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View Full Version : Gfx707's bunker pack1 is almost done



GFX707
Apr 30 2002, 22:53
http://members.iomartdsl.com/~s.mcculloch/PACK1.jpg


I have almost finished making these 5 bunkers, from right to left....picture quality aint that great

basic pillbox, raised blockhouse (for beach defense), type 22 pillbox, gun embrasure (for AT guns, the m101a1 fits nicely), anti-invasion log spike, and a basic blockhouse for flat terrain

now the collision detection on the raised blockhouse is a little weird, you can run up the stairs and stand in it but it slows you down a little. Also the AI doesn't want to get into it, but they never go upstairs in houses either so that is to be expected I guess. All I need now is some feedback, opinions etc. The textures on the buildings are not that sharp because I thought that if you are making a beach map you would have a lot of units plus these, so it would be easier on your system

anyway, you can get it here

http://members.iomartdsl.com/~s.mcculloch/bunkerpack1.zip

please report bugs and give any suggestions you might feel like giving http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

PiNs_Da_Smoka
Apr 30 2002, 23:56
They all rock man. Except you know the problem with the Raised Blockhouse. I waonder what the hell could cause that, wierd. O well, good work.

Antichrist
May 1 2002, 05:22
Damn that is pretty nice...... except for the bug in the raised blockhouse, I reckon u should ask BIS for advice!
When are u planning to release it?

FlipeR
May 1 2002, 10:28
Ahhh... Isee whats the problem!

You must add the RoadWay LOD! Look at this screenshot to see how it should look like (from Fortress1.p3d ODOL model):
http://www.natosoldier.com/addons/slike/o2/LODRoadWay.jpg

And the 1st LOD of the same Fortress:
http://www.natosoldier.com/addons/slike/o2/LOD1.jpg

I hope it helped you!


FlipeR

Antichrist
May 1 2002, 10:41
Well u can actually move inside quite easily if you walk (f key) instead of running

GFX707
May 1 2002, 11:55
great! thanks fliper http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

GFX707
May 1 2002, 12:14
fliper, is there any chance you could email me that fortress1 p3d....? I really need to take a look at it for my roadway stuff


if you could please send it to s.mcculloch@<hidden> I would be grateful http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

GFX707
May 1 2002, 12:29
I have now fixed the collision in the raised blockhouse and you can run about freely in it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

I think it is fit for releasing but I will leave it up for a couple more hours so that if anyone finds any bugs they can tell me http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Antichrist
May 1 2002, 12:53
How are supposed to put AI in it?

GFX707
May 1 2002, 13:12
I am sure you are used to a little bit of setposing by now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif


2.8 seems to be the height when it is on flat ground....give or take 0.1 or so, but they will stand in it now at least http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif just made a quick beach map and it works quite nicely along with m101a1s in the gun embrasures

FlipeR
May 1 2002, 20:13
There is no need for setpos&#33; You just add "Paths" LOD to your model http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Here&#39;s a screenshot of the "Paths" LOD in the same building as above (Fortress1.p3d from final OFP):
http://www.natosoldier.com/addons/slike/o2/Paths.jpg

In this LOD you define where the AI should enter the building (selections named "in1", "in2",...) the path he should follow and the points where he should position himself (named pos1, pos2,..)&#33;

I&#39;ll send you a light version of fortress1.p3d with the first LOD (1.000), RoadWay LOD, Paths LOD ans Geometry LOD so you can see how BiS make their buildings....

Hope it helped again....


FlipeR

GFX707
May 1 2002, 20:33
omg, thanks again fliper,

but unfortunately I cant seem to open the attachments on the email you sent me....It says &#39;Your files are attached and ready to send with this message&#39; and when I click on the little paperclip in OE they are greyed out....


anyway I will make amendments, its a shame I didn&#39;t know about this earlier  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

FlipeR
May 2 2002, 09:35
Ummm...OK, then get it here (http://www.natosoldier.com/addons/slike/o2/fortress_light.zip)&#33;


FlipeR

GFX707
May 2 2002, 14:56
Urm, that gives me a 404 error http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

FlipeR
May 2 2002, 17:47
S**T&#33;&#33;&#33; I sent it to you AGAIN - this time in a ZIP&#33; Lets hope you get it intact...


FlipeR

GFX707
May 3 2002, 00:18
&#39;Your files are attached and ready to send with this message&#39; - still greyed out like before http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

what mail client are you using....? maybe you could give me it on IRC or something


thanks for making the effort though http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

GFX707
May 3 2002, 17:01
here is what will be in bunker pack 2 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

http://members.iomartdsl.com/~s.mcculloch/omahabeach.jpg

I have fixed the &#39;paths&#39; in this one btw, just testing it all now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif