WKK Gimbal
Apr 25 2002, 01:07
I've been playing around with Oxygen all day now and it has resulted in this total freak car. (http://www.geocities.com/kim_syberg/monsta.html)
It's been great fun, but also a little frustrating http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
There are some problems I just can't find a solution for...
Sorry for a massive post, but I think we all can learn from answers to these...
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Someone else also mentioned the HW T&L problem, where muzzle flash is visible all the time. I have the same problem with car lights, but the cfgModel solution didn't work. I wrote this in my config:
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
};
class vehicle: Default
{
sections[]={"cislo","grupa","side","sektor","clan",
"podsvit pristroju","poskozeni","L svetlo","P svetlo","zasleh"};
};
class Car: Vehicle
{
sectionsInherit="Vehicle";
sections[]={"ammo","sklo predni p","sklo predni l","zadni svetlo","brzdove svetlo"};
};
class GIM_monsta: Car {};
};
But the light textures would still glow all the time.
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Next, when trying it out at night, there would be one single light-beam cone model, and not from the lights, but from the model's origin.
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Then there's the steering wheel. I have carefully made sure that the 2 single points which guides the rotation of the steering wheel, has stayed aligned with the wheel when changing the model. Yet, the steering wheel is horribly off-axis when turning. Except for pilot-view, where it's normal.
Is rotation of the wheel not controlled by the two points?
------------------------------------------------------
Then I can't figure out how to replace a texture in the texture list. Most of the textures have broken links, as it's a demo model. But I can't replace them with new ones in the texture list. Nor has any 3rd party tools succesfully opened the model.
------------------------------------------------------
When I try to load a 3ds model I have made in LightWave, I get an error saying "Missing KFDATA section" and the model won't load. This essentially means I can only model with the Oxygen primitives...
------------------------------------------------------
How do you make polygons or points part of a group?
In "memory" there are points which position all the effects, like exhaust and dirt tracks. But how does Oxygen know what points are for what simulation or moving group?
------------------------------------------------------
Many questions, but I think they are relevant to most people.
Cheers!
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
It's been great fun, but also a little frustrating http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
There are some problems I just can't find a solution for...
Sorry for a massive post, but I think we all can learn from answers to these...
------------------------------------------------------
Someone else also mentioned the HW T&L problem, where muzzle flash is visible all the time. I have the same problem with car lights, but the cfgModel solution didn't work. I wrote this in my config:
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
};
class vehicle: Default
{
sections[]={"cislo","grupa","side","sektor","clan",
"podsvit pristroju","poskozeni","L svetlo","P svetlo","zasleh"};
};
class Car: Vehicle
{
sectionsInherit="Vehicle";
sections[]={"ammo","sklo predni p","sklo predni l","zadni svetlo","brzdove svetlo"};
};
class GIM_monsta: Car {};
};
But the light textures would still glow all the time.
------------------------------------------------------
Next, when trying it out at night, there would be one single light-beam cone model, and not from the lights, but from the model's origin.
------------------------------------------------------
Then there's the steering wheel. I have carefully made sure that the 2 single points which guides the rotation of the steering wheel, has stayed aligned with the wheel when changing the model. Yet, the steering wheel is horribly off-axis when turning. Except for pilot-view, where it's normal.
Is rotation of the wheel not controlled by the two points?
------------------------------------------------------
Then I can't figure out how to replace a texture in the texture list. Most of the textures have broken links, as it's a demo model. But I can't replace them with new ones in the texture list. Nor has any 3rd party tools succesfully opened the model.
------------------------------------------------------
When I try to load a 3ds model I have made in LightWave, I get an error saying "Missing KFDATA section" and the model won't load. This essentially means I can only model with the Oxygen primitives...
------------------------------------------------------
How do you make polygons or points part of a group?
In "memory" there are points which position all the effects, like exhaust and dirt tracks. But how does Oxygen know what points are for what simulation or moving group?
------------------------------------------------------
Many questions, but I think they are relevant to most people.
Cheers!
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif