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DragoFire
Oct 17 2002, 01:20
Have almost finished the basic touches for a series of A-6 aircraft.
Will be modifing the Basic model to make the EA-6A and the other models of this aircraft.

DragoFire

Major Fubar
Oct 17 2002, 01:56
Pardon me, I'm pretty ignorant about planes...what era is this one from?
Thanks - Fubar

Supah
Oct 17 2002, 02:13
Vietnam untill late 90's. BTW hope you are planning to upgrade the skins. They dont look that good

DragoFire
Oct 17 2002, 02:16
Quote:
"One of the finest all-weather attack planes of the US Navy, the Grumman A-6 Intruder is still in front line service, in increasingly up-to-date versions, particularly as regards electronics and armament. In 1957 the Grumman emerged as the winner in competition with eleven other rival designs entered by eight companies. The first prototype flew on April 19, 1960, and the first A-6A of the series went into service on February 1, 1963; 488 of them were built by the end of 1969. The second basic version was designed exclusively for electronic warfare. Named EA-6B (and stemming from an initial sub-series of 27 models), the prototype appeared on May 25, 1968; the fuselage and cabin were modified to accommodate four crew members as well as a highly sophisticated electronics system, so that it was soon recognized as the best carrier-based aircraft for this type of warfare. The final variant of the Intruder was the A-6E, dating from February 1970, even further improved and more powerful."

A-6 on carrier (http://www.photovault.com/Link/Military/NavalAviation/MYNVolume03-04/MYNV04P15_09.1703.jpg)
(8x A-6's, 2x SeaHawk's & 2x F-14's in image)
EDIT:RalphWiggum: pic size > 100k

And as far as I understand it's still in use today.

DragoFire

DragoFire
Oct 17 2002, 02:18
The skin I'm using is just for planning stage and not finished product. As I've got lots of photo's and information on the A-6's.


DragoFire

Tex [USMC]
Oct 17 2002, 04:50
The A-6 Intruder was retired in the early 90's, ending it's career as the Navy and Marine's primary strike aircraft- however, the A-6 design is still in service today in the form of the E/A-6B Prowler, a ECM/Jamming aircraft.

Here's the core info:
Designed in the late 1950s, the A-6 is an all-weather long-range carrierborne attack aircraft able to operate by day or night. The first of six YA-2F1 prototypes flew on April 19, 1960 with the first of 482 production A-6As being delivered to the US Navy beginning in 1963. The Intruder played a large role in the Vietnam war, flying over 35,000 combat sorties by 1973.
The definitive version is the A-6E which includes an APQ-148 multi-mode Doppler radar with terrain mapping and track-while-scan capabilities. Included beneath the nose radome is a laser spot tracker and laser ranger and designator. All A-6Es in service are due to be retired by the year 2000.


Prime contractor: Grumman
Nation of origin: USA

Function: Attack
Crew: 2
Year: 1960
In-service year: 1972

Engine: Two Pratt & Whitney J52-P-8B non-afterburning turbojets, 9,300 lb thrust each

Dimensions
Wing span: 16.15 m / 53 ft
Length: 16.69 m / 54 ft 9 in
Height: 4.93 m / 16 ft 2 in

Weight: 27,613 lb empty / 58,600 lb max. take off
Ceiling: 42,400 ft
Speed: 1,037 km/h / 644 mph at sea level
Range: 4,690 km / 2,915 miles

Armament: Up to 18,000 lb including free-fall bombs, AGM-65 Maverick ASMs, AGM-84 Harpoon anti-ship missiles, AGM-84E SLAMs, AGM-88 HARMs, or four drop tanks


http://home.achilles.net/~rjl/planes/a-6e.jpg

DragoFire
Oct 17 2002, 05:59
I'm using the following information from the USNavy Fact Files WWW.

A-6E Intruder

Last updated: June 16, 1999

Service: Navy and Marine Corps

Description: The A-6E Intruder is a carrier-based medium attack bomber.

Mission: The A-6E was developed for conventional ground attack in all weather conditions day and night.

Features: The A-6E is an all-weather, two-seat, subsonic, carrier-based attack aircraft. In spite of its weight, it has excellent slow-flying capabilities with full span slats and flaps. The crew, sitting side by side, can see in all directions through a broad canopy. The aircraft is equipped with a micro-miniaturized digital computer, a solid state weapons release system, and a single integrated track and search radar. The Intruder is armed with laser-guided weapons and equipped with a chin turret containing a forward-looking infra-red (FLIR) system and laser designator and receiver.


The A-6 worked around the clock in Vietnam, conducting attacks on the targets with a pinpoint accuracy unavailable through any other aircraft at that time.The A-6E proved once again that it is the best all-weather precision bomber in the world in the joint strike on Libyan terrorist-related targets in 1986. Navy A-6E Intruders and Air Force FB-111s penetrated the sophisticated Libyan air defense systems, which had been alerted by the high level of diplomatic tension and by rumors of impending attacks. Evading more than 100 guided missiles, the strike force flew at low levels in complete darkness and hit its target. A-6 aircraft were used extensively during Operation Desert Storm, providing precision bombing on a wide range of targets. The night and all-weather attack capabilities enabled the A-6 to neutralize anti-aircraft batteries and attack well-protected tactical targets with minimum casualties. The precision munitions used by the A-6 provided exact targeting of targets in a complex environment.

http://www.navy.mil/navpalib/aircraft/a6/a6-fly2.gif

General Characteristics
Primary Function: All-weather medium attack aircraft
Contractor: Grumman Aerospace Corporation
Unit Cost: $22 million
Propulsion: Two Pratt & Whitney J52-P8B engines
Wingspan: 53 feet (16.1 meters)
Length: 54 feet 7 inches (16.1 meters)
Height: 16 feet 3 inches (4.95 meters)
Weight: Take-off maximum gross, 60,626 pounds (27, 524 kg); take-off maximum gross (carrier), 58,600 pounds (26,370 kg); empty, 25,630 pounds (11,636 kg)
Speed: 563 knots (648 miles, 1036 km, per hour)
Ceiling: 44,600 feet
Range: With full combat load, 1,077 miles (1,733 km); with external fuel tanks, 3,100 miles (4,991 km)
Armament: Five stores locations each rated at 3,600 pounds (1,634 kg) carrying any combination of Mk 80 series GP bombs, Guided Bomb Units (GBUs), AGM-65 Maverick missiles, AGM-88 Harm missile, AGM-84D Harpoon/SLAM missiles, AIM-9 Sidewinder missile, and the AGM-62 Walleye.
Crew: Two
Date Deployed:
First flight, April 19, 1960
Operational, February 1963

DragoFire

MarkRobb
Oct 17 2002, 17:01
Having spent 5 years in the Premier Intruder squadron on the west coast, you should visit my website for pics and weaps loadouts..... http://www.geocities.com/spikerobbins/

And I would be happy to answer any question you have about the planes..

Mark
mrobbinsva95@<hidden>

DragoFire
Oct 17 2002, 18:11
Hi Mark

Here&#39;s the layout for the first A-6;

Primary Function: All-weather medium attack aircraft
Grumman A-6A
Crew: Two
Propulsion: Two Pratt & Whitney J52-P8B engines
Wingspan: 53 feet (16.1 meters)
Length: 54 feet 7 inches (16.1 meters)
Height: 16 feet 3 inches (4.95 meters)
Weight: Take-off maximum gross, 60,626 pounds (27, 524 kg); take-off maximum gross (carrier), 58,600 pounds (26,370 kg); empty, 25,630 pounds (11,636 kg)
Speed: 563 knots (648 miles, 1036 km, per hour)
Ceiling: 44,600 feet
Range: With full combat load, 1,077 miles (1,733 km); with external fuel tanks, 3,100 miles (4,991 km)
Armament: Five stores locations each rated at 3,600 pounds (1,634 kg) carrying 22x Mk 7/20 Rockeye bombs.

If there&#39;s something I&#39;ve missed, give me a yell.

DragoFire

P.S. looking for the layout that had the Gunpods on it, was there one?

Intruder
Oct 17 2002, 18:27
I started modeling an A6 to learn how to model with Col Klinks tutorial. Haven&#39;t had time to finish it though:

http://opflashpoint.org/intruder/a6_new.jpg

Frisbee
Oct 18 2002, 22:05
Oooh,mini B52 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

DragoFire
Oct 22 2002, 23:38
Updated screen shoot of A-6A. About to add pilot & copilot seats, landing gear, glass for cockpit and attach rudders, etc...

Once this is done a beta will be released. Followed by the following models in a full A-6 Pack;

A-6A Production attack plane first delivered to the US Navy in February 1963; 482 built
EA-6A Electronic countermeasures and intelligence gathering platform based on the A-6A airframe; 6 converted (3 YA-6A, 3 A-6A) and 21 built
A-6B A-6A airframes modified to carry the AGM-78 Standard ARM (anti-radiation missile) in place of the AGM-12 Bullpup; 19 converted
A-6C A-6A airframes modified with improved night-attack capability by the addition of FLIR (forward-looking infrared) and low-light TV equipment in a turret under the fuselage; 12 converted
KA-6D Originally ordered as a new production model but instead former A-6A airframes modified for use as in-flight refuelling aircraft equipped with a hose and drogue unit in the rear fuselage and TACAN (Tactical Air Navigation) instrumentation, also retained day attack capability and could be operated as an air/sea rescue control platform; 78 converted
A-6E Advanced new-build attack bomber with an improved multi-mode nav/attack radar, and an automated attack and weapons-delivery system; about 120 built and 240 A-6As converted
A-6E/TRAM Target Recognition Attack, Multisensor (TRAM) upgrade applied to the A-6E fleet that saw the installation of a chin turret containing a FLIR and laser-designator, CAINS (carrier airborne inertial navigation system), an automated carrier-landing system, and the ability to carry precision guided bombs
A-6E/SWIP A-6E upgrade introducing the ability to carry stand-off precision attack weapons such as Maverick, Harpoon, SLAM, and HARM; later upgrades added a HUD for the pilot, revised wing fillets, and additional fuel
EA-6B Prowler Improved electronic countermeasures aircraft equipped with up to 5 underwing and under fuselage jammer pods, also retrofitted to carry AGM-88 HARM missiles


DragoFire

The Sharpshooter
Oct 23 2002, 01:30
Great, great, great work dude &#33; &#33; &#33;

Nice Addon.

DragoFire
Oct 23 2002, 02:00
Update 2;

Fuel Tanks added
2 Rocket pods added
Front wheel added
Pilot & Copilot seats added
Panel added between Pilot & Copilot ? (not sure if there is one)

DragoFire

Tex [USMC]
Oct 23 2002, 04:28
Old Intruder cockpit photo
http://www.geocities.com/Pentagon/Bunker/7316/radarpeater.jpg
And another
http://www.geocities.com/Pentagon/Bunker/7316/1aflpit.jpg

In addition, I stumbled across this site: http://209.133.73.63/AWA....A-6.htm (http://209.133.73.63/AWA/AWA_001-100/AWA_011-020/walk18_A-6/walk18_A-6.htm) that has A-6 photos from almost every single conceivable angle. Hope it helps.

Tex [USMC]
Oct 23 2002, 04:34
Block 1A
http://www.geocities.com/Pentagon/Bunker/7316/hud.jpg
Low Light
http://www.geocities.com/Pentagon/Bunker/7316/cockpitfly.jpg
Block 1A Full Layout
http://www.geocities.com/Pentagon/Bunker/7316/speciala6.jpg

Tex [USMC]
Oct 23 2002, 04:39
cockpit photos found at this site: http://www.geocities.com/Pentagon/Bunker/7316/greenlizard.html

Just remembered it is Geocities and might not allow me to post the pics.

DragoFire
Oct 23 2002, 05:43
Thanks for the links TEX.

DragoFire

DragoFire
Oct 24 2002, 00:24
I&#39;m getting closer to releasing a beta, but to tie you&#39;ll over till then, here&#39;s a few more new screen captures.


DragoFire

Tex [USMC]
Oct 24 2002, 03:23
Coming along nicely- I&#39;d like to help you out with beta testing if you don&#39;t mind. I&#39;m worthless in the actual modding department, but I can play the hell out of a new addon.

tex367@<hidden>
ICQ: 121787103

The Sharpshooter
Oct 24 2002, 14:33
Make it a public Beta test &#33; &#33; &#33;

If not I can also try the addon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif.

ICQ: 122658414
E-mail: leo2100@<hidden>

tullefar
Oct 27 2002, 07:53
How is it coming along?
Are you going to make it be able to carpetbomb more like dkm&#39;s ov-10 bronco?
Hope you have some great hires textures for it too

Looking forward to it

DragoFire
Oct 28 2002, 05:20
At the moment I&#39;m trying to figure-out how to get a Co-pilot targeting sight-turret to work with IR and Laser-dis. (not as weapon, but as item.).

I&#39;ve get 3-4 A-6A&#39;s done in the config file, and just figuring out a few things before beta released.

DragoFire

DragoFire
Oct 31 2002, 01:57
Having problems import P3D, CPP and other files into OFP.

The CPP file is as follows;

// A-6 Intruder by -]DragoFire[-
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class EAX_A6_Division
{
units[] = {A6A,A6A2};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgAmmo
{
class default {};
class AT3: Default {};
class CarlGustav: AT3 {};
class AA : CarlGustav {};
class AIM9L : AA
{
minRange=100;
minRangeProbab=0.8;
        midRange=500;
        midRangeProbab=1.0;
        maxRange=2000;
        maxRangeProbab=1.0;
airLock=1;
irLock=0;
initTime=0.1;
ThrustTime=100;
thrust=500;
maxspeed=1400;
hit=100;indirectHit=80;indirectHitRange=3; model = "&#92;A6A&#92;Sidewinder";
proxyShape="&#92;A6A&#92;Sidewinder";
manualControl=false;
maxControlRange=1000;
maneuvrability=100.0;
};
};
class CfgWeapons
{
class Default {};
class LAWLauncher: Default {};
class CarlGustavLauncher : LAWLauncher {};
class AT3Launcher: CarlGustavLauncher {};
class HellfireLauncher: AT3Launcher {};
class MaverickLauncher: HellfireLauncher {};
class AIM9L: MaverickLauncher
{
ammo=AIM9L;
displayName="AIM-9L Sidewinder";
displayNameMagazine="AIM-9L";
shortNameMagazine="AIM-9L";
count=8;
initspeed=15;
model = "&#92;A6A&#92;Sidewinder";
canLock=2;
sound[]={Weapons&#92;Missile,db+18,1};
aiRateOfFire=12.000000;
aiRateOfFireDistance=2500;
};
class AIM9LS: AIM9L
{
count=4
};
class MaverickLauncherS: MaverickLauncher
{
count=4
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Air: AllVehicles {};
class Plane: Air {};
class A6: Plane {};
class A6A:  A6
{
displayName="A-6A Intruder(AGM)";
model=&#92;A6A&#92;
side=1
transportSoldier=1
irScanRange = 5000; // long range radar
irScanGround = true;
gunnerCanSee = CanSeeOptics+CanSeeCompass+CanSeeRadar;
maxspeed=648;
armor=75;
aileronSensitivity=2;
elevatorSensitivity=2;
weapons[]={MaverickLauncher};
magazines[]={MaverickLauncher};
threat[]={0.1, 1, 1};
};
class A6A2:  A6
{
displayName="A-6A Intruder(LGB)";
model=&#92;A6A&#92;
side=1
transportSoldier=1
irScanRange = 5000; // long range radar
irScanGround = true;
gunnerCanSee = CanSeeOptics+CanSeeCompass+CanSeeRadar;
maxspeed=648;
armor=75;
aileronSensitivity=2;
elevatorSensitivity=2;
weapons[]={LaserGuidedBombLauncher};
magazines[]={LaserGuidedBombLauncher};
threat[]={0.1, 1, 1};
};
}
};

Please note that this is only a work inprogess CPP

The P3B model is missing only a few nonimportant items.

Can someone light the way for me??

DragoFire http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

AmmoFeeder
Oct 31 2002, 07:03
What seems to be the problem when you put it in to ofp, what kind of error do you get ?
Im not an ofp editing guru but i&#39;ll try to help as good as i can.
I have learned that the best is to use another planes cpp and just modify it to suit your needs

Let me know how the progress goes

good luck

Soul_Assassin
Oct 31 2002, 16:54
but of courese u mean to credit the person that you used the file from http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

DragoFire
Oct 31 2002, 16:57
I&#39;ve used an A-10&#39;s CPP and modified that. The problem is once I&#39;ve put everything togeather into OFP it doesn&#39;t show up in the editor.

DragoFire http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

ExtracTioN
Oct 31 2002, 20:34
if you send me the model + textures I can take a look and make the cpp than send it back to you I must know the model name the p3d names of the planes so I can make a cpp

DragoFire
Nov 5 2002, 19:45
I&#39;ve got a question in regards to the placement of the payload.
Here&#39;s a couple of screen captures of a Mk81 payload.
http://homepages.maxnet.co.nz/ajp_hay/images/bombs.gif
http://homepages.maxnet.co.nz/ajp_hay/images/bombs2.gif
Is the placement of the bombs correct?
I&#39;ve tried to find information/picture on the layout of payloads, but most are for the bigger payloads ( eg. Mk84&#39;s, Harpoon&#39;s, etc...)

please advise.

DragoFire

dudealus
Nov 6 2002, 16:06
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Nov. 05 2002,21:45)</td></tr><tr><td id="QUOTE">I&#39;ve got a question in regards to the placement of the payload.
Here&#39;s a couple of screen captures of a Mk81 payload.
http://homepages.maxnet.co.nz/ajp_hay/images/bombs.gif
http://homepages.maxnet.co.nz/ajp_hay/images/bombs2.gif
Is the placement of the bombs correct?
I&#39;ve tried to find information/picture on the layout of payloads, but most are for the bigger payloads ( eg. Mk84&#39;s, Harpoon&#39;s, etc...)

please advise.

DragoFire[/QUOTE]<span id='postcolor'>
looks good, but I thought there are only 4 hardpoints under the wings and none under the middle part of the plane ( don&#39;t know the word in englisch for it ). And on all those 4 hardpoints there are 6 mk81&#39;s. so you have a total of 24.
keep up the good work

DragoFire
Nov 6 2002, 18:51
Five stores locations(two per wing) each rated at 3,600 pounds (1,634 kg) carrying any combination of Mk 80 series GP bombs, Guided Bomb Units (GBUs), AGM-65 Maverick missiles, AGM-88 Harm missile, AGM-84D Harpoon/SLAM missiles, AIM-9 Sidewinder missile, and the AGM-62 Walleye.

DragoFire
Nov 7 2002, 06:50
I&#39;ve completed the Mk81(250lb)/82(500lb)/83(1000lb)/84(2000lb) free-fall bombs for the Intruders.

And will finish the beta of the 4 Intruders for everyone, in the next four day as I get the time.

I&#39;ve got one armed with 22 Mk81&#39;s, another with 2 Mk84&#39;s(big bang for your buck with these babys) and 12 Mk82&#39;s, I&#39;ve not decided what to arm the other two test planes with yet.
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif


DragoFire

dudealus
Nov 7 2002, 07:40
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Nov. 07 2002,08:50)</td></tr><tr><td id="QUOTE">I&#39;ve completed the Mk81(250lb)/82(500lb)/83(1000lb)/84(2000lb) free-fall bombs for the Intruders.

And will finish the beta of the 4 Intruders for everyone, in the next four day as I get the time.

I&#39;ve got one armed with 22 Mk81&#39;s, another with 2 Mk84&#39;s(big bang for your buck with these babys) and 12 Mk82&#39;s, I&#39;ve not decided what to arm the other two test planes with yet.
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif


DragoFire[/QUOTE]<span id='postcolor'>
looks like, you ain&#39;t loading them up to there maximum. Here you have a picture of a a-6 carying 30 mk82 http://www.fas.org/man/dod-101/sys/ac/us_mil_a6_01.jpg

(sorry about my englisch ).

DragoFire
Nov 10 2002, 06:45
Update for those interested&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

I&#39;ve completed the Mk80 series of bombs, complete to the correct dimensions and details.

http://homepages.maxnet.co.nz/ajp_hay/images/bombs4.jpg

And here&#39;s a screen shot of a bomb payload on a A-6E (includes Mk81&#39;s and a couple of Mk83&#39;s)
http://homepages.maxnet.co.nz/ajp_hay/images/bload.jpg

Note that if a Mk83 or Mk84 misses hitting a target directly they both have a large area-of-effect, so you&#39;ll still might get the target with spash damage. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

sseagle
Nov 11 2002, 02:36
Looks beautiful.... Do they really have the Mk 81 in the inventory still?

DragoFire
Nov 12 2002, 07:52
Not sure&#33;

But I&#39;ve added the spec.s into the CPP, so even if they have been removed which I don&#39;t think has happened, they still work on the A-6E&#39;s.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

DragoFire
Nov 12 2002, 23:12
Making a Beta today, but having a problem with the CPP, where I get the following message from OFP;

Config: &#39;;&#39; encountered instead of &#39;{&#39;

I&#39;ve gone through the CPP about six times now and still can&#39;t find the problem.


Anyone help?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

DragoFire

edc
Nov 12 2002, 23:21
About the Mk-80s-One the 3 larger ones it looks a little too fat in the front or too thin in the back part of the bom. I don&#39;t think the diameter changes that much in the Mk-80s. Very nice textures on them. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Nov 13 2002, 01:38
The measurements for them are @<hidden>% correct.

DragoFire

DragoFire
Nov 13 2002, 05:55
Config.CPP is all sorted now.
And all thats left is to finish the key points on the P3B file.

Beta due any day now.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

DragoFire
Nov 15 2002, 07:58
News update:

Config.CPP has been completed for beta.

Beta will be a A-6E with a standard bomb load, containing the following ordnance;

24x Mk81 250lb bombs
2x Mk83 1000lb bombs

http://homepages.maxnet.co.nz/ajp_hay/images/bombs4.jpg

New screen captures of updated model:

http://homepages.maxnet.co.nz/ajp_hay/images/new.jpg

Notice the addition of the infight refueling arm, cockpit glass  and the engine turbine blades&#33;&#33;&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

http://homepages.maxnet.co.nz/ajp_hay/images/new-1.jpg

Engine exhaust has been remodeled.

All that&#39;s left is the put in the cockpit dash and finishing touchs before beta release.

Hopfully I&#39;ll get some time this weekend to do this&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

DragoFire

The_Captain
Nov 16 2002, 18:17
That&#39;s beautiful. Looks quite the kickass model.

The A-6 was a vietnam staple, no doubt.

Bombs, wheee&#33;

You should talk to the SEB Nam Pack guys if you want that to be included in the Air Module of their package... Hell, you could probably get it thee first download if you finished it within a week...

Eviscerator
Nov 16 2002, 19:04
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Hell, you could probably get it thee first download if you finished it within a week...[/QUOTE]<span id='postcolor'>

well, no, but still, great work, it looks fantastic

DragoFire
Nov 18 2002, 19:50
Screen capture of the A-6E Bomber in game. Small problem with the weight layout as you can see.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

http://homepages.maxnet.co.nz/ajp_hay/images/ingame.jpg
http://homepages.maxnet.co.nz/ajp_hay/images/Untitled-2.jpg
http://homepages.maxnet.co.nz/ajp_hay/images/Untitled-1.jpg

The other problem you can see is this A-6E also carries 2 Mk83&#39;s, but these don&#39;t show at the moment.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

Any idea&#39;s anyone?

DragoFire

The_Captain
Nov 19 2002, 01:45
OFP only allows one type of detachable ordinance, meaning only one type of bomb or missile will show...

DragoFire
Nov 19 2002, 21:44
Have fixed ordnance issue with beta.

Beta will be a A-6E with a standard bomb load, containing the following ordnance;

28x Mk81 250lb bombs

http://homepages.maxnet.co.nz/ajp_hay/images/Untitled-3.jpg

I&#39;ve send a link to the beta testers today.
(please note that there are a few things missing or in need of change at the moment, which be fixed by next beta release)

DragoFire

Eviscerator
Nov 20 2002, 00:50
why 28 mk 81&#39;s? why not 28 mk 82&#39;s?

DragoFire
Nov 20 2002, 01:32
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @<hidden> Nov. 20 2002,12:50)</td></tr><tr><td id="QUOTE">why 28 mk 81&#39;s? why not 28 mk 82&#39;s?[/QUOTE]<span id='postcolor'>
The Mk81&#39;s are half the weight of the Mk82&#39;s, and hence the A-6E should fly almost a top speed with the Mk81&#39;s as the loads only 7000lbs verus 14000lbs.

I&#39;ll be adding a Mk82 loaded version on the A-6E to the beta testing soon, along with a Mk83 and Mk84 versions for bomb damage testing. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

DragoFire
Nov 20 2002, 19:01
Just received a screen capture of OPF starting with the following error message, from one of the beta testers;

"No entry &#39;config.bin/CfgWeapons.Mk_81_22&#39;."

I&#39;ve seen this sort of thing before, but can&#39;t remmeber what the fix was.

The odd thing about it is I&#39;ve not had the problem myself and not had any comments about it fro the other beta testers.

Any ideas?

I&#39;ll check it again myself, but the number of times if done it, it starts to look OK.

DragoFire http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

The Sharpshooter
Nov 20 2002, 19:35
DragoFire I have sent you a PM, I have the same problem. Moreover the bombs don´t show up.

As I didn´t send you any screenshots I asume you are not talking about me, so check your PM inbox.

DragoFire
Nov 21 2002, 01:20
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Sharpshooter @<hidden> Nov. 21 2002,07:35)</td></tr><tr><td id="QUOTE">DragoFire I have sent you a PM, I have the same problem. Moreover the bombs don´t show up.

As I didn´t send you any screenshots I asume you are not talking about me, so check your PM inbox.[/QUOTE]<span id='postcolor'>
Found problem&#33;&#33;&#33;  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Change the following
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
magazine= &#34;mk82&#34;;
magazines&#91;&#93;= {Mk_82_2, Mk_82_6, Mk_82_12, Mk_82_24, Mk_82_28, MK_81_2, Mk_81_6, MK_81_12, Mk_81_22 ,MK_81_28, Mk_83_2, Mk_83_3, Mk_83_6, Mk_83_8, Mk_83_10, Mk_83_13, MK_84_1, Mk_84_2, Mk_84_3, Mk_84_4, Mk_84_5};[/QUOTE]<span id='postcolor'>

to

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
magazine= &#34;mk82&#34;;
magazines&#91;&#93;= {Mk_82_2, Mk_82_6, Mk_82_12, Mk_82_24, Mk_82_28, MK_81_2, Mk_81_6, MK_81_12, Mk_81_24 ,MK_81_28, Mk_83_2, Mk_83_3, Mk_83_6, Mk_83_8, Mk_83_10, Mk_83_13, MK_84_1, Mk_84_2, Mk_84_3, Mk_84_4, Mk_84_5};[/QUOTE]<span id='postcolor'>

DragoFire

PS.
I can make a new PBO if required with the change.

The Sharpshooter
Nov 21 2002, 01:55
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Nov. 20 2002,22:20)</td></tr><tr><td id="QUOTE">PS.
I can make a new PBO if required with the change.
[/QUOTE]<span id='postcolor'>
Please do as I am unable to decompress it with DEpbo or PBOTool.

We´ll continue by Private Message...

DragoFire
Nov 21 2002, 08:45
Have update the beta file for downloading.

