RavenDK
Jul 18 2002, 16:11
Here is the config can any one make it work?
----------------------------------------------------------------
// ! check remarks marked 'alw' for experimental changes !
// some classes in TransportWeapons were removed only because appropriate weapons Add_Ons were not available
// Fast Attack vehicle by [DANBAT 1]Frandsen
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class FAV3
{
units[] = {FAV3};
weapons[]={};
requiredVersion = 1.30;
};
};
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
};
class Weapon: Default
{
sections[]={"zasleh"};
};
class FAV3: Weapon{};
};
class CfgWeapons
{
class Default{}
class MGun: Default{};
class MachineGun7_6: MGun{};
class MachineGun12_7: MachineGun7_6{};
class 50cal: MachineGun12_7
{
ammo="Bullet12_7";
count=500;
initSpeed=1000;
reloadTime=0.07;
Burst=2;
sound[]={"\FAV3\50cal.wav",1,1};
flashSize=1.500000;
ffFrequency=1;
ffCount=1;
dispersion=0.040000;
recoil="mgunBurst3";
maxLeadSpeed=350;
aiRateOfFire=0.500000;
aiRateOfFireDistance=1000;
optics=1;
autoFire=1;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle : Land {};
class Car: LandVehicle {};
class Jeep: Car {};
class FAV3: Jeep
{
side=TWest;
displayName="Marine Fast Attack Vehicle";
model="\FAV3\FAV3.p3d";
picture="\FAV3\iFAV.paa";
crew="Rconkr1";
//transportSoldier=4; //'alw'
maxSpeed=180;
armor=30;
soundEngine[]={\FAV3\jeepmove,db-15,1};
class TransportWeapons
{
class HMPPMV2_WP1
{
Weapon="XMS";
count=1;
};
class HMPPMV2_WP2
{
Weapon="M136AT4";
count=2;
};
class HMPPMV2_WP3
{
Weapon="LAWLauncher";
count=1;
};
};
class TransportMagazines
{
class HMPPMV2_AM1
{
magazine="M136AT4";
count=4;
};
class HMPPMV2_AM2
{
magazine="LAWLauncher";
count=2;
};
// class HMPPMV2_AM3
// {
// magazine="M21";
// count=4;
// };
class HMPPMV2_AM4
{
magazine="M4";
count=10;
};
class HMPPMV2_AM5
{
magazine="HK";
count=6;
};
// class HMPPMV2_AM6
// {
// magazine="M16";
// count=10;
// };
class HMPPMV2_AM7
{
magazine="GrenadeLauncher";
count=10;
};
class HMPPMV2_AM8
{
magazine="SmokeShellRed";
count=5;
};
class HMPPMV2_AM9
{
magazine="SmokeShellGreen";
count=5;
};
};
dammageHalf[]=
{
\Data\jeep_kab_sklo1.paa,
\Data\jeep_kab_sklo1B.paa,
\Data\jeep_kab_sklo2.paa,
\Data\jeep_kab_sklo2B.paa
};
dammageFull[]=
{
\Data\jeep_kab_sklo1.paa,
\Data\jeep_kab_sklo1C.paa,
\Data\jeep_kab_sklo2.paa,
\Data\jeep_kab_sklo2C.paa
};
class IndicatorSpeed
{
selection="ukaz_rychlo";
axis="osa_rychlo";
angle=-240;
min=0;
max=40;
};
armorGlass=1;
armorWheels=0.3;
// experimental addendum 'alw'
// check 'JeppMG' class for original BIStudio example (car with turret)
// add/change/remove what else necessary
gunnerAction="ManActJeepGunner";
hasGunner=1;
castGunnerShadow=1;
castDriverShadow=1;
driverIsCommander=1;
scope=2;
weapons[]={"50cal","mk19gl"};
magazines[]={"50cal","mk19gl","mk19gl","mk19gl"};
gunnerOpticsModel="optika_empty";
