BratZ
Jan 7 2003, 20:36
Hi...heres the deal
My plane is coming along great,matter of fact I am getting very good at modeling and the config'n.
But nevertheless I have wasted alot of time playing with proxies,turret,gunner positions and trying to think up a way to put a tailgunner on my plane
I know SelectThis proxy a rifle to a chopper,after playing with this I realize he could proxy anything there ,he must have used the turret capabilities of the chopper and set the axis's.
And I hope I didnt give the wrong person credit,but if he did it another way ,I'd like to know.
But I am making a plane
Heres what I have done,make a quick 1x1 turret block that I can get in gunner,incorportated as seperate model
I've tried to fit this in a 1x1 empty block(wasnt very precise) of geometry on my plane and that almost works,bounces and depends what you classify it as...this almost works,maybe with proper weight and space,dunno
The class depends on bounciness I notice,helicopter class is very bouncy,you would have to really weigh it down to stop the bounce
I even tried squeezing this turret block in the middle of my folding wings (and animated geometry too of course),but I cant hold it there and take off
Maybe if it was initially placed flat,testing is not done on this
I changed its class to ,chopper,m2turret,tank,jeep and even classed it as a soldier and moved it in my planes gunner position(only the soldeir class will)
Well that sits properly and moves with the plane ,but of course ,you can't get in the gunner position.
The geometry is not reliable enough,otherwise I could just place a turret class in an empty hole on my plane
I don't understand why you just can't shoot from soldier positions,that would be sufficient right there
And I can place a turret or vehicle on a building I made
and It doesn't bounce and is stable,almost like its on the ground
But yet placing items on a plane for example doesnt get the same results unfortunately
Appears I may have to setpos and a little setvelocity even to get a working tailgunner on this plane,I can have it run only when you use the gunner and such,but bah!!!
Anyone got any other things I should try? I need to figure out a way to shoot from soldier positions in vehicles
My plane is coming along great,matter of fact I am getting very good at modeling and the config'n.
But nevertheless I have wasted alot of time playing with proxies,turret,gunner positions and trying to think up a way to put a tailgunner on my plane
I know SelectThis proxy a rifle to a chopper,after playing with this I realize he could proxy anything there ,he must have used the turret capabilities of the chopper and set the axis's.
And I hope I didnt give the wrong person credit,but if he did it another way ,I'd like to know.
But I am making a plane
Heres what I have done,make a quick 1x1 turret block that I can get in gunner,incorportated as seperate model
I've tried to fit this in a 1x1 empty block(wasnt very precise) of geometry on my plane and that almost works,bounces and depends what you classify it as...this almost works,maybe with proper weight and space,dunno
The class depends on bounciness I notice,helicopter class is very bouncy,you would have to really weigh it down to stop the bounce
I even tried squeezing this turret block in the middle of my folding wings (and animated geometry too of course),but I cant hold it there and take off
Maybe if it was initially placed flat,testing is not done on this
I changed its class to ,chopper,m2turret,tank,jeep and even classed it as a soldier and moved it in my planes gunner position(only the soldeir class will)
Well that sits properly and moves with the plane ,but of course ,you can't get in the gunner position.
The geometry is not reliable enough,otherwise I could just place a turret class in an empty hole on my plane
I don't understand why you just can't shoot from soldier positions,that would be sufficient right there
And I can place a turret or vehicle on a building I made
and It doesn't bounce and is stable,almost like its on the ground
But yet placing items on a plane for example doesnt get the same results unfortunately
Appears I may have to setpos and a little setvelocity even to get a working tailgunner on this plane,I can have it run only when you use the gunner and such,but bah!!!
Anyone got any other things I should try? I need to figure out a way to shoot from soldier positions in vehicles