View Full Version : Star wars: hoth
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw1.jpg
Imperial Probe Droide
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw2.jpg
A Storm Trooper and a NATO Soldier http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw3.jpg
Escape Pod
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw4.jpg
A Rebel SnowSpeeder
Tnx for Mr. Harry H. Chang (artist - 3DS)
My english is too bad, sorry http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
At St Walker http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Soul_Assassin
Nov 2 2002, 23:49
Very nice work
Major Fubar
Nov 3 2002, 00:39
Looks good, but some of the models look pretty high poly, especially that probe droid...
Yeah http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif sorry
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw5.jpg
Hoth: Echo base
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw6.jpg
A Wing
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw7.jpg
Speeder Bike
http://digilander.libero.it/storiamilitare/flashpoint/sw/sw8.jpg
Y Wing
The Sharpshooter
Nov 3 2002, 15:44
Great Work ! ! !
Maybe you should reduce the polys a little...
But anyway, Excellent Job ! ! !
Hope they are released soon... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
nithuigim
Nov 6 2002, 18:52
http://scifi.the-spectrum.org/cgi-bin/forum.pl this may interest you a scifi mod forum and they are looking for members
Frugo_PL
Nov 6 2002, 20:42
Star War mod... Good idea! Well, will it be Force Commander style? Or an adventure game?
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Frugo_PL @<hidden> Nov. 06 2002,22:42)</td></tr><tr><td id="QUOTE">Star War mod... Good idea! Well, will it be Force Commander style? Or an adventure game?[/QUOTE]<span id='postcolor'>
A really http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif Battle for Hoth http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
4 new screenshot..
http://digilander.libero.it/storiamilitare/flashpoint/sw/boba.jpg
Boba Feet !!
http://digilander.libero.it/storiamilitare/flashpoint/sw/nebulon_b_1.jpg
Nebulon B
http://digilander.libero.it/storiamilitare/flashpoint/sw/nebulon_b_2.jpg
Nebulon B frigate http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
http://digilander.libero.it/storiamilitare/flashpoint/sw/v38.jpg
TIE Phantom
At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
wow... just impressive models http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif
try to get some good textures for it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
[TNF]The Rocket
Nov 7 2002, 21:59
This is nice well my clanmate has made some addons.
Stormtrooper and some kind of starshiphangar.
Soul_Assassin
Nov 8 2002, 05:15
I sorry but the Boba Fett model is unfeasable > 27500 polys
but the rest looks good
Keep up the good work
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Soul_Assassin:
Boba Fett model is unfeasable > 27500 polys
[/QUOTE]<span id='postcolor'>
I must reduce all model.. only the TIE "family" is all right.. sorry for my bad english..
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
[TNF]The Rocket
This is nice well my clanmate has made some addons.
Stormtrooper and some kind of starshiphangar.
[/QUOTE]<span id='postcolor'>
Well, URL ? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
B@<hidden>
wow... just impressive models
try to get some good textures for it
[/QUOTE]<span id='postcolor'>
Ok,
1) 3ds > P3d
2) p3d > textures
TIE "family" is ok
another series of screenshots (last for now):
http://digilander.libero.it/storiamilitare/flashpoint/sw/tie_series.jpg
TIE "family" http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
http://digilander.libero.it/storiamilitare/flashpoint/sw/endor.jpg
Endor
http://digilander.libero.it/storiamilitare/flashpoint/sw/atst.jpg
At St http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
http://digilander.libero.it/storiamilitare/flashpoint/sw/rebellion.jpg
M Falcon, X Wing & R2D2
At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Soul_Assassin
Nov 9 2002, 05:49
Very nice models, I would love to try all of them, too bad OFP will not support either ATST or ATAT http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">too bad OFP will not support either ATST or ATAT [/QUOTE]<span id='postcolor'>
No ? like a tank ? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif
or a human (legs) + tank (turrett) in a single addon ?
DragoFire
Nov 10 2002, 01:33
Nice!
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif
But don't forget to ask to use the models, as I'm sure the original designer wouldn't be happy to see you take the praise for something you didn't make on your own.
PS. I know the sites of all Star Wars 3D models and would suggest who go back to the sites you aquired these from and read the small print again.