transportSoldier=1;
class Turret
{
gunAxis="OsaHlavne";
turretAxis="OsaVeze";
soundServo[]={};
gunBeg="usti hlavne";
gunEnd="konec hlavne";
minElev=-12;
maxElev=40;
minTurn=-20;
maxTurn=20;
body="OtocVez";
gun="OtocHlaven";
};
class ViewGunner
{
initAngleX=5;
minAngleX=-30;
maxAngleX=30;
initAngleY=0;
minAngleY=0;
maxAngleY=0;
initFov=0.700000;
minFov=0.420000;
maxFov=0.850000;
};
class WeaponCloudsGun
{
cloudletDuration=0.300000;
cloudletAnimPeriod=1.000000;
cloudletSize=1.000000;
cloudletAlpha=1.000000;
cloudletGrowUp=1;
cloudletFadeIn=0.010000;
cloudletFadeOut=1;
cloudletAccY=0.400000;
cloudletMinYSpeed=0.200000;
cloudletMaxYSpeed=0.800000;
cloudletShape="cl_basic";
cloudletColor[]={1,1,1,0};
interval=0.050000;
size=3;
sourceSize=0.500000;
timeToLive=0;
initT=0;
deltaT=0;
class Table
{
class T0
{
maxT=0;
color[]={1,1,1,0};
};
};
};
class WeaponCloudsMGun: WeaponCloudsGun
{
cloudletGrowUp=0.050000;
cloudletFadeIn=0;
cloudletFadeOut=0.100000;
cloudletDuration=0.050000;
cloudletAlpha=0.300000;
cloudletAccY=0;
cloudletMinYSpeed=-100;
cloudletMaxYSpeed=100;
interval=0.020000;
size=0.300000;
sourceSize=0.020000;
};
class MGunClouds: WeaponCloudsMGun { };
// end of addendum 'alw'
};
};
---------------------------------------------------------------- http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif i have been trying to update it for the last 3 days and i just cant make it work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif
----------------------------------------------------------------
// ! check remarks marked 'alw' for experimental changes !
// some classes in TransportWeapons were removed only because appropriate weapons Add_Ons were not available
// Fast Attack vehicle by [DANBAT 1]Frandsen
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class FAV3
{
units[] = {FAV3};
weapons[]={};
requiredVersion = 1.30;
};
};
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
};
class Weapon: Default
{
sections[]={"zasleh"};
};
class FAV3: Weapon{};
};
class CfgWeapons
{
class Default{}
class MGun: Default{};
class MachineGun7_6: MGun{};
class MachineGun12_7: MachineGun7_6{};
class 50cal: MachineGun12_7
{
ammo="Bullet12_7";
count=500;
initSpeed=1000;
reloadTime=0.07;
Burst=2;
sound[]={"\FAV3\50cal.wav",1,1};
flashSize=1.500000;
ffFrequency=1;
ffCount=1;
dispersion=0.040000;
recoil="mgunBurst3";
maxLeadSpeed=350;
aiRateOfFire=0.500000;
aiRateOfFireDistance=1000;
optics=1;
autoFire=1;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle : Land {};
class Car: LandVehicle {};
class Jeep: Car {};
class FAV3: Jeep
{
side=TWest;
displayName="Marine Fast Attack Vehicle";
model="\FAV3\FAV3.p3d";
picture="\FAV3\iFAV.paa";
crew="Rconkr1";
//transportSoldier=4; //'alw'
maxSpeed=180;
armor=30;
soundEngine[]={\FAV3\jeepmove,db-15,1};
class TransportWeapons
{
class HMPPMV2_WP1
{
Weapon="XMS";
count=1;
};
