View Full Version : How to pack up addons
chris330
Dec 20 2002, 17:32
Ive just finished my SA80 addon and I'm ready to test it out in game to make sure it fires correctly and is well balanced with the other assault rifles in the game. The problem is that i dont know the best and most up to date way to .pbo it up. Ive also heard that there is a solution to the muzzle flash problem. I have binarize but have no idea how to use it. Your help would be very much appreciated.
Thanks in advance
Chris http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Rastavovich
Dec 21 2002, 22:15
Use Amalfi's MakePBO for packing.
For binarizing you need a clean config with CfgModel section. If you binarize a model, you can use one addon for 1.46 and 1.75+ without muzzleflash bug.
chris330
Dec 22 2002, 11:49
Thanks for replying. Btw what should I put in the Cfg models section. So far I have included the part which declares the flash part of the weapon (the zasleh part) but Im not sure if I have put the CfgModels section in the right part of my config file. I have tried to run binarize but can't. Presumably because the config file isnt perfect. The weapon is finished now and looks absolutely mint, so I'd like to get it tested and sorted out so I can release it within the next few days if possible. Thanks for replying Rasta.
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SelectThis
Dec 22 2002, 11:55
I would recommend Stuffpbo over Makepbo.
SelectThis
chris330
Dec 22 2002, 12:56
Thanks m8 by the way I still cant get my model to binarize. here is the config file part which is relevant:
class CfgModels
{
class Default{};
class Weapon: Default
{
sections[] = {"zasleh"};
};
class Man:Default{};
class mc_civil :Man{};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Civilian: Man {};
{
access=2
displayName="Civilian (SA80)";
weapons[]={"Throw","Put","SA80"};
magazines[]={"SA80","SA80","SA80","SA80","HandGrenade&quo
t;,"HandGrenade","HandGrenade","HandGrenade","HandGrena
de","HandGrenade"};
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxySA80 : ProxyWeapon {};
};
Rastavovich
Dec 22 2002, 23:32
Well of course you have still muzzleflash, since you nowhere define your weapon model in that config. For your purpose you should use:
class CfgModels
{
class Default{};
class Weapon: Default {};
class Weaponmodelname : Weapon {};
};
You don't need the men definition if you don't have a new model for it.
chris330
Dec 23 2002, 12:03
Thanks m8. Ill give it another try!! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
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