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Cane
Nov 8 2001, 14:21
Normally when a grenade impacts somewhere, there's a hole in the ground, an ideal place to hide I'd say.
I assume that the engine doesn't support such a feature,but it would be cool !

Maverick101st
Nov 8 2001, 14:37
yes we all probably wish that OFP had fully destructable terrian, like Red Faction, but the engine doesnt support it, it would be niice to have it in a sequal?, maybe a terrain systen where grenads blow holes in the ground, you can dig trenches and foxholes etc etc

Damage Inc
Nov 8 2001, 14:41
I think it would slow the game down.

Supah
Nov 8 2001, 18:50
And without the ability to jump how would u get out?

Die Alive
Nov 8 2001, 20:17
I'd like to be able to till the soil and plant my crops.

LEADER: 2,3, TILL SOIL, 12 O'CLOCK
LEADER: 4,5, PLANT SEEDS, 12 O'CLOCK

Then when the harvest came, the americans and russians would sit and eat salad and not fight or anything, because I was told that vegitarians were the most peaceful people on earth (really, I was told this by a member of PETA: People for the Ethical Treatment of Animals.  But I'm a life time member of the other PeTa: People Eating Tastey Animals.)

But the idea of digging the earth is good, especially trenches and bunkers.   To get out of a bunker or trench, you don't just stand and jump out, you got to climb out, or go out a door and steps in the case of a bunker, so jumping isn't really needed if trenches are added.  Anyway, it wouldn't be added in this game's lifetime, maybe in a sequal or MOD.

-=Die Alive=-

Black Op
Nov 8 2001, 20:21
stop tormenting me with that link in your sig http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

Die Alive
Nov 8 2001, 20:29
LOL, That worm game is my home page for the last 3 weeks, and everytime I start my browser, I'd play for 10-15 minutes and forget where I was supposed to go in the first place.

Maybe CM should buy the rights to that worm game and sell it as OPERATION WORM.  But they'd problably F it up and ship a buggy beta version.

-=Die Alive=-

Paco1
Nov 8 2001, 20:33
Actually the whole made by a grenade isn't more than a few inches deep! not much to hide in!

Die Alive
Nov 8 2001, 20:39
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Paco1 on 3:33 pm on Nov. 8, 2001
Actually the whole made by a grenade isn't more than a few inches deep! not much to hide in![/QUOTE]<span id='postcolor'>But that hole would be enough to take a dump in, and then you use another grenade to blow your crap all over the area so no one can step in your crap http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

-=Die Alive=-

Oversoul
Nov 8 2001, 22:10
I read the great SOG book by Major Plaster and there's a story about a team holding off an NVA company from a bomb crater.

Deformable terrain would solve the problem of not having enough cover. I'd love to play a mission with two or three other people where we had to hold off a whole company from a hole in the ground!

P.S. While I'm dreaming, I want to be able to toss grenades back hehehe but i know they're implemented to explode on impact and not bounce so oh well...

azraelthe32nd
Nov 8 2001, 22:13
yes, do keep dreaming.....

by the way a bomb crater and a grendade crater are 2 different things

Oversoul
Nov 8 2001, 22:18
Yeah I'm talking about the kind of dent a Mk-84 makes. You know, like all those small ponds in Vietnam? http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

~Too Tall~
Nov 16 2002, 04:18
make a map liek the ia trang valley map with bomb craters made into the island

Major Fubar
Nov 16 2002, 05:18
A. The current engine does not support anything like this. It might be an idea to ad this to the thread with suggestions for OFP2.

B. Addons & Mods: Complete?

RED
Nov 16 2002, 07:15
Another dig from the past I see, it should be closed within an hour.

RED

edc
Nov 16 2002, 07:20
This is the second year old thread ~Too Tall~ has brought up today.

Major Fubar
Nov 16 2002, 07:42
LOL, I didn&#39;t even notice the year...

der bastler
Nov 16 2002, 08:44
Problem: smallest element of a map is 50x50m. Would be a big crater, minimum diameter: 150m (or 492.12ft, if you like non-metric systems)...

Solution: prebuild crater add-ons (roadway-lod?)

mr. Duck
Nov 17 2002, 05:37
You call mk84&#39;s small?? You sure you&#39;re not talking about the 82?

UKSubmariner
Nov 18 2002, 14:14
It sure would be a good idea.

Quick query, if you built a map from scratch, would it be possible to build a bunker with underground tunnels running through it, similar to the Maginot line?

Prospero
Nov 18 2002, 16:26
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (supah @<hidden> Nov. 08 2001,20:50)</td></tr><tr><td id="QUOTE">And without the ability to jump how would u get out?[/QUOTE]<span id='postcolor'>
Obviously no-one reads my posts.

Yes, it&#39;s very easy to make a simple jump script with v1.85. Takes all of about 3 lines of scripting.

I posted a totally reliable and very simple demo jump script on the Mission Editing board about a week ago (approx).

Prospero

Kermit
Nov 29 2002, 07:44
Jumping is still useless in a true military simulator like Operation Flashpoint. To get out, there should be a command on the menu. It could even use the animations that it uses when you enter a vehicle.

Acidcrash
Nov 29 2002, 13:09
maybe climb like in the R6 series? after all, thats what they would most likely would do i would think...