View Full Version : 1.91 beta
Dec 11 2002, 16:03
I just saw thge post about the upcoming 1.91 patch. Why will it be a beta release?
Just confused I know the Linux Servers were/are beta, but i thought the last OFP patch to be beat was MPTEST 1.60 beta???
Still Good Work BIS, and Merry Christmas http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Well if its beta that means we will get a better version later, i'm not complaining http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif Why should you?
I can only see that because it is a beta BIS may make another path to take it out of the beta stage.
Dec 12 2002, 00:00
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SFG @<hidden> Dec. 11 2002,20:24)</td></tr><tr><td id="QUOTE">Well if its beta that means we will get a better version later, i'm not complaining http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif Why should you?[/QUOTE]<span id='postcolor'>
True, but still seems odd, 1.75,1.85 and 1.90 werent beta
Dec 12 2002, 00:19
I believe they are calling it a Beta because they wanted to address critical problems that they felt were important to get out to the OFP community, but they don't want to offer official tech support for it because it is an interim release.
I wouldn't be surprised if there is an official one before Christmas.
im still having trouble with my tank positions where when im commander, i can move to gunner or driver even when people are in those positions but the thing that annoys me is that when i tell my driver to go somewhere, he wont do it so i have to do that forward forward right forward crap which takes ages to do. I dont know if anyone else has this problem but tell me if you do becuase i want to know if its just my copy of the game.
Dec 12 2002, 01:50
hum - beta does mean, that this is not the latest standard,
being required to have installed.
beta also does mean, that they invite you to test some
new features, which they will include in their next official
And last but not least: beta does mean, that they would
like to get feedback on how this is workin for a third party.
E.g: they know what to test, but third parties do try sometimes stranger things than they can imagine.
So they gonna release the beta version, watch the forums
and decide, wether it's good or not.
Dec 12 2002, 03:45
If this would be the last OFP patch - which it probably won't - it would be great if we set up a thread reporting any bugs we encounter - providing that we ALL are using 1.90. I really hope the gunshot sound skipping bug will be fixed, as well as the damage issues with the guns (eg. M60 being weaker than an M16 although it is larger caliber.) It would at least be great if the M60, AK47, M21, PK, Dragunov, and SA58 would all share the same bullet, since they are all 7.62mm. The M16, M4, G3, G36, Steyr AUG, AK74, and AK74SU should all share the same bullet, since each of their calibres are similar. The M2 would be in a class of its own, and the Bizon and MP5 would share bullets too.
Dec 12 2002, 04:18
The 7.62mm rifles you are talking about aren't all chambered for the the same cartridge. There is a big difference in power between the 7.62x39 and 7.62x51.
A similar discrepancy exists between the AK74 and M16 and other rifles chambered in 5.56mm.
And the G3 uses 7.62x51 (same as M21) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
BETA is in short, a patch that is not fully tested by Q&A, it is not fully supported and it usually is not the final patch.
I bet the reason why BIS released this patch as BETA is to get it out faster and cheaper (understandable). After all , it's only a minor patch (15.1MB).
When it comes to BIS and BETA that should'nt be a problem. Usually the BETAs ain't much "worse" than the retail. Now, I'm not saying BIS' patches are crap. Not at all. I'm just saying we should'nt worry just because the patch is a "beta".
It's probably out before the weekend.
Dec 12 2002, 12:23
if u look in the COMREF you will see notes to versions
1.81 etc etc
Seems maybe they do patches at BIS, and then bung em all together when they got enough bits. I dont remember 1.8 being released.............
Dec 13 2002, 04:11
Many versions are created only to test if the improvements were successful, before releasing as a public patch.
During 1.88 Server patch testing BIS connected to our server with 1.86 and 1.87 clients for testing purposes.
Dec 13 2002, 06:49
when you have something that is worthwhile, then version number is added. my guess is that BIS works on issues, and they work a group by group.
But why is it so big (15 MB)? the 1.85 patch that contained new vehicles etc was smaller (13 MB)... And the BETA is just bug fixes...
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jahve @<hidden> Dec. 13 2002,08:49)</td></tr><tr><td id="QUOTE">But why is it so big (15 MB)? the 1.85 patch that contained new vehicles etc was smaller (13 MB)... And the BETA is just bug fixes...[/QUOTE]<span id='postcolor'>
IF you take a look into the readme you'll see that this patch includes those vehicles too. This oatch can be applied directly after Res (1.75) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Dec 13 2002, 12:51
situation expierenced in mp
I am a gunner in a bradley and there is a commander or driver inside too, the gun allways want to grow high, I also saw that at a M2 Maschinegun.
Dec 14 2002, 05:19
What I'm wondering is, if there isn't yet a dedicated server for 1.91 then I guess the new scripting command TypeOf won't work in MP games...right?