DragoFire

viper42
Nov 22 2002, 12:10
realese this weekend?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif?? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Nov 23 2002, 02:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (viper42 @<hidden> Nov. 23 2002,00:10)</td></tr><tr><td id="QUOTE">realese this weekend?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif?? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Sorry Viper, not this weekend.

I&#39;ve got about 6 freinds beta testing the first beta version.

The next one will be a general public beta release. This well contain @<hidden> payload versions of the A-6E Intruder. The closed beta only has a light bomber in it.

DragoFire

DragoFire
Nov 27 2002, 00:58
Screen capture of current model in game. There are still some issues I&#39;m working on, eg. MK84 payload proxy problem, flaps/radder animation problem, etc...

http://homepages.maxnet.co.nz/ajp_hay/images/update2711.jpg
A-6E&#39;s from left to right, Mk82, Mk81, Mk84, Mk81 & Mk82 payloads (everyone except the MK81&#39;s don&#39;t load in OFP&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

peanuckle_00
Nov 27 2002, 14:57
Just so long as they actually load up with 1.90 patch keep working hard. If you could get those things to load up with 1.46 as well you&#39;d be in business.

DragoFire
Nov 27 2002, 17:16
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @<hidden> Nov. 28 2002,02:57)</td></tr><tr><td id="QUOTE">Just so long as they actually load up with 1.90 patch keep working hard.  If you could get those things to load up with 1.46 as well you&#39;d be in business.[/QUOTE]<span id='postcolor'>
I&#39;m currently using 1.90 myself.

DragoFire

DragoFire
Nov 27 2002, 23:17
Have fixed a few more issues with the base A-6E model, and have been doing some inhouse testing of the new model.

Taxi&#39;ing onto runway.
http://homepages.maxnet.co.nz/ajp_hay/images/testflight.jpg

I&#39;ve also been testing the NAP capability of the A-6E and have manage to keep it below the 100m mark and even under the 50m mark.

Below 50m&#39;s it pays to watch where your flying and not anything else, as you&#39;ll crash in a big way.

http://homepages.maxnet.co.nz/ajp_hay/images/nap2.jpg

Flying 483km/h at a height of 22m&#39;s

http://homepages.maxnet.co.nz/ajp_hay/images/nap3.jpg

Flying 438km/h at a height of 14m&#39;s

http://homepages.maxnet.co.nz/ajp_hay/images/nap4.jpg

Another flyby 438km/h at a height of 14m&#39;s

I hope this helps tie you guys over for a few more day.

DragoFire

DragoFire
Nov 28 2002, 08:59
I&#39;ve just released a beta of the Intruder bomber (mk81 armed) to the public. See Topic here&#33; (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=4;t=24410)

http://homepages.maxnet.co.nz/ajp_hay/images/pbeta1.jpg

There are of cause a few things that haven&#39;t been complete yet on this addon.

http://homepages.maxnet.co.nz/ajp_hay/images/pbeta2.jpg

This aircraft is a subsonic attack craft it can do NAP flying very well if handled by a good pilot http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif , but the AI&#39;s not good a flying below 100m&#39;s and tend to crash a bit&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

http://homepages.maxnet.co.nz/ajp_hay/images/pbeta3.jpg

As you can see I&#39;ve managed to fly below the 50m mark and have even got down to below 25m&#39;s at 483km/h ( only thing is at this speed and height you have watch what your doing) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

deadsoldier
Nov 28 2002, 10:30
Hey man, can u post more screen shots of the plane..id like to see the proportions and everything.

cheers

DragoFire
Nov 28 2002, 17:57
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @<hidden> Nov. 28 2002,22:30)</td></tr><tr><td id="QUOTE">Hey man, can u post more screen shots of the plane..id like to see the proportions and everything.

cheers[/QUOTE]<span id='postcolor'>
Here&#39;s a scale example of the A-6E with other Aircraft.

If you look through my other posts you find there&#39;s a large number of image of the A-6E, through item development.

http://homepages.maxnet.co.nz/ajp_hay/images/scale.jpg

DragoFire

deadsoldier
Nov 29 2002, 04:28
i downloaded the beta...looks good..but somehow i feel the cockpit is huge..cause the pilots look too smal in it..or maybe the plane is a little bit over scale. I hope these textures aren;t final. You should add some part lines..some dirt...some stains on it. This will bring it to life.. cause the model looks good.

cheers

DragoFire
Nov 29 2002, 07:34
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @<hidden> Nov. 29 2002,16:28)</td></tr><tr><td id="QUOTE">i downloaded the beta...looks good..but somehow i feel the cockpit is huge..cause the pilots look too smal in it..or maybe the plane is a little bit over scale. I hope these textures aren;t final. You should add some part lines..some dirt...some stains on it. This will bring it to life.. cause the model looks good.

cheers[/QUOTE]<span id='postcolor'>
The cockpit interial is still in the works as I&#39;ve a very limited number of photo of this area. But the plane is to scale ( this took me a full week to get right). The cockpit just needs to be filled now.

The textures are only test textures at the moment.

DragoFire

DragoFire
Dec 2 2002, 18:17
Till I find the cause of the weapons not showing, the A-6E public beta will stay at the point it is at.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

DragoFire

DragoFire
Dec 2 2002, 23:27
Have fixed weapon problem and here&#39;s a few screen captures for you all.

http://homepages.maxnet.co.nz/ajp_hay/images/hb1.jpg

http://homepages.maxnet.co.nz/ajp_hay/images/hb2.jpg

http://homepages.maxnet.co.nz/ajp_hay/images/hb3.jpg

DragoFire
Dec 9 2002, 23:59
Have fixed a few things, the cockpit is still being worked on at the moment. I&#39;m also looking into adding folding wings (mainly for use with carriers when one&#39;s done). Still trying to also get a working turret going for the Gunner sights and laserdes.

At the moment I&#39;ve made five payload models;


Rocket Gunship ( carries 6 LAU-10 5inch FFAR launchers, each holding 4 rockets & 6 LAU-61 2.75inch FFAR launchers, each holding 19 rockets)

http://homepages.maxnet.co.nz/ajp_hay/images/rocketg.gif

Heavy Rocket Bomber ( carries 6 LAU-10 5inch FFAR launchers, each holding 4 rockets & 8 Mk-83 1000lbs freefall bombs)

http://homepages.maxnet.co.nz/ajp_hay/images/hrb.gif

Attack Bomber (  carries 14 Mk-83 1000lbs freefall bombs)

http://homepages.maxnet.co.nz/ajp_hay/images/ab.gif

Heavy Bomber ( carries 5 Mk-84 2000lbs freefall bombs)
WARNING DO NOT DROP BOMBS BELOW 100M, AS BLAST WILL DAMAGE YOUR AIRCRAFT&#33;&#33;

http://homepages.maxnet.co.nz/ajp_hay/images/hb.gif

Intruder Bomber ( carries 28 Mk-81 250lbs freefall bombs)
Note: I&#39;m going to change this payload to Mk-82&#39;s in the next beta release

http://homepages.maxnet.co.nz/ajp_hay/images/ib.gif

I&#39;ve upload these for everone the beta test, while I keep working on the cockpit and a few other special things for the A-6E&#39;s.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif



DragoFire



beta intruder file (http://homepages.maxnet.co.nz/ajp_hay/DrF_Intruder_beta.ZIP)

RaptorAce
Dec 10 2002, 00:05
I wish that the tracer&#39;s would (could) be changed though
I wanna see some Flight of the Intruder attacks

DragoFire
Dec 11 2002, 01:52
I&#39;ve been chatting with "Sefe" (many thanks), and with his advise I&#39;ve got the wings folding. They do need a little bit of a tidy up, but with this "new" knownledge" I&#39;ll be adding the tailhook and a couple of other features.

Here&#39;s it in action;

http://homepages.maxnet.co.nz/ajp_hay/images/wing1.gif
http://homepages.maxnet.co.nz/ajp_hay/images/wing2.gif
http://homepages.maxnet.co.nz/ajp_hay/images/wing3.gif

And the real thing;

http://homepages.maxnet.co.nz/ajp_hay/images/A6WS.jpg

I hope that what I&#39;ve found is of help to others.

DragoFire

edc
Dec 11 2002, 02:08
Looks awesome http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif &#33; If only there was a carrier to launch it from this&#39;d be heaven http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

DragoFire
Dec 11 2002, 02:28
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @<hidden> Dec. 11 2002,14:08)</td></tr><tr><td id="QUOTE">Looks awesome http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif &#33;  If only there was a carrier to launch it from this&#39;d be heaven http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif[/QUOTE]<span id='postcolor'>
I&#39;ve even got an idea on how to cataput the A-6E off an carrier once there&#39;s one available. And still thinking about how to get the tailhook to work when touch-down happens.

DragoFire

DragoFire
Dec 15 2002, 23:09
Have added two more payloads to the A-6E;

AGM-65F Maverick (Naval non-laser guided version)
AGM-45 Skrike

Working on the following things;

Tail-hook
Cockpit
Mk-77 (Napalm bomb)
Mk-20 Redeye (cluster bomb)
GBU-10/12/16 Paveway II&#39;s(2k/500/1k lbs laser guided bombs)CBU-78 Gator (antitank/antipersonnel mine deplorer bomb
AGM-84 Harpoon (anti-ship missile)
Radar Jammers
and other nice things for everyone

DragoFire

peanuckle_00
Dec 15 2002, 23:53
Now the harpoon is what we really needed. If you make those, will I be able to put them on my tomcats?

ExtracTioN
Dec 16 2002, 07:30
Really nice DragoFire m8 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
When will you update the beta with the new version with the napalm bomb and the wings looks very promising m8 keep up the good work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif
And DragoFire m8 it seems everyone is scared to make a Aircraft Carrier you have good moddeling skills m8 why don&#39;t you make after you A-6 project m8 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire
Dec 16 2002, 07:55
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @<hidden> Dec. 16 2002,19:30)</td></tr><tr><td id="QUOTE">Really nice DragoFire m8 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
When will you update the beta with the new version with the napalm bomb and the wings looks very promising m8 keep up the good work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif
And DragoFire m8 it seems everyone is scared to make a Aircraft Carrier you have good moddeling skills m8 why don&#39;t you make after you A-6 project m8 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
Been toying with the idea of making an carrier, complete with air-defence weapon systems, radars, etc... and utility vehicles (I&#39;ll make those first for the Airports).

Anyhow if I don&#39;t catch you&#39;ll before Xmas, "all the best"

DragoFire http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif

ExtracTioN
Dec 16 2002, 09:12
thx for info m8 http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

TopCover
Dec 16 2002, 09:31
hello there

Great work.

Illoustrious Intruder, hmmm.
Btw, u are aware that the prowler has actually a crew of 4?
pilot, navigator and two ecm officers. Ofcourse the fuselage and cockpit are modified accordingly.
another thingie, the large ECM pods, very often fitted underneath prowler wings have small propellor like fronts, and thats exactly what they are. They drive the generators in the containers, either as a main powersource or as a APU kit, i dont remember anymore.

Its the kind of thing that, if added as a animation (they start spinnning around take of speed or something), would be the icing on the cake :-)

keep modding&#33;

Topcover.

DragoFire
Dec 16 2002, 18:17
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TopCover @<hidden> Dec. 16 2002,21:31)</td></tr><tr><td id="QUOTE">hello there

Great work.

Illoustrious Intruder, hmmm.
Btw, u are aware that the prowler has actually a crew of 4?
pilot, navigator and two ecm officers. Ofcourse the fuselage and cockpit are modified accordingly.
another thingie, the large ECM pods, very often fitted underneath prowler wings have small propellor like fronts, and thats exactly what they are. They drive the generators in the containers, either as a main powersource or as a APU kit, i dont remember anymore.

Its the kind of thing that, if added as a animation (they start spinnning around take of speed or something), would be the icing on the cake :-)

keep modding&#33;

Topcover.[/QUOTE]<span id='postcolor'>
Thanks for the information, but if you&#39;d had read an earlier post, you already know that the EA-6E Prowler is going to be made once the A-6E Intruder was complete.

I&#39;ve already got the ECM pods done (which only one per hardpoint can be mounted, 5 total) and have a good supply of information on the EA-6E.

But both won&#39;t be 100% complete till start of next year, I&#39;m going away for Xmas.

DragoFire http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif

NAA_Us_Marine
Dec 16 2002, 23:59
Well.. Those the Mk82,83,84 All look WAY too big remember that each square in o2 Means one meter so that may help some. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Dec 17 2002, 00:58
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NAA_Us_Marine @<hidden> Dec. 17 2002,11:59)</td></tr><tr><td id="QUOTE">Well.. Those the Mk82,83,84 All look WAY too big remember that each square in o2 Means one meter so that may help some. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Here&#39;s the measurements I used to make the Mk-8X&#39;s from.
There maybe a small difference between the true measurements and the models, but not much.

http://www.ordnance.org/_borders/gpb.ht1.gif

And before anyone says it, I choose the Conical Fin, as the others I didn&#39;t like or am unable to animate at the moment.

http://www.ordnance.org/_borders/gpb.ht9.gif

DragoFire

Major Fubar
Dec 17 2002, 05:53
Hey DragoFire, great to see someone who really researches their addons.
Those birds look awesome, can&#39;t wait for the full release.

You&#39;ve probably already got a ton of applicants, but if you need any Beta testing, I would be more than happy fubar@<hidden>.

Keep up the great work. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/xmas.gif

cam0flage
Dec 17 2002, 11:29
I&#39;m not sure if this has been mentioned here before, but have you noticed that in the heavy bomber version when you pull up the landing gear, they come through the wings. You can see the wheels on the top side. Also, if you start the game flying, the plane will have its landing gear down, and then you have to choose action "gear down" and then "gear up" to get them into proper position.

