View Full Version : Vehicle .rtm files
Dec 23 2002, 20:08
where do you find the vehicle .rtm files, or are those animations 'hard-coded'?
Dec 23 2002, 21:50
name me any? lol http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif
well some are in the designated addonfolder (m2a2) the others are in dta/animation.pbo or dta/animations.pbo
Dec 28 2002, 02:49
No vehicle up until now has actually used .RTM files for animation, only infantry, so if you want to animate vehicles you're pretty much on your own.
Dec 28 2002, 11:48
I think it's better too.
äähm didn't jimbo talk of the people's positions in a vehicle?? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Dec 28 2002, 14:32
Some examples from "ANIM.PBO":
Dec 29 2002, 00:57
scudlaunch looks hardcoded into the game, I looked in the config.bin and I get the selections:
Anyone know how to add your own selection like this?
Same thing I just told someone else...look at the configbiscamel.cpp that was just released recently.Thats a camel airplane btw if u didnt know (we all do right?)
But the new pilots have some .rtm animations added
From what I see is that all other rtms are hardcoded and you change change somewhat only what action is used for those
You can make new animations and new actions (moves)
I'm trying to brainstorm and think where rtm anim could be used on a vehicle,you can already do opening doors and such just with model animations,maybe somebody would have use at some point for rtm in vehicles,but mostly model anims will do
Jan 1 2003, 01:53
What is the Gear Animation name or how can we switch this current one with another? either that or how can we call it from the cpp.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">scudlaunch looks hardcoded into the game, I looked in the config.bin and I get the selections:
Anyone know how to add your own selection like this? [/QUOTE]<span id='postcolor'>
i will take a look at the scud memory points and selections on the model soon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Jan 1 2003, 05:18
Isn't the SCUD's Model in ODOL format?
You haven't need scud in openable p3d format http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif . If you want know what is selection names of scud's just take look at .rtm animation from scud in new animation editor.
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