Dec 14 2002, 09:37
what does TypeOf do
i have asked the same question five times now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Dec 14 2002, 18:42
For vehicle respawning, for example, you normally have to use CountType to determine the type of vehicle or whatever that you wish to respawn. counttype can be inacurrate though, because if a vehicle is a subclass of another vehicle, like JeepMG is a subclass of Jeep. So if you compare CountType "Jeep" before "JeepMG" then it will think the unit is a regular jeep. M2 MG's are subclasses of the M113, A10 LGB's are subclasses of A10's etc.
Anyway, now you can simply do this:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
_type = typeOf _vcl
instead of the following loop:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
?!(local Server): Goto "end"
_vcl = _this select 0
_respawndelay = 10
_Bronco = ["DKMM_OV10_B","DKMM_OV10_FAC","DKMM_OV10_RHB","DKMM_OV
_TomCat = ["F14TM","F14TMB","F14TMD2","F14TMD"]
_AirAddons = ["bas_ah6mp","bas_ah6j","bas_md500dtow","bas_mh6",
_ArmorAddons = ["DKMM_M109_ADATS","DKMM_dtunguska","M109_2","M109"
_OtherAddons = ["sttklr250"]
_Vehicles = _OtherAddons + _TomCat + _Bronco + _AirAddons+_ArmorAddons+_WTrucks+_ETrucks+_CivTrucks+_Jeeps+_Cars+_Helos+_Planes+_WArmor+_
_i = 0
? (_i > (Count _Vehicles)) : Goto "Skip"
_VehicleType = _Vehicles Select _i
_VehicleTypeDoesMatch = ((_VehicleType CountType _this) == 1)
? _VehicleTypeDoesMatch : _type = _VehicleType
? _VehicleTypeDoesMatch : Goto "Skip"
_i = _i + 1
Dec 14 2002, 19:03
Okey thx for answering http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif
So if i undestod this right, It makes the life of guys that are writing scripts much easyer, but dosnt give any really new Futures? (like a flying dragon or somthing) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Dec 15 2002, 16:24
What is that again and again when a new patch is out , the firstthing a see is config file shows up when login in on a server!!!!
This was also with the 1.85 patch???
Dec 15 2002, 17:23
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @<hidden> Dec. 12 2002,05:45)</td></tr><tr><td id="QUOTE">It would at least be great if the M60, AK47, M21, PK, Dragunov, and SA58 would all share the same bullet, since they are all 7.62mm. The M16, M4, G3, G36, Steyr AUG, AK74, and AK74SU should all share the same bullet, since each of their calibres are similar. The M2 would be in a class of its own, and the Bizon and MP5 would share bullets too.[/QUOTE]<span id='postcolor'>
M16, XM, G36, AUG = 5.56 mm NATO
Sa58, AK47, PK = 7.62 mm WP
M60, G3, M21 = 7.62 mm NATO
AK74, AK74SU (actually AKS-74U), Bizon = 5.45 mm WP
MP5 = 9 mm
M2 = 12.7 mm
Dec 18 2002, 14:44
Hi, plz. fix the force feedback in the game... if you die, when flying a chopper, or plane, then the "force stays in the joy" until you next die, outside a plane or chopper.
Oh, and i forgot, you all at bis should think about how to attach wehicles into each other, there should be a way to make this... If a player or ai can stick in to a wehicle, the theres need to be a way, to make wehicles which can carry other wehicles /even if they are fixed, like players/.
Dec 31 2002, 11:46
By the way there isn't a report position command if you want to reply your position to the commander. Why? Why only the AI can say this?
Jan 3 2003, 10:57
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LightBringer @<hidden> Dec. 31 2002,12:46)</td></tr><tr><td id="QUOTE">By the way there isn't a report position command if you want to reply your position to the commander. Why? Why only the AI can say this?
Maybe because you can type in your position yourself?
Everybody would use it to find out where he is, you don't have this option in real life. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
What is really missing is a scripting command to get the weapons and magazines of an ammo crate. (+weaponholder).
What I have said before is that I want a patch that adds a new command.
I walk up to a body or an ammo truck,..., my display says "take m16, take m16 mag".
I want that but in addition I want "inventory" which would bring up an inaccessible list of the contents without regards to what are my currently held weapons,..., example: "10 x grenade, 10 x hand grenade, 10 x sddrag mag, 10 x m16 mag, 2 x law launcher,..., etc."
Are there any news from BIS regarding the final version?
Since I installed the beta patch back in mid-december, I experienced at least the tripple amount of time outs during multiplayer sessions. From my squad-mates I know that mostly when i time out, several other people disconnect as well, most of them having 1.91 as well. So it seems that the timeouts and the beta patch are related.