DragoFire
Jamesia
Nov 10 2002, 16:30
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (At.St_Walker @<hidden> Nov. 09 2002,19:13)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">too bad OFP will not support either ATST or ATAT [/QUOTE]<span id='postcolor'>
No ? like a tank ? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif
or a human (legs) + tank (turrett) in a single addon ?[/QUOTE]<span id='postcolor'>
they could be static.
SantaMania
Nov 10 2002, 16:51
Yes, those models sure does look familiar.....
.... And with such a high poly number, you would allmost believe that they were created without the main purpose of importing them into ofp :/?
Hovmand
Nov 10 2002, 19:24
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @<hidden> Nov. 10 2002,18:30)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (At.St_Walker @<hidden> Nov. 09 2002,19:13)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">too bad OFP will not support either ATST or ATAT [/QUOTE]<span id='postcolor'>
No ? like a tank ? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif
or a human (legs) + tank (turrett) in a single addon ?[/QUOTE]<span id='postcolor'>
they could be static.[/QUOTE]<span id='postcolor'>
They dont have to, Teacup is releasing that animation plugin thingy so we can make new animations, so i some way it should work.
Jamesia
Nov 10 2002, 20:10
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SantaMania @<hidden> Nov. 10 2002,17:51)</td></tr><tr><td id="QUOTE">Yes, those models sure does look familiar.....
.... And with such a high poly number, you would allmost believe that they were created without the main purpose of importing them into ofp :/?[/QUOTE]<span id='postcolor'>
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Is it illegal to steal models from other games?
USMC Sniper
Nov 10 2002, 20:13
Yes, but if you ask and the makers give you permission it's OK.
Also, a long time ago, when I emailed Raven for permission to use their SOF2 models, they said "there's nothing stopping me from doing so, just include in the documentation that it is not your model and textures." Or somethign along those lines...
It is called plagiarism, where you take someone elses work and use it as your own. It is NOT plagiarism if you do not take credit for the other persons work tho. But some games have copyrights on their models, so taking those without permission and including credit is still illegal I think.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @<hidden> Nov. 10 2002,03:33)</td></tr><tr><td id="QUOTE">Nice!
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif
But don't forget to ask to use the models, as I'm sure the original designer wouldn't be happy to see you take the praise for something you didn't make on your own.
PS. I know the sites of all Star Wars 3D models and would suggest who go back to the sites you aquired these from and read the small print again.
DragoFire[/QUOTE]<span id='postcolor'>
I am an editor of GameOFF, I know the laws in matter of copyright http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
However tnx DragoFire http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif .. no money for the MOD.. my work is 100% no profit. I write (sorry for my bad english): "Tnx for Mr. Harry H. Chang (artist - 3DS)" for the models 1-4"..
1 pbo = 1 p3d + readme with my works in model (ie: interior, sounds, ecc.) + readme2 (author e copyright) At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
at bottom of this page my M.A.B for OPF
http://www.planetrainbowsix.com/atwar/ofp/scrntable_ofp.asp?type=AW
3d in iB: http://www.flashpoint1985.com/cgi-bin....347&st= (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST&f=4&t=23347&st=)
At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Warning online: http://wolf359a.anet-stl.com/warning.html
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
WARNING!
Important Please read carefully for terms and conditions of use of our PD meshes:
Please note, the meshes contained on the following page are Public Domain and are posted with authors permission. They are not the most current versions of the meshes we use and are the only meshes we are giving away at the current time. Although more will be added to this page soon.
The only use for the meshes allowed by the Wolfpak is Personal Use. This means that you can use them for personal entertainment (making Star Trek pictures to post on the web, adding effects and making animations for personal entertainment purposes). They must not be used for commercial purposes in any way. Without the authors and trade mark holders permission, this means you can't post them on a pay-access FTP/WWW site nor add them on a CD-ROM collection or use them to sell products or services in anyway.
We also ask that you credit the author of the mesh (Wolfpak members who have worked on the PD mesh are credited below its download link picture) in any work you post on the web, stating were you got the mesh if possible and who made it. This way the people who did the hard work of actually building the mesh your playing around with gets the credit they deserve.
Please respect these conditions, if we find that people do not respect them we WILL WITHDRAW this page, if people do respect these terms then will post more and more meshes here for everyone to share.
The Wolfpak post these meshes with out any liabilities for their use and give no warranty for their use. I.e. use them at your own risk. We do check all the files for virus's and try to make sure they will work on a default 3D Studio setup. If you load them on a non-3D studio rendering package proceed with care some packages will not be able to handle the more complex files we have placed here.
