View Full Version : American aircraft carrier
peanuckle_00
Nov 23 2002, 15:22
I am hoping that someone makes an aircraft carrier for the new A-6 series that is coming out and also the F-14 that is already out. I read up a long time ago of a group who was going to make a carrier but haven't finished it. I believe they were the northstar team but I'm not sure. They already carry somewhat of a navy paintscheme and an aircraft carrier would be nice to go with it. Static would be fine if its too difficult to make a steerable one. Thank you.
peanuckle_00
http://www.fas.org/man/dod-101/sys/ship/cv-63-depart_2b.jpg
http://www.fas.org/man/dod-101/sys/ship/cv-66-america.gif
GeneralMortars
Nov 23 2002, 16:59
Well... Surely if properly textured and such, a carrier in OFP would impress me much.
On the other side it's rather unrealistic to spot such a large thing as an aircraft carrier in the shallow seas surrounding the tiny islands of everon, malden, nogova and kolgujev.
Instead of concentrating on such beauty super weapons, more practical equipment is needed. Such as new infantery-equipment, armor and anything else for the small size battle.
Big Equipment as an aircraft-carrier is, doesn't make much sense on tiny battlefield as we have in OFP. The same goes for most jetfighter-aircraft out there!
Regards
GM
Making an aircraft carrier would be quite a challenge. I mean, would OFP Support a catapult for launching planes. And would it also support the wire to stop planes upon landing.
GeneralMortars
Nov 23 2002, 17:18
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Making an aircraft carrier would be quite a challenge. I mean, would OFP Support a catapult for launching planes. And would it also support the wire to stop planes upon landing.
[/QUOTE]<span id='postcolor'>
Yes of coz! But the real challenge would be, how to land any plane on the deck of that thing! Guess without sum kind of "landing automatic", and no wire to stop the plane immediately it would be rather impossible.
Well. Perhaps sumthing like a heli-carrier or such would be better. Aren't there those "LHA's" in the US-Navy, providing this?? I think also harriers could land on this.
Regards
GM
Jamesia
Nov 23 2002, 20:19
would ofp really support a catapult? I doubt it would.
the landing/ taking off plane would have to be part of the aircraft carrier. I really doubt it would work.
I think we'd have to be content with a helicopter aircraft carrier (like the one in independance lost)
a carrier like the USS Wasp would be really nice to have in OFP
its the one in IL btw
http://www.gibbscox.com/photos/wasp.gif
Eviscerator
Nov 23 2002, 21:48
http://www.theavonlady.org/theofpfaq/images/il_carrier1.jpg
that is a tarawa, although...looks like a rush job on the modelling...
Jamesia
Nov 23 2002, 22:39
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @<hidden> Nov. 23 2002,22:48)</td></tr><tr><td id="QUOTE">http://www.theavonlady.org/theofpfaq/images/il_carrier1.jpg
that is a tarawa, although...looks like a rush job on the modelling...[/QUOTE]<span id='postcolor'>
all independance lost models do.
RaptorAce
Nov 23 2002, 23:07
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @<hidden> Nov. 23 2002,16:19)</td></tr><tr><td id="QUOTE">would ofp really support a catapult? I doubt it would.
the landing/ taking off plane would have to be part of the aircraft carrier. I really doubt it would work.
I think we'd have to be content with a helicopter aircraft carrier (like the one in independance lost)[/QUOTE]<span id='postcolor'>
If there's a way to change the speed you can go on different areas, which i think there is since u go slower on grass than you do on a road, then i think it'd be possible if you can implement those to the different areas of a carrier.
http://www.theavonlady.org/theofpfaq/images/il_heloland.jpg
Eviscerator
Nov 24 2002, 04:35
http://fas.org/man/dod-101/sys/ship/LHA4.JPG
still looks more like a tarawa than a wasp...
its a Tarawa notice the 3 dark spots on the side the 1 big and 2 small http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Prospero
Nov 24 2002, 10:54
Someone asked about catapults:
There is no problem doing this with v1.85+. It takes all of one line of script to launch the thing (setVelocity), and a couple more lines of logic to ensure it's properly integrated into the game. Same thing for arrestor wires.
(hint: use the velocity vector + attitude of the ship in your catapult script)
The Kiev carrier model I've been (very slowly) importing into OFP handles both helis and aircraft. Indeed, you can take-off and land a Cessna or a DKM Bronco without any need for scripted trickery. You don't even need scripted wheelbraking - but it works nicely if you want to use such a feature.