Keep up the good work&#33; Can&#39;t wait to get the final version for my Vietnam missions http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Dec 17 2002, 18:23
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @<hidden> Dec. 17 2002,23:29)</td></tr><tr><td id="QUOTE">I&#39;m not sure if this has been mentioned here before, but have you noticed that in the heavy bomber version when you pull up the landing gear, they come through the wings. You can see the wheels on the top side. Also, if you start the game flying, the plane will have its landing gear down, and then you have to choose action "gear down" and then "gear up" to get them into proper position.

Keep up the good work&#33; Can&#39;t wait to get the final version for my Vietnam missions http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
This problem has been fixed in the current inhouse model.

DragoFire

DragoFire
Dec 20 2002, 15:58
Have fixed a few things, the cockpit is still being worked on at the moment.

I&#39;ve added three new payload models to the following;


Rocket Gunship ( carries 6 LAU-10 5inch FFAR launchers, each holding 4 rockets & 6 LAU-61 2.75inch FFAR launchers, each holding 19 rockets)

http://homepages.maxnet.co.nz/ajp_hay/images/rocketg.gif

Heavy Rocket Bomber ( carries 6 LAU-10 5inch FFAR launchers, each holding 4 rockets & 8 Mk-83 1000lbs freefall bombs)

http://homepages.maxnet.co.nz/ajp_hay/images/hrb.gif

Attack Bomber ( carries 14 Mk-83 1000lbs freefall bombs)

http://homepages.maxnet.co.nz/ajp_hay/images/ab.gif

Heavy Bomber ( carries 5 Mk-84 2000lbs freefall bombs)
WARNING DO NOT DROP BOMBS BELOW 100M, AS BLAST WILL DAMAGE YOUR AIRCRAFT&#33;&#33;

http://homepages.maxnet.co.nz/ajp_hay/images/hb.gif

Intruder Bomber ( carries 28 Mk-81 250lbs freefall bombs)

http://homepages.maxnet.co.nz/ajp_hay/images/ib.gif

The new payload models are the AntiShip (armed with Harpoons), late era missile carrier (armed with Mavricks) and an early era missile carrier (armed with Shirkes).

Beta file avaialbe here&#33; (http://homepages.maxnet.co.nz/ajp_hay/DrF_Intruder_beta.ZIP)
Please note that this is a 6mb+ file

DragoFire

Frisbee
Dec 20 2002, 18:24
Early-era missile carrier,shrikes?
Aren&#39;t they ARM&#39;s used by Wild Weasels like the thunderchief before the AGM88 HARM was implemented?
Or am i completely missing the point as usual?

edc
Dec 20 2002, 20:32
Yes, the Shrike was a anti-radiation missile. It was used w/ the AGM-78 Standard ARM during &#39;Nam to take out commie missile sites.

peanuckle_00
Dec 20 2002, 21:49
I had fun flying this addon. I thought it could use more decals though. I liked the texture. I liked the flight. This will be a definite favorite from here on out. All you need is the cockpit and its set. I tried attacking a russian ship that i got from an addon and that sucker was so powerful, it didn&#39;t explode for anything. Not even a full volley of bombs. Run after run I kept showing back up and it was still there. I used the anti ship missile and the stinking ship still was there, even after I had a lock on using all four missiles. I&#39;m going to email the pauk class ship addon guys and ask if they can dumb down the armor some.

DragoFire
Jan 13 2003, 00:02
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @<hidden> Dec. 21 2002,09:49)</td></tr><tr><td id="QUOTE">I had fun flying this addon.  I thought it could use more decals though.  I liked the texture.  I liked the flight.  This will be  a definite favorite from here on out.  All you need is the cockpit and its set.  I tried attacking a russian ship that i got from an addon and that sucker was so powerful, it didn&#39;t explode for anything.  Not even a full volley of bombs.  Run after run I kept showing back up and it was still there.   I used the anti ship missile and the stinking ship still was there, even after I had a lock on using all four missiles.  I&#39;m going to email the pauk class ship addon guys and ask if they can dumb down the armor some.[/QUOTE]<span id='postcolor'>
I&#39;ve updated the AGM-84 "Harpoon"&#39;s damage, if you can provide me with the name&#92;location of the ship, I&#39;ll test the date and balance it as required.

Have also added the GBU-10E(2000lbs)/12D(500lbs)/16B(1000lbs) Laser Guided Bombs.

The weapon delivery system has been updated also, so now when a mission maker wants to change the weapon load on any A-6E, all that&#39;s required is to unload the magazine and load in the desired payload. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

I&#39;m currently working on a working cockpit, but have found a limited number of poor quality images, so if nayone has any photos of the Intruder or Prowler cockpits can you please attach them to this topic.

Each version of the A-6E will have it&#39;s own textures, based on a real life air-squad&#39;s paint scene, so if you want one done put a image up of the paint job and the name of the squad.
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

On a side note, I&#39;ve done the targeting turret, which is already to go once BIS update the code to allow Planes to have turrets.

DragoFire

peanuckle_00
Jan 13 2003, 00:55
I wonder if the real Intruder has a downward looking camera. If it does that would be cool to implement into this game to be able to see kinda where the bomb is going to land. As for the ship not exploding that was a bug that missiles go through the ship. I find that a major bug. Anyhow there are other ships out there. But I mean this was the big russian battleship. Is it at all possible to include a jamming device on this Intruder to where the radar image of it will disappear when jammers are turned on? Not only that but the jammer is effective within a certain range. Oh and this needs a target warning buzzer. If you can pull off a jammer then this would be just like the real Intruder.

Edit: If the real Intruder has a downward looking camera and you implement it into the gunner role of your model then I now see why you&#39;re trying to get a turret on the things underbelly.

DragoFire
Jan 13 2003, 01:12
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I wonder if the real Intruder has a downward looking camera.  If it does that would be cool to implement into this game to be able to see kinda where the bomb is going to land.  [/QUOTE]<span id='postcolor'>

It has a turret under the nose which has a Laser Des./IR/UV and something else mounted in it. It has full 380 degree rotation and a min +5 degrees and max of -90 degrees. The current bombing scope should be usable.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As for the ship not exploding that was a bug that missiles go through the ship.  I find that a major bug.  Anyhow there are other ships out there.  But I mean this was the big russian battleship.[/QUOTE]<span id='postcolor'>

Nothing I can do with the Russian Battleship then. If you send me a link to the PBO of it I&#39;ll look into it a bit more.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is it at all possible to include a jamming device on this Intruder to where the radar image of it will disappear when jammers are turned on?  Not only that but the jammer is effective within a certain range. If you can pull off a jammer then this would be just like the real Intruder.[/QUOTE]<span id='postcolor'>

Jammer feature would have to be done in the mission and not the model. To Jam an enemy radar you&#39;d need to use a JAMMER Pod or five http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif . I&#39;m going to be including in the next beta one A-6E with 2 JAMMER pods on it. So if you can find the script to JAM radars, we can make a mission.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Oh and this needs a target warning buzzer.[/QUOTE]<span id='postcolor'>

Not sure what the scirpt is for this, I think someones done a chaff script that maybe modified to do the job.

DragoFire

Wonder
Jan 16 2003, 00:18
I once had an idea of a gunner operating a rotating laser designator in an aircraft and providing laser illumination for itself, so that it could drop LGB&#39;s, but then i heard someone say that you can&#39;t have turrets in fixed-wing aircrafts. I&#39;m not sure if this is true tho.

DragoFire
Jan 16 2003, 00:31
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @<hidden> Jan. 16 2003,12:18)</td></tr><tr><td id="QUOTE">I once had an idea of a gunner operating a rotating laser designator in an aircraft and providing laser illumination for itself, so that it could drop LGB&#39;s, but then i heard someone say that you can&#39;t have turrets in fixed-wing aircrafts. I&#39;m not sure if this is true tho.[/QUOTE]<span id='postcolor'>
It&#39;s true&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

You can only mount them on a Helo and soldier only. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif

DragoFire

~Too Tall~
Jan 16 2003, 00:32
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Jan. 13 2003,03:12)</td></tr><tr><td id="QUOTE">Not sure what the scirpt is for this, I think someones done a chaff script that maybe modified to do the job.

DragoFire[/QUOTE]<span id='postcolor'>
naw m8.  . .the chaff and flare. . its the same thing in game. .what it is is basicly a big shield (if u will) that the missel hits instead of the aircraft.

and btw the chaff was my idea integrated into the F/A18 by my good buddy hudson http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Wonder
Jan 16 2003, 00:42
What if you made holes on the invisible chaff/flare model, so that it wouldn&#39;t be 100% sure?

Hudson
Jan 16 2003, 04:27
The chaff system dosent allways work. Its about 80% effective and alot of the time when it does work you take splash damage. It actually works out to be a rather effictive but not overly effective addition to the plane. Only bad thing about it I see is that it dosent work for shots incoming from the sides or front of the plane.

peanuckle_00
Jan 30 2003, 04:18
What&#39;s the status on the update of this bird?

chaztheducky
Jan 30 2003, 20:26
he said that he was going to release it in a few days. so i think its very close to being done

Koolkid101
Feb 1 2003, 12:59
Whats the status? And how does the laser designator work? DO i have to put a a-10 in the missoN&#33;

DragoFire
Feb 1 2003, 18:24
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @<hidden> Feb. 02 2003,02:59)</td></tr><tr><td id="QUOTE">Whats the status? And how does the laser  designator work? DO i have to put a a-10 in the missoN&#33;[/QUOTE]<span id='postcolor'>
I&#39;m half remodeled the cockpit and have started a new set of textures.

Teh Laser designator won&#39;t work on anything other than a Copter or Soldier, someone (can&#39;t remmeber who) tried to mount on to a APC with no luck.

DragoFire

Wonder
Feb 1 2003, 19:00
Oh btw, remove those turbine blades&#33; It&#39;s too much polys for nothing

FW200
Feb 1 2003, 19:03
Hi,

Nice addon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif looks great (did you use double-sided faces btw??)
Hope to see the new version soonish http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif (but dont overrush it.. when its done its done)

DragoFire
Feb 5 2003, 22:52
Yes some faces are doubled.

Once I&#39;m happen with the model and finished the textures, I&#39;ll arrange to get the PDO file (zipped) hosted be someone. As I&#39;ll not have the room to store it on my ftp space (files about 12mb unzipped at the moment, due to custom textures and the high-level of vectors of the model).

I&#39;m also going to post the weapon PDO links from inside the Master PDO, so others can use the weapon models with-out having to go though all the research and making of each model.

Included in this post will be the ammo and weapon info. for the CPP configuration, so we&#39;ll have a set standard for this weapons.

Weapons included so far will be;

Mk81 250lb GP
Mk82 500lb GP
Mk83 1000lb GP
Mk84 2000lb GP
Mk77 Napalm (waiting for script)
AGM-65 Maverick
GBU-10 2000lb Paveway
GBU-12 500lb Paveway
GBU-16 1000lb Paveway
AGM-84 Harpoon
AGM-45 Strike
2.75in Hydra Rocket
5in Zuni Rocket

I&#39;ll be adding more as I get the time and information for it.

DragoFire

chaztheducky
Feb 6 2003, 03:47
who are you getting the nalpalm script from?

black__bird
Feb 6 2003, 03:53
are you just doing regular MK82 freefall bombs or are you making the Mk82 Snakeeye Retarded bomb(has the expanding vanes on the back 4 in all to slow the bomb down to get a better area spead and allow the plane to get farther away before impact for lowlevel runs)

DragoFire
Feb 6 2003, 04:51
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @<hidden> Feb. 06 2003,17:53)</td></tr><tr><td id="QUOTE">are you just doing regular MK82 freefall bombs or are you making the Mk82 Snakeeye Retarded bomb(has the expanding vanes on the back 4 in all to slow the bomb down to get a better area spead and allow the plane to get farther away before impact for lowlevel runs)[/QUOTE]<span id='postcolor'>
Standard free-fall bomb, a Redeye could be made, but would require scripting to make the fins deploy and to slow the forward movement of the drop.

DragoFire

DragoFire
Feb 6 2003, 04:55
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chaztheducky @<hidden> Feb. 06 2003,17:47)</td></tr><tr><td id="QUOTE">who are you getting the nalpalm script from?[/QUOTE]<span id='postcolor'>
This is still up in the air there have been a couple of people early on that said they&#39;d help with it, but with the current post about nalpalm bombs looking realist, I&#39;m waiting till something is sorted and arrange to get access to the script then, or if someone comes to me with a good working script I&#39;ll use that and then everyone will be able to use the Mk77 along with the of weapons.

DraoFire

chaztheducky
Feb 6 2003, 20:57
so your 100% done except for the script?

DragoFire
Feb 6 2003, 22:33
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chaztheducky @<hidden> Feb. 07 2003,10:57)</td></tr><tr><td id="QUOTE">so your 100% done except for the script?[/QUOTE]<span id='postcolor'>
I&#39;d personally ssay I&#39;m 95% done, but that&#39;s just me.

DragoFire

black__bird
Feb 6 2003, 22:47
cant wait.....been wanting an Intruder for so long now. I have a few good mission ideas all i need is this intruder(along with the A-4 from Col_Klink) and later maybe an F-105 if someone does one.

USMC Sniper
Feb 6 2003, 23:03
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @<hidden> Feb. 07 2003,00:47)</td></tr><tr><td id="QUOTE">cant wait.....been wanting an Intruder for so long now.  I have a few good mission ideas all i need is this intruder(along with the A-4 from Col_Klink) and later maybe an F-105 if someone does one.[/QUOTE]<span id='postcolor'>
*Cough, Vietnam missions, Cough*

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Feb 7 2003, 01:03
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @<hidden> Feb. 07 2003,12:47)</td></tr><tr><td id="QUOTE">cant wait.....been wanting an Intruder for so long now.  I have a few good mission ideas all i need is this intruder(along with the A-4 from Col_Klink) and later maybe an F-105 if someone does one.[/QUOTE]<span id='postcolor'>
I&#39;ll release a F-4 Phantom a couple of weeks after the Intruder, followed by a A-7 crusader.

