View Full Version : holes
Normally when a grenade impacts somewhere, there's a hole in the ground, an ideal place to hide I'd say.
I assume that the engine doesn't support such a feature,but it would be cool !
Nov 8 2001, 15:37
yes we all probably wish that OFP had fully destructable terrian, like Red Faction, but the engine doesnt support it, it would be niice to have it in a sequal?, maybe a terrain systen where grenads blow holes in the ground, you can dig trenches and foxholes etc etc
Nov 8 2001, 15:41
I think it would slow the game down.
And without the ability to jump how would u get out?
Nov 8 2001, 21:17
I'd like to be able to till the soil and plant my crops.
LEADER: 2,3, TILL SOIL, 12 O'CLOCK
LEADER: 4,5, PLANT SEEDS, 12 O'CLOCK
Then when the harvest came, the americans and russians would sit and eat salad and not fight or anything, because I was told that vegitarians were the most peaceful people on earth (really, I was told this by a member of PETA: People for the Ethical Treatment of Animals. But I'm a life time member of the other PeTa: People Eating Tastey Animals.)
But the idea of digging the earth is good, especially trenches and bunkers. To get out of a bunker or trench, you don't just stand and jump out, you got to climb out, or go out a door and steps in the case of a bunker, so jumping isn't really needed if trenches are added. Anyway, it wouldn't be added in this game's lifetime, maybe in a sequal or MOD.
Nov 8 2001, 21:21
stop tormenting me with that link in your sig http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif
Nov 8 2001, 21:29
LOL, That worm game is my home page for the last 3 weeks, and everytime I start my browser, I'd play for 10-15 minutes and forget where I was supposed to go in the first place.
Maybe CM should buy the rights to that worm game and sell it as OPERATION WORM. But they'd problably F it up and ship a buggy beta version.
Actually the whole made by a grenade isn't more than a few inches deep! not much to hide in!
Nov 8 2001, 21:39
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Paco1 on 3:33 pm on Nov. 8, 2001
Actually the whole made by a grenade isn't more than a few inches deep! not much to hide in![/QUOTE]<span id='postcolor'>But that hole would be enough to take a dump in, and then you use another grenade to blow your crap all over the area so no one can step in your crap http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Nov 8 2001, 23:10
I read the great SOG book by Major Plaster and there's a story about a team holding off an NVA company from a bomb crater.
Deformable terrain would solve the problem of not having enough cover. I'd love to play a mission with two or three other people where we had to hold off a whole company from a hole in the ground!
P.S. While I'm dreaming, I want to be able to toss grenades back hehehe but i know they're implemented to explode on impact and not bounce so oh well...
Nov 8 2001, 23:13
yes, do keep dreaming.....
by the way a bomb crater and a grendade crater are 2 different things
Nov 8 2001, 23:18
Yeah I'm talking about the kind of dent a Mk-84 makes. You know, like all those small ponds in Vietnam? http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Nov 16 2002, 05:18
make a map liek the ia trang valley map with bomb craters made into the island
Nov 16 2002, 06:18
A. The current engine does not support anything like this. It might be an idea to ad this to the thread with suggestions for OFP2.
B. Addons & Mods: Complete?
Another dig from the past I see, it should be closed within an hour.
This is the second year old thread ~Too Tall~ has brought up today.
Nov 16 2002, 08:42
LOL, I didn't even notice the year...
Nov 16 2002, 09:44
Problem: smallest element of a map is 50x50m. Would be a big crater, minimum diameter: 150m (or 492.12ft, if you like non-metric systems)...
Solution: prebuild crater add-ons (roadway-lod?)
Nov 17 2002, 06:37
You call mk84's small?? You sure you're not talking about the 82?
Nov 18 2002, 15:14
It sure would be a good idea.
Quick query, if you built a map from scratch, would it be possible to build a bunker with underground tunnels running through it, similar to the Maginot line?
Nov 18 2002, 17:26
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (supah @<hidden> Nov. 08 2001,20:50)</td></tr><tr><td id="QUOTE">And without the ability to jump how would u get out?[/QUOTE]<span id='postcolor'>
Obviously no-one reads my posts.
Yes, it's very easy to make a simple jump script with v1.85. Takes all of about 3 lines of scripting.
I posted a totally reliable and very simple demo jump script on the Mission Editing board about a week ago (approx).
Jumping is still useless in a true military simulator like Operation Flashpoint. To get out, there should be a command on the menu. It could even use the animations that it uses when you enter a vehicle.
Nov 29 2002, 14:09
maybe climb like in the R6 series? after all, thats what they would most likely would do i would think...
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