If you agree and accept the above terms then please proceed by pressing the blue accept button.
I AGREE AND ACCEPT THE TERMS AND CONDITIONS.
If you disagree then please click the I Disagree text below and go back to index.html of Wolf359.
I DISAGREE.
[/QUOTE]<span id='postcolor'>
But i have download this models (my english is too bad, sorry http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif ) from this site:
http://avalon.viewpoint.com/
(+ Boba Fett (http://www.3dcafe.com) )
and in the FAQ:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Questions I Am Frequently Asked
How do I upload my models?
How do copyrights work on Avalon?
Can my site be linked to from Avalon?
What happened to the mirrors?
Can I sell my models on Avalon?
What does it take to be a "Featured Model?"
Can I use Avalon models on my own web site?
How come all the models don't have thumbnails?
I don't see my question answered here.
How do I upload my models?
Currently you'll have to do it the old fashioned way. FTP to avalon.viewpoint.com, login as anonymous, cd to the incoming directory and upload your files there. I'm working on an automated system to make this easier, but it will be a while yet before it's finished.
How do copyrights work on Avalon?
Each author retains the copyright of his model. Restrictions on usage are left to each author. Each model should be accompanied by a text file explaining the authors conditions or lack thereof. If no text file is with a model, it may be assumed to be public domain. Obvious exceptions are models with obvious legal issues such as the Star Wars and Star Trek models.
Can my site be linked to from Avalon?
Of course. Just send me a bit of email.
What happened to the mirrors?
They are still there. However, since the mirrors have developed a habit of moving the files around on their server w/o telling me, they are no longer available from the web pages. They can still be used as FTP sites. The current active mirrors are:
Flashnet, Italy
Czech Republic
Anyone interested in mirroring Avalon should send me some email. If you can guarantee the files will not keep moving around or are willing to accept the responsibility of informing me before they do, I may consider setting up links from the web pages again.
Can I sell my models on Avalon?
No. Providing security and accounting for selling models on Avalon is a can of worms I'm not ready to open. Let me get the basic functionality working first.
What does it take to be a "Featured Model?"
A good looking model and a sharp thumbnail image.
Can I use Avalon models on my own web site?
The short answer is, "Please don't." The long answer is send me some email telling me how many models you're thinking about and which ones and why and we can probably work something out.
Why don't all the models have thumbnails?
Avalon has been around for a long time, at least 10 years. It hasn't always been required to submit a thumbnail. I just don't have the time to go back and make thumbnails of all the older models. If anyone wants to help out by generating thumbnails for me, I'll try and think of a way to make it worth your while.
I don't see my question answered here.
Send email to avalon@<hidden>
[/QUOTE]<span id='postcolor'>
Part #1 readme.doc in TIE Bomber http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
December 2, 1994 Harry H.C.
Space Craft from Star Wars Trilogy, original design by John Dykstra
and others (I'm not sure).
This document contains some information about following files.
DEATHS.ZIP : Death Star #1 with 200 frame animation
Death Star Trench Run animation with X-Wing and Tie Interceptor.
(I know, TIE Interceptor didn't exist in Episode IV, you
may replace it with TIE Fighter or Darth Vader's TIE Fighter)
from Episode IV (1977)
TIE-F-.ZIP : TIE Fighter of the Imperial Force
( Vertices : 1784, Faces : 3135 )
from Episode IV (1977)
TIE-DV.ZIP : Darth Vader's TIE Fighter (a.k.a. Prototype TIE Interceptor)
( Vertices : 1502, Faces : 2743 )
from Episode IV (1977)
TIE-I-.ZIP : TIE Interceptor of the Imperial Force
( Vertices : 2309, Faces : 3991 )
from Episode V (1980)
TIE-B-.ZIP : TIE Bomber of the Imperial Force
( Vertices : 1904, Faces : 3531 )
from Episode V (1980)
AT-AT-.ZIP : All-Terrain Armored-Transport with 400 frame animation.
AT-AT walks for a while and blast everything in its way.
sorry, AT-AT model is not as detailed as TIE's, I do not
have good picture of it, and have hard time finding good
pictures any where.
from Episode V (1980)
These are Project files. Move any .TGA or .JPG files to your maps
directory and load the .PRJ files. I prefer .PRJ files because they
preserve unit setup. Render at 640 x 300 resolution, the background
picture is in 640 x 300 resolution.
