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Lt. Jimbo
Dec 23 2002, 17:11
Are multiple animations running at the same time possible? If so, how would one do it?

I already know how animations work and such, and just want to know how to make multiple animations running at the same time.

Thanks!

-Lt. Jimbo

drewb99
Dec 23 2002, 17:16
The Beta Mi-26 addon (The one with the opening doors) used multiple animations going on at the same time, open up its PBO and see how they did it.

TYsiEK
Dec 23 2002, 17:26
Multiple animations is unavailble in OFP engine. It's just limitation and we must wait for delete this limitation http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif .

Lt. Jimbo
Dec 23 2002, 18:01
hmm...contradicting each other eh? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif

Suma
Dec 23 2002, 18:42
You can have multiple animation running the same time, but they can access only different selections. You can open the left door and at the same time you can retract an antena. You cannot animate any single part of the model by two or more animations at the same time.

Lt. Jimbo
Dec 23 2002, 19:06
suma: wouldn't retracting an antenna be a "translation" type animation - which I heard was not possible?

and OK, Thanks for your clarification

der bastler
Dec 23 2002, 19:52
Translation is possible -it's a rotation around an axis far far away (but within mlod-specs)...


Is it possible to combine two animations? Example: One animation rotates base part of ramp and axis of second animation; this second animation rotates the end part of the ramp. Result: a folding ramp.

Is that possible? To define an axis as a selection moved by a different animation?

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif

TYsiEK
Dec 23 2002, 20:40
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @<hidden> Dec. 23 2002,20:42)</td></tr><tr><td id="QUOTE">You can have multiple animation running the same time, but they can access only different selections. You can open the left door and at the same time you can retract an antena. You cannot animate any single part of the model by two or more animations at the same time.[/QUOTE]<span id='postcolor'>
Yeah right but someone from BIS had told me about add multiple animations in 1.91 OFP version. So, it&#39;s very funny because i can&#39;t see this feature. Are someone from BIS is working on this important problem (for add-on makers) ?

Lt. Jimbo
Dec 23 2002, 21:29
also, is it possible to have one memory point be the axis, and another memory point be the selection in which it rotates around the axis?

so:
selection="point1";
axis="point2";

and theyre both only defined within the Memory LOD.
does this work?

-~1ncognito~-
Dec 23 2002, 23:43
Can there be animations within animations? example, on
a V22 Osprey, could the propellers turn as the wings rotated
vertically? One thing that I noticed is that tank turrets can
use an animation within an animation because you can
elevate and lower the barrel while the turret is turning.

TYsiEK
Dec 24 2002, 09:27
Yes, it&#39;s thats like in Osprey. I can&#39;t configure that animation for engines from Osprey because it&#39;s just limitation. We talking about two animations for two different selections grouped to third selection.

Lt. Jimbo
Dec 24 2002, 21:46
sp is that a yes or no...? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

TYsiEK
Dec 27 2002, 09:27
No. But try to make animation in new editor.

brsseb
Dec 27 2002, 11:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TYsiEK @<hidden> Dec. 27 2002,11:27)</td></tr><tr><td id="QUOTE">No. But try to make animation in new editor.[/QUOTE]<span id='postcolor'>
Does the new animation editor break this limit then?? Need multiple animation on one seleciton for my Comanche landinggear badly.... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

brsseb

Maslow
Dec 27 2002, 12:23
well i think it doesn&#39;t break the limit actually..... you can just make any custom animation you like.......

äähm yes i got a little question concerning the multiple animation........
i want an to have multiple selections and multiple axis for them....... each selection has its own axis.......
How may i start all the animations on shoot?
eventhandler?&#39;

PicVert
Dec 28 2002, 10:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maslow @<hidden> Dec. 27 2002,15:23)</td></tr><tr><td id="QUOTE">i want an to have multiple selections and multiple axis for them....... each selection has its own axis.......
How may i start all the animations on shoot?
eventhandler?&#39;[/QUOTE]<span id='postcolor'>
Good question, I have the same pb, can&#39;t advance with my anti air craft sys.

Plz help.