Just give me a bit of time, due to problems with Photoshop (had to load Version 4, due to someone lossing me version 6  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/crazy.gif  ).

Anyhow cockpit is 50% (including new gauges, textures, and remodeled seats).

Main Texture 95% complete and a few others are lined up.

Have added Intruder armed with 2 AIM-9 Sidewinders and payload of bombs.

Also a nice not, the intruders can now carry the complete range of Mk80&#39;s , GBU-10/12/16, AGM&#39;s, and a few little extra&#39;s with-out CPP changes. All that is required is to have an AMMO truck loaded with extra AMMO and you drive it upto a Intruder and select the Payload you want.

Eg.  Intruder Hvy Bomber lands after dropping it&#39;s 5x Mk84&#39;s (2000lb) bombs, and the pilot or gunner know that there&#39;s a couple of boats guarding the habour, so they get next to a ammo truck loaded with AGM-84&#39;s (Harpoon), and takeoff again to take out the boats.

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

I plan to use this weapon system for the F-4 and the A-7.
Only thing that requires fixed weapons is the rocket/gun pods and combo payloads (AIM-9 with another weapon system).

DragoFire

chaztheducky
Feb 7 2003, 02:49
so about a week till release?

RaptorAce
Feb 7 2003, 02:55
you said A-7 Crusader, the F-8 is the crusader, the A-7 is the Corsair II. which one are you making?
cuz right now i&#39;m making an A-7, ill post some pics (in another thread) if people wanna see... but it&#39;s not even finished in O2 yet

black__bird
Feb 7 2003, 04:11
DragoFire you are quickly becoming my favorite person on OFP...SO many addons i have been pleading for for so long and you decided to do them...

thx

DragoFire
Feb 7 2003, 07:36
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RaptorAce @<hidden> Feb. 07 2003,16:55)</td></tr><tr><td id="QUOTE">you said A-7 Crusader, the F-8 is the crusader, the A-7 is the Corsair II.  which one are you making?
cuz right now i&#39;m making an A-7, ill post some pics (in another thread) if people wanna see...  but it&#39;s not even finished in O2 yet[/QUOTE]<span id='postcolor'>
I was meaning the A-7 Corsair (not the 2 version), but if your going to make it I&#39;ll help you if you need it. And I&#39;ll change mine to the F-8 Crusader.

DragoFire

Miles Teg
Feb 7 2003, 12:22
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 07 2003,09:36)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RaptorAce @<hidden> Feb. 07 2003,16:55)</td></tr><tr><td id="QUOTE">you said A-7 Crusader, the F-8 is the crusader, the A-7 is the Corsair II.  which one are you making?
cuz right now i&#39;m making an A-7, ill post some pics (in another thread) if people wanna see...  but it&#39;s not even finished in O2 yet[/QUOTE]<span id='postcolor'>
I was meaning the A-7 Corsair (not the 2 version), but if your going to make it I&#39;ll help you if you need it. And I&#39;ll change mine to the F-8 Crusader.

DragoFire[/QUOTE]<span id='postcolor'>
... or if you can the F-105 Thunderchief&#33;&#33;&#33; There was somene making a F-105 but I haven&#39;t heard what has happened to it or whether the creator is still working on it. It was over on www.ofp.info around a month ago or so.

Chris G.
aka-Miles Teg<GD>

DragoFire
Feb 7 2003, 19:17
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @<hidden> Feb. 08 2003,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 07 2003,09:36)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RaptorAce @<hidden> Feb. 07 2003,16:55)</td></tr><tr><td id="QUOTE">you said A-7 Crusader, the F-8 is the crusader, the A-7 is the Corsair II.  which one are you making?
cuz right now i&#39;m making an A-7, ill post some pics (in another thread) if people wanna see...  but it&#39;s not even finished in O2 yet[/QUOTE]<span id='postcolor'>
I was meaning the A-7 Corsair (not the 2 version), but if your going to make it I&#39;ll help you if you need it. And I&#39;ll change mine to the F-8 Crusader.

DragoFire[/QUOTE]<span id='postcolor'>
...  or if you can the F-105 Thunderchief&#33;&#33;&#33;  There was somene making a F-105 but I haven&#39;t heard what has happened to it or whether the creator is still working on it.  It was over on www.ofp.info around a month ago or so.  

Chris G.
aka-Miles Teg<GD>[/QUOTE]<span id='postcolor'>
I think I saw a blueprint of the F-105 Thunderchief a couple of days ago, so I see what I can do.

But the A-6 comes first&#33;

DragoFire

Stag
Feb 7 2003, 20:01
the site that offers the best three-view drawings of aircraft I&#39;ve ever seen anywhere on the web is here. (http://www.aviacherteg.narod.ru/)

There&#39;s a VERY good selection available. Since it&#39;s in Cyrillic, second button, top left, then the third button down in the sidebar and you should be able to find what you need http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

RaptorAce
Feb 7 2003, 20:09
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I was meaning the A-7 Corsair (not the 2 version), but if your going to make it I&#39;ll help you if you need it. And I&#39;ll change mine to the F-8 Crusader.

DragoFire[/QUOTE]<span id='postcolor'>

yeah, any help i could get would be great, maybe we can release em as a package http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

chaztheducky
Feb 7 2003, 20:36
could someone post pics of the a-7 and a-8? out of all my knowldge i dont know what these are.


and dragofire....can we expect a release of the a-6 < 2weeks away?

Stag
Feb 7 2003, 20:52
A7 Corsair 2 (http://www.aviacherteg.narod.ru/avia/Drawings/PWW/PWW_USA/A-7/A-7E-2-b.JPG)

F8 Crusader (http://www.aviacherteg.narod.ru/avia/Drawings/PWW/PWW_USA/F-8/F-8_1-b.JPG)

Johann "onn" Bitsoenn
Feb 7 2003, 21:19
Wrongly posted... pics are in next post :]

Johann "onn" Bitsoenn
Feb 7 2003, 21:23
A-7 Corsair II
http://www.fas.org/man/dod-101/sys/ac/a-7e-DNST9206556_JPG.jpg


F-8 Crusader
http://www.fas.org/man/dod-101/sys/ac/rf-8g-DNSC8806700_JPG.jpg

chaztheducky
Feb 7 2003, 22:02
the cusor2 was the prowler

RaptorAce
Feb 7 2003, 23:49
no, an A-6 intruder variant is the prowler

chaztheducky
Feb 8 2003, 02:44
yes i believe its the a-6e prowler.

Tex [USMC]
Feb 8 2003, 03:04
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chaztheducky @<hidden> Feb. 08 2003,04:44)</td></tr><tr><td id="QUOTE">yes i believe its the a-6e prowler.[/QUOTE]<span id='postcolor'>
technically it&#39;s an EA-6B Prowler. The Corsair is an entirely different family of aircraft.

chaztheducky
Feb 8 2003, 03:14
i have discraced myself.....forgiveness pleasea...

RaptorAce
Feb 8 2003, 03:53
you are forgiven http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

black__bird
Feb 8 2003, 08:37
remember when dealing with the F-8 Crusader as to why the program went from a front-line fighter to a recon plane. it was truely the "last of the gunfighters" it had a hard time handling the electronics and new sensors to operate a Air to Air missiles that were comming out. as the RF-8 Crusader in the recon role it was superb as per the fact that is was extremely fast on the deck and had the laod capability to carry some of the most sophisticated cameras and electronic intelligence equipment available at the time. the crusader is definatly a plane worth having...but remember it was a fighter not an attack plane.

on a side note to this and back on topic...the A-6 Intruder looks great, any possiblity of later on a EA-6B with the ability to jam radars and use AGM-88 HARM or AGM-45 Shrike Anti-radar missiles?

DragoFire
Feb 10 2003, 05:27
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @<hidden> Feb. 08 2003,22:37)</td></tr><tr><td id="QUOTE">remember when dealing with the F-8 Crusader as to why the program went from a front-line fighter to a recon plane.  it was truely the "last of the gunfighters"  it had a hard time handling the electronics and new sensors to operate a Air to Air missiles that were comming out.  as the RF-8 Crusader in the recon role it was superb as per the fact that is was extremely fast on the deck and had the laod capability to carry some of the most sophisticated cameras and electronic intelligence equipment available at the time.  the crusader is definatly a plane worth having...but remember it was a fighter not an attack plane.  

on a side note to this and back on topic...the A-6 Intruder looks great, any possiblity of later on a EA-6B with the ability to jam radars and use AGM-88 HARM or AGM-45 Shrike Anti-radar missiles?[/QUOTE]<span id='postcolor'>
That the moment the weapons that have been done for the A-6E are as follows;

AGM-65 Maverick
AGM-84 Harpoon
AGM-45 Strike
5inch Zuni Rocket Pods
2.75inch Hydra Rocket Pods
Mk81 250lbs GP Bomb
Mk82 500lbs GP Bomb
Mk83 1000lbs GP Bomb
Mk84 2000lbs GP Bomb
GBU-12 500lbs Paveway
GBU-16 1000lbs Paveway
GBU-10 2000lbs Paveway
AIM-9 Sidewinder

Planned;
AGM-62 Walleye
Mk20 Redeye
CBU-78 (clusterbomb)
Mk77 (Napalm Bomb)
Mk117

The A-6E will be coming with a EA-6B and EA-6A (two man version of the EA-6B)


DragoFire

black__bird
Feb 10 2003, 07:59
any tentative ETA on the release...not to rush you or anything but since the A-6 is my favorite plane i just cant hardly stand the wait...but i want a good quality one....which is why i never tried to make one...

DragoFire
Feb 11 2003, 07:49
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @<hidden> Feb. 10 2003,21:59)</td></tr><tr><td id="QUOTE">any tentative ETA on the release...not to rush you or anything but since the A-6 is my favorite plane i just cant hardly stand the wait...but i want a good quality one....which is why i never tried to make one...[/QUOTE]<span id='postcolor'>
I&#39;m hoping that I&#39;ll have a final beta ready by Monday morning, complete with some new textures / weapons / scripts / sounds. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

The model has been completely remodeled. If I get the time on the Week-end I&#39;ll see if I can get the EA-6A and EA-6B makeup for beta testing too.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

If I have managed to do all the above and got time might throw into the final beta a couple of test addons for you&#39;ll to play with. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire    

HAPPY HAPPY JOY JOY http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

Miles Teg
Feb 11 2003, 14:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 11 2003,09:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @<hidden> Feb. 10 2003,21:59)</td></tr><tr><td id="QUOTE">any tentative ETA on the release...not to rush you or anything but since the A-6 is my favorite plane i just cant hardly stand the wait...but i want a good quality one....which is why i never tried to make one...[/QUOTE]<span id='postcolor'>
I&#39;m hoping that I&#39;ll have a final beta ready by Monday morning, complete with some new textures / weapons / scripts / sounds. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

The model has been completely remodeled. If I get the time on the Week-end I&#39;ll see if I can get the EA-6A and EA-6B makeup for beta testing too.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

If I have managed to do all the above and got time might throw into the final beta a couple of test addons for you&#39;ll to play with. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire    

HAPPY HAPPY JOY JOY http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif[/QUOTE]<span id='postcolor'>
Awesome&#33; I just hope that the flight handling is as good as your last A6 beta. I really enjoyed the last beta and use it regularly for Vietnam missions&#33; Keep up the outstanding work&#33; I&#39;m really looking forward to the next beta&#33;&#33;&#33;

Chris G.
aka-Miles Teg<GD>

black__bird
Feb 11 2003, 15:21
i used the last A-6 beta and made a small little Iron Hand run into the SEB Ia Drang valley. i had about 50 ZU-23s, and 6 SA-13s setup...sofar th A-6 is the only plane(aside from the F-15E w/ B61) to make it more then 1 pass over the target area.
i am also really interested in your method of reloading i think it can take the game to a whole new level...keep up the good work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Feb 11 2003, 17:22
There&#39;ll be not changes to the configation of the model, just a better model. So don&#39;t worry about the planes handling.

DragoFire

chaztheducky
Feb 11 2003, 20:27
its tuesday http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

DragoFire
Feb 13 2003, 02:33
Hi all here&#39;s a quick screen capture of the new version of the A-6E.

http://homepages.maxnet.co.nz/ajp_hay/images/new.gif

DragoFire

B@ZOOkA
Feb 13 2003, 10:47
from what i can see the model looks quite good... but what about the textures? i hope theyre only beta.... cause actually they look like a toy or a comicplane....

Miles Teg
Feb 13 2003, 13:47
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 13 2003,04:33)</td></tr><tr><td id="QUOTE">Hi all here&#39;s a quick screen capture of the new version of the A-6E.

http://homepages.maxnet.co.nz/ajp_hay/images/new.gif

DragoFire[/QUOTE]<span id='postcolor'>
Please tell me that was a joke right?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif? If not what is that extra pair of wings on the back and why the wacky colors?
Pic of A-6E
http://www.fas.org/man/dod-101/sys/ac/a6_03.jpg

Chris G.
aka-Miles Teg<GD>

peanuckle_00
Feb 13 2003, 16:13
Yeah. If that is the new A6 then I&#39;ll stick with the beta. That&#39;s like putting techno music in a war movie.

dkraver
Feb 13 2003, 16:23
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @<hidden> Feb. 13 2003,15:47)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 13 2003,04:33)</td></tr><tr><td id="QUOTE">Hi all here&#39;s a quick screen capture of the new version of the A-6E.

http://homepages.maxnet.co.nz/ajp_hay/images/new.gif

DragoFire[/QUOTE]<span id='postcolor'>
Please tell me that was a joke right?http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif?   If not what is that extra pair of wings on the back and why the wacky colors?  
Chris G.
aka-Miles Teg<GD>[/QUOTE]<span id='postcolor'>
I really dont think that a extra pair of wings. It looks more like its the flaps not put back on the wings after "making" them flaps in O2. Also look at the main wing is parted where it are supposed to "break" upwards for parking on a carrier. So i would say the picture is a very early picture with a lot more to do. Texture possible just from the 3view hes using to make it.

