View Full Version : Bridge test...
May 20 2002, 15:30
Picture(s) removed - obsolete...
May 20 2002, 15:46
Hmmm....... looks pretty promising
And not only light vehicles aLoneWolf!! I can land choppers and planes on my Aircraft carrier! Finaly!!!
P.S.: Seems that the cfgModels section now WORKS!!! There is no trace of Muzzle FLash BUG! Can someone confirm my findings??
May 21 2002, 05:08
Hmmmm I thought it must've fixed it!!!
to bad there aint no rivers to use it with lol! waste of time unless THOSE PEOPLE BRING OUT VISITOR!!!!! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
May 21 2002, 10:00
A-lone-wolf and FlipeR, that's great news, guys. Now, can we land and walk around on a moving ship? I've experimented, before the news above, and althoug I can walk on a stationery boat, once it moves I fall off.
May 21 2002, 20:10
Picture(s) removed - obsolete...
May 22 2002, 07:57
Cool. But just one thing. Will completely new vehicles be able to cross this completly new bridges?
WTF? how the hell did you do that? what tools have you got!? i want it now now now now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
May 22 2002, 21:45
If appropriate vehicles classes are Ok with modified (or new) RoadWay, then new vehicles (3D-models) will have no problem...
Of course, I don't know details, but I think BIStudio programmers have choosen the best & simplest solution (as usually) to implement the 'bridges' into existing O*F engine...
I have got the SAME tools as other ModMakers (Breathe) & I'm not using any tools of any third party group (for example, announced OFP_internals tools)...
For these simple tests NO special tools are necessary...
Picture(s) removed - obsolete...
May 22 2002, 22:20
I've been experimenting with the roadway lod and made, what I thought, was a simple ramp. When I try to drive on it the vehicle slows right down to a dead stop. What am I missing in the model? The lod? or is there something I'm missing in the Config file?
BTW I've installed 1.55 beta, but it still shows as 1.46 on the OFP splash screen.
May 22 2002, 22:45
Is your ramp simple ?
If you use this style of ramp: /-\
big slopes (angles) can stop vehicles...
Please, try any plain box (with minimal height) with no steps (angles) first...
For me 1.55 & 1.58 MP _test_beta shows correctly on main menu screen...
Are you sure, you are running really 'OFPMPTEST.EXE' ?
May 22 2002, 23:51
Ok how did you manage to create new islands? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
May 23 2002, 08:56
*stares at aLoneWolf*
Good question Antichrist http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
another thing i want to know! o2 doesn't have the power to do this new map editing business so whats going on?
and about the bridge, i didn't think of o2! what kind of a dumb ass person am i when im on the o2 forums?, you must of used the same lod as what the buildings use for the walls so things can't pass through it.
May 23 2002, 10:14
Modification of WRP file have been done with hexeditor...
To Rob: 'bridge' is normal 3D-object with RoadWay - of course, Geometries have to be defined too...
May 23 2002, 10:15
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Are you sure, you are running really 'OFPMPTEST.EXE'[/QUOTE]<span id='postcolor'>. That was part of my problem. Still not sure if I'm doing this right though. My ramp is very shallow. i can walk on it, but vehicles just get damaged. I'm using a building class, I'm not sure if this is the correct one though. Your help would be appreciated.
it would be cool to see an in game bridge maker or something... let me make myself more clear.
I can't remember the mod but the mod that enables you to build your base etc, this idea would go well with it as its more of a strategy.
