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Tau Hammerhead
Apr 29 2002, 18:56
Hey,suma?Can you tell me why when i fly my tie fighter into the air it spins around fifty times and the crashes?
It uses the same config as blackhawk except edited for me http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
here is the config:

//All new classes are made by the LostBrothers mod TEAM,too right!thank you vipersheart for letting me edit //this
//
// COPYRIGHT BY LoBo TEAM 2002

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536

//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
class CfgPatches
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------

{
class Tiefighter {units[] = {Tiefighter}; weapons[] = {}; requiredVersion = 1.30;};
};



//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
//Vehicle Settings
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG:SoldierWB{};
class SoldierWMedic: SoldierWB{};
class SoldierWSaboteur: SoldierWB{};



//---------------------------------------------------------------------------------------
//Tie fighter Planes&Choppers
//------------------------------
class Air: AllVehicles {};
class Helicopter: Air {};
class Cobra: Helicopter {};
class Tiefighter: Cobra
{
displayName="Imperial Tie fighter";
model=\Tiefighter\ball.p3d;
side=TWest;
scope=2;
nameSound="cobra";
accuracy=0.200000;
driverAction="ManActAH1Pilot";
gunnerAction="ManActAH1Gunner";
maxSpeed=270;
armor=50;
cost=10000000;
rotorBig="vrtule_velka";
rotorBigBlend="vrtule_velka_bl_";
rotorSmall="vrtule_mala";
rotorSmallBlend="vrtule_mala_bl";
weapons[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"};
magazines[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"};
type=2;
threat[]={0.300000,1,0.800000};
};

};

//end
};


If u want the p3d i will email you but can you help me try
and sorty this problem out and get the tie working,thank you Suma!

Thai Hammerhead

Airwolf
Apr 29 2002, 22:06
perhaps you need to add mass to the model?

Tau Hammerhead
Apr 30 2002, 17:43
how?and thanks for replying

Tau Hammerhead
Apr 30 2002, 19:35
OFP deveolpers, please help me!

PSC
Apr 30 2002, 20:37
<span style='font-family:Verdana'><span style='font-size:9pt;line-height:100%'>You add mass in the geometry LOD. I found this in a different topic. It should help.</span></span>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"><span style='font-family:Times'><span style='font-size:11pt;line-height:100%'>is there anyway i can make the model heavier?


Switch to "Geometry" LOD, select all points. Total mass whould be visible in Mass window (if you do not see Mass window, open in from Window/Mass). You can change it by editing the value. When you want to change mass distribution later without affecting total mass, select only some points and make them hevier of lighter. This way you can edit angular inertia of the model.</span></span>[/QUOTE]<span id='postcolor'>

<span style='font-family:Verdana'><span style='font-size:9pt;line-height:100%'>PSC</span></span>

Tigershark
May 1 2002, 03:58
Tau...a piece of friendly advice...if Lucasarts gets wind of your tie fighter or anything that resembles a "Star Wars" mod they&#39;ll be on your ass faster than you can say "You&#39;re not my fatheeeeeer&#33;&#33;"

Be careful dude...they are SUPER protective about their trademarks.

AKM74
May 1 2002, 04:19
way around to call it FighterTie...

Antichrist
May 1 2002, 04:59
nah..... call it something like T-Freighter http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

Rob
May 1 2002, 08:46
T-wing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Rob
May 1 2002, 08:48
no offence antichrist but dont you think your name is a bit RASIST?

im christian

Antichrist
May 1 2002, 09:16
Jesus Christ&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif Not my nickname again&#33;
I registered in August last year and was in not really good mood, and just put whatever came to mind first. And seriously we shouldn&#39;t talk about it in that forum anyway.

Rob
May 1 2002, 10:43
thatas ok but i just want to warn you that you could be offending people http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Tau Hammerhead
May 1 2002, 16:07
thank you for all your feedback and support

Tau Hammerhead
May 2 2002, 18:12
but,it still has the same problem

WKK Gimbal
May 2 2002, 18:59
I seriously doubt that Lucas Art gives a hoot about SW mods. Many have already been made with no action taken. How about all the 3d artists making SW models and showing them on www? None have ever been sued.

Antichrist
May 3 2002, 04:07
But considering that Lucas Arts gonna release new games in Star Wars universe in nearest future, they wouldn&#39;t want to lose customers because, they will be playing mod for OFP instead of buying new games