View Full Version : Transparent cileings in hw t&l
PiNs_Da_Smoka
Jun 19 2002, 21:52
SOme of the buildings I am making have ceilings that act like they are semi-transparent, and I can see the sky through them. I am using a standard texture. THis only occurs when I have HW Texture and Lighting enabled. WHen it is disabled, the ceilings look fine. Any ideas?
I think I know what you are talking of. Sometimes you can see a vague picture of the sun through walls, vehicles, and even hillpeaks.
But I fear this is a bug you cannot fix, since it's been known for a long time, and even BIS did not manage to fix that yet.
PSC
PiNs_Da_Smoka
Jun 22 2002, 15:55
Yes I know about the sun glow making it through things, but I'm talking about much more than that... I can actually see the clouds, other tall buildings, etc through my ceilings! I'm using a standard texture that has no alpha transparency, so the actual .paa I'm using should be fine. It's very funny how this only happens with HW T&L turned on. I'm sure I've done something wrong when I textured it. But I can't figure out what I've done wrong! =(
I suggest you use *.pac format for textures without alpha. Another thing could be that you saved the file which you converted into *.paa in CMYK instead of RGB. This happened to me once, and lead to very strange textures. I assume TexView interpretes the K channel as alpha then.
PSC
PiNs_Da_Smoka
Jul 10 2002, 15:48
I'll give it a shot using a .pac instead.
Has anyone else had a problem similar to this, or know about a fix for it?
quakergamer
Jul 11 2002, 17:42
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @<hidden> July 10 2002,17:48)</td></tr><tr><td id="QUOTE">I'll give it a shot using a .pac instead.
Has anyone else had a problem similar to this, or know about a fix for it?[/QUOTE]<span id='postcolor'>
I had the same problem and it was the textures.Ive used pac and it worked ... No mroe transparent shit
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