DragoFire
Feb 13 2003, 18:32
Yes the texture is a "in the works texture" and the screen capture is an early version of the "new" model, as I wasn&#39;t too happy with the first one.

Hence the "extra set of wings", the "turbine blades floating in front of wings".

If anyone wants to do some textures for me (this&#39;ll reduce the things I need to do), I&#39;ll supply the texture templates. I have 2 templates, one top/side view and other bottom view.
These templates don&#39;t require any marks (eg, USNAVY, JETINTAKE warning, etc...), as these have been done.

Look forward to a reply.


DragoFire

Miles Teg
Feb 13 2003, 19:26
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 13 2003,20:32)</td></tr><tr><td id="QUOTE">Yes the texture is a "in the works texture" and the screen capture is an early version of the "new" model, as I wasn&#39;t too happy with the first one.

Hence the "extra set of wings", the "turbine blades floating in front of wings".

If anyone wants to do some textures for me (this&#39;ll reduce the things I need to do), I&#39;ll supply the texture templates. I have 2 templates, one top/side view and other bottom view.
These templates don&#39;t require any marks (eg, USNAVY, JETINTAKE warning, etc...), as these have been done.

Look forward to a reply.


DragoFire[/QUOTE]<span id='postcolor'>
Ah... Actually I really like the old model alot. I thought it looked just fine and that it flew very nicely. I really love that old beta&#33; But if you can make a better one then I guess that&#39;s cool.
Ya kinda scared us there for a bit into thinking that picture was a version that was about to be released or something. LOL&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Chris G.
aka-Miles Teg<GD>

DragoFire
Feb 13 2003, 19:33
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @<hidden> Feb. 14 2003,09:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Feb. 13 2003,20:32)</td></tr><tr><td id="QUOTE">Yes the texture is a "in the works texture" and the screen capture is an early version of the "new" model, as I wasn&#39;t too happy with the first one.

Hence the "extra set of wings", the "turbine blades floating in front of wings".

If anyone wants to do some textures for me (this&#39;ll reduce the things I need to do), I&#39;ll supply the texture templates. I have 2 templates, one top/side view and other bottom view.
These templates don&#39;t require any marks (eg, USNAVY, JETINTAKE warning, etc...), as these have been done.

Look forward to a reply.


DragoFire[/QUOTE]<span id='postcolor'>
Ah...  Actually I really like the old model alot.  I thought it looked just fine and that it flew very nicely.  I really love that old beta&#33;  But if you can make a better one then I guess that&#39;s cool.  
Ya kinda scared us there for a bit into thinking that picture was a version that was about to be released or something.  LOL&#33;   http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Chris G.
aka-Miles Teg<GD>[/QUOTE]<span id='postcolor'>
I whouldn&#39;t do that. I&#39;m too nice&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

Anyhow that image was just the very early stages thrown into OPF to check placement of proxies. And I thought you&#39;ll like to see the improved shape of the A-6E, as this has been designed more closely to the real plane than the first beta. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

The main problem I&#39;ve got is getting a few great textures done for the complete plane. Not be able to do a couple tonite.

DragoFire

chaztheducky
Feb 13 2003, 20:49
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif

DragoFire
Feb 14 2003, 02:11
Here&#39;s some screen captures of odd models verus the new one.

First the Rocket Gunship;
http://homepages.maxnet.co.nz/ajp_hay/images/Untitled-1.gif
Next the last version of the old model, with mock camo texture.
http://homepages.maxnet.co.nz/ajp_hay/images/Untitled-2.gif

Just remmeber I do have the orginal model still and when I release the next beta they&#39;ll still be used for most of the Planes, just one will be the new model. I&#39;m hoping that when I&#39;ve finished the new one, you&#39;ll like it better than the old one.

DragoFire

chaztheducky
Feb 14 2003, 02:58
why would you have only 1 plane as the new model?

DragoFire
Feb 14 2003, 04:23
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chaztheducky @<hidden> Feb. 14 2003,16:58)</td></tr><tr><td id="QUOTE">why would you have only 1 plane as the new model?[/QUOTE]<span id='postcolor'>
All the versions of the A-6E are controlled in the CPP.
Each can have individual models or use one model. (Only version this doesn&#39;t work with is the ones carrying Rocket Pods as this require the pods to be attached to the model.

What I&#39;m doing is putting the new model in for only one, and the others I&#39;ll keep the same for the time being, to keep everyone happy.

DragoFire

OxPecker
Feb 14 2003, 05:00
Good stuff Dragofire - you rarely see an addon team with this kind of deication to an addon, let alone a single maker&#33; Nice work&#33;

chaztheducky
Feb 14 2003, 20:53
only wish the release was soon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

~Too Tall~
Feb 15 2003, 03:17
for us naval buffs, could u include the naval grey paint scheme? no offense but im not a big fan of that blue and green

rschaufus
Feb 15 2003, 03:35
Those are temporary textures. He even said that a few posts back.


"Yes the texture is a "in the works texture""-DragoFire

DragoFire
Feb 15 2003, 07:02
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ryu1985 @<hidden> Feb. 15 2003,17:35)</td></tr><tr><td id="QUOTE">Those are temporary textures. He even said that a few posts back.


"Yes the texture is a "in the works texture""-DragoFire[/QUOTE]<span id='postcolor'>
If someone was interested in making a set of Textures, I&#39;d be happy to use them. But on the idea they are to be as realistic as possible.

As I can get the new model upload to the web in a few days now, but the textures will take longer. As I&#39;m the only one working on this addon, unlike some of the other addons out there which has a large team to help.

Any texture help will be noted&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire

DragoFire
Feb 18 2003, 06:52
It&#39;s taking a bit longer than I wanted it too, but here&#39;s where I&#39;m at with the new model.

http://homepages.maxnet.co.nz/ajp_hay/images/newa6.jpg
New model of A-6E with SkyHawks

http://homepages.maxnet.co.nz/ajp_hay/images/newa6-a.jpg
Closer look at new plane.

http://homepages.maxnet.co.nz/ajp_hay/images/cockpit.jpg
New cockpit in the making (please note that this gauges do work and others are being transfered into the Pilot View and Gunner View from master cockpit mockup model)

I&#39;ve changed the paint scene back to NAVY grey, but would still like to get some help to finish a couple of other paint scenes.
eg, Marines paint scene, low profile paint scene, Desert Storm paint scene, and a couple of others too.

DragoFire

chaztheducky
Feb 18 2003, 20:21
looks good http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Koolkid101
Feb 18 2003, 21:24
Do you got a rough estimate in the release date? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Shashman
Feb 19 2003, 09:18
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
May seem like a stupid question but are you sure those are new textures? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif Looks like you&#39;ve taken a screenshot and drawn the panel lines and details on to it with a grease pencil http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Well, the cockpit is gonna be great, really looking forward to this plane...Can imagine some great Nam and Gulf War missions... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

DragoFire
Feb 20 2003, 21:11
The next beta will be released soon, just ironing out a couple of bugs I found.

This beta will ether be by multiple e-mails to a select few or downloaded over a few days from my ISP&#39;s FTP space (limited to 10mb), if this is done I&#39;ll post a message with a link to the first part of the ZIP, followed in a couple of days later the next part.

This PBO when zipped will be around the 13.1mb size.

DragoFire

ExtracTioN
Feb 20 2003, 22:05
you got a napalm version too in the beta http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

DragoFire
Feb 20 2003, 22:25
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @<hidden> Feb. 21 2003,12:05)</td></tr><tr><td id="QUOTE">you got a napalm version too in the beta http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif[/QUOTE]<span id='postcolor'>
If I had a script for it I would. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

DragoFire

syco
Feb 21 2003, 00:15
DRAGOFIRE: What are the class names for each A-6 aircraft in the beta you released? I&#39;ve tried Intruder_HB, Intruder_R, MK_83, etc and still I can&#39;t get them to appear in the script. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

DragoFire
Feb 21 2003, 01:01
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (syco @<hidden> Feb. 21 2003,14:15)</td></tr><tr><td id="QUOTE">DRAGOFIRE: What are the class names for each A-6 aircraft in the beta you released? I&#39;ve tried Intruder_HB, Intruder_R, MK_83, etc and still I can&#39;t get them to appear in the script. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif[/QUOTE]<span id='postcolor'>
DrF_A6E_ATG = A-6E Intruder Bomber ( Mk_82_30 armed)
DrF_A6E_AB = A-6E Intruder Attack Bomber ( mk_83_15 armed)
DrF_A6E_HB = A-6E Intruder Hvy Bomber ( mk_84_5 armed)
DrF_A6E_RG = A-6E Intruder Hvy Rocket Bomber (LAU10_24,LAU61_114 armed)
DrF_A6E_HRB = A-6E Intruder Hvy Rocket Bomber (mk_83_8, LAU10_24)
DrF_A6E_HM = A-6E Intruder Hvy Attack Late Era (AGM_65F_5 armed)
DrF_A6E_HM2 = A-6E Intruder Hvy Attack Early Era (AGM_45_15 armed)
DrF_A6E_AS = A-6E Intruder Anti-Ship ( AGM_84_4 armed)

That should fix your problem

DragoFire

syco
Feb 21 2003, 03:24
Sweet&#33; You RULE&#33;&#33;&#33; Thanks

DragoFire
Feb 26 2003, 23:34
Due to another project I&#39;ve been doing( Weapon Standards (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=54;t=27360;st=10) )(plus having the inlaws staying), I&#39;ve not had much time on the A-6E front will be back into it next week.

But have some weapons that can be mounted&#33;
http://homepages.maxnet.co.nz/ajp_hay/images/weapons.jpg

all the best

DragoFire

chaztheducky
Feb 27 2003, 02:46
so if your going to release a exclusive beta pleasse send it to me. thats if it doesent remain elusive.... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

DragoFire
Mar 30 2003, 03:25
Wanted&#33; Texturer required to make a set of textures for A-6E for NAM, DesertStorm and other scenes.

Please reply and I&#39;ll supply templates.

DragoFire

electroNIX
Apr 18 2003, 17:46
Hi&#33;

Very nice work&#33;&#33; Perfect for those NAM Missions... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

A couple of problems, though...
I use the SP/MP Suppoert Pack from snypr to have CloseAirSupport and Helo Extraction with the SEB_NamPack

(very nice to see the medivac coming in, especially when your are wounded http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif or a pack of hueys or cobras... but before i write too much... )

I changed the SupportPack Airstrike Script so I have now the Intruder AttackBomber delivering for me those nice MK81 or 82s... BUT THE PROBLEM is... the plane explodes in-air when dropping those bombs...
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif i already changed the support-pack-script so it drops the bombs with more time inbetween, i also tried to make the timeframe smaller... nothing works... it always explodes at the first bomb it drops, but it doesnt seems to collide with the bombs, because all bombs to be delivered do explode on target...

This problem does not occur with the F4 which is originally inside the script of the sebnam pack2 ...

It would be soooo nice to have the trusty intruder by my side when i go back to the jungle... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

EDIT:
I fiddled some more and it seems the problem is in the support script as it spawns the bombs where the plane is... so with 3 MK84s i dont have this collison problem... but it would be nice to have those 30 MK31s for a nice bombcarpet

Miles Teg
Apr 18 2003, 23:04
Where can I find that support script? Is it at OFP editing center? Last I looked I couldn&#39;t find one. I&#39;ve been looking for some kind of carpet bomb script for usage with that B52 addon that came out not long ago. I&#39;ve been able to get the B52&#39;s to fly at a high altitude finally, but every time they attack targets they try to dive bomb them and they end up blowing themselves up. I figure that with a "careless" and "never fire" waypoint that I could make them fly over a target area and do some serious carpet bombing.
Any help on where to find such a script would be greatly appreciated&#33;
Chris G.
aka-Miles Teg<GD>

electroNIX
Apr 19 2003, 14:44
Hi&#33;.. well it doesnt really belongs here, but...
I just added the B52 beta1 to be used by the script and it works fine&#33; Remember the script spawns the bombs where the plane is it doesnt drop the actual payload, but i dont mind...
To find that script look at ofpec.com there it is... should be with multiplayer scripts and also with 10 most wanted...

One thing with the b52 though, it wont drop bombs over 1000 height, i hear the plane but the bombs never "arrive"... and the real B52 carries about 51 MK82/83? not 100 like in the beta1 B52 (according to this military page)

But i am not able to get the Intruder into carpetbombing, still&#33;
If I change the dropratio to 10sec it works fine but the point is missed... i would like to have them in a close row... but after a couple dropped(spawned http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif ) bombs the plane crashes with one or more of them...
As I wrote If I use 5 MK84  there is no problem&#33; :/

PS:
http://www.ofpec.com/editors/resource_view.php?id=455

Miles Teg
Apr 20 2003, 00:18
Muchos Graciad amigo&#33; Much appreciated&#33;

Chris G.
aka-Miles Teg<GD>

electroNIX
Apr 20 2003, 19:20
HI&#33; sorry for ending up writing about b52s and other peoples scripts in your thread dragofire..

If you still need help i am glad to help as much as i can... i am very apt at photoshop but i never did airplane texturing but would like to learn more by helping you out&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

DragoFire
Apr 28 2003, 19:56
OK UPDATE:

I have two texture makers working on the textures for the A-6E and the EA-6E, so once I&#39;ve got these another beta will be released.

DragoFire

ale2999
Apr 28 2003, 21:09
good work Drago eta? jk heh

DragoFire
Apr 30 2003, 19:56
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ale2999 @<hidden> 29 April 2003,11:09)</td></tr><tr><td id="QUOTE">good work Drago eta? jk heh[/QUOTE]<span id='postcolor'>
Depends on how much time the guys have to spend on making textures.