Maslow
Dec 28 2002, 17:14
noone in here helping us?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

brsseb
Dec 28 2002, 17:43
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maslow @<hidden> Dec. 28 2002,19:14)</td></tr><tr><td id="QUOTE">noone in here helping us?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif[/QUOTE]<span id='postcolor'>
The program is very new and not many people have experience in this yet. Seems like the best way to learn is to get things like the breakdancer demo, de-pbo the file and check out the rtm and config file(s).

brsseb

Hobo Sniper
Dec 29 2002, 00:05
My other profile says:
Lt. Jimbo

..
Group: Awaiting Authorisation <- Is this a good thing or bad? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Posts: 108
Joined: May 2002

So I will just say that the animation editor only works with soldiers - as far as I know

PiNs_Da_Smoka
Dec 29 2002, 03:29
I would think, that if you made selection names and whatnot, you would be able to make ani&#39;s for vehicles. In fact, i see no reason why you WOULDN&#39;T be able to. If only my mod leader was here to help me out, i&#39;d have a definative answer for ya. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

Hobo Sniper
Dec 29 2002, 04:54
Hmm...I know its possible in turrets and such, so I assume it should work for custom animations too...

Another question: how would you run multiple animations in your config.cpp?

Maslow
Dec 29 2002, 14:51
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The program is very new and not many people have experience in this yet. Seems like the best way to learn is to get things like the breakdancer demo, de-pbo the file and check out the rtm and config file(s).

brsseb [/QUOTE]<span id='postcolor'>

Well our goal is to make simple rotations ..... our problem is just the config coding not the animating itself......

TYsiEK
Dec 29 2002, 15:32
The config for animations is very easy. You can read some lines from .cpp in this (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=4;t=25326) topic .

Maslow
Dec 29 2002, 17:45
thats not what we wanted........ to say it once again: we want standart ofp rotation animations triggered by the fire button of a gun .........

Hobo Sniper
Dec 29 2002, 19:42
eh...custom animations can only be triggered inside the action menu...

Maslow
Dec 29 2002, 20:38
really??? i dont think so since colonel klinks animation tutorials explains how to make landing gears go up an down when landing and taking of http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

brsseb
Dec 29 2002, 22:29
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hobo Sniper @<hidden> Dec. 29 2002,21:42)</td></tr><tr><td id="QUOTE">eh...custom animations can only be triggered inside the action menu...[/QUOTE]<span id='postcolor'>
Also, animations can be triggered by the animation class CfgMCmoves-something class for defining like death.animations, walk cycles etc.

MadDogX
Dec 30 2002, 00:12
Animations can also be triggered from outside the action menu using script. Say you want landing gear to retract:

this Animate ["landingGear", 1]

whereby "landingGear" would be the name of the animation you defined in &#39;class Animations&#39; in your config.cpp.
And by the way: if you want to see what animation can do, go here (http://members.lycos.co.uk/ofppd) and click on &#39;get it&#39;.
This is an addon and a small test mission I made for my own Stargate mod. But be very patient when running the mission, as the Stargate takes a while to dial in...

Maslow
Dec 30 2002, 12:50
cool, hey this thing rocks......
You arn&#39;t one of the StarGate Mod peeps?

cy

Tanelorn
Dec 31 2002, 04:55
Mod Team Leader is in the building. =)

I have extensively experimented with multiple animations. I actually have a very detailed post about this kind of stuff floating around this forum, complete with screenshots. You&#39;ll have to do a search for my posts tho, cuz I haven&#39;t a clue how far back in the history it is now.

Anyway... for vehicles we are in trouble.

1. We can only rotate. Translation is only possible if you make an axis very far away, and it&#39;s only believable if you animate a small object.

2. You can not assign more than one animation for the same named selection. This is even true if you group sections together with a different named selection. Believe me, I&#39;ve tried. <8/

3. You CAN NOT use custom animations on memory points.

4. you CAN NOT animate hit point LODs (to my knowledge)

5. You CAN animate land contact and vertices on the resolution LODs.

6. you CAN animate geometry LODs.

Maslow
Dec 31 2002, 12:35
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. We can only rotate. Translation is only possible if you make an axis very far away, and it&#39;s only believable if you animate a small object[/QUOTE]<span id='postcolor'>

well this is what we wanna do

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2. You can not assign more than one animation for the same named selection. This is even true if you group sections together with a different named selection. Believe me, I&#39;ve tried. <8/
[/QUOTE]<span id='postcolor'>

well i have for each animation a selection..... so no problem here ...... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif


</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4. you CAN NOT animate hit point LODs (to my knowledge)

5. You CAN animate land contact and vertices on the resolution LODs.

6. you CAN animate geometry LODs.
[/QUOTE]<span id='postcolor'>

also no problems for this points......

So .... i guess i&#39;ll try to find your post.........
Any Tips on what keywords to use?