On sudden strike you get repair trucks and they can make bridges over little rivers. If we built a certain truck for the mod once they got to a river they could lay down this big bridge and make people wait for like 2 minutes before its completed.... I know this is going to take a lot of coding and scripting but it would be fun to see... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
May 23 2002, 13:51
Yes, I remember Sudden_Strike_demo - I have decoded some stuff there too (2 years ago) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Interesting idea - maybe somebody important is listening http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Is RoadWay at the same level as landscape/terrain or any STEP exist - which stops vehicles ?
while im here i just want to say that ive loved your work youve done for the community with all your lil programs... they have helped us a lot.... i wanna be a computer programer but i also enjoy skinning... i can't make my mind up lol but when i get to south cali i want to get into basic programming at a college near by.... i wanna learn c++, but the other reason why i want to do skinning is because i will have access to real weapons to take the photos. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif i have met some cool people on the net over time that want to get into gaming when they're older but i didn't know we were moving so soon and now i can't meet them http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
Anyway enough of my life story... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
(Edit: btw why haven't you got an avatar? my one would go well with your name.... my real nick is SOT-wolf, which you may remember from the cz site as i used to post a lot of info there on the dkm mod before i left... my names Rob because these forums were the first i have ever been to and when it said name i put in my name lol and look what happened... im gutted that i can't change it:))
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif Back to the good old Hex Editing, huh Wolf? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Colonel_Klink: Are you sure you're using 1.55/1.58 for your tests??? You have to run "OFPMPTEST.EXE" from OFPs root dir or create a new shortcut pointing to that file!!
Besides that, I hope your ramp has an inclination that doesnt exceede 40°-50°!!! Else I dunno if any vehicle could make it to the top:)
May 23 2002, 21:06
The most important thing - do, in what you are interested & it doesn't matter if it's programming or skinning - enjoy your work...
Avatar - now it's in (my old one)...
Yes, it's fast & good enough for initial tests... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
May 24 2002, 08:46
I'm using 1.58 run from OFMPTest. The ramp is very shallow, probably less that 10 degrees. I ran it a mimonet ago. I can now drive on the ramp but the vehicle is damaged each time it drives over it. I'm not sure if I've set the Roadway lod correctly. Further experiments pending.
Try making the 'surface' of the roadway LOD a tiny bit higher than the actual model, that seems to work for me
Yeah, its better if you have your RoadWay LOD slighly higher than the Geometry LOD! That way you prevent objects and vehicles to COLLIDE!
May 25 2002, 01:58
GFX707 and FlipeR
That worked. Thanks guys. I also made the Roadway surface area slightly larger. Now I'll try that on the Angelina heli deck.
I'm sure it will work for Angelina as it worked for me in my Nimitz Aircraft Carrier experiment (http://www.ofpeditingcenter.com/cgi-bin/YaBB/YaBB.pl?board=board_addons_3d;action=display;num=1021497004)! Choppers land without any problems, but landing aircrafts is much more difficult. I bet you're not thinking of using a fixed wing aircraft on your yacht http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
May 26 2002, 07:36
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I bet you're not thinking of using a fixed wing aircraft on your yacht [/QUOTE]<span id='postcolor'>. Yup, hang gliders lol. Mind you if there was a way to launch them it could be a possiblity, eh.
AHH THIS IS GETTING ANNOYING..
I shipped every comp off about a week ago and i hardly have access to the net. The only time i get it is at school but after tomoz we got a week holi. Not having a computer or internet access is killing my brain cells! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
I leave for cali in about another 2 weeks, i can't wait but there is nothing in our house to do.
alonewolf where are you from?
Fliper put some screenies up on these forums with helis on the platform. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif i would love to see what you have so far
OK, here you go with some pictures:
Early, PRE-1.55 MP BETA test attempts - soldiers can move freely but wehicles start bouncing on touchdown!
Attempting to land an A10 - with no success http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
With the release of the 1.55 MP BETA test, many things become possible http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
Chinook landed, soldiers disembarked:
Me posing with my Cessna - LANDED successfuly on the A.C.!
May 30 2002, 19:26
Well Flippy Flip flip. Thats lookin pretty damn good man. Can't wait to see if everything works out right and you get it 100%. That would be sweet. Maybe you could also have 20 decks below to walk around in? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
thats going to be pretty hard... especially 20 decks is probably not possible....
e.i. the houses are 2 stories high and how big are they? your looking to make this aircraft carrier a skyscraper lol.... maybe 3-4 decks would be suitable. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
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