DragoFire

DragoFire
May 22 2003, 21:01
Well I&#39;ve glad to say I&#39;ve got someone to take over for me on the Intruder and possibly the prowler.

You&#39;ll know how well "Colonel_Klink" makes addons and his help guides.

So I wish him the best with this project as I know there is a lot of you waiting with baited breath for this addon.

I&#39;m sorry I don&#39;t have the time to finish this addon my self, but I know I&#39;ve put the project into one of the best addon makers available.

regards,

DragoFire

johnnylump
Jun 5 2003, 01:47
The link for the A-6 Beta no longer works. I can&#39;t find anyone hosting it.

Is it available anywhere?

jl

johnnylump
Jun 7 2003, 20:41
<Bump>

I&#39;m getting several requests for the A-6 at my site. Can&#39;t find it on the major sites. Is anyone hosting it?

Regards,
jl

DragoFire
Jun 9 2003, 23:28
<Bump>

I&#39;m getting several requests for the A-6 at my site. Can&#39;t find it on the major sites. Is anyone hosting it?

Regards,
jl
I&#39;ve put a beta version back up to the moment

DragoFire

johnnylump
Jun 10 2003, 01:04
Thanks
jl

lpdotcom
Jun 18 2003, 15:03
Can we have an update please http://forums.bistudio.com/oldsmileys/biggrin_o.gif

Sxep
Jun 18 2003, 17:50
Hope it gets finished. The plane is looking way to big on the picture. Look at the pilot&#33; it seems if the plane was almost 25m long&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif

DragoFire
Jun 20 2003, 01:12
Thanks
jl
I&#39;ll be removing the beta file from the web in three days.

After that please contact Col. Klink as he has now taken over the A-6E/EA-6E project from me.

DragoFire

DragoFire
Jun 23 2003, 23:48
The beta has now been removed from FTP server.

DragoFire

Colonel_Klink
Jun 27 2003, 10:08
As you all may know, I have taken over the A6 project. Progress is steady and I have a friend building me a cockpit for the plane at this time. Dragofire has made a good base for me to work with and has given me a ton of research material. I will keep you posted on the planes progress.
I think this will be a great addition to the A4 and other Vietnam and later era planes.
Cheers
Klink

DM
Jun 27 2003, 10:19
Nice to see this bird in safe hands matey http://forums.bistudio.com/oldsmileys/biggrin_o.gif

looks like we&#39;re gonna get something special here, now that the Col. can work his majic http://forums.bistudio.com/oldsmileys/biggrin_o.gif

ExtracTioN
Jun 27 2003, 10:27
Colonel Klink M8 I hope you will make a version with Napalm Bombs http://forums.bistudio.com/oldsmileys/wink_o.gif

Colonel_Klink
Jun 27 2003, 10:40
Whatever STOTAT I can put in it it will be there http://forums.bistudio.com/oldsmileys/smile_o.gif


(STOTAT = State of the Art Trickery)

DM
Jun 27 2003, 11:04
lol, you and you&#39;re acronyms klink...

we can allways count on you for your STOTAT-C

(you know what the C stands for http://forums.bistudio.com/oldsmileys/wink_o.gif )

philmante
Jul 24 2003, 05:38
IS THIS OUT AT ALL

Colonel_Klink
Jul 24 2003, 07:35
IS THIS OUT AT ALL
This will be released when it is 100% finished. I have a CFS panel designer helping create a realistic cockpit, and there will be several other goodies as well. Please be patient as both Dragofire and I want this to be a good addon.

waffendennis
Jul 24 2003, 07:41
Damnit.... This topic have hold it from: Oct. 17 2002,03:20 till now: 24-07-2003 9:.9 damn thats pretty long right?

But: Well Klink i can&#39;t wait to see your master STOTAT and the results in game http://forums.bistudio.com/oldsmileys/wink_o.gif
And that C stands for: Code http://forums.bistudio.com/oldsmileys/wink_o.gif

philmante
Jul 24 2003, 15:50
colonel klink will u please email when it is done because im not on the forums often philmante@<hidden>

Shashman
Jul 24 2003, 18:18
I&#39;m glad Col.Klink is the one who was chosen to take over this very promising project http://forums.bistudio.com/oldsmileys/smile_o.gif We can be sure it&#39;ll be a high quality addon when it&#39;s complete, good luck http://forums.bistudio.com/oldsmileys/smile_o.gif

DragoFire
Jan 15 2004, 19:00
Col Klink has informed me that he is nearing release. And will possible be release it in a NAM jet pack, including the F-4 Phantom.

DragoFire

Imshi-Yallah
Jan 15 2004, 19:09
Wooooooooooooooot
I&#39;ve still got the beta for occasional joyrides/bombings, I hope there is some serious AI/script work to make it work as a bomber.

Colonel_Klink
Jan 15 2004, 19:39
Eject scripts with canopy SFX, plus loads of other scripting is being included. Expect an early to mid February release for this pack.

DragoFire
Sep 22 2004, 08:25
Hi all&#33; :P

Well
Quote[/b] ]"believe it or not" I&#39;m back in the grove again, and have been talking with Colonel_Klink and am still talking about a possible joint arrangement to finish the A-6 and EA-6 series of light all-weather day/night bomber.

So hopefully in the next couple of days we&#39;ll be able to say where we going.

DragoFire

Lt_Phoenix
Sep 22 2004, 09:03
Excellent http://forums.bistudio.com/oldsmileys/biggrin_o.gif
I had almost given up on em

Panzergrenadier3
Sep 22 2004, 10:47
Any screens of the EA-6 B Prowler?
Wan&#39;t to see this ingame:
http://www.usmilitaryart.com/EA6B_VAQ-142_B.jpg
check out this PAGE (gra.midco.net/mlgould/A-F.html) for cockpits of many airplanes

Panzergrenadier3
Sep 22 2004, 16:22
Many information about the Prowler are
HERE (http://www.airforce-technology.com/projects/prowler/)
take a look at this
http://www.scale-models.freeserve.co.uk/revell-prowler/1-48-monogram-prowler-port-low.jpg

FerretFangs
Sep 22 2004, 17:41
I&#39;m very familiar with this plane. Living on a carrier inevitably brings you into contact with them, and their pilots. That said, the Prowler has an important job in real life, that it performs very well indeed. One EA-6B off the coast of Maryland could knock out all media, civil radio-based communications, and active and passive radar to the entire Eastern seaboard.
So, are their any plans for the addon to incorporate an offensive jamming capability? And of course, the Prowler can also self protect with defensive countermeasures. Finally, though it&#39;s not standard practice in combat, the Prowler also can be armed with the HARM missile, which it can use out to the maximum range of the weapon&#39;s capability.

Interestingly, a varient ofthe Super Hornet, known as the Growler will soon be replacing the EA-6B. Should be able to bring some great new capabilities to an already awesome asset.

I look forward to seeing more of this addon, keep up the work.

DragoFire
Sep 22 2004, 21:19
I&#39;m very familiar with this plane. Living on a carrier inevitably brings you into contact with them, and their pilots. That said, the Prowler has an important job in real life, that it performs very well indeed. One EA-6B off the coast of Maryland could knock out all media, civil radio-based communications, and active and passive radar to the entire Eastern seaboard.
So, are their any plans for the addon to incorporate an offensive jamming capability? And of course, the Prowler can also self protect with defensive countermeasures. Finally, though it&#39;s not standard practice in combat, the Prowler also can be armed with the HARM missile, which it can use out to the maximum range of the weapon&#39;s capability.

Interestingly, a varient ofthe Super Hornet, known as the Growler will soon be replacing the EA-6B. Should be able to bring some great new capabilities to an already awesome asset.

I look forward to seeing more of this addon, keep up the work.
Yes there was and is plans to make a EA-6B Prowler with Jamming scripts, and I&#39;ve alread made HARM&#39;s just need to find/make script for it target radar&#39;s.

Also if you got any really good photos of cockpit (both front and back) and any other photos of the Prowler and if any Intruder photo&#39;s, would be greatly acceptted. ;)

DragoFire

FerretFangs
Sep 22 2004, 22:55
I don&#39;t have any of my own. But have you seen these?

http://gra.midco.net/mlgould/Later%20Attack/EA-6A_Intruder_Left.JPG
http://gra.midco.net/mlgould....ate.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6A_Intruder_Right_Late.JPG)
http://gra.midco.net/mlgould....eft.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6A_Intruder_RECAP_Left.JPG)
http://gra.midco.net/mlgould....ght.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6A_Intruder_RECAP_Right.JPG)
http://gra.midco.net/mlgould....ont.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_I_Front.JPG)
http://gra.midco.net/mlgould....ear.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_I_Rear.JPG)
http://gra.midco.net/mlgould....ont.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_II_Front.JPG)
http://gra.midco.net/mlgould....lot.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6B%20Prowler%20Pilot.JPG)
http://gra.midco.net/mlgould....ear.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_II_Rear.JPG)
http://gra.midco.net/mlgould....Mod.JPG (http://gra.midco.net/mlgould/Later%20Attack/EA-6B%20Prowler%20EFIS%20Mod.JPG)

Diesel
Sep 23 2004, 22:04
http://ofp.gamezone.cz/index.php?showthis=6784
http://forums.bistudio.com/oldsmileys/rock.gif

DragoFire
Sep 23 2004, 23:15
http://ofp.gamezone.cz/index.php?showthis=6784
http://forums.bistudio.com/oldsmileys/rock.gif
Thanks Diesel, already got that one and tested it.

And have been chatting with Footmunch about progress on both his and my A-6E, and will use the best features of both to update the last beta.

And I&#39;m currently testing/playing with a better bomb delivery system, as part of the Weapon Standard project. This will hopefully allow different bomb&#39;s to be loaded on one plane. There is a small problem with this system, in that each bomb will have to be manually loaded into payload, but I&#39;ll be making this system available once I&#39;ve made the required models to support this (eg.. bombcarts, weapon lifts, tractors, etc...), I may ask some one to make these.
http://www.globalsecurity.org/military/systems/munitions/images/mk-84-980306-f-7910d-013.jpg
http://www.globalsecurity.org/military/systems/munitions/images/mk-83-131062.jpghttp://www.ordnance.org/images1/aero91.gif
http://www.globalsecurity.org/military/systems/munitions/images/mk-82-981217-f-2662f-009-2.jpg
http://www.globalsecurity.org/military/systems/munitions/images/mk-82-990409-F-3128G-004.jpg

DragoFire

Panzergrenadier3
Sep 28 2004, 10:46
Any news about the Intruder and/or Prowler??

DragoFire
Sep 28 2004, 11:35
Any news about the Intruder and/or Prowler??
Just waiting for my master files to arrive on CD(backup).

So once I&#39;ve got that, I&#39;ll be updating the model and will update post with new images and beta soon.

DragoFire

Panzergrenadier3
Sep 28 2004, 15:38
Do you already have some pics of the 4 seats E/A-6 B Prowler in this post?

DragoFire
Sep 28 2004, 20:29
I&#39;ve got a few, even have some good cockpit ones, the A-6E&#39;s the one that&#39;s hard to find good cockpit photos for.

If your got any just post them here.

DragoFire

Panzergrenadier3
Oct 5 2004, 10:49
Link (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_I_Front.JPG)
Link (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_I_Rear.JPG)
Link (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_II_Front.JPG)
Link (http://gra.midco.net/mlgould/Later%20Attack/EA-6B%20Prowler%20Pilot.JPG)
Link (http://gra.midco.net/mlgould/Later%20Attack/EA-6B_Prowler_ICAP_II_Rear.JPG)
Link (http://gra.midco.net/mlgould/Later%20Attack/EA-6B%20Prowler%20EFIS%20Mod.JPG)

hope that helps a bit. Any news?

DragoFire
Oct 12 2004, 03:06
Thanks guys for the links&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

I&#39;ve also managed to get a copy of the A-6, A-6E & EA-6E Lock-on Book, which has a large amount of info and images.

So I&#39;ll update this topic very soon. http://forums.bistudio.com/oldsmileys/wink_o.gif

DragoFire

DragoFire
Sep 14 2005, 19:50
Well after an extended leave off action, I&#39;ve returned to finish me pet project before moving onto my nice top-secret one.

I hope to finish the Intruder within 2 months.

DragoFire

Shashman
Sep 14 2005, 21:09
http://forums.bistudio.com/oldsmileys/wow_o.gif http://forums.bistudio.com/oldsmileys/notworthy.gif

WELCOME BACK http://forums.bistudio.com/oldsmileys/biggrin_o.gif http://forums.bistudio.com/oldsmileys/inlove.gif

chaztheducky
Sep 14 2005, 23:53
OMFG......


in other words http://forums.bistudio.com/oldsmileys/welcome.gif

Panzergrenadier3
Sep 15 2005, 07:55
Great to see you bag (on this project).

Hope there&#39;ll be a Prowler too.

DragoFire
Sep 30 2005, 18:13
Currently working on and testing in mission payload changing, for the A-6E&#39;s. This will allow (hopefully if works) pilots to get weapon payloads changed from bombs to missiles, or change from the little M82&#39;s to the heavy M84&#39;s when next to the bomb carts.

Will keep you informed as I go.

DragoFire

DragoFire
Sep 30 2005, 18:17
Great to see you bag (on this project).

Hope there&#39;ll be a Prowler too.
Yes the EA-6A will be done once the A-6E is completed, as will have complete scripts and weapons ready, so the only requirement will be the building of the model and textures.

DragoFire

DragoFire
Oct 11 2005, 16:53
Hi all, currently looking for a texture artist to help with these addons.

PM me if interested.

DragoFire

Wonder
Oct 11 2005, 17:55
Yes the EA-6A will be done once the A-6E is completed
That would be EA-6B. EA-6A is a wild weasel version of the intruder.