As there is no way to reinstall the previous 1.90 patch, the only way to get rid of this is to completly uninstall OFP and reinstall then, a very lengthy and annoying procedure. If I'd known that it would take so long to finalize the 1.91 patch I might have done so earlier, but now I hope it won't be too long until release. So once again, is there any progress or have you at least a rough timespan in weeks until release? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
Jan 7 2003, 08:16
Bug with 1.91, and I haven't searched if it's been mentioned yet, sorry. On the BMP2 the treds going round and round, more like the graphic on the side "pulses" outward, rather than with the track, so it looks wierd/messed up.
Lately, when I tried to switch my launcher for another one lying on the gound, sometimes the picked-up one transformed to the same launcher I already carried. So for example, when I had a AT4 and wanted to pick up a Strela, I suddenly had 2 AT4 there. 1 on the ground and the other one on my back.
I also noted, that sometimes you can not lock on choppers with AA, even when there are only low-pingers on the server. You have to reload the launcher to be able to lock-on or click in rapid succession for a longer time period, until the box appears.
EDIT: I mean that you can't lock on with a loaded launcher sometimes.
Jan 19 2003, 22:31
Tanks still go slow downhill on roads and when you edit your profile thing ingame and select your face to one of the female ones that come w/ resistance, your face changes to the same one your teammate has when you walk up to him multiplayer games.
Tanks should be as fast downwards as they are on even ground. There is simply no point that tanks can increase speed by moving down a hill. Unlike the 'nature' of wheeled vehicles, tracked vehicles will NOT increase speed that way - at least not to a noticeable degree. On the other hand, lower hills should normally not slow down a tank as much as they do right now in OFP.
Feb 7 2003, 12:28
In the final 1.91, please BIS can you intergrate any campaign fixes like the Redhammer and 1985 ones. I think the Redhammer was to fix a bug in that mission where you have to hold Montignac and place down barricades. (not too sure).
(sorry if this has already been asked)
Feb 10 2003, 01:16
Well, now addons are coming out that require 1.91 to run. I still won't install it because it is a beta.
Can we please get an official (non-beta) 1.92 or 1.95 please!!!
Feb 10 2003, 18:56
I'd just be happy with a dedicated server for 1.91 so I can use the typeOf command in some scripts. Right now I can't since they won't work on a dedicated server.
1.91 works fine, I wouldn't worry about it being "beta"
I havent had any problems with 1.91.
1.91 seem's to be the longest running beta around. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
Feb 28 2003, 00:28
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dirt @<hidden> Feb. 27 2003,20:01)</td></tr><tr><td id="QUOTE">1.91 seem's to be the longest running beta around. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif[/QUOTE]<span id='postcolor'>
No - that would be ICQ - I think they still designate their clients as beta versions - after more than 5 years.
Feb 28 2003, 02:25
Just beaten by Microsoft Windows series
Mar 5 2003, 15:38
Anyone knows when the GOTY 1.91 Final Patch will be released?
Mar 5 2003, 22:25
We haven`t been given a date... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
I think the next patch will come together with the GOTY US edition. Will be version 1.95^ then maybe.
But I hope it`ll be soon, because the timeouts with 1.91 aren`t funny if you play OFP:R MP daily. It starts with one guy loosing connection and he takes some more guys with him http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif
If you play BF1985 for one hour, you can call yourself lucky if from 12vs12 half of the players are still playing in the end. Of course there are some n00bs quitting too, but many can`t end a game because of timeouts. And with 1.91 there are more of them. The strange thing is that it hits only certain people. E.g. one of my clanmates has timeouts since he installed 1.91 on a regular base, but for me it happens not so often. It hits some and others are spared. But with 1.90 there were less timeouts in my opinion.
Mar 16 2003, 15:47
I had to re-install my ofp GOTY cos i installed the 1.91 beta patch and then couldn't play ofp anymore!! It said "Bad Serial number given in Setup". Anyone who has the same prob?
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nimrodhunter @<hidden> Mar. 16 2003,16:47)</td></tr><tr><td id="QUOTE">I had to re-install my ofp GOTY cos i installed the 1.91 beta patch and then couldn't play ofp anymore!! It said "Bad Serial number given in Setup". Anyone who has the same prob?[/QUOTE]<span id='postcolor'>
Did you use the GOTY version of the patch?
Mar 16 2003, 20:32
Yep..... i think i'll wait 'till 1.91 Final will be released...
1.91 is going to be released as regular patch soon. You can download the file marked as BETA because it's going to be exactly the same as the regular patch.
Mar 20 2003, 19:35
Well, that`s indeed a sad day...
All that waiting for nothing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
all these months so they could change the name on the file from Beta to Final ?
Mar 20 2003, 22:54
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">all these months so they could change the name on the file from Beta to Final ?[/QUOTE]<span id='postcolor'>
Don't worry, they focused on others projects so it's also a good news http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Mar 20 2003, 23:25
As 1.91 "final" has now been released there is no need for this beta thread http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
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