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Indy
May 22 2002, 14:14
Hi, I've make a mini vulcan in 3ds max, is possible to create it animate (like the haeavy grenade launcher)?Can some one give me selection names for it?

aLoneWolf
May 22 2002, 14:36
MM-1 uses following:

class Mm1Base: GrenadeLauncher
{
scopeWeapon=1;
scopeMagazine=1;
weaponType="1 + 16";
magazineType="8 * 256";
displayName="$STR_DN_MM1";
displayNameMagazine="$STR_DN_MM1";
shortNameMagazine="$STR_DN_MM1";
count=12;
reloadTime=0.500000;
magazineReloadTime=12;
model="\MM-1\MM-1";
modelOptics="\MM-1\optika_MM-1";
picture="\MM-1\mm-1.paa";
revolving="buben";
revolvingAxis="osa_buben";
};


BIStudio is preparing following for O*F:Resistance (shown in latest MP_test configs - it appears, barrels are rotating, but not aiming yet correctly):

class ReloadAnimations
{
class MachineGun30W
{
weapon="MachineGun30W";
angle0=0;
angle1="-2 * 3.141592654";
multiplier=500;
type="rotation";
animPeriod=1;
selection="gatling";
begin="usti hlavne";
end="konec hlavne";
};
};

Check the gatling of Cobra in latest MP test...
a-lone-wolf

Indy
May 22 2002, 15:33
YUHUUUUUUUUUUUUU it works, thanks lone - wolf.

Indy
May 22 2002, 18:27
Hi again, I have a big problem, I added magazine count 2000 and the muzzle flash and the mini vulcan not rotate, i tryed to remove all modifies whitout results. What's happened?

Indy
May 22 2002, 18:56
Ok I resolved the problem (I added 100 magazine and it works) but is possible to fix rotation speed?

aLoneWolf
May 22 2002, 22:17
For MM-1 style you can try to change: reloadTime=0.1;
Or use/test your preferred value...

Indy
May 23 2002, 10:15
class CfgWeapons
{
class Default {};
class MGun: Default {};
class Riffle: Mgun {};
class G8VUL: Riffle
{
scopeMagazine=2;
displayName="MINI VULCAN";
displayNameMagazine="G8VULmag";
shortNameMagazine="G8VULmag";
count=99;
reloadTime=0.1;
magazineReloadTime=12;
model="\G8_VUL\G8VUL";
modelOptics="\G8_VUL\optika_vulcan";
drySound[]={"\G8_VUL\sounds\scsd.wav",0.000316,1};
reloadMagazineSound[]={"\G8_VUL\sounds\scsr.wav",0.010316,1};
picture="\G8_VUL\Vulcan.paa";
magazines[]={"G8VULmag"};
revolving="buben";
revolvingAxis="osa_buben";
modes[]={"FullAuto"};
-----------------
This is the cpp of the vulcan but it still rotate slow (I changed the reload value). Is possible to add rotation speed to get a real vulcan?

FlipeR
May 23 2002, 13:21
Indy!

Your Vulcan is not rotating because you (probably) didnt created the selections "buben" and "osa_buben" which works as other rotating parts in OFP - i.e. "buben" selection is the whole rotating part of your Vulcan and "osa_buben" is the AXIS of its rotation (as "osa_hlavne" for main heli rotorts)! I hope you understand now...

Se non hai capito cosa fare - il mio mail c'e l'hai http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif


FlipeR

Indy
May 23 2002, 13:31
Sorry fliper but i've selected the buben part in all lods and the osa_buben in memory lod and now it rotate whit all rounds what i want (Ichanged the cpp a little bit) but it rotates too slow for a vulcan....i need to fix rotation speed on it

Indy
May 23 2002, 15:04
here a in-game screen of the mini gun (or mini vulcan).http://www.stcracing.com/minivulcan.jpg