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Adammo
Jun 11 2002, 08:42
Does anyone know how to get the main rotor on a chopper to spin the other way?

Thanks,
Capt Moore

Adammo
Jun 11 2002, 16:05
The answer is to: flip the rotor axis in the memory area.

put the top axis on the bottom and the bottom on the top..

PSC
Jun 11 2002, 18:21
http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif He he, thanks for the answer Adammo. I know that I've read something about that problem on some other post, but I coud not find it again (and my search funktion unfortunately does not work).

PSC

VXR
Jun 11 2002, 18:58
does it also work something like that with the tracks of a tank they turn also in a wrong axis on my addon http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

Adammo
Jun 11 2002, 20:50
i dont know.. i havent made a tank yet.. only plane and chopper.

but i would guess yes

Suma
Jun 12 2002, 11:32
Another way is to use negative speed. We used this for Chinook:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
mainRotorSpeed = 1.0;
backRotorSpeed = -1.0;
[/QUOTE]<span id='postcolor'>

Colonel_Klink
Jun 12 2002, 12:47
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @<hidden> June 12 2002,13:32)</td></tr><tr><td id="QUOTE">Another way is to use negative speed. We used this for Chinook:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
mainRotorSpeed = 1.0;
backRotorSpeed = -1.0;
[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
Would that work with counter rotating forward facing propellers?

Suma
Jun 12 2002, 14:07
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would that work with counter rotating forward facing propellers?[/QUOTE]<span id='postcolor'>

It works only for vehicles with simulation="helicopter.

Colonel_Klink
Jun 13 2002, 09:40
Thanks Suma
I experimented by rotating the axis points. I now have an f27 with counter rotating props.
Cheers
Klink