The meshes got most of my attention, so the mapping, materials, and
lightings are not as good as they should be. You are responsible for
supplying them if you are not satisfied with mine.
Unlike the other TIE Fighter models out there, mines are created using
3D-Studio 3.0. So All the invisible lines are invisible as they should be.
All the animations are done using 3D-Sudio 3.0. The meshes are based on
several books and magazine articles, I have found some discrepancies between
different sources concerning the dimensions of the vehicles. I used the
dimensions that made most sense to me.
For faster rendering, I have created the meshes in such way that you
have to render with Forced 2 Sided option on, to get correct images.
Also don't forget to set the units to metrics ( It is already been set to
metrics if .prj file is used ), because all the meshes are done in
metrics and Yes, they are in scale. If you find any discrepancies or
deviations from documents you may have, just let me know, I will fix
meshes as soon as possible.
Caution: For Death Star Project,
Death Star has diameter of 120,000 meters while the TIE's are about
6 meters in length, so don't get lost!
I am still working on X-Wing, Y-Wing, A-Wing, B-Wing, AT-ST, Imperial Star
Destroyer, Imperial Shuttle Tyderium, Millennium Falcon, Rebel Frigate,
Rebel Corvette (a.k.a. Blockade runner), Darth Vader's Star Destroyer and
Death Star II (with its Docking Bay).
Also several .FLC's and .MPG's are available.
[/QUOTE]<span id='postcolor'>
Part 2 README.doc in X-Wing.3ds
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
February 23, 1995 Harry H.Chang
ŰŰ ŰŰ ŰŰ ŰŰ ŰŰŰŰŰŰ
ŰŰÜÜŰŰ ŰŰÜÜŰŰ ŰŰ
ŰŰßßŰŰ ŰŰßßŰŰ ŰŰ
ŰŰ ŰŰ ŰŰ ŰŰ ŰŰŰŰŰŰ
Vehicles from Star Wars Trilogy.
Original design by Joseph Johnston, Ralph McQuarrie, Colin Cantwell, Nilo Rodis-Jamero and others.
Original models created by Lorne Peterson, Pat McClung, Grant McCune, David Beasley, William George and others.
--------------------------------------------------------------------------------
File Name Convention: * just started ****** major structures finished
E- : Imperial Force ** major structures laid ******* minor structures finished - begin distribution
R- : Rebel Force *** minor structures laid ******** major details finished
O- : Other **** major details added ********* last adjustment required
DTHSTR- : Death Star and Component ***** minor details added ********** finished!
=======================================================================================================================================================
File Name | Progress | Description of the Contents |Animation| Episode | Length Height Width Diameter | Vertices Faces
| 7 | | Status | 4 5 6 | ( All Units in Meter ) |(may not be up to date)
-------------|----------|------------------------------------------------|---------|---------|------------------------------------|----------------
DTHSTR-D.ZIP |********* | Death Star II, with Docking Bay | | x | . . . 160,000.0 | 24373 28016
DTHSTR-E.ZIP |******** | Emperor's Throne Room of Death Star II | | x | . . . . | 19184 36526
DTHSTR-R.ZIP |******* | Death Star II, with Reactor Core | 600 | x | . . . . | 5448 10788
DTHSTR-T.ZIP |********* | Death Star I, with Trench | 2x 200 | x | . . . 120,000.0 | 5540 9212
E-AT-AT.ZIP |********* | All-Terrain Armored-Transport | 400 | x x | . 16.0 . . | 3157 6078
E-AT-ST.ZIP |********* | All-Terrain Scout-Transport | | x x | . 6.3 . . | 6647 12896
E-ENDOR.ZIP |********* | Endor with Landing Platform | | x | . . . . |
E-IDROID.ZIP |* | Imperial Interrogation Droid | | x | . . . . |
E-PDROID.ZIP |* | Imperial Probe Droid | | x | . . . . |
E-S-BIKE.ZIP |******** | Imperial Speeder Bike | | x | . . . . |
