View Full Version : Antonov pics ingame
May 20 2002, 13:40
I got it flying at last, after never getting a chance to play with O2 since I got it. I have the cockpit made, with 2 seats up front, and 4 seats behind pilots for navigators and flight engineers. I need to work out some turning problems, but I had my camera handy and took these pics from the chase plane in the test flight:
Just needs to be textured (boring http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif and figure out the flight thing and it's ready to make you piss your pants.
May 20 2002, 13:58
Sweet jesus!!!!! That's impressive!!!!
Beta-test time!!!!!! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Nicely done! Thumbs up. I'm looking forward to see that finished addon.
Till later, PSC
P.S.: Don't pay the guys that paint the airplane till they finished their job.
ummmm...now I realy need to get to my BMD project on 110% speed - so we can have Russian Paratrooper missions...
May 21 2002, 03:50
Isn't the landing strip too short for that plane? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @<hidden> May 21 2002,05:50)</td></tr><tr><td id="QUOTE">Isn't the landing strip too short for that plane? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif[/QUOTE]<span id='postcolor'>
if the landing strip is too short, i bet Saint Phillipe is good enough to stop that big ass mofo http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Jun 2 2002, 04:48
I got it flyable. Now AI flies it nicely, and it's such a rush to lie on the end of the runway and have it land right over your head!! I had to concentrate not to duck in my chair http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Some more pics from a "steal the antonov" mission I made. Getting some textures into the cockpit, but mostly been getting the flying sorted out.
I found that putting weights in the correct places for this aircraft results in a non-turnable plane. To get it to turn at all, I had to make the geometry LOD much smaller, and that kinda sucks. But it works, just have to endure the wing tip penetrating the ground in steep turns http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif That's because the AI usually fly at around 30-40 meters, and the wingspan of this thing is around twice that http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Jun 2 2002, 10:59
Hell.. that's one of a sweet babe you got there http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
And i can't wait to fly it myself..
Have you tried to make it a vehivle transporter, too?? Having jeeps stored in it would be real cool http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
So when do you plan on releasing the plane? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
If you want a good beta tester, email me: snype_uk@<hidden>
Im a well trained pilot in OFP and i woud love to test fly that baby http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Jun 3 2002, 11:13
Hey!!! Everybody knows that I am the best beta-tester on these forums http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
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