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Lt. Jimbo
Dec 23 2002, 19:08
where do you find the vehicle .rtm files, or are those animations 'hard-coded'?
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

Soul_Assassin
Dec 23 2002, 20:50
name me any? lol http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif

Maslow
Dec 25 2002, 20:43
well some are in the designated addonfolder (m2a2) the others are in dta/animation.pbo or dta/animations.pbo

drewb99
Dec 28 2002, 01:49
No vehicle up until now has actually used .RTM files for animation, only infantry, so if you want to animate vehicles you're pretty much on your own.

PicVert
Dec 28 2002, 10:48
I think it's better too.

Maslow
Dec 28 2002, 11:17
what's better??

äähm didn't jimbo talk of the people's positions in a vehicle?? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

aLoneWolf
Dec 28 2002, 13:32
Some examples from "ANIM.PBO":

scudlunch.rtm
scudstart.rtm

opened_para_stat.rtm
opening_para.rtm

Hobo Sniper
Dec 28 2002, 23:57
scudlaunch looks hardcoded into the game, I looked in the config.bin and I get the selections:

scudLaunch="scudLaunch.rtm";
scudStart="scudStart.rtm";

Anyone know how to add your own selection like this?

BratZ
Dec 31 2002, 21:35
Same thing I just told someone else...look at the configbiscamel.cpp that was just released recently.Thats a camel airplane btw if u didnt know (we all do right?)
But the new pilots have some .rtm animations added

From what I see is that all other rtms are hardcoded and you change change somewhat only what action is used for those

You can make new animations and new actions (moves)

I'm trying to brainstorm and think where rtm anim could be used on a vehicle,you can already do opening doors and such just with model animations,maybe somebody would have use at some point for rtm in vehicles,but mostly model anims will do

NAA_Us_Marine
Jan 1 2003, 00:53
What is the Gear Animation name or how can we switch this current one with another? either that or how can we call it from the cpp.

VXR
Jan 1 2003, 01:34
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">scudlaunch looks hardcoded into the game, I looked in the config.bin and I get the selections:

scudLaunch="scudLaunch.rtm";
scudStart="scudStart.rtm";

Anyone know how to add your own selection like this? [/QUOTE]<span id='postcolor'>

i will take a look at the scud memory points and selections on the model soon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Hobo Sniper
Jan 1 2003, 04:18
Isn&#39;t the SCUD&#39;s Model in ODOL format?

TYsiEK
Jan 1 2003, 10:07
You haven&#39;t need scud in openable p3d format http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif . If you want know what is selection names of scud&#39;s just take look at .rtm animation from scud in new animation editor.