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View Full Version : Looping gun shot sounds



nierop
Nov 11 2002, 15:05
I am making my own soundpack out of addons that are available. I came across some very nice M2-50.cal sounds in the OPGWC demo. Problem is that these sounds are samples of a single gun shot. The original M2-50.cal sound is a sample of 3 shots in sequence. In the OPGWC demo the single gunshot sounds are nicely timed with the rounds that are fired. But when I put this sound into my custom sound addon, this does not happen (you hear 1 shot for a couple of rounds fired). Has the OPGWC demo changed something in some config-file to make this happen or am I doing something wrong? Should i make a 3-shot sequence out of it to make it work in normal OFP?

BTW. I am not releasing this addon to the public, so i think i can take the sounds without arousing people. If you think not let me know.

Thnx, Pimmelorus [SHoP]

Eviscerator
Nov 11 2002, 17:52
add:

soundcontinous=0;

under the

sound="";

line in the cfgweapons section

RalphWiggum
Nov 11 2002, 18:07
moving

nierop
Nov 11 2002, 18:19
But does this trigger the "modified config" message in multiplayer games? I hope not...

Thnx, Pimmelorus [SHoP]

Eviscerator
Nov 11 2002, 18:44
only if you are modifying the ingame one, if you are youll have to get some kind of sound editor and make a 3 shot loop with the sound

nierop
Nov 11 2002, 19:01
Ok, thanks for the tip, i'll do that. Unfortunately it does not sound so nice anymore http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

Bye

FA Dalai Lamar
Aug 2 2003, 07:47
making a sound pack here as well...how do I modify the BIN file without triggering fade on a machine...like satchel did...I have all my sounds ready but am deathly afraid to modify the BIN...What I decoded the 1.91 BIN and all appears in order....but how best do I re code it so I don't kill everyones game...This pack is about 2 years of sound collection and I think most will be very happy with the results. Any help will be appreciated.
Best Regards,

FA Dalai Lamar