of the game and found this code in the CfgVehicles::All::AllVehicles::Land::Tank class:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ComTurret
{
turretAxis="OsaVelitele";
gunAxis="OsaHlavneVelitele";
soundServo[]={"Vehicles\gun_elevate",0.000316,1.20 0000};
gunBeg="usti hlavne";
gunEnd="konec hlavne";
minElev=-4;
maxElev=20;
minTurn=-360;
maxTurn=360;
body="OtocVelitele";
gun="OtocHlavenVelitele";
};[/QUOTE]<span id='postcolor'>
does this mean we can have commander controlled turrets independent of the gunner?? if yes this could be great...soo...suuuuummaaaa...where r u? could u please drop in with an answer? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ComTurret
{
turretAxis="OsaVelitele";
gunAxis="OsaHlavneVelitele";
soundServo[]={"Vehicles\gun_elevate",0.000316,1.20 0000};
gunBeg="usti hlavne";
gunEnd="konec hlavne";
minElev=-4;
maxElev=20;
minTurn=-360;
maxTurn=360;
body="OtocVelitele";
gun="OtocHlavenVelitele";
};[/QUOTE]<span id='postcolor'>
does this mean we can have commander controlled turrets independent of the gunner?? if yes this could be great...soo...suuuuummaaaa...where r u? could u please drop in with an answer? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif