View Full Version : Muzzle flash visible?
Many of you reported problems when trying to use CfgModels to avoid selections like muzzle flash not be visible all the time in HW T&L mode.
Resolution should be to use CfgModels config section. There are however some problems with this. I recently investigated the issue and I found that since 1.45 there is a bug in CfgModels processing that causes models are not
processed correctly and often cause crash. As a result 1.45-1.46 is not able to properly load MLOD format models.
We are currently looking for some solution. We will probably try to speed-up releasing binarize tool so that you can convert your models into ODOL format. I will keep you informed.
Antichrist
May 2 2002, 05:08
Thanx for that http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
woooohoooo! this means i can save the remaining little hair i have left and concentrate on just building things *stops tearing his hair out*
=)
/HuBBa
Gen.Carnage
May 2 2002, 08:47
that cerainly would improve things a lot !
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Finaly! TNX for informing us Suma!
FlipeR
So suma could this be why when i changed to m60 with its tripod down it wasn't in the right format so it works but not with the 1.46 version? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
If so then great because i thought i did something wrong but its actually the game.
it might be, but it might also not be.
I checked your model yesterday Rob but it lacked a Memory LOD (with the barrel start/end and casing eject points).
So i tried to do the same thing, loaded up an M60 model, changed the bipod. But it still crashes the game.
And after fixing the cpp a bit, i know it wasn't a cpp error. Because if i changed the model to the original game M60, it worked.
/HuBBa
Suma: apart from beeing able to save to ODOL when we get that tool, will we ever get the chance to open ODOL models in Oxygen?
FlipeR
hubba are you saying that you can't make the m60's tripod to stay down and work? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
btw i used the old bo tool so maybe this was ****ing it up.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">will we ever get the chance to open ODOL models in Oxygen?[/QUOTE]<span id='postcolor'>
No. There are several reason for this:
1) we do not have any conversion tool for this
2) some information improtant for editing is not stored in ODOL models, therefore after editing such model it would be dammaged in some ways (for example all edgdes would be considered smooth for shading purposes)
3) we will provide you sample models for all vehicle and weapon classes in MLOD format, therefore you should be able to live without it.
This has been already discussed in certain extent here (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=38;t=11134;st=10).
so suma would it ever be possible to create a converter?
Well i for one say "to hell with ODOL, Long live MLOD!" =)
If we get all the models in MLOD, there is no need for us to open up ODOL. We will have access to all game models anyway (if i understand you correctly Suma).
So only thing we WOULD want to do, is to compile the MLOD into a ODOL when we are ready for release. This so it works 100% with the HW T&L and some optimization stuff. But open it up again? i don't see why.
So instead of trying to figure out a way to open up ODOL, lets make sure our MLOD editing works 100%.
Just my $0.2
/HuBBa
Gen.Carnage
May 3 2002, 12:37
Yeah, it also gives us, the mod teams, the tools to protect our work somewhat, like BIS do themselves now.
I think that is a good thing.
I wouldnt like to see the M109 be turned into a beachbuggy which fires 155 mm shells for instance http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
If we don't have to wait months for this tool, i'm going to wait releasing the vehicles untill we can convert to ODOL.
But for now, i still cant get the tanktracks to rotate, nor the supporting wheels. The driving and the spanner wheels DO rotate strangely enough.
I need an example model in MLOD. badly!
Gen. Carnage: in fact you have an example at you disposal - the U.S. M60 is in the DEMO! Open it and compare to you M109 Paladin!
BTW: Great work with it - you just need interiors http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
FlipeR
VipHeart
May 3 2002, 22:12
The main advancement i see within ODOL is not T&L support or protected files - it's the smaller filesize!!
As many of us make real mods which will grow in data size we'll come to a point where we need as much space saving as possible! And ODOL models would be one of this ways http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Any update on when the binary conversion tools will be released? We are witholding any releases right now in waiting for the tools to create ODOL models out of our MLOD's.
/HuBBa
VipHeart
May 17 2002, 15:27
Yeah, Hubba is right - i have addon releases ready, but i don't want to release them with no T&L support!
Seems that with v.1.55 MP public BETA the well known "Muzzle Flash BUG" is gone and the cfgModels class section now works perfectly!!! Can somebody of BiS team confirm that?? TNX
FlipeR
Gen.Carnage
Jun 2 2002, 22:52
any news on the MLOD to ODOL converter yet?
None. But to all fairness. Lets not expect anything until Resistance is released. Then BIS can relax a bit and start worrying about us moaning developers again http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Who knows, maybe we'll even get Visitor then.. *DROOOL*
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
/HuBBa
If you didn't noticed my previous post - in the 1.55 MP BETA test, the cfgModels section WORKS! This means that the muzzle flash bug is solved and with the release of Resistance we wont need any converters (since I assume the 1.55-1.60 MP BETA test will be Resistance's CORE)!!
FlipeR
Gen.Carnage
Jun 6 2002, 20:41
but i want it for all the other reasons as well!
Exactly, the ODOL faster loading, better protection from model ripping, etc.
/HuBBa
I beleive that bug was fixed in 1.58
anyway it works fine in 1.60.
Pls update all of your models to use CFGMODELS because resistance will require it or else your rotors wont work. your muzzle flashes won't work.. infact many moving textures if not all will not work in Resistance if you don't update your addons.
Capt Moore
spider_ipc
Jul 18 2002, 08:51
This sorta relates to another post i made, so if i used CFGModels will i then be able to use the setface command to change the faces of units? thus saving me having to make new faces for each indivual man http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Are there any decent articles on modding units yet? it seems most people are interested in vehicles and weapons?
so many questions, so little time.......
Gen.Carnage
Sep 12 2002, 17:19
ok, o2 has been released, this is good for everyone.
But now i really feel the need to protect my hard labour.
Before, only other modmakers could open and edit my addons, so that was no problem to me, if someone would steal my work i would be able to trace the person and appeal to his decency.
So now everyone has the tool and the means to open any model we release, i'm worried that people will do so and release addons that do not have our approval and claim they were the makers.
I would really appreciate the MLOD to ODOL tool now, can you please give us an update?
Jackal326
Nov 3 2002, 00:09
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (spider_ipc @<hidden> July 18 2002,09:51)</td></tr><tr><td id="QUOTE">This sorta relates to another post i made, so if i used CFGModels will i then be able to use the setface command to change the faces of units? thus saving me having to make new faces for each indivual man http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Are there any decent articles on modding units yet? it seems most people are interested in vehicles and weapons?[/QUOTE]<span id='postcolor'>
To get a guy who can have a changeable face, just define him as a man in your Config.cpp. Thats not very clearn, elt me explain:
class CfgModels
{
class Default {};
class Head: Default {};
class Man: default {};
class SJB_SRT_1: Man {};
};
That should do it. (Correct as of 1.75)
TakanoFukada
Nov 20 2002, 11:07
Can someone please tell me what I need to add in the CFGModels line for a M113? I need to fix the muzzle problem...
am I right to say that after I get the CFGModels line done and use the Binarize tool by BIS, my muzzle will flash properly?
thanks !
wasn't sure if i should make new topic or what but.
i got a weapon done, muzzle flash works perfect but the shadow show the muzzle flash all the time
I think that has something to do with the number of vertices and polygons your model has. Try reducing the poly count somehow.
3) we will provide you sample models for all vehicle and weapon classes in MLOD format, therefore you should be able to live without it.
Apparantly this hasn't happened?
http://forums.bistudio.com/oldsmileys/crazy_o.gif
ozanzac
Nov 11 2003, 08:31
Right Fab, thats crazy isn't it. Just like the wink.
are you trying to get a severe post reduction?
Severe would = greater than 10!
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