View Full Version : Missles on turret?
Is a missle proxy on a turret posible?
or do i have 2 make it like the bmp ingame
if not posible will it be in resistance?
Have you even tried to add a proxy to a turret???
FlipeR
Gen.Carnage
Jun 6 2002, 20:47
i did, (m109 adats) the proxy missiles will NOT move with the turret, making a SAM launcher like the SA-6 impossible
BIS, can you provide us with a solution for this problem?
also, a rotationg radar that DOES follow the turret would be REALLY nice.
but looking at the shilka i guess even you at BIS failed to achieve that. Hopefully, restistance will have more possibilities in regard to vehicles.
i also hope that!
but like the BMP that rocket that wont fly away but there flys a rocket away and after it you reload it
now i have 4 rockets that are not on the same fire position so maybe it can be done with that http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Colonel_Klink
Jun 17 2002, 09:49
Have any of you guys solved the rocket launcher and turret rotation. I'd love to get this baby working:
http://www.dc3d.co.nz/Graphics/falklandsproject/hawk.jpg
Cheers 8)
Klink
Sweet work colonel! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
i can't wait to see that working!
Darkhawk
Jun 17 2002, 11:19
Dose the bmp 1 or 2 have a missle on the turret though
Gen.Carnage
Jun 17 2002, 22:59
maybe restistance release will help klink, with this version of ofp it is not possible as far as i know.
vonoben1944
Jun 18 2002, 00:06
As if staying alive flying in OFP wasnt hard enuff already... And now this. Hawk missiles. Looks great. Good job.
Colonel_Klink
Jun 20 2002, 10:30
Hi guys I've added this to the Hawk family. Antenna rotates, needs textures finished, but makes a lovely big bang when hit.
http://www.dc3d.co.nz/graphics/ofp/radar.jpg
Still not having much luck with the missiles firing, althou when set as a tank class the missile carrier rotates, elevates up.down, and fires machine guns at you if you try to destroy it, so at least we are getting somewhere http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
Cheers
Klink
looks very cool klink
if you need pictures i can get you some on 8july
Colonel_Klink
Jun 20 2002, 11:24
I would apppreciate that m8. The ones I've got aren't all that good.
Hey Colonel, nice job! http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Let me ask you a question. Do you ever work, sleep, eat, or switch off your computer? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
I must be pretty slow in modelling. In the time I make one addon, you release ten http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif Have a nice day, PSC
Colonel_Klink
Jun 22 2002, 08:35
I get about 9 hours sleep a day. In the rest of the day I research and create models. I'm off work for about six months so I fill my time with the modelling. I have an ulterior motive for this though. I have a project planned that requires 3d modelling so I'm taking this opportunity to learn as much as I can. It has been fun although I'm sure you will agree some members of the OFP community can be pretty hard to please.. and demanding.. I've had several emails demanding I send the models to them first. I just ignore them of course.
The texture side of it has been the hardest, as what I think is okay doesn't seem to satisfy others. But that said I'm willing to give antything a go.
Cheers 8)
Hallo Colonel Klink.
I think you must fix a new turret-point under your Rockets. But I don“t Know how you must make this. Sorry.
Know you KEGags17, in this weapon-addon is a new Turret-point.
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