E-SHUTLE.ZIP |********* | Imperial Shuttle | | x | 20.0 . . . |
E-SLDGNR.ZIP |* | Endor with Shield Generator | | x | . . . . |
E-SSTRDS.ZIP |*** | Super Star Destroyer | | x x | 6,500.0 . . . | 1772 3426
E-STRDST.ZIP |********* | Imperial Star Destroyer | | x x x | 1,600.0 . . . | 4149 7244
E-TIE-B.ZIP |********* | TIE Bomber of the Imperial Fleet | | x | 7.8 4.1 . . | 1904 3531
E-TIE-DV.ZIP |**********| Darth Vader's TIE Fighter | | x | 7.2 4.1 5.6 . | 1502 2743
E-TIE-F.ZIP |**********| TIE Fighter of the Imperial Fleet | | x x x | 6.3 7.6 5.8 . | 1784 3135
E-TIE-I.ZIP |**********| TIE Interceptor of the Imperial Fleet | | x x | 6.6 4.8 5.8 . | 2309 3991
-------------|----------|------------------------------------------------|---------|---------|------------------------------------|----------------
O-L-SPDR.ZIP |****** | Luke's Land Speeder | | x | . . . . |
O-PBARGE.ZIP |** | Jabba's Pleasure Barge | | x | . . . . |
O-SKIFF.ZIP |* | Skiff used by Jabba's thugs | | x | . . . . |
O-SLAVE.ZIP |* | Boba Fett's Slave I star ship | | x | . . . . |
O-SNDCRL.ZIP |* | Sand Crawler | | x | . . . . |
O-TITLE.ZIP |**********| Intro Sequence of Star Wars Movies | | x x x | . . . . |
-------------|----------|------------------------------------------------|---------|---------|------------------------------------|----------------
R-CORVET.ZIP |******** | Rebel Blockade Runner | | x x | 150.0 . . . | 1796 3364
R-CRUSER.ZIP |*** | Mon Calamari Cruiser | | x | 1,200.0 . . . | 3402 6692
R-ESCAPE.ZIP |** | Corvette Escape Pod | | x | . . . . |
R-FALCON.ZIP |********* | Millenium Falcon | | x x x | 23.5 . . . | 5240 9752
R-FRIGAT.ZIP |**** | Rebel Escort Frigate | | x x | 300.0 . . . | 1336 2496
R-HDQRTR.ZIP |*** | Head Quater Frigate | | x | 1,200.0 . . . | 7306 14328
R-HNGBAY.ZIP |***** | Head Quater Frigate's Hangar Bay | | x | . . . . | 7306 14328
R-R2-D2.ZIP |********* | R2-D2 | | x x x | . . . . | 1268 2424
R-S-SPDR.ZIP |****** | Snow Speeder | | x | 5.0 . . . | 482 916
R-TEMPLE.ZIP |****** | Yavin Base Ancient Temple Interior | | x | . . . . |
R-TRANSP.ZIP |* | Rebel Transport Ship | | x x | 50.0 . . . |
R-WING-A.ZIP |**** | A-WING Fighter | | x | 9.6 . . . | 648 1256
R-WING-B.ZIP |**** | B-Wing Fighter | | x | 16.9 . . . | 2868 5644
R-WING-X.ZIP |**********| X-Wing Fighter with Astromech Droid | 100 | x x x | 12.5 . . . | 8013 15258
R-WING-Y.ZIP |********* | Y-Wing Fighter with Astromech Droid | | x x x | 16.0 . . . | 3187 5986
=====================================================================================================================================================
These are 3D Studio Project files. Move any .TGA or .JPG files to
your maps directory and load the .PRJ files. I prefer .PRJ files because
they preserve unit setup. For faster rendering, I have created the meshes
in such a way that you have to render with Force 2-Sided option on to get
the correct images.
Also don't forget to set the units to metrics ( It is already been set
to metrics if .prj file is used ), because all the meshes are done in
metrics, and Yes, they are in scale. Use Metric, 1 unit = 1.0 and M
options. If you find any discrepancies or deviations from documents
you may have, just let me know, I will fix meshes as soon as possible.
The meshes got most of my attention, so the mapping, materials, and
lightings are not as good as they should be. You are responsible for
supplying them if you are not satisfied with mine.
The meshes are based on several books and magazine articles, I have found
some discrepancies between different sources concerning the dimensions of
the vehicles. I used the dimensions that made the most sense to me.