DragoFire
Oct 11 2005, 19:51
Yes the EA-6A will be done once the A-6E is completed
That would be EA-6B. EA-6A is a wild weasel version of the intruder.
Yep your correct.

Quote[/b] ]
An earlier EA-6A "Electric Intruder" was developed during the Vietnam War. Basically a straightforward conversion of the standard two-seat A-6 airframe fitted with EW equipment, it was essentially an interim aircraft used only by a few USMC squadrons

I think I have a full list of the development of the A-6 throught to the EA-6B, near the start of this topic.

DragoFire

DragoFire
Oct 11 2005, 19:56
A-6 Intruder
Variants
The A-6A was originally designated A2F-1 and changed to A-6A in the DOD uniform designation system. This aircraft was first accepted by the Navy in February 1963 by VA-42. At light weights it could operate from short unprepared fields in close support of ground troops; at higher weights it could operate from catapult on long range special weapon strikes against heavily defended fixed targets. The A-6A had an attack-navigation and central digital computer system to find targets in all moving conditions.

The EA-6A was originallly designated the A2F-1Q. The electronic warfare EA-6A version was developed for the Marines; 28 were converted from A-6As. In combat, they operated from both shore bases and carriers. A fuselage extension forward of the cockpit and an upper fin antenna fairing housed the “electric Intruder’s” countermeasures systems. Fuselage speed brakes were retained to allow wing tip antennas. This aircraft retained a portion of the A-6A’s attack capability but gave up much of its bombing and navi-gation equipment to make space for antennas to convert the attack plane into an effective electronic warfare aircraft.

The A-6B was a version of the A-6A design produced to meet the special wartime need of destroying ground-based antiaircraft defenses. The A-6B was equipped to carry the Standard Anti-Radiation Missile (ARM) and had emitter location sensors.

The A-6C was another special version of the A-6A produced to meet a wartime necessity. It was equipped with infrared sensors and Low Light Level Television (LLLT). The A-6C was known by the acronym TRIM which described the aircraft’s mission as Trails, Roads Interdiction Multi-sensor. The A-6C’s sensors were meant to detect the enemy’s supply depots and truck traffic in Southeast Asia.

The KA-6D was the A-6A modified for use as aerial refueling tanker. Interest in a tanker version led to 1970 conversions of early A-6s by removing avionics mission systems and installing a rear fuselage-mounted hose and drogue system. An unarmed variant, the KA-6D, was developed as the US Navy&#39;s principal carrier-based tanker. The resulting KA-6Ds were also operationally inte-grated into A-6 squadrons in small numbers.

The A-6E began development in the late 1960s. The A-6E was an all-weather, two seat, subsonic, carrier-based attack aircraft. It was equipped with a microminiaturized digital computer, a solid state weapons release system, and a single, integrated track and search radar. The A-6E is typical of the whole A-6 family, with long-span wings, almost full-span flaps and distinctive wing-tip split airbrakes. The bulbous nose radome remains, but now it houses a single AN/APQ-148 multi-mode radar capable of track-while-scan and ground-mapping terrain-avoidance. Beneath the radome is a stabilized chin turret containing IIR, laser spot tracker and laser ranger/designator. The A-6E was intended to reduce the necessary maintenance on the aircraft by increasing the reliability of its equipment and support. There were also improvements in the search and track radar, the computer and armament control equipment. As avionics digital technology moved rapidly forward, major replacement of DIANE components -— including a single multimode radar that could perform both the search and track radar functions, and updated computers -— resulted in a “new insides” model, the A-6E, though it arrived too late to see combat in Southeast Asia. The A-6E program involved new production A-6E’s and the modification of A-6A’s to the -6E configuration. The latter resulted in converting 240 A-6As to A-6Es. To expedite transition to this greatly improved systems capability, A-6As were converted to A-6Es. The first production deliveries were made in 1971. Production of new A-6Es and conversion of As to Es continued through the late 1970s. A-6Bs and Cs were phased into the E conversion line as capabilities similar to those of their specialized systems became available. The A-6As and special variants flew to war’s end.

The A-6E is the U.S. Navy’s recently retired heavy payload attack aircraft that provided all-weather, day or night, long-range strike capability. It was modified in the early 1990&#39;s with a composite wing, extending the plane’s operational fatigue life 20 years. The Intruder is equipped with an all weather multiple-mode radar, DRS (Detecting and Range Set), and a self contained carrier airborne inertial navigation system. The APQ-156 integrated radar provides the capabilities of search, target tracking, airborne moving target identification, and beacon interrogation. The high resolution, real beam ground mapping radar, complemented by the Tactical Altitude Director (TAD) system, also provides terrain clearance and avoidance for low-level navigation. The DRS contains a Forward-Looking InfraRed (FLIR), laser rangefinder designator, and forward air control (FAC) receiver located beneath the nose in a sensor turret for precision attacks against tactical targets at night and in adverse weather.

The A-6E can deliver any of the U.S. Navy’s arsenal of air-to-ground weapons, from general purpose bombs to ground attack missiles, and the AIM-9L/M air-to-air missile. The SWIP (Systems Weapons Improvement Program) is the latest upgrade that enables the Intruder, through a MIL-STD-1553 avionics multiplex databus to employ multiple advanced precision guided missiles against land and sea-based targets and emitters. Most A-6Es have been further modified to night multi-place attacks. The integrated attack navigation weapon system coupled with a two man, side-by-side crew, significantly enhances crew coordination, situational awareness, and safety of flight by reducing data saturation associated with the real world tactical environment.

The A-6E Target Recognition Attack Multisensor (TRAM) configuration of the A-6E greatly improved the air-craft’s capability. The target recognition/attack multi-sensor (TRAM) version of the A-6E was introduced to the fleet in 1979. It was equipped with a chin turret containing a forward-looking infra-red (FLIR) system, a laser ranger and designator, and a laser spot tracker. The crew was able to view television quality images of their targets by day or night. The TRAM sensors greatly improve both ballistic and visual bombing accuracy. The TRAM version is equipped to launch laser-guided bombs and missiles. The TRAM’s ASN-92 CAINS inertial navigation system gave the crew greater reliability and accuracy than was possible with the ASN-31. The TRAM version also had an Automatic Carrier Landing System (ACLS) and the Approach Power Compensator to provide totally automatic landing aboard carrier. With development of the full TRAM system, a full update package was established for production, resulting in the A-6E TRAM configuration. In keeping with evolving Navy practice, this became the recognized identification rather than using a revised designation for all new production and remanufactured, upgraded A-6Es. Its TRAM turret under the radome and a ram air inlet on the port side of the upper aft fuselage for additional aft bay systems cooling were among the few external changes made to Intruders. Internally, a new carrier airborne inertial navigation system and new universal missile wiring and pylons were of equal importance to the TRAM in crew effectiveness and combat capability.

The A-6F, the next generation Intruder, started development in 1984 incorporating General Electric F404 engines, an inverse synthetic aperture radar with air-to-air mode, and improved structural changes. This program was cancelled in 1989 with 5 prototypes built

DragoFire
Oct 19 2005, 13:42
Due to lost data files, the A-6E and EA-6E have been remodeled too a higher degree of detail. So there is a little bit of a delay on images and info. of the current addons. At the moment the skeleton is complete and landed gear, camera turret and engines are in place, outside shell about to be added along with rubber and other control surfaces http://forums.bistudio.com/oldsmileys/smile_o.gif

While hunting for the master files, I happened to come across two unofficial ripeoffs of the first A-6 beta, if asked I would have happily supplied it, but to find that it had been riped off doesn&#39;t make me happy http://forums.bistudio.com/oldsmileys/sad_o.gif , not even credit for the model was given. It is a sad day when this sort of thing happens.

DragoFire

DragoFire
Oct 20 2005, 01:55
Just a little update on the progress.

http://homepages.maxnet.co.nz/ajp_hay/images/a6newsc.gif
Main fuselage with wheel placement, canopy and TRAM turret locations for the A-6E Intruder.

It will be like the lost model.
http://homepages.maxnet.co.nz/ajp_hay/images/newa6-a.jpg

I still have the old model, but I wasn&#39;t happy with it (not realist looking).
http://homepages.maxnet.co.nz/ajp_hay/images/hb1.jpg

The following weapons will be used, along with the Mk77 and snake-eye Mk82&#39;s
http://homepages.maxnet.co.nz/ajp_hay/images/weapons.jpg

DragoFire

ExtracTioN
Oct 20 2005, 02:00
link dead seing only a red x http://forums.bistudio.com/oldsmileys/confused_o.gif

DragoFire
Oct 20 2005, 07:19
link dead seing only a red x http://forums.bistudio.com/oldsmileys/confused_o.gif
image links fixed.

DragoFire

Panzergrenadier3
Oct 20 2005, 09:55
Looking very good&#33; Do you have some pics of the prowler?

DragoFire
Oct 20 2005, 16:50
Looking very good&#33; Do you have some pics of the prowler?
Not at the moment maybe in another week or so, if I&#39;m luckly to get some more free time.

DragoFire

DragoFire
Oct 26 2005, 06:06
Update&#33;

Have located the master plan files for the second generation model 4 days ago and using these to make the models(A-6E and EA-6E plus a few other version of the A-6&#39;s) with.

Been talking with Col. Klink about using a few of his scripts (awaiting reply), for things like advanced wing feature beyond my folding wing, airbrake and bombing scripts.

DragoFire

Daniel
Oct 26 2005, 16:30
Good news&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

DragoFire
Nov 12 2005, 15:26
Topic Update;

Currently modeling;

Cockpit (with correct seat placement)
Cockpit ladders/footholes (this includes mounting location, so if ladder is down you can enter craft, if up you can&#39;t. be interested in feedback on this)
Tailhook
Leading wing edge
Airbrakes (wing and body)
Folding wings (as per the second beta (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=23147;st=60), see past topic notes)

And setting up the base for the EA-6E Prowler.

Hope this ties everyone over till next update.

DragoFire

eddyD
Nov 12 2005, 21:58
Dragofire , if the next update is done , can you make some screenshots of the A-6&#39;s and EA-6&#39;s , plz

DragoFire
Jan 30 2006, 20:38
Images coming soon&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

DragoFire

Shashman
Jan 31 2006, 19:24
Images coming soon&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

DragoFire
Gimme gimme gimme&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif


http://forums.bistudio.com/oldsmileys/huh.gif


http://forums.bistudio.com/oldsmileys/whistle.gif


http://forums.bistudio.com/oldsmileys/notworthy.gif

DragoFire
May 24 2006, 11:13
Images coming soon&#33; http://forums.bistudio.com/oldsmileys/smile_o.gif

DragoFire
Gimme gimme gimme&#33; http://forums.bistudio.com/oldsmileys/crazy_o.gif http://forums.bistudio.com/oldsmileys/crazy_o.gif


http://forums.bistudio.com/oldsmileys/huh.gif


http://forums.bistudio.com/oldsmileys/whistle.gif


http://forums.bistudio.com/oldsmileys/notworthy.gif
Hate to say it, but I&#39;ve been unable to get back the orginal backup copy of this addon and not having time to start over again due to another project, don&#39;t see it being made.

Maybe Col Klink might finish it as has has an copy of the orginal backup too.

Sorry.

DragoFire
Feb 24 2007, 00:19
Well I&#39;m think of redoing the EA-6E and the A-6&#39;s in ArmA. So you may still see them come to life, with the same lvl of detail and scripting as before if not better.

But I&#39;m not going to set a fix&#39;d date for this as I&#39;ll have to rebuild the model&#39;s from the ground up and update the CPP&#39;
s to include new ArmA features, but all should go well.

DragoFire

Panzergrenadier3
Feb 24 2007, 07:44
Next addon without a release for OFP? http://forums.bistudio.com/oldsmileys/confused_o.gif

DragoFire
Feb 24 2007, 08:27
Next addon without a release for OFP?  http://forums.bistudio.com/oldsmileys/confused_o.gif
It should be able to be used in OFP:R with the current CCP setup and an new model for both OFP:R and ArmA.

But ArmA&#39;s version would take advantage of the new script and addon features (once I get upto date with them all).

DragoFire

DragoFire
Jul 26 2007, 21:21
Quick question to anyone that had the second beta addon, can you please post if anyone still has it, if so I&#39;ll try to get it off you. This would speed up the progress of this addon being release for both OFP:R and ArmA, and the development of the EA-6B Prowler.

I&#39;ve managed to locate all the referance material, and the very first version of the Intruder that never made it to beta stage.

Looking forward to a positive reply  http://forums.bistudio.com/oldsmileys/notworthy.gif

DragoFire
Jun 19 2008, 08:04
To those that are interest the A-6E project (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=74102;r=1;&#top) has be restarted. I plan to include at full release to include both the A-6E and the EA-6E, along with all the weapons from before. Note the ArmA version will include the undernose Laser turrent/scope and other features.

I look forward to any input on this. The OFP versions will be release first due to the lower amount of features.

[ZG]BUZZARD
Jun 19 2008, 09:02
http://forums.bistudio.com/oldsmileys/welcome.gif Great news Dragofire&#33; http://forums.bistudio.com/oldsmileys/yay.gif

Always good to hear that OFP hasn&#39;t been lost on all, and it&#39;s good to hear that projects come to a conclusion&#33; http://forums.bistudio.com/oldsmileys/thumbs-up.gif

DragoFire
Jun 22 2008, 10:29
If I get the time over the next few days I might be able to provide the stage 2 beta Intruders, these include bomb loads of MK82-84 and a few combo&#39;s mixing hvy rocket pods with bombs.

Luckly while digging up my referance files and images I found these models and was able to make up a PBO file of @<hidden>(@<hidden> RAR&#39;d). You&#39;ll have to remember the cockpit wasn&#39;t finished, but had gauges and the basic layout done.