View Full Version : Ejection seat
Nov 23 2002, 18:33
I was thinking while playing with deadsoldier's F15... now we need an ejection seat.
It would be quite simple to make, just model an ejection seat and when a person ejects... the ejection seat will be part of a parachute model and the person would be sitting down
Nov 23 2002, 19:05
is that how it works though? i was under the impression the seat detached when it was clear of the aircraft, so the pilot is like he is in ofp, as landing on your arse cant be good....
Nov 23 2002, 19:13
I'm not sure how exactly one works... good point though.
Nov 23 2002, 19:54
I think that the ejection that is currently in Operation Flashpoint is fine...
blackdog, on closer inspection of your sig, are those nazi flags behind Bill Gates?
Nov 23 2002, 20:10
When the pilot ejects, the canopy blows off and the pilot jumps with the ejection seat 200-300 metres(depending on which plane it is) up into the air. Then the ejection seat dettaches and bails towards the ground. The pilot is left there with his parachute. Here's an F-16 ejection seat i made some time ago...
The 3-bar handle there activates the ejection. If it would be the correct process, then the ejection would have to be made through a script i think.
about the sig it are not Naziflags, ive seen a very big wallpapaer of that pic with bill gates with flags on the background and it were logos of microsoft http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Nov 24 2002, 00:34
Yeah, it would have to attach it to the player continually, then drop off, which might either make a really nice effect or provide lots of lag for the player http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
ofp really needs an ejection seat because when you are flying at low altitudes and you eject, your parachute opens at the last second and you hit the deck like a sack of shit.
Nov 24 2002, 03:15
Occasionally on planes, you can eject at low altitudes and be shot up into the air as if you had an ejection seat... but I don't know how to reproduce this thing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Nov 24 2002, 12:13
BIS's SU-25 has an ejection where you shoot up into the air unless I'm mistaken.
Nov 24 2002, 14:32
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BIS's SU-25 has an ejection where you shoot up into the air unless I'm mistaken.[/QUOTE]<span id='postcolor'>
BIS planes act as if they are really ejecting, but the ejection seat doesn´t show up.
Nov 24 2002, 16:58
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @<hidden> Nov. 24 2002,02:34)</td></tr><tr><td id="QUOTE">Yeah, it would have to attach it to the player continually, then drop off, which might either make a really nice effect or provide lots of lag for the player http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
his middle finger isn't sticking out http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
If you want to see how the ejection on fixed-wing aircraft works in Operation Flashpoint, create a mission with an A-10 on the runway on Everon. Give it full throttle, and eject before you take off. Your pilot will pop up into the air and parachute safely to earth. The thing is, you do not notice the popping up when you are in the air, I think.
Nov 29 2002, 06:44
Heh, I didn't post that one http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
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