Right now, however, I'm concentrating on getting objects to move with objects when in contact with them. A static carrier is, for me, not very much fun.
Prospero
UKSubmariner
Nov 24 2002, 13:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @<hidden> Nov. 24 2002,12:54)</td></tr><tr><td id="QUOTE">Right now, however, I'm concentrating on getting objects to move with objects when in contact with them. A static carrier is, for me, not very much fun.[/QUOTE]<span id='postcolor'>
Could the Flashpoint engine actually support such a project??
This would be really pushing the envelope of it's limitations...
The Sharpshooter
Nov 24 2002, 14:40
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @<hidden> Nov. 24 2002,07:54)</td></tr><tr><td id="QUOTE">A static carrier is, for me, not very much fun.[/QUOTE]<span id='postcolor'>
But think that if the carrier moves it will do it very slowly. In such islands like the ones in OFP, planes could reach any part of the island 20 times faster than the carrier without needing to refuel. So if I were you, I would concentrate on releasing a fully operational carrier and then be worrying about moving it with the planes/helis.
ah helo carrier like the Tarawa fits more in ofp than a jet carrier i gues and it doesnt need scripting or something
Prospero
Nov 24 2002, 17:55
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (UKSubmariner @<hidden> Nov. 24 2002,15:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @<hidden> Nov. 24 2002,12:54)</td></tr><tr><td id="QUOTE">Right now, however, I'm concentrating on getting objects to move with objects when in contact with them. A static carrier is, for me, not very much fun.[/QUOTE]<span id='postcolor'>
Could the Flashpoint engine actually support such a project??
This would be really pushing the envelope of it's limitations...[/QUOTE]<span id='postcolor'>
It is possible, but there are limitations.
Prospero
Matthijs
Nov 26 2002, 07:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @<hidden> Nov. 24 2002,18:31)</td></tr><tr><td id="QUOTE">ah helo carrier like the Tarawa fits more in ofp than a jet carrier i gues and it doesnt need scripting or something[/QUOTE]<span id='postcolor'>
I totally agree.
tankieboy
Nov 26 2002, 11:52
Did someone make a small craft for helo's for 1.75?
Does anyone know of one for the origional OFP 1.46?
yes there is made a small carrier by Tales Of War Mod
UKSubmariner
Nov 26 2002, 12:38
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (tankieboy @<hidden> Nov. 26 2002,13:52)</td></tr><tr><td id="QUOTE">Did someone make a small craft for helo's for 1.75?
Does anyone know of one for the origional OFP 1.46?[/QUOTE]<span id='postcolor'>
Yep.... Tales Of War did a stationary LSD that you could land on and walk about.....
Also on the site is a version of the same model, but for 1.46
Jamesia
Nov 26 2002, 17:48
I thought you couldn't walk on ships in version 1.46?
Gollum1
Nov 29 2002, 20:26
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @<hidden> Nov. 23 2002,20:02)</td></tr><tr><td id="QUOTE">I mean, would OFP Support a catapult for launching planes. And would it also support the wire to stop planes upon landing.[/QUOTE]<span id='postcolor'>
Are you serious? No way in HELL would OFP support stuff like that, if it did you could do just about anything with the engine, like a V-22 or Harrier, proper movement in houses etc.
if bis adds autohover to planes we got VTOL http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
peanuckle_00
Nov 29 2002, 23:19
I just tried out the LSD this morning and it works fine. Yes you can land on top with a harrier, no the deck isn't long enough to take off of. Yes you can walk amongst its seven decks, and get lost like I did. The doors even work too. They're basically see like walkthrough doors, they don't actually open and close. I parked a boat in the back of the thing. I drove it too. If someone could make that, someone can make a carrier. It's very possible. They'd have to open the LSD and see how its done, but they'd also have to find out a code that will allow things to slow down greatly when touching that deck. When we get a carrier, I'll be in friggin hog heaven. If and when we get a carrier, I'm going to download all the light skinned helicopter models n stuff to match it and I'm going to have a ball! So if you got oxygen please hear my request.
Of course making a Carrier is possible. You just need someone that has the time and patience and will to do it.
It would not be an easy project but it is DOABLE.
The problem is, currently to have seperate planes/aircraft aboard a ship, it doesn't work. You'd have to have some very very VERY good scripting in order to keep them in place as the carrier moves.