Caution: For Death Star Project,
Death Star I has diameter of 120,000 meters while the TIE's are about
6 meters in length, so don't get lost!
[/QUOTE]<span id='postcolor'>
in italiano perche mi viene meglio, sorry:
pensi veramente che sarei cosě idiota da utilizzare questi magnifici modelli spacciandoli per miei, considerando che StarWars č uno degli argomenti + ricercati e visitati su Internet e che la qualitŕ di questi modelli č unica tra tutte quelle viste finora sul web ?
Non ho nessuna intenzione poi di scornarmi con Mr Lucas, la mia idea era di creare un mod giocando finalmente dalla parte del Lato OScuro (Dark Side), con gli Imperiali insomma.. e dai tempi di Star Wars: TIE Fighter che non viene sfornato un gioco "all dark".. Ah, TIE Fighter, quanti ricordi e sul PC di adesso non girŕ piů (sul 486 perň si e per questo lo conservo ancora malgrado la scheda video "preistorica"..) Pensavo di creare addon su Star Wars e donarli (gratis) agli altri flashpointisti, mica di aprire grazie a questi modelli una software house mia e farmi i milioni di bills (euronel mio caso).. l'addons da un certopunto di vista č ad uso personale no ? Lo crei o modifichi 3ds esistenti (in osservanza del copyright) e lo distribuisci agli altri fans per il loro divertimento.. non per soldi o royalties.. creerň anche modelli miei, come le snowtroopers ad esempio http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
e poi tra l'altro sai che casino che č togliere le animazioni ai 3ds ? ho dovuto utilizzare parti del TIE Bomber per ricostruire gli altri TIEs (ie: la griglia sul muso dei caccia).. solo parte dei modelli č pronta al 100% , quella rimanente te la devi costruire a mano (che tra l'altro č la parte che mi piace di + http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif ) Tanto per fare un esempio tutta la copertura dell'Hangar Bay della Death Star č da rifare perchč Oxygen non riconosce al 100% tutte i poligoni http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Ciao,
At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
PS. tra l'altro non ho 3ds max e quindi devo utilizzare quelli che ho (freeware o gratis con rivista): Merlin VR, Anim8or ed Oxy.. e non tutti riconoscono al 100% i 3ds.. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Eviscerator
Nov 10 2002, 23:54
where does he mention you can use them without asking? also those models are way too high poly, as im guessing you havent got any LOD's, a single 13,000 face model(the mig 29) brought most average-higher than average computers down to a slideshow, so having all of these around on a hoth battlefield would probably cause ofp to seize up, i believe the highest polygons on screen at once ofp can take is about 200,000, so that means about 20 of these models in view will cause it to freeze up, its a nice try but theres a reason people go to the bother of making models from scratch when there are models available on the internet, because an ofp p3d is made up of 10-12 models having them all at 10,000 faces is unacceptable
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @<hidden> Nov. 11 2002,01:54)</td></tr><tr><td id="QUOTE">where does he mention you can use them without asking? also those models are way too high poly, as im guessing you havent got any LOD's, a single 13,000 face model(the mig 29) brought most average-higher than average computers down to a slideshow, so having all of these around on a hoth battlefield would probably cause ofp to seize up, i believe the highest polygons on screen at once ofp can take is about 200,000, so that means about 20 of these models in view will cause it to freeze up, its a nice try but theres a reason people go to the bother of making models from scratch when there are models available on the internet, because an ofp p3d is made up of 10-12 models having them all at 10,000 faces is unacceptable[/QUOTE]<span id='postcolor'>
Tnx.
i must reduce all models.. poly & faces
Only the TIES is all right.. this is a great work..
At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @<hidden> Nov. 11 2002,01:54)</td></tr><tr><td id="QUOTE">where does he mention you can use them without asking?[/QUOTE]<span id='postcolor'>
sorry, i no create models for "Public Release" in this moment.. i create p3d files in this moment for my "Personal Use"
When i finished all models in italiano studierň il da farsi.. TIE Bomber is all ready wedsneday (maybe) as addon for OPF with Copyrights like the M.A.B. , no money, no dialer site, ecc GRATIS in italiano in osservanza del README doc contenuto nei file scaricati da avalon..
1) copyright authors (like Chang)
2) copyright OPF Codemaster
3) copyright Avalon (download by..)
4) README: this is for personal use, no money..
At http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
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