View Full Version : Problem with proxy weapon
Royal_Blackwatch
Jan 3 2003, 10:35
I´ve made a bomb for my new plane and want it to show up on its pylon. So I´ve created my proxy gave it the name of the bombs p3d and written the config entry. The problem is that this THING!! isn´t showing up in game. When I release the bomb it appears and do its job.
Can anybody tell me whats the special about it?
P.S. Of course I´ve written the names correct.
P.P.S. I also have the Proxyshape entry.
(Maybe its something with creating the Proxy?)
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Royal_Blackwatch @<hidden> Jan. 03 2003,12:35)</td></tr><tr><td id="QUOTE">I´ve made a bomb for my new plane and want it to show up on its pylon. So I´ve created my proxy gave it the name of the bombs p3d and written the config entry. The problem is that this THING!! isn´t showing up in game. When I release the bomb it appears and do its job.
Can anybody tell me whats the special about it?
P.S. Of course I´ve written the names correct.
P.P.S. I also have the Proxyshape entry.
(Maybe its something with creating the Proxy?)[/QUOTE]<span id='postcolor'>
insert the rocket proxy: insert->proxy: "\addonfolder\weaponname"
then position the rocket on the pod using bulldozer as reference.
Then, for it to show up ingame, you must rename the selection from "proxy:\addonfolder\weaponname.01" to "proxy:weaponname.01"
brsseb
Royal_Blackwatch
Jan 3 2003, 16:16
Well I´ve tried this, but it didn´t work!
When starting my test mission I get the following error message:
"cannot open object data3d\weaponname.p3d"
So Ofp´s looking in the wrong directory.
b.t.w. Does anybody know the correct "oxygen" word for the ailerons, to make them move?
Royal_Blackwatch
Jan 4 2003, 16:39
I´ve got it
I forgot to write the cfgnonaivehicles class in my config
Now everything works fir (HE! HE! HE!http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Thank you
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