In short, we aren't going to get one http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
Paladin
Nov 30 2002, 01:45
God I wish VBS was gonna be a released to the public. It looks so beautifle.
blackdog~
Nov 30 2002, 02:33
Without arrestor cables you need a carrier about a mile and a half long.
A mile and half long carrier would have to have two bridges http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
patlabor aren't you making some kind of 'gundam thing' for OFP? Why can't you model one yourself if you are modeling a 'gundam thing'.
peanuckle_00
Nov 30 2002, 16:43
Good question blackdog. Unfortunately my Patlabor dream won't come true. You cant match human animations to a vehicle, or confuse ofp to think that a man is a vehicle with a cockpit and jump in and out of him. So I've failed in my dream there, but with more knowledge i will try again. The truth is I've never modeled a thing in my life.
supersheep
Nov 30 2002, 22:51
gollum, someone already said that it's really easy to make catapults and arrestor wires. doesn't even need scripting. making the units "stick" to the carrier while it's moving might be hard, but a stationary carrier would be pretty damn cool on its own.
and blackdog, wouldn't a mile and a half long ship break up or something? i think i remember reading that long ships like that can't be built, unless they're articulated. i believe it's got something to do with the sea swell, or storms or something similar
blackdog~
Dec 1 2002, 00:25
Good point... a tsunami wouldn't be too friendly to a 1 1/2 mile long ship http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
supersheep
Dec 1 2002, 09:26
i think it said that even the swells in the north atlantic would be too much for it to take. i could quite easily be wrong, it was a while ago, but if they could build ships that long (they'd allow much larger aircraft to deploy off carriers, saving a lot on refuelling) they would have done it, would't they? or at least tried it. and in ofp, i don't think that the game supports that long of an object. wasn't there a problem with the lsd that they had to make it shorter cos units kept falling through the deck when it was the real-world length?
and thats not even as big as a real-world carrier
I wouldn't mind a stationary aircraft carrier.
And maybe one that can move aswell.
Is it possible to alter the deck of the aircraft carrier so that vehicles can accelerate and decellerate VERY quickly on it?
(also, I can see landing on an aircrafter carrier being VERY hard anyway)
supersheep
Dec 1 2002, 10:50
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @<hidden> Nov. 24 2002,11:54)</td></tr><tr><td id="QUOTE">Someone asked about catapults:
There is no problem doing this with v1.85+. It takes all of one line of script to launch the thing (setVelocity), and a couple more lines of logic to ensure it's properly integrated into the game. Same thing for arrestor wires.
(hint: use the velocity vector + attitude of the ship in your catapult script)
The Kiev carrier model I've been (very slowly) importing into OFP handles both helis and aircraft. Indeed, you can take-off and land a Cessna or a DKM Bronco without any need for scripted trickery. You don't even need scripted wheelbraking - but it works nicely if you want to use such a feature.
Right now, however, I'm concentrating on getting objects to move with objects when in contact with them. A static carrier is, for me, not very much fun.
Prospero[/QUOTE]<span id='postcolor'>
let it speak for itself. and he's even working on making them move with the carrier...
RaptorAce
Dec 2 2002, 21:13
well, say you land to refuel and rearm, would you be able to take off again, or would you be stuck there?
peanuckle_00
Dec 7 2002, 05:52
This carrier could have two lanes. One for taking off, one for landing.
DragoFire
Dec 7 2002, 06:11
Most Naval aircraft have a very good turning circle, so if there is room to turn there should be much problem ladning and taking off again.
I'll see if I can get some more information for you guys.
By the way a new public beta of the A-6E has been released. At the moment it needs about 400ms to take-off, still working on the airbrakes so it can land within 500ms.
(ps this is with a 14000lbs payload of weapons!http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
DragoFire
I saw a Super Stallion in that game picture on deck where is it!?
mr. Duck
Dec 7 2002, 15:17
That stallion was from independence lost, some addon from BIS (right?), They had a website but it's down now.
About the carrier, I hope carrierlandings will be as easy as in falcon4.0 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif .
from the VBS1 site:
The carrier also seen on the IL shots
http://www.virtualbattlefieldsystems.com/screenshots/Maps/vbs1_1024s.jpg
http://www.virtualbattlefieldsystems.com/screenshots/Maps/vbs1_1025s.jpg
Nice water. I hear Super STallion will be released soon by somebody but anyone know a date maybe?
STS_SolidSnake
Dec 7 2002, 18:04
why show us pics of vbs1? something that we will never have.... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
i just wanted to show the Carrier people were talking about
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