VipHeart
Apr 24 2002, 15:14
How do I create dynamic faces like muzzle flashs, flashlights or blood flying arround after sombody is hit?
I know it has something to do with the group the polygones and faces are in. But the fact that they are a muzzle flash (for example) is not defind in the config.cpp - so it must be in defind in the model itself, am I right?
I know it has something to do with the group the polygones and faces are in. But the fact that they are a muzzle flash (for example) is not defind in the config.cpp - so it must be in defind in the model itself, am I right?