Tau Hammerhead
Apr 29 2002, 18:56
Hey,suma?Can you tell me why when i fly my tie fighter into the air it spins around fifty times and the crashes?
It uses the same config as blackhawk except edited for me http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
here is the config:
//All new classes are made by the LostBrothers mod TEAM,too right!thank you vipersheart for letting me edit //this
//
// COPYRIGHT BY LoBo TEAM 2002
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
class CfgPatches
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
{
class Tiefighter {units[] = {Tiefighter}; weapons[] = {}; requiredVersion = 1.30;};
};
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
//Vehicle Settings
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG:SoldierWB{};
class SoldierWMedic: SoldierWB{};
class SoldierWSaboteur: SoldierWB{};
//---------------------------------------------------------------------------------------
//Tie fighter Planes&Choppers
//------------------------------
class Air: AllVehicles {};
class Helicopter: Air {};
class Cobra: Helicopter {};
class Tiefighter: Cobra
{
displayName="Imperial Tie fighter";
model=\Tiefighter\ball.p3d;
side=TWest;
scope=2;
nameSound="cobra";
accuracy=0.200000;
driverAction="ManActAH1Pilot";
gunnerAction="ManActAH1Gunner";
maxSpeed=270;
armor=50;
cost=10000000;
rotorBig="vrtule_velka";
rotorBigBlend="vrtule_velka_bl_";
rotorSmall="vrtule_mala";
rotorSmallBlend="vrtule_mala_bl";
weapons[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"};
magazines[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"};
type=2;
threat[]={0.300000,1,0.800000};
};
};
//end
};
If u want the p3d i will email you but can you help me try
and sorty this problem out and get the tie working,thank you Suma!
Thai Hammerhead
It uses the same config as blackhawk except edited for me http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
here is the config:
//All new classes are made by the LostBrothers mod TEAM,too right!thank you vipersheart for letting me edit //this
//
// COPYRIGHT BY LoBo TEAM 2002
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
class CfgPatches
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
{
class Tiefighter {units[] = {Tiefighter}; weapons[] = {}; requiredVersion = 1.30;};
};
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
//Vehicle Settings
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG:SoldierWB{};
class SoldierWMedic: SoldierWB{};
class SoldierWSaboteur: SoldierWB{};
//---------------------------------------------------------------------------------------
//Tie fighter Planes&Choppers
//------------------------------
class Air: AllVehicles {};
class Helicopter: Air {};
class Cobra: Helicopter {};
class Tiefighter: Cobra
{
displayName="Imperial Tie fighter";
model=\Tiefighter\ball.p3d;
side=TWest;
scope=2;
nameSound="cobra";
accuracy=0.200000;
driverAction="ManActAH1Pilot";
gunnerAction="ManActAH1Gunner";
maxSpeed=270;
armor=50;
cost=10000000;
rotorBig="vrtule_velka";
rotorBigBlend="vrtule_velka_bl_";
rotorSmall="vrtule_mala";
rotorSmallBlend="vrtule_mala_bl";
weapons[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"};
magazines[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"};
type=2;
threat[]={0.300000,1,0.800000};
};
};
//end
};
If u want the p3d i will email you but can you help me try
and sorty this problem out and get the tie working,thank you Suma!
Thai Hammerhead