View Full Version : Bis: non-linear mapping and non-planars
WKK Gimbal
Apr 26 2002, 05:30
After having moved some stuff around, I clicked the Check Faces command.
It gave me two new selections.
Non Planars and Non-linear mapping.
For the non-planars I simply trippled the selected polys, I assume that should be the end of those.
But what is non-linear mapping and how is it "repaired"?
Also, what is OFP and O2's tolerance for non-planars? It doesn't seem to be zero.
Cheers
While waiting for the answer Gimbal, could you briefly explain me what Non Planars and Non-linear mapping means!?!?
I'm a beginner in 3D modelling field!
TNX
FlipeR
Non-linear mapping is solved by triangulation as well. It means that uv coordinates of given quadrilaters are ill-defined, as there does not exist any lineat projection from (x,y,z) space into uv space that could result in uv currently used. The result of non-linear mapping may be visible texture switches during rendering when different triagnulation is selected.
WKK Gimbal
Apr 26 2002, 12:14
Thanks Suma.
The two created selections, made by the Check Faces command remains in the model file, even after polys have been trippled. Should they just be ignored?
FlipeR:
Non planar polys are polygons that are not flat. If you have a 4-sided poly lying flat on the ground and move one corner up, the poly becomes non-planar. This usually results in render errors. Ofcourse, this can only happen to polys with 4 or more sides.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @<hidden> April 26 2002,14:14)</td></tr><tr><td id="QUOTE">The two created selections, made by the Check Faces command remains in the model file, even after polys have been trippled. Should they just be ignored?[/QUOTE]<span id='postcolor'>
It should disappear atert you correct you error and run "Check faces" again. If you will not run the command again, nothing wrong will happen - this selection is only informative and having it in you model will do no harm (only some small memory overhead to store it).
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