Major Fubar
Nov 7 2002, 22:15
Can anyone think of a good way (preferrably built into an addon, or possibly by scripting) to simulate non-lethal weapons in OFP?
CS gas, for example. Would it be possible to have the characters caught in the cloud adversely affected: say, their aim wobbles like when theyve been injured...
Baton rounds (for shotguns and grenade launchers): A character hit by these isn't killed (unless it's at point blank range), but is somehow stunned, unable to fire or move for a short amount of time?
Flashbangs: Similar incapacitating effects, but would it be possible to obscure the victims vision, similar to Rogue Spear?
If anyone has any suggestions on how to implement these effects I would be very anxious to hear.
(And before you say these weapons have no place in a war sim, remember that people are making urban warfare and SWAT type mods http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif )
CS gas, for example. Would it be possible to have the characters caught in the cloud adversely affected: say, their aim wobbles like when theyve been injured...
Baton rounds (for shotguns and grenade launchers): A character hit by these isn't killed (unless it's at point blank range), but is somehow stunned, unable to fire or move for a short amount of time?
Flashbangs: Similar incapacitating effects, but would it be possible to obscure the victims vision, similar to Rogue Spear?
If anyone has any suggestions on how to implement these effects I would be very anxious to hear.
(And before you say these weapons have no place in a war sim, remember that people are making urban warfare and SWAT type mods http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif )