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View Full Version : Non-lethal weapons in ofp?



Major Fubar
Nov 7 2002, 22:15
Can anyone think of a good way (preferrably built into an addon, or possibly by scripting) to simulate non-lethal weapons in OFP?

CS gas, for example. Would it be possible to have the characters caught in the cloud adversely affected: say, their aim wobbles like when theyve been injured...

Baton rounds (for shotguns and grenade launchers): A character hit by these isn't killed (unless it's at point blank range), but is somehow stunned, unable to fire or move for a short amount of time?

Flashbangs: Similar incapacitating effects, but would it be possible to obscure the victims vision, similar to Rogue Spear?


If anyone has any suggestions on how to implement these effects I would be very anxious to hear.

(And before you say these weapons have no place in a war sim, remember that people are making urban warfare and SWAT type mods  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif )

TaNK_Em
Nov 7 2002, 23:20
Yea the thing i always loved in SWAT 3 is the non leather effects the gas bangs etc it would be nice to gas someone before takeing them captive

DM
Nov 8 2002, 09:57
SEB team released working Flashbangs with their old delta force addons, they did it with a script which blurred the affected players vision, and degraded their aim for a few minuets.

grab it over at ofpec.com on the addons "infantry" section