class HMPPMV2_WP2
{
Weapon="M136AT4";
count=2;
};
class HMPPMV2_WP3
{
Weapon="LAWLauncher";
count=1;
};
};
class TransportMagazines
{
class HMPPMV2_AM1
{
magazine="M136AT4";
count=4;
};
class HMPPMV2_AM2
{
magazine="LAWLauncher";
count=2;
};
// class HMPPMV2_AM3
// {
// magazine="M21";
// count=4;
// };
class HMPPMV2_AM4
{
magazine="M4";
count=10;
};
class HMPPMV2_AM5
{
magazine="HK";
count=6;
};
// class HMPPMV2_AM6
// {
// magazine="M16";
// count=10;
// };
class HMPPMV2_AM7
{
magazine="GrenadeLauncher";
count=10;
};
class HMPPMV2_AM8
{
magazine="SmokeShellRed";
count=5;
};
class HMPPMV2_AM9
{
magazine="SmokeShellGreen";
count=5;
};
};
dammageHalf[]=
{
\Data\jeep_kab_sklo1.paa,
\Data\jeep_kab_sklo1B.paa,
\Data\jeep_kab_sklo2.paa,
\Data\jeep_kab_sklo2B.paa
};
dammageFull[]=
{
\Data\jeep_kab_sklo1.paa,
\Data\jeep_kab_sklo1C.paa,
\Data\jeep_kab_sklo2.paa,
\Data\jeep_kab_sklo2C.paa
};
class IndicatorSpeed
{
selection="ukaz_rychlo";
axis="osa_rychlo";
angle=-240;
min=0;
max=40;
};
armorGlass=1;
armorWheels=0.3;
// experimental addendum 'alw'
// check 'JeppMG' class for original BIStudio example (car with turret)
// add/change/remove what else necessary
gunnerAction="ManActJeepGunner";
hasGunner=1;
castGunnerShadow=1;
castDriverShadow=1;
driverIsCommander=1;
scope=2;
weapons[]={"50cal","mk19gl"};
magazines[]={"50cal","mk19gl","mk19gl","mk19gl"};
gunnerOpticsModel="optika_empty";
transportSoldier=1;
class Turret
{
gunAxis="OsaHlavne";
turretAxis="OsaVeze";
soundServo[]={};
gunBeg="usti hlavne";
gunEnd="konec hlavne";
minElev=-12;
maxElev=40;
minTurn=-20;
maxTurn=20;
body="OtocVez";
gun="OtocHlaven";
};
class ViewGunner
{
initAngleX=5;
minAngleX=-30;
maxAngleX=30;
initAngleY=0;
minAngleY=0;
maxAngleY=0;
initFov=0.700000;
minFov=0.420000;
maxFov=0.850000;
};
class WeaponCloudsGun
{
cloudletDuration=0.300000;
cloudletAnimPeriod=1.000000;
cloudletSize=1.000000;
cloudletAlpha=1.000000;
cloudletGrowUp=1;
cloudletFadeIn=0.010000;
cloudletFadeOut=1;
cloudletAccY=0.400000;
cloudletMinYSpeed=0.200000;
cloudletMaxYSpeed=0.800000;
cloudletShape="cl_basic";
cloudletColor[]={1,1,1,0};
interval=0.050000;
size=3;
sourceSize=0.500000;
timeToLive=0;
initT=0;
deltaT=0;
class Table
{
class T0
{
maxT=0;
color[]={1,1,1,0};
};
};
};
class WeaponCloudsMGun: WeaponCloudsGun
{
cloudletGrowUp=0.050000;
cloudletFadeIn=0;
cloudletFadeOut=0.100000;
cloudletDuration=0.050000;
cloudletAlpha=0.300000;
cloudletAccY=0;
cloudletMinYSpeed=-100;
cloudletMaxYSpeed=100;
interval=0.020000;
size=0.300000;
sourceSize=0.020000;
};
class MGunClouds: WeaponCloudsMGun { };
// end of addendum 'alw'
};
};
---------------------------------------------------------------- http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif i have been trying to update it for the last 3 days